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Wrote a README file that clearly describes the simulation. Also updated the simulation code to be clear and consistent with the documentation. Fixes #36
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@ -14,24 +14,14 @@ LIBRARY DEPENDENCIES:
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class Parachutist {
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public:
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double position ; /* m xyz-position */
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double altitude ; /* m xyz-position */
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double velocity ; /* m/s xyz-velocity */
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double acceleration ; /* m/s2 xyz-acceleration */
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double crossSectionalArea; /* m2 */
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double crossSectionalAreaRate; /* m2/s */
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double cooefficientOfDrag; /* -- */
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double cooefficientOfDragRate; /* -- */
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double area; /* m2 */
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double Cd; /* -- */
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double mass; /* kg */
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double parachuteDeploymentStartTime; /* s */
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double parachuteDeploymentDuration; /* s */
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static const double crossSectionalArea_freefall; /* m2 */
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static const double crossSectionalArea_parachute; /* m2 */
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static const double cooefficientOfDrag_freefall; /* -- */
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static const double cooefficientOfDrag_parachute; /* -- */
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bool touchDown; /* -- */
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REGULA_FALSI rf ;
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@ -40,10 +30,7 @@ class Parachutist {
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int state_init();
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int state_deriv();
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int state_integ();
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int parachute_control();
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double touch_down();
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private:
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double parachuteDeploymentEndTime; /* s */
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double touch_down(double groundAltitude);
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};
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#endif
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@ -13,7 +13,6 @@ PROGRAMMERS:
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// http://www.engineeringtoolbox.com/standard-atmosphere-d_604.html
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// U.S Standard Atmosphere Air Properties in SI Units
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#define NUM_ELEMENTS 21
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// Units = meters (above sea level).
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const double altitude_array[NUM_ELEMENTS] = {
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-1000.0, 0.0, 1000.0, 2000.0, 3000.0, 4000.0, 5000.0, 6000.0,
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@ -33,78 +32,43 @@ const double gravity_array[NUM_ELEMENTS] = {
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9.684, 9.654, 9.624, 9.594, 9.564
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};
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const double Parachutist::crossSectionalArea_freefall = 0.75 ;
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const double Parachutist::crossSectionalArea_parachute = 30.00;
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const double Parachutist::cooefficientOfDrag_freefall = 0.75;
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const double Parachutist::cooefficientOfDrag_parachute = 1.30;
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int Parachutist::default_data() {
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position = 38969.3; //38969.3 meters = 127852 feet
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altitude = 38969.3; //38969.3 meters = 127852 feet
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velocity = 0.0;
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acceleration = 0.0;
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parachuteDeploymentStartTime = 259; /* 4 minutes, 19 seconds*/
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parachuteDeploymentDuration = 3;
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crossSectionalArea = crossSectionalArea_freefall;
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cooefficientOfDrag = cooefficientOfDrag_freefall;
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area = 0.75;
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Cd = 0.75;
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touchDown = false;
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mass = 82.0;
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return (0);
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}
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int Parachutist::state_init() {
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parachuteDeploymentEndTime = parachuteDeploymentStartTime + parachuteDeploymentDuration;
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return (0);
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}
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#include "sim_services/Executive/include/exec_proto.h"
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int Parachutist::parachute_control() {
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double currentTime = exec_get_sim_time();
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if ((currentTime > parachuteDeploymentStartTime) &&
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(currentTime <= parachuteDeploymentEndTime)) {
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cooefficientOfDragRate = (cooefficientOfDrag_parachute - cooefficientOfDrag_freefall)
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/ parachuteDeploymentDuration;
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crossSectionalAreaRate = (crossSectionalArea_parachute - crossSectionalArea_freefall)
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/ parachuteDeploymentDuration;
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} else {
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cooefficientOfDragRate = 0.0;
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crossSectionalAreaRate = 0.0;
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}
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return (0);
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}
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int Parachutist::state_deriv() {
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// Calculate the force of gravity.
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#if 1
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double g = 9.81;
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#else
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double g = interpolate( position, altitude_array, gravity_array, NUM_ELEMENTS );
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#endif
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// Calculate the forces and acceleration.
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// Calculate Force of gravity.
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double g = interpolate( altitude, altitude_array, gravity_array, NUM_ELEMENTS );
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double Force_gravity = mass * -g;
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// Calculate the force of drag.
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double air_density = interpolate( position, altitude_array, air_density_array, NUM_ELEMENTS );
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double Force_drag = cooefficientOfDrag * 0.5 * air_density * velocity * velocity * crossSectionalArea;
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// Calculate Force of drag.
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double air_density = interpolate( altitude, altitude_array, air_density_array, NUM_ELEMENTS );
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double Force_drag = Cd * 0.5 * air_density * velocity * velocity * area;
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// Sum the forces and calculate acceleration.
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// Calculate Total Force.
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double Force_total;
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// If skydiver has touched down then set state derivatives to zero.
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if ( touchDown ) {
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if ( !touchDown ) {
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Force_total = Force_gravity + Force_drag ;
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acceleration = Force_total / mass;
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} else {
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Force_total = 0.0;
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velocity = 0.0;
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acceleration = 0.0;
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} else {
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Force_total = Force_gravity + Force_drag ;
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acceleration = Force_total / mass;
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}
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/* RETURN: -- Always return zero. */
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return(0);
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}
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@ -112,39 +76,20 @@ int Parachutist::state_deriv() {
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int Parachutist::state_integ() {
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int integration_step;
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load_state( &position,
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&velocity,
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&cooefficientOfDrag,
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&crossSectionalArea,
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(double*)0
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);
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load_deriv ( &velocity,
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&acceleration,
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&cooefficientOfDragRate,
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&crossSectionalAreaRate,
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(double*)0
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);
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load_state( &altitude, &velocity, (double*)0);
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load_deriv ( &velocity, &acceleration, (double*)0);
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integration_step = integrate();
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unload_state( &position,
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&velocity,
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&cooefficientOfDrag,
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&crossSectionalArea,
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(double*)0
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);
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unload_state( &altitude, &velocity, (double*)0);
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return(integration_step);
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}
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double Parachutist::touch_down() {
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double Parachutist::touch_down(double groundAltitude) {
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double tgo ;
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double now ;
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/* error function: how far the skydiver is above ground */
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rf.error = position ;
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rf.error = altitude - groundAltitude ;
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now = get_integ_time() ;
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tgo = regula_falsi( now, &rf ) ;
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@ -10,7 +10,7 @@
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<title>Plot</title>
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<curve>
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<var units="s">sys.exec.out.time</var>
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<var units="m">dyn.parachutist.position</var>
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<var units="m">dyn.parachutist.altitude</var>
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</curve>
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</plot>
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</page>
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@ -11,10 +11,10 @@ drg.append(trick.DRBinary("parachutist"))
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drg[DR_GROUP_ID].set_freq(trick.DR_Always)
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drg[DR_GROUP_ID].set_cycle(0.1)
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drg[DR_GROUP_ID].set_single_prec_only(False)
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.position")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.altitude")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.velocity")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.acceleration")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.crossSectionalArea")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.cooefficientOfDrag")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.area")
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drg[DR_GROUP_ID].add_variable("dyn.parachutist.Cd")
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trick.add_data_record_group(drg[DR_GROUP_ID], trick.DR_Buffer)
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drg[DR_GROUP_ID].enable()
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106
trick_sims/SIM_parachute/README.md
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106
trick_sims/SIM_parachute/README.md
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@ -0,0 +1,106 @@
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### Background
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On October 14, 2012, 43-year-old Austrian daredevel Felix Baumgartner broke the
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world record for the highest-ever skydive after jumping from a balloon at an
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altitude of 127,852 feet. He reached a top speed of 843.6 mph, spent approximately
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4 minutes 19 seconds in free-fall, and landed safely approximately 11 minutes
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after jumping.
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### Simulation
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The simulation only considers the forces of gravity and drag, and only motion in
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the vertical. The acceleration of the skydiver is determined by summing the
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forces of gravity and drag acting on him and then dividing by his mass. His
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velocity is determined by integrating his acceleration over time, and his
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altitude by integrating his velocity over time.
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Desired outputs are:
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* Plot of altitude vs. time.
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* Plot of velocity vs. time.
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* Time of touchdown.
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##### Gravity
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<math xmlns="http://www.w3.org/1998/Math/MathML">
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<mrow>
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<msub>
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<mi>F</mi>
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<mi>g</mi>
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</msub>
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<mo>=</mo>
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<mi>m</mi>
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<mo>⁢</mo>
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<mi>g</mi>
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</mrow>
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</math>
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Where:
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* m = mass of the skydiver.
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* g = acceleration of gravity.
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##### Drag
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<math xmlns="http://www.w3.org/1998/Math/MathML">
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<mrow>
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<msub>
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<mi>F</mi>
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<mi>d</mi>
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</msub>
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<mo>=</mo>
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<mfrac>
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<mn>1</mn>
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<mn>2</mn>
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</mfrac>
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<mo>⁢</mo>
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<mi>ρ</mi>
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<mo>⁢</mo>
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<msup>
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<mi>v</mi>
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<mn>2</mn>
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</msup>
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<mo>⁢</mo>
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<msub>
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<mi>C</mi>
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<mi>d</mi>
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</msub>
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<mo>⁢</mo>
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<mi>A</mi>
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</mrow>
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</math>
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Where:
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* C<sub>d</sub> = Coefficient of drag
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* ρ = air density
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* v = instantaneous velocity
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* A = cross-sectional area of the jumper
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#### Air Density and Gravity Data
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The table at:
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<http://www.engineeringtoolbox.com/standard-atmosphere-d_604.html>
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provides both gravity (g) and air density (ρ) at various altitudes.
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From these data we interpolate, to approximate the air density and gravity at
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specific altitudes.
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#### Parachute Deployment
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Parachute deployment is modeled, using a Trick event (in input.py) that simply increasing skydiver's
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1) cross-sectional area and
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2) coefficient of drag.
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at the specified time.
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### Jump Scenario
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dyn.groundAltitude = 1000
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dyn.parachutist.altitude = 38969.6 meters
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dyn.parachutist.velocity = 0.0
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dyn.parachutist.area = 0.75
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dyn.parachutist.Cd = 0.75
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dyn.parachutist.mass = 82.0
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# At 4 minutes and 19 seconds, pop the chute.
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dyn.parachutist.Cd = 1.3
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dyn.parachutist.area = 30.0
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#### Results
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![Plot of Altitude vs Time](images/plot_altitude_vs_time.png "Altitude vs. Time")
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![Plot of Velocity vs Time](images/plot_velocity_vs_time.png "Velocity vs. Time")
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@ -1,7 +1,27 @@
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#execfile("Modified_data/realtime.py")
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execfile("Modified_data/parachutist.dr")
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trick.TMM_reduced_checkpoint(0)
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dyn_integloop.getIntegrator(trick.Runge_Kutta_4, 4)
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dyn_integloop.getIntegrator(trick.Runge_Kutta_4, 2)
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# The ground is a 1000 meters above sea level.
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dyn.groundAltitude = 1000
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# State of the skydiver when he jumps
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dyn.parachutist.altitude = 38969.6 # 127852 feet
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dyn.parachutist.velocity = 0.0
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dyn.parachutist.area = 0.75
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dyn.parachutist.Cd = 0.75
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dyn.parachutist.mass = 82.0
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# At 4 minutes and 19 seconds, pop the chute.
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deployChute = trick.new_event("deployChute")
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deployChute.condition(0, "trick.exec_get_sim_time() >= 259.0")
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deployChute.action(0, "dyn.parachutist.Cd = 1.3");
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deployChute.action(1, "dyn.parachutist.area = 30.0");
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deployChute.action(2, "print \"Parachute Deployed.\"");
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deployChute.set_cycle(1.0)
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deployChute.activate()
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trick.add_event(deployChute)
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# Run for 800 seconds.
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trick.stop(800)
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@ -13,6 +13,7 @@ class ParachutistSimObject : public Trick::SimObject {
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public:
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Parachutist parachutist;
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double groundAltitude;
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ParachutistSimObject() {
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@ -20,8 +21,7 @@ class ParachutistSimObject : public Trick::SimObject {
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("initialization") parachutist.state_init() ;
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("derivative") parachutist.state_deriv() ;
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("integration") trick_ret = parachutist.state_integ() ;
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("dynamic_event") parachutist.touch_down() ;
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(0.02, "scheduled") parachutist.parachute_control();
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("dynamic_event") parachutist.touch_down(groundAltitude) ;
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}
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} ;
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BIN
trick_sims/SIM_parachute/images/force_of_drag.png
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trick_sims/SIM_parachute/images/force_of_drag.png
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trick_sims/SIM_parachute/images/force_of_gravity.png
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trick_sims/SIM_parachute/images/force_of_gravity.png
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trick_sims/SIM_parachute/images/plot_altitude_vs_time.png
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trick_sims/SIM_parachute/images/plot_altitude_vs_time.png
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trick_sims/SIM_parachute/images/plot_velocity_vs_time.png
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trick_sims/SIM_parachute/images/plot_velocity_vs_time.png
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