Commit Graph

181 Commits

Author SHA1 Message Date
Alex Lin
fc9c604056 Split CP up into components that can be called individually
Renamed some output file to make it more obvious what produced them.

refs #86
2015-07-23 10:30:55 -05:00
Alex Lin
90c85c73fc Trick should not modify TRICK_CFLAGS and TRICK_CXXFLAGS
Created TRICK_SYSTEM_CFLAGS, TRICK_SYSTEM_CXXFLAGS, and TRICK_SYSTEM_SFLAGS
that Trick uses to add the Trick system includes, defines and other
compilation flags.  TRICK_CFLAGS and TRICK_CXXFLAGS are now in
full control of the user.

refs #90
2015-07-22 14:20:36 -05:00
Alex Lin
d744eba557 Split CP up into components that can be called individually
Added a new TRICK_EXT_LIB_DIRS variable that allows users to
tell Trick about external libraries, rather than trying to
use TRICK_EXCLUDE. Added back getting multiple library dependency
sections from source files.

refs #86
2015-07-22 10:54:00 -05:00
Alex Lin
d72555f3cc Split CP up into components that can be called individually
After about 6 unsuccessful builds I decided to run the unit tests
before checking in these files.  I fixed the integrator unit
test that was failing from a previous issue along with problems
with the sims.

refs #86
2015-07-21 15:10:40 -05:00
Alex Lin
63179b2fa3 Split CP up into components that can be called individually
Empty header files may need build directory created for lib_deps file.
Error message in make_makefile_src was not showing file name.

refs #86
2015-07-21 14:41:30 -05:00
Alex Lin
e438d83f2d Split CP up into components that can be called individually
Needed to add library dependencies from header files that don't have
classes/enums.  These files are the empty_io header files in ICG.

refs #86
2015-07-21 14:15:16 -05:00
Alex Lin
deac866379 Split CP up into components that can be called individually
Found some more dead code to delete.  Added a couple of progress
printouts.

refs #86
2015-07-21 09:55:53 -05:00
Alex Lin
d7b386227a Split CP up into components that can be called individually
Fixed some library dependency bugs.  JEOD test sims compile now.

refs #86
2015-07-21 08:52:00 -05:00
Alex Lin
dfa961808b Split CP up into components that can be called individually
First tests are working.  Changing a source file and header works
as before.  Adding library dependencies in either of these files
causes the makefile pieces to be redone.  Only tested in the ball
sim so far.

refs #86
2015-07-20 16:22:34 -05:00
Alex Lin
e1c1bbaccf Split CP up into components that can be called individually
Initial rough checkin that partially works for the ball sim.

refs #86
2015-07-16 15:36:36 -05:00
Alex Lin
b660aa371e Create a separate directory for simulation compiliation.
Made adjustments to accomodate differences in arguments to perform
partial linking on the Mac.

refs #80
2015-07-08 11:25:59 -05:00
Alex Lin
5848d80bc4 Create a separate directory for simulation compiliation.
Made some adjustments for sims larger than the ball sim.
Make some changes to handle library packages such as JEOD.  Also
removed some dead code.
2015-07-08 10:33:56 -05:00
Alex Lin
5a77824638 Create a separate directory for simulation compilation.
Functioning build directory on Linux.  Everything is going into the build directory.
All files for all steps use the full path.  this change removes the need for us to
call depend_objs to fix makefile dependencies.  Changed the makefile rules to use
more pattern rules reducing the size of make_makefile.pm and the makefile too.
Changed the output of make to show short commands for each compile line.  Setting
the variable TRICK_VERBOSE_BUILD in the environement, command line, or in S_overrides.mk
will change the output to the full printout.

refs #80
2015-07-07 14:42:58 -05:00
Alex Lin
469be90e32 Create a separate direcotry for simulation compilation.
Moved most generated files into the build directory.  All object code,
io_src realated files, and swig related files are now in build.

Realized that ICG should be creating the makefile for the io_src
code.  ICG knows which files it created.

refs #80
2015-07-02 10:09:31 -05:00
Alex Lin
cf3738d3fd Memory Manager tests trying to write io_src files in sim_services/include
Added 2 flags to trick-ICG. "-o" will specify an output directory.  Added this
option to the calls to trick-ICG for the Memory Manager tests.  Also added
a "-m" option to create the map files ICG creates for sims.  The memory manager
tests do not need these maps so we don't include the option.  Added the -m option
to the sim makefile and the master makefile so we do create the map when compile
Trick core and sims.

refs #72
2015-06-24 17:49:14 -05:00
Alex Lin
76756d450a Make Trick Mac Homebrew friendly
Copy and paste error of CXXFLAGS instead of CLANGLIBS.

refs #66
2015-06-17 10:32:20 -05:00
Alex Lin
80091454ce Make Trick Mac Homebrew friendly
Added /usr/local to the list of search directories in the configure script
for the motif header files.  Added -lc++abi to the list of link libraries.

refs #66
2015-06-17 09:00:18 -05:00
Alex Lin
3577e72bce trick-ICG fails when using clang < 3.4
The clang path created uses the patchlevel which prior to 3.4 was not used by
clang.  This resulted in a bad being created and eventually an llvm assertion
error.  Added a compiler ifdef so that the patchlevel is not used before 3.4

refs #65
2015-06-15 11:38:21 -05:00
Alex Lin
8193b5de7b Standardize directory names
Tried using clang/llvm from ubuntu distribution.  Needed to change the include directory for compiling ICG. Also found that
the clang include files can be in a linked directory.  Used realpath to make sure we have the absolute path.

refs #63
2015-06-12 16:59:00 -05:00
Alex Lin
eed8837478 Standardize directory names
RedHat systems use a libexec directory, MacOSX and Ubuntu use lib.  Changed our scripts and makefiles to handle both.

refs #63
2015-06-12 15:24:36 -05:00
Alex Lin
77510d0ccd Standardize directory names
Found that on the Mac ICG was ignoring all of header files comments in ${TRICK_HOME}/include because it had the relative directory "include" listed as a system path.  Comments were only processed if it wasn't in a system directory.  Changed the check to use our function that checks to see if a header is in user or Trick code, basically the same check, but it only uses full paths and doesn't get confused with "include".

refs #63
2015-06-10 14:19:00 -05:00
Alex Lin
ccbc52cdcc Standardize directory names
On some systems llvm-config includes -ledit as a system library to link with. Our application doesn't need -ledit and sometimes that library is not installed.  I filtered out that library in the makefile.

refs #63
2015-06-09 08:44:44 -05:00
Alex Lin
c5d0b2a872 /usr/lib64/llvm/clang/3.4.2 not found
Modified the makefile for ICG to be able to use clang from yum, fink, and manual installs.  Removed the requirement for copying the clang friendly header files into Trick.  However Trick will be expecting the clang header files to be in it's search path.

refs #40
2015-06-09 08:44:44 -05:00
Alex Lin
60e3983344 Standardize directory names
Moved the io_src code created by sim_services to sim_servivces/include.  Also found some makefiles that needed to be changed to refer to the makefiles in their new locations.

refs #63
2015-06-09 08:44:44 -05:00
Alex Lin
19025d77ad Standardize directory names
Reorganized.  Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory.  Created a libexec directory that holds all of the executables that users don't need to execute directly.  Changed all of the executables remaining in bin to start with "trick-".  In the sim_services directories changed all source files to find the Trick headers in their new location.  Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level.  Moved the makefiles, docs, man, and other architecture independent files into a top level share directory.  Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.

refs #63
2015-06-09 08:44:42 -05:00
Alex Lin
94b2a4eff0 Checkpoints cannot handle overloaded names
I think I ran into this before.  The offsetof calls that use
fully qualified fields in classes is not compilable using clang
on the Mac.  So I've decided to only conditionally compile this
code for non Apple platforms.  So this fix will work in Linux,
but not on Macs.  We'll have to revisit this and see if we
can make it work for both.

refers to #31
2015-03-25 17:15:42 -05:00
Alex Lin
3e0abdddc5 Checkpoints cannot handle overloaded names
When a field is processed in a class it is added to a list.  This list
will contain the fields from base classes the current class inherits
from.  We check the list of fields we inherited, if we find that the
current field overloads the name of an inherited field we adjust the
inherited field's name to be shown as the fully qualified name in io_src
code.

Fixes #31
2015-03-25 15:58:33 -05:00
Alex Lin
ea085eb9ee Fixes io_src code for typedef structures.
Found that my check for embedded classes was also catching some typedef structures.
This was causing some io_src code not to be generated.  Changed the test so that
we can differentiate between embedded classes and the typedefs.

This change fixes #10 and fixes #23.
2015-03-24 11:01:31 -05:00
Alex Lin
14a75508a3 Cleaning up once include variables and copyright cleanup.
Changed all header file once include variables to follow the same naming
convention and not start with any underscores.  Also deleted old
incorrect copyright notices.  Also removed $Id: tags from all files.

Fixes #14.  Fixes #22.
2015-03-23 16:03:14 -05:00
Alex Lin
aecc0504fa Changed the calling argument to setASTConsumer.
The calling argument to setASTConsumer changed between clang 3.5
and 3.6.  Changed the code to create a std::unique_ptr that the
call now requires and call setASTConsumer with the unique pointer.

Fixes #15
2015-02-10 18:47:17 -06:00
Alex Lin
f0c594f841 Initial commit of everything. 2015-02-26 09:02:31 -06:00