Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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Alex Lin 03d89ef56a Add additional thread synchronization mechanisms
Created a thread trigger container class to hold all of the various thread triggering
mechanisms.  I wanted to avoid allocating/freeing trigger mechanisms.  I added
an eventfd and futex trigger types.  Updated SIM_threads_simple test sim to use
show how to set the thread trigger type.

refs #148

Conflicts:
	trick_source/sim_services/Executive/include/Threads.hh
	trick_source/sim_services/Executive/src/Executive_set_thread_rt_semaphore.cpp
	trick_source/sim_services/Executive/src/Threads.cpp
2015-12-02 17:08:39 -06:00
bin Added optional var=value support for trick-CP as passthroughs to the 2015-12-02 16:54:07 -06:00
docs Cleaning up once include variables and copyright cleanup. 2015-03-23 16:03:14 -05:00
doxygen Cleaning up once include variables and copyright cleanup. 2015-03-23 16:03:14 -05:00
makefiles Cleaning up once include variables and copyright cleanup. 2015-03-23 16:03:14 -05:00
man/man1 Initial commit of everything. 2015-02-26 09:02:31 -06:00
trick_models Fixes #42: Fixed makefile for graphics app for Satellite model. 2015-04-08 15:48:08 -05:00
trick_sims Add additional thread synchronization mechanisms 2015-12-02 17:08:39 -06:00
trick_source Add additional thread synchronization mechanisms 2015-12-02 17:08:39 -06:00
.gitattributes Fix #52 : Created a python script to generate the changelog 2015-05-05 11:19:48 -05:00
.gitignore Clean up once include variables 2015-03-23 17:01:40 -05:00
CHANGELOG.md Creating changelog for release. 2015-05-18 14:57:28 -05:00
configure Development flag needs to be set in configure script 2015-04-30 16:46:46 -05:00
LICENSE Adding license. 2015-02-25 08:47:59 -06:00
Makefile Include new er7_utils CheckpointHelper directory 2015-10-06 11:14:13 -05:00
README.md Update README.md 2015-03-04 10:29:59 -06:00
trick-0.png Added coming soon sign. 2015-02-17 11:06:12 -06:00

trick_logo

The Trick Simulation Environment is developed at the NASA Johnson Space Center. Tricks flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Tricks purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick tutorial explaining how to start using Trick can be found in the docs directory.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.