trick/trick_sims/SIM_splashdown/S_define
jmpenn ee2f824550
Disable unneeded SimObjects from default_trick_sys.sm in Trick exampl… (#1719)
* Disable unneeded SimObjects from default_trick_sys.sm in Trick example sims.

* Take out unit test disable. Add some S_defines I forgot.
2024-05-23 10:12:27 -05:00

34 lines
998 B
Plaintext

/************************************************************
PURPOSE:
( Simulate a Crew Module. )
LIBRARY DEPENDENCIES:
((CrewModule/src/CrewModuleDynamics.o)
(CrewModule/src/CrewModuleShape.o))
**************************************************************************/
#define TRICK_NO_MONTE_CARLO
#define TRICK_NO_MASTERSLAVE
#define TRICK_NO_INSTRUMENTATION
#define TRICK_NO_REALTIMEINJECTOR
#define TRICK_NO_ZEROCONF
#include "sim_objects/default_trick_sys.sm"
##include "CrewModule/include/CrewModuleDynamics.hh"
class CrewModuleSimObject : public Trick::SimObject {
public:
CrewModuleDynamics dyn;
CrewModuleSimObject() {
("default_data") dyn.init_defaults() ;
("derivative") dyn.calc_derivatives() ;
("integration") trick_ret = dyn.calc_state() ;
}
};
CrewModuleSimObject crewModule;
IntegLoop dyn_integloop(0.1) crewModule;
void create_connections() {
dyn_integloop.getIntegrator(Runge_Kutta_4, 18);
}