* added SIM_singlerigidbody
* Added matrix operations file.
* Imported libraries and declared variables.
* New objects and more defined values.
* Declared more variables and added AzElRot. function.
* Sockets and file connections 1
* Adding to variable server.
* Variables for the variable server.
* Variable parsing added.
* Vertex model for crewModule; need to change to sphere later.
* Body and vantage positioning functions.
* Drawing functions to create the model.
* Finished drawing functions for world.
* Changed some of the object names and variable names for sync.
* Added Makefile.
* Added POM file.
* Graphics client starter added to input file.
* Changed paths in S_define to reflect current file structure.
* More accurate cd error message in input file.
* Color hardcoded for testing purposes and getting the sim running.
* S_overrides changed to include graphics cleaning for each sim execution.
* S_define formatted for better readability.
* Changed shape to a dodecahedron.
* Path changed for input file.
* Airport commit
* New edges for dodecahedron.
* Triangle normals for the dodecahedron changed.
* Sim variable parsing fixed for functionality.
* Edges of dodecahedron fixed.
* Changed paint color for the shape to change based on location.
* Deleted unnecessary JViewport library.
* Increased length of x, y, and z axis lines.
* Increased vantage distance.
* Fixed triangles and normals.
* Commented on the edges.
* Deleted the notes file.
* Removed trick.frame_long_on() from splashdown SIM's realtime.py in modified data directory.
* Deleted sims directory (including images sub directory).
* Removed unnecessary body.hh and body.cpp from subdirectory.
* Removed unnecessary files.
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Co-authored-by: Wallace <bnwalla1@scooby.trick.gov>
Co-authored-by: AdityaGirish <aditya.girish@nasa.gov>
* added SIM_singlerigidbody
* Removed a few sections in the README file
* Removed the sims directory
* Added shutdown job and made minor changes to body.cpp
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Co-authored-by: Wallace <bnwalla1@scooby.trick.gov>