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* Replace sprintf with snprintf in all of Trick source. #1384 * Don't add -Werror for MacOS because of deprecated sprintf warnings which we cant get rid of because SWIG. #1384 * Fixed an unbalanced parenthesis in S_overrides.mk. #1384
274 lines
8.7 KiB
Markdown
274 lines
8.7 KiB
Markdown
| [Home](/trick) → [Documentation Home](../Documentation-Home) → [Web Server](Webserver) → [APIs](WebServerAPIs) → Extend the WS API |
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## Extending the WebSocket-API
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## When You Create a WebSocket Connection
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Consider the following Javascript, that creates a web socket connection:
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```var ws = new WebSocket('ws://localhost:8888/api/ws/VariableServer');```
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In the URL: ```ws://localhost:8888/api/ws/VariableServer```
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* ```ws://``` specifies the **protocol** (web-socket in this case.)
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* ```localhost``` specifies the **domain**,
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* ```:8888``` specifies the **port**, and
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* ```/api/ws/VariableServer``` specifies the **path**.
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In the Trick web server, the path associated with a websocket must begin with
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```/api/ws/```. The remaining part of the path, i.e., ```VariableServer``` is the **key** that specifies the **sub-protocol**, prescribing what messages will be passed between client and server, and what those messages mean.
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When a web-socket connection is established, the **key** will determine what type (sub-class) of ```WebSocketSession``` object to create, to manage the connection.
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## WebSocketSession
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A ```WebSocketSession``` is a pure virtual base class meant to represent the state of one of potentially many websocket connections. It provides methods to:
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1. Synchronously marshall Trick simulation data for out-going messages
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2. Send messages to the websocket client, and
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3. Receive and process messages from the websocket client.
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To implement a new websocket sub-protocol, one needs to derive a new class from this base class, and implement the required methods. ```WebSocketSession.hh``` can be found in ```${TRICK_HOME}/include/trick/```.
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### WebSocketSession.hh
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```c
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/*************************************************************************
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PURPOSE: (Represent Websocket connection.)
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**************************************************************************/
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#ifndef WEB_SOCKET_SESSION_HH
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#define WEB_SOCKET_SESSION_HH
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#include <string>
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#ifndef SWIG
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#include "CivetServer.h"
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#endif
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class WebSocketSession {
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public:
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WebSocketSession(struct mg_connection *nc):connection(nc){};
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virtual ~WebSocketSession() {};
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/**
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When HTTP_Server::time_homogeneous is set, WebSocketSession::marshallData() is called from the main
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sim thread in a "top_of_frame" job, so that all of the data can be staged at
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the same sim-time, in other words it's time-homogeneous.
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*/
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virtual void marshallData()=0;
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virtual void sendMessage()=0;
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virtual int handleMessage(std::string)=0;
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struct mg_connection* connection;
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};
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#endif
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```
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### Adding Your New WebSocketSession Type to the WebServer
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To install your new websocket protocol, you'll need to create a function that
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creates an instance of your new WebSocketSession type. Then you'll need to call
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```HTTP_Server::installWebSocketSessionMaker``` to install the function, with a
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label.
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The function you'll create will take ```struct mg_connection *``` as an argument
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and return ```WebSocketSession*```.
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## Example
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Let's create a new web socket protocol that sends the time in GMT or local time.
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First we'll derive a new type called ```TimeSession ``` from ```WebSocketSession```.
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### TimeSession.hh
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```c
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/*************************************************************************
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PURPOSE: (Represent the state of a variable server websocket connection.)
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**************************************************************************/
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#ifndef TIMESESSION_HH
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#define TIMESESSION_HH
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#include <vector>
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#include <string>
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#include "time.h"
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#include "trick/WebSocketSession.hh"
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class TimeSession : public WebSocketSession {
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public:
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enum Zone { GMT, LOCAL};
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TimeSession(struct mg_connection *nc);
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~TimeSession();
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void marshallData();
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void sendMessage();
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int handleMessage(std::string);
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private:
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time_t now;
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Zone zone;
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};
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WebSocketSession* makeTimeSession( struct mg_connection *nc );
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#endif
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```
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Below is our implementation. Notice the function ```makeTimeSession``` at the bottom.
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### TimeSession.cpp
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```c
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#include <stdio.h>
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#include <time.h>
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#include <iostream>
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#include "TimeSession.hh"
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#include <cstring>
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// CONSTRUCTOR
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TimeSession::TimeSession( struct mg_connection *nc ) : WebSocketSession(nc) {
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time(&now);
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}
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// DESTRUCTOR
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TimeSession::~TimeSession() {}
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void TimeSession::marshallData() {
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time(&now);
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}
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void TimeSession::sendMessage() {
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char message[1024];
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struct tm *theTime;
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if (zone == TimeSession::LOCAL) {
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theTime = localtime(&now);
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} else {
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theTime = gmtime(&now);
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}
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int hours = theTime->tm_hour;
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int minutes = theTime->tm_min;
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int seconds = theTime->tm_sec;
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int day = theTime->tm_mday;
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int month = theTime->tm_mon + 1;
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int year = theTime->tm_year + 1900;
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snprintf(message, sizeof(message), "Time: %02d:%02d:%02d Date: %02d/%02d/%d\n", hours, minutes, seconds, month, day, year);
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mg_websocket_write(connection, MG_WEBSOCKET_OPCODE_TEXT, message, strlen(message));
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}
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int TimeSession::handleMessage(std::string client_msg) {
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if (client_msg.compare("GMT") == 0) {
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zone = TimeSession::GMT;
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} else if (client_msg.compare("LOCAL") == 0) {
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zone = TimeSession::LOCAL;
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} else {
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std::cerr << "ERROR: Unknown command \"" << client_msg << "\"." << std::endl;
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}
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return 0;
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}
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// WebSocketSessionMaker function for a TimeSession.
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WebSocketSession* makeTimeSession( struct mg_connection *nc ) {
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std::cerr << "DEBUG: Creating new TimeSession." << std::endl;
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return new TimeSession(nc);
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}
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```
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We put ```TimeSession.cpp``` and ```TimeSession.cpp``` into a models directory called ```httpMethods/```.
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### S_define Modifications
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1. Specify the dependency on the ```httpMethods/TimeSession.cpp``` compilation unit.
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2. We should already be including the WebServer sim object, otherwise we don't even have a webserver.
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3. We need to include our new header file: ```##include "httpMethods/TimeSession.hh"```
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4. Finally, install our WebSocketSession type: ```web.server.installWebSocketSessionMaker("Time", &makeTimeSession);```
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The label we use for our protocol here is "Time", but it can be whatever name you choose.
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```c++
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/***********************TRICK HEADER*************************
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PURPOSE:
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(Cannon Numeric)
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LIBRARY DEPENDENCIES:
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(
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(cannon/gravity/src/cannon_init.c)
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(cannon/gravity/src/cannon_numeric.c)
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(httpMethods/handle_HTTP_GET_hello.c)
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(httpMethods/TimeSession.cpp)
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)
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*************************************************************/
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#include "sim_objects/default_trick_sys.sm"
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#include "sim_objects/CivetServer.sm"
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##include "cannon/gravity/include/cannon_numeric.h"
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##include "httpMethods/TimeSession.hh"
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class CannonSimObject : public Trick::SimObject {
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public:
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CANNON cannon ;
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int foo;
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CannonSimObject() {
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("default_data") cannon_default_data( &cannon ) ;
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("initialization") cannon_init( &cannon ) ;
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("derivative") cannon_deriv( &cannon ) ;
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("integration") trick_ret = cannon_integ( &cannon ) ;
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("dynamic_event") cannon_impact( &cannon) ;
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}
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} ;
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CannonSimObject dyn ;
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IntegLoop dyn_integloop (0.01) dyn;
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void create_connections() {
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dyn_integloop.getIntegrator(Runge_Kutta_4, 5);
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web.server.installHTTPGEThandler( "hello", &handle_HTTP_GET_hello );
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web.server.installWebSocketSessionMaker( "Time", &makeTimeSession );
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}
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```
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## Testing The New WebSocket Interface
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To test your new web socket interface, put the following ```time.html``` file in ```$YOUR_SIM_DIRECTORY/www/apps```. Then request ```http://localhost:8888/apps/time.html``` from your browser. You should see the time messages from your sim.
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### time.html
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```html
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<!DOCTYPE html>
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<html>
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<head>
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<title>WS Example</title>
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</head>
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<body>
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<div id="output"></div>
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<script type="text/javascript">
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function log(s) {
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var p = document.createElement("p");
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p.style.wordWrap = "break-word";
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p.textContent = s;
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output.appendChild(p);
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}
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var ws = new WebSocket('ws://localhost:8888/api/ws/Time');
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// WebSocket Event Handlers
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ws.onopen = function(e) {
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ws.send("GMT");
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};
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ws.onmessage = function(e) {
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log(e.data);
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};
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ws.onerror = function(e) {
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console.log("WebSocket Error: " , e);
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handleErrors(e);
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};
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ws.onclose = function(e) {
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console.log("Connection closed", e);
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};
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</script>
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</body>
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</html>
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```
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Continue to [Simulation Utilities](../simulation_utilities/Simulation-Utilities)
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