trick/trick_sims/SIM_splashdown/models/CrewModule/include/CrewModuleShape.hh
2022-05-20 15:20:45 -05:00

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963 B
C++

/************************************************************************
PURPOSE: (Simulate a ... .)
LIBRARY DEPENDENCIES:
((CrewModule/src/CrewModuleShape.o))
**************************************************************************/
#ifndef CREW_MODULE_SHAPE_HH
#define CREW_MODULE_SHAPE_HH
class CrewModuleShape {
public:
double sphere_radius;
double cone_angle;
double sphere_center_base[3];
double cone_point_base[3];
double plane_point_base[3];
double sphere_center_trans[3];
double cone_point_trans[3];
double plane_point_trans[3];
// Work variables
double cone_vector_trans[3];
double plane_vector_trans[3];
CrewModuleShape ();
bool containsPoint(double (&test_point)[3] );
void transformCoordinates( double (&rotation)[3][3], double (&position)[3]);
void transformPoint( double (&rotation)[3][3], double (&translation)[3], double (&in_point)[3], double (&out_point)[3]);
};
#endif