03d89ef56a
Created a thread trigger container class to hold all of the various thread triggering mechanisms. I wanted to avoid allocating/freeing trigger mechanisms. I added an eventfd and futex trigger types. Updated SIM_threads_simple test sim to use show how to set the thread trigger type. refs #148 Conflicts: trick_source/sim_services/Executive/include/Threads.hh trick_source/sim_services/Executive/src/Executive_set_thread_rt_semaphore.cpp trick_source/sim_services/Executive/src/Threads.cpp |
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The Trick Simulation Environment is developed at the NASA Johnson Space Center. Trick’s flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Trick’s purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.
Installing Trick
The Installing Trick wiki page includes instructions to install Trick.
User's Guide
The full User's Guide is in the wiki pages.
Tutorial
The Trick tutorial explaining how to start using Trick can be found in the docs directory.
License
Trick is released under the NASA Open Source Agreement Version 1.3 license.