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Deleting parameter_types.c. #1482
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// Is this function used anywhere? (Alex 10/27/14)
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#include "trick/parameter_types.h"
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const char* trick_type_name(TRICK_TYPE type) ;
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static struct {
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TRICK_TYPE type;
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const char* name;
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} trick_type_name_map[] = {
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{TRICK_VOID, "TRICK_VOID"},
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{TRICK_CHARACTER, "TRICK_CHARACTER"},
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{TRICK_UNSIGNED_CHARACTER, "TRICK_UNSIGNED_CHARACTER"},
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{TRICK_STRING, "TRICK_STRING"},
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{TRICK_SHORT, "TRICK_SHORT"},
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{TRICK_UNSIGNED_SHORT, "TRICK_UNSIGNED_SHORT"},
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{TRICK_INTEGER, "TRICK_INTEGER"},
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{TRICK_UNSIGNED_INTEGER, "TRICK_UNSIGNED_INTEGER"},
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{TRICK_LONG, "TRICK_LONG"},
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{TRICK_UNSIGNED_LONG, "TRICK_UNSIGNED_LONG"},
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{TRICK_FLOAT, "TRICK_FLOAT"},
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{TRICK_DOUBLE, "TRICK_DOUBLE"},
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{TRICK_BITFIELD, "TRICK_BITFIELD"},
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{TRICK_UNSIGNED_BITFIELD, "TRICK_UNSIGNED_BITFIELD"},
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{TRICK_LONG_LONG, "TRICK_LONG_LONG"},
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{TRICK_UNSIGNED_LONG_LONG, "TRICK_UNSIGNED_LONG_LONG"},
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{TRICK_FILE_PTR, "TRICK_FILE_PTR"},
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{TRICK_BOOLEAN, "TRICK_BOOLEAN"},
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{TRICK_WCHAR, "TRICK_WCHAR"},
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{TRICK_WSTRING, "TRICK_WSTRING"},
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{TRICK_VOID_PTR, "TRICK_VOID_PTR"},
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{TRICK_ENUMERATED, "TRICK_ENUMERATED"},
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{TRICK_STRUCTURED, "TRICK_STRUCTURED"}
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};
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#define N_PAIRS (sizeof(trick_type_name_map)/sizeof(trick_type_name_map[0]))
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const char* trick_type_name(TRICK_TYPE type) {
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unsigned int ii;
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for (ii=0; ii<N_PAIRS; ii++) {
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if ( type == trick_type_name_map[ii].type) {
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return (trick_type_name_map[ii].name);
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}
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}
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return ("UNKNOWN_TYPE");
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}
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