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SIM_satellite graphics might be missing -ldl #288
Added -ldl to link flags.
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3
trick_sims/SIM_satellite/models/Satellite/graphics/.gitignore
vendored
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3
trick_sims/SIM_satellite/models/Satellite/graphics/.gitignore
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@ -0,0 +1,3 @@
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*.o
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Scene
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@ -3,12 +3,12 @@ CC = gcc
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ifeq ($(shell uname), Darwin)
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ifeq ($(shell uname), Darwin)
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GL_LIBS = -framework GLUT -framework OpenGL
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GL_LIBS = -framework GLUT -framework OpenGL
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TC_LIBS = -L${TRICK_HOME}/lib -ltrick_comm
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TC_LIBS = -L${TRICK_HOME}/lib -L${TRICK_HOME}/lib64 -ltrick_comm
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LDFLAGS =
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LDFLAGS =
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else
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else
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GL_LIBS = -lGL -lGLU -lglut
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GL_LIBS = -lGL -lGLU -lglut
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TC_LIBS = -L${TRICK_HOME}/lib -ltrick_comm -lrt
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TC_LIBS = -L${TRICK_HOME}/lib -L${TRICK_HOME}/lib64 -ltrick_comm -lrt
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LDFLAGS = -Wl,--export-dynamic
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LDFLAGS = -ldl
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endif
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endif
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CFLAGS = -I${TRICK_HOME}/include
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CFLAGS = -I${TRICK_HOME}/include
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@ -22,7 +22,6 @@ OBJECTS = Camera.o Scene.o SceneElement.o SatelliteModel.o Ball.o
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.cpp.o:
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.cpp.o:
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${CPP} ${CFLAGS} ${INCDIRS} -c $<
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${CPP} ${CFLAGS} ${INCDIRS} -c $<
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echo $(NARF)
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all: Scene
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all: Scene
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