update sim output files

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Scott Fennell 2022-05-26 15:30:15 -05:00 committed by GitHub
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@ -710,16 +710,14 @@ You should, ultimately see :
![Simulation Make Complete](images/SimMakeComplete.png)
Now, take a look at the sim directory. Is there an `S_main*.exe` file ??? If so,
cool deal. If not, scream!, then take a look at the next section "Troubleshooting A
Bad Build". If all went well, you will notice several other files now resident in
the `SIM_cannon_analytic` directory.
Now, take a look at the sim directory. Is there an `S_main*.exe` file?? (* is a wildcard, instead of * you will see the name of your platform). If so, cool deal. If not, scream!, then take a look at the next section "Troubleshooting A Bad Build". If all went well, you will notice several other files now resident in the `SIM_cannon_analytic` directory.
```bash
% ls
S_default.dat S_overrides.mk build
S_define S_sie.resource makefile
S_main_Darwin_13.exe S_source.hh trick
Modified_data S_overrides.mk makefile
RUN_test S_sie.resource trick.zip
S_define S_source.hh
S_main_<your_platform_name_here>.exe build
```
#### Troubleshooting A Bad Build