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14a75508a3
Changed all header file once include variables to follow the same naming convention and not start with any underscores. Also deleted old incorrect copyright notices. Also removed $Id: tags from all files. Fixes #14. Fixes #22.
176 lines
4.7 KiB
Plaintext
176 lines
4.7 KiB
Plaintext
/************************TRICK HEADER*************************
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PURPOSE:
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(This comment lists out the other object files that are not included from c++ headers)
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LIBRARY DEPENDENCIES:
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(
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)
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*************************************************************/
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#include "sim_objects/default_trick_sys.sm"
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##include "test_ip/include/Ball_test.hh"
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##include "test_ip/include/OverloadedVariable.hh"
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/* base ball... get it? :) */
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class ballSimObject : public Trick::SimObject {
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public:
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bool test_false() {
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return false ;
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}
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bool test_true() {
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return true ;
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}
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Ball_alex obj ;
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TEST_STRUCT t ;
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my_ns::AA ns_test ;
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Abstract * a ;
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Abstract ** alist ;
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Abstract * aarray[4] ;
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std::vector< Abstract * > vap ;
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std::vector< Abstract * > vap2 ;
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std::vector< std::vector < Abstract * > > vvap ;
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#ifndef __APPLE__
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Child1 c1 ;
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Child2 c2 ;
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MomMom * mm ;
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#endif
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ballSimObject() {
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("default_data") obj.force.default_data() ;
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("default_data") obj.state.default_data() ;
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("initialization") obj.state_init() ;
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("derivative") obj.force_field() ;
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("derivative") obj.state_deriv() ;
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("integration") trick_ret = obj.state_integ() ;
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(10.0, "scheduled") trick_ret = obj.state_print() ;
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("freeze") obj.state_print() ;
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}
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private:
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ballSimObject (const ballSimObject &);
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ballSimObject & operator= (const ballSimObject &);
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} ;
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%header{
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// Name the Abstract * vector type for SWIG.
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##ifdef SWIG
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%template(AbstractVector) std::vector< Abstract * >;
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%template(AbstractVectorVector) std::vector< std::vector< Abstract * > > ;
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##endif
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%}
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class disabledSimObject : public Trick::SimObject {
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public:
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void print_me() {
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message_publish( 7 , "\033[31mThis statement in disabledSimObject should not print because the sim object is disabled!!!\033[0m\n" ) ;
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add_test_result( "IPtest" , "Disable sim_object" , "job not disabled\n") ;
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}
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disabledSimObject() {
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("initialization") print_me() ;
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(10.0 , "scheduled") print_me() ;
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}
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} ;
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class emptySimObject : public Trick::SimObject {
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public:
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Ball_alex obj ;
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private:
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emptySimObject (const emptySimObject &);
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emptySimObject & operator= (const emptySimObject &);
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} ;
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class reallyemptySimObject : public Trick::SimObject {
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public:
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int ii ;
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} ;
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class plainClass {
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public:
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double d ;
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float f ;
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plainClass() : d() , f() {} ;
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}
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// Instantiations
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ballSimObject ball ;
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disabledSimObject disabled_obj ;
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template <class T, typename U>
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class TemplatedSimObject : public Trick::SimObject {
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public:
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T t ;
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U u ;
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TemplatedSimObject() : t(25) , u(37) {
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}
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} ;
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/*
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Templated SimObjects Howto:
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Jobs with templated SimObjects will work without any extra work from the user. To use
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templated SimObjects in the input file, we need some help from the user. Perhaps someday
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the convert_swig script will add this code automatically, but for now it's a manual
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process. We need to create a typedef from the templated type to a name without the [<,>]
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or space characters. It must be formed by removing all spaces and transforming [<,>]
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characters to "_". The template and trick_cast_as statements are required for SWIG and
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use the typedef name we just created.
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*/
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%inline{
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typedef TemplatedSimObject<int,double > TemplatedSimObject_int_double_ ;
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##ifdef SWIG
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%template (TemplatedSimObject_int_double_) TemplatedSimObject<int, double > ;
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%trick_cast_as (TemplatedSimObject_int_double_, TemplatedSimObject_int_double_) ;
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##endif
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%}
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TemplatedSimObject<int, double > tso ;
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// Using the typedef name for the template will also work.
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//TemplatedSimObject_int_double_ tso ;
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/*
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You can inherit from templated sim objects. As with using the templated sim
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object directly, the typedef and SWIG section is required to access the values
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within the template.
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*/
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class InheritFromTemplatedSimObject : public TemplatedSimObject< int, double > {
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public:
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int ii ;
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} ;
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InheritFromTemplatedSimObject iftso ;
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// This collect can now be done in create_connections or the input file.
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//collect ball.obj.state.work.external_force = {ball.obj.force.output.force[0]};
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IntegLoop my_integ_loop (0.01) ball;
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// Connect objects
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void create_connections() {
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// Set the default termination time
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trick_sys.sched.set_terminate_time(300.0) ;
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trick_sys.sched.set_freeze_frame(0.10) ;
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my_integ_loop.getIntegrator( Runge_Kutta_2, 4 );
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ball.obj.state.add_external_force( ball.obj.force.output.force ) ;
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}
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