Refactoring of CrewModule Graphics client in SIM_splashdown #1322

This commit is contained in:
John M. Penn 2022-07-27 16:07:50 -05:00
parent d80c4ff0c7
commit 36416c1973

View File

@ -44,6 +44,8 @@ class CrewModuleView extends JPanel {
private int water_poly_y[];
private Color vehicleLineColor;
private Color vehicleFillColor;
private double[] vehiclePos;
private double[] centerOfBuoyancy;
@ -93,6 +95,7 @@ class CrewModuleView extends JPanel {
water_poly_y = new int[water_vrtx_world.length];
vehicleLineColor = Color.GRAY;
vehicleFillColor = new Color(255,255,250);
vehiclePos = new double[] {0.0, 0.0, 0.0};
@ -177,6 +180,7 @@ class CrewModuleView extends JPanel {
{25,37,26},{26,37,27},{27,37,28},{28,37,29},{29,37,30},{30,37,31},{31,37,32},{32,37,33},{33,37,34},{34,37,35},{35,37,36},{36,37,25}
};
// Create the normals for the triangles
veh_unit_normals_body = new double[veh_triangles.length][3];
double v1[] = {0.0, 0.0, 0.0};
double v2[] = {0.0, 0.0, 0.0};
@ -231,7 +235,7 @@ class CrewModuleView extends JPanel {
vantageAzimuth += (dx * Math.PI) / getWidth();
if (vantageAzimuth > Math.PI) vantageAzimuth -= Math.PI;
if (vantageAzimuth < -Math.PI) vantageAzimuth += Math.PI;
vantageElevation += (dy * Math.PI) / getHeight();
vantageElevation -= (dy * Math.PI) / getHeight();
if (vantageElevation > Math.toRadians( 89.0)) vantageElevation = Math.toRadians( 89.0);
if (vantageElevation < Math.toRadians(-89.0)) vantageElevation = Math.toRadians(-89.0);
setAzElRotation(worldToVantageRotation, vantageAzimuth, vantageElevation);
@ -275,6 +279,22 @@ class CrewModuleView extends JPanel {
centerOfBuoyancy[2] = CBz;
}
public void drawLineSegmentInWorld(Graphics2D g, Color color, double start[], double end[]) {
g.setPaint(color);
int start_screen[] = {0, 0};
int end_screen[] = {0, 0};
worldToScreenPoint( start_screen, start);
worldToScreenPoint( end_screen, end);
g.drawLine( start_screen[0], start_screen[1], end_screen[0], end_screen[1]);
}
public void drawLabelInWorld(Graphics2D g, Color color, double loc_world[], String s) {
g.setPaint(color);
int loc_screen[] = {0, 0};
worldToScreenPoint( loc_screen, loc_world);
g.drawString ( s, loc_screen[0], loc_screen[1]);
}
private void doDrawing( Graphics g) {
Graphics2D g2d = (Graphics2D) g;
@ -302,7 +322,7 @@ class CrewModuleView extends JPanel {
g2d.drawPolygon(water_poly_x, water_poly_y, 4);
// ========================
// Draw Vehicle
// Draw vehicle
// Transform the vehicle vertices from body -> world, apply the vehicle position offset, and then to 2D screen points.
for (int i=0; i<veh_vrtx_body.length ; i++) {
@ -316,10 +336,6 @@ class CrewModuleView extends JPanel {
for (int i=0; i<veh_triangles.length ; i++) {
double LOS_vantage[] = {1.0, 0.0, 0.0};
double veh_RGB[] = {255.0, 255.0, 250.0};
// Proportion of the total light due to ambiant light, the remainder is proportion of reflected light.
double ambiant = 0.8; // Must be between 0.0 and 1.0.
// Transform the vehicle triangle normals from Body -> World -> Vantage
MatrixOps.MtimesV(veh_unit_normals_world[i], bodyToWorldRotation, veh_unit_normals_body[i]);
@ -329,26 +345,31 @@ class CrewModuleView extends JPanel {
double facing_angle = MatrixOps.VdotV(veh_unit_normals_vantage[i], LOS_vantage);
if ( (facing_angle > 0.0) && (facing_angle < Math.toRadians(90))) {
// Calculate the (diffuse) reflection intensity.
// Calculate the diffuse reflection intensity.
double neg_illumination_vector[] = {0.0, 0.0, 0.0};
MatrixOps.Vscale(neg_illumination_vector, illumination_vector, -1.0);
double diffuse_intensity = MatrixOps.VdotV(neg_illumination_vector, veh_unit_normals_world[i]);
if (diffuse_intensity < 0.0) diffuse_intensity = 0.0;
// Proportion of the total light due to ambiant light.
// (1.0 - ambient) is the proportion of reflected light.
double ambiant = 0.8; // Must be between 0.0 and 1.0.
// The color intensity is a combination of ambiant light intensity,
// and diffuse reflection intensity.
double color_intensity = (ambiant + (1.0 - ambiant) * diffuse_intensity);
int CCR = (int) (veh_RGB[0] * color_intensity);
int CCG = (int) (veh_RGB[1] * color_intensity);
int CCB = (int) (veh_RGB[2] * color_intensity);
g2d.setPaint( new Color(CCR, CCG, CCB));
g2d.setPaint( new Color( (int)(vehicleFillColor.getRed() * color_intensity),
(int)(vehicleFillColor.getGreen() * color_intensity),
(int)(vehicleFillColor.getBlue() * color_intensity)));
// Draw the triangle.
int triangle_poly_x[] = {0, 0, 0};
int triangle_poly_y[] = {0, 0, 0};
// For each point of the triangle.
for (int j=0; j < 3; j++) {
triangle_poly_x[j] = veh_vrtx_screen[ veh_triangles[i][j] ][0];
triangle_poly_y[j] = veh_vrtx_screen[ veh_triangles[i][j] ][1];
}
g2d.fillPolygon(triangle_poly_x, triangle_poly_y, 3);
}
@ -356,7 +377,7 @@ class CrewModuleView extends JPanel {
// Draw Wireframe Model
// g2d.setPaint( vehicleLineColor );
g2d.setPaint( vehicleLineColor );
for (int i=0; i<veh_edges.length; i++) {
int point0[] = veh_vrtx_screen[ veh_edges[i][0] ];
int point1[] = veh_vrtx_screen[ veh_edges[i][1] ];
@ -365,7 +386,6 @@ class CrewModuleView extends JPanel {
// =============================
// Draw Center of Buoyancy Point
int CB_screen[] = {0, 0};
int CB_symbol_size = 15;
worldToScreenPoint( CB_screen, centerOfBuoyancy);
@ -377,7 +397,6 @@ class CrewModuleView extends JPanel {
// ============================
// Draw Center of Gravity Point
int CG_screen[] = {0, 0};
int CG_symbol_size = 15;
worldToScreenPoint( CG_screen, vehiclePos);
@ -389,32 +408,16 @@ class CrewModuleView extends JPanel {
// ==========================
// Draw World Coordinate Axes
double origin_world[] = {0.0, 0.0, 0.0};
int origin_screen[] = {0, 0};
worldToScreenPoint( origin_screen, origin_world);
g2d.setPaint(Color.RED);
double x_axis_world[] = {5.0, 0.0, 0.0};
int x_axis_screen[] = {0, 0};
worldToScreenPoint( x_axis_screen, x_axis_world);
g2d.drawLine( origin_screen[0], origin_screen[1], x_axis_screen[0], x_axis_screen[1]);
g2d.drawString ( "X", x_axis_screen[0],x_axis_screen[1]);
g2d.setPaint(Color.GREEN);
drawLineSegmentInWorld(g2d, Color.RED, origin_world, x_axis_world);
drawLabelInWorld(g2d, Color.RED, x_axis_world, "X");
double y_axis_world[] = {0.0, 5.0, 0.0};
int y_axis_screen[] = {0, 0};
worldToScreenPoint( y_axis_screen, y_axis_world);
g2d.drawLine( origin_screen[0], origin_screen[1], y_axis_screen[0], y_axis_screen[1]);
g2d.drawString ( "Y", y_axis_screen[0],y_axis_screen[1]);
g2d.setPaint(Color.BLUE);
drawLineSegmentInWorld(g2d, Color.GREEN, origin_world, y_axis_world);
drawLabelInWorld(g2d, Color.GREEN, y_axis_world, "Y");
double z_axis_world[] = {0.0, 0.0, 5.0};
int z_axis_screen[] = {0, 0};
worldToScreenPoint( z_axis_screen, z_axis_world);
g2d.drawLine( origin_screen[0], origin_screen[1], z_axis_screen[0], z_axis_screen[1]);
g2d.drawString ( "Z", z_axis_screen[0],z_axis_screen[1]);
drawLineSegmentInWorld(g2d, Color.BLUE, origin_world, z_axis_world);
drawLabelInWorld(g2d, Color.BLUE, z_axis_world, "Z");
}
@Override