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Home Button and End Behavior Improvments to Wheelbot
This commit is contained in:
parent
2f518da4ba
commit
047d31cba3
@ -43,6 +43,8 @@ Waypoints, for the vehicle to follow, are added with a call to
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veh.vehicle.add_waypoint( double N, double W )
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#### Adding Home point
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A home point is designated by the last waypoint in the waypoint file.
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### Input/Output
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@ -21,6 +21,7 @@ veh.vehicle.arrivalDistance = 0.1
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#==========================================
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# Add the waypoints to the SIM.
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# Set a home point by adding it as the last waypoint.
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#==========================================
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waypoints_path = "Modified_data/cross.waypoints"
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fp = open(waypoints_path, "r")
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@ -47,4 +48,21 @@ else :
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print('EVDisplay needs to be built. Please \"cd\" into models/Graphics and type \"make\".')
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print('==================================================================================')
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#==========================================
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# Start the display VarServer Client
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#==========================================
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varServerPort = trick.var_server_get_port();
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HomeDisplay_path = "models/GUIControl1/dist/HomeDisplay.jar"
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if (os.path.isfile(HomeDisplay_path)) :
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HomeDisplay_cmd = "java -jar " \
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+ HomeDisplay_path \
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+ " " + str(varServerPort) + " &" ;
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print(HomeDisplay_cmd)
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os.system( HomeDisplay_cmd);
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else :
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print('==================================================================================')
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print('HomeDisplay needs to be built. Please \"cd\" into models/GUIControl1 and type \"make\".')
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print('==================================================================================')
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trick.stop(100)
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@ -192,6 +192,17 @@ void update();
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Depending on the vehicles current destination, and its distance from that destination, call the DifferentialDriveController update() method with
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the current distance-error, and heading-error to drive, and steer the vehicle.
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```
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void gohome();
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```
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Depending on the vehicle's homeCommanded variable, the gohome() function is called when the car needs to be homed. It sets the iterator to the
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last value in the waypoints list (which is set to be the home point).
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```
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bool getStatus();
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```
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Returns the status of the simulation, if it is at end with no destination then the vehicle stops moving. Used to improve end time behavior.
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<a id=class-PIDController></a>
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# class PIDController
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@ -25,6 +25,12 @@ class VehicleController {
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void printDestination();
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void update();
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// Homing Functions
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// Commands wheelbot to navigate to home
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void gohome();
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// Returns the value of the variable endofSimulation
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bool getStatus();
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private:
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// Do not allow the default constructor to be used.
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VehicleController();
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@ -35,6 +41,12 @@ class VehicleController {
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Navigator& navigator;
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DifferentialDriveController& driveController;
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// Homing variables
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// Records if end of simulation
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bool endofSimulation;
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// Records if told to go home
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bool homeCommanded;
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double arrivalDistance;
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};
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#endif
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@ -17,6 +17,10 @@ VehicleController::VehicleController( std::vector<Point>* wayPoints,
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waypointQueue = wayPoints;
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destination = waypointQueue->begin();
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printDestination();
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// Initialize homing variables
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endofSimulation = false;
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homeCommanded = false;
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}
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void VehicleController::setWayPointQueue( std::vector<Point>* wayPoints ) {
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@ -33,6 +37,12 @@ int VehicleController::getCurrentDestination(Point& currentDestination) {
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return 1;
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}
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// Commands wheelbot to navigate to home
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void VehicleController::gohome() {
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destination = waypointQueue->end()-1;
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homeCommanded = true;
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}
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void VehicleController::printDestination() {
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if (destination != waypointQueue->end()) {
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std::cout << "Destination = (" << destination->x << "," << destination->y << ")." << std::endl;
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@ -41,22 +51,29 @@ void VehicleController::printDestination() {
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}
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}
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// Returns the value of the variable endofSimulation
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bool VehicleController::getStatus() {
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return endofSimulation;
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}
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void VehicleController::update() {
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if (destination == waypointQueue->end()) {
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if (destination == waypointQueue->end() && endofSimulation == false) {
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if (homeCommanded == false) {
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driveController.update(0.0, 0.0);
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driveController.stop();
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}
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endofSimulation = true;
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} else {
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double distance_err = navigator.distanceTo(*destination);
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if ( distance_err > arrivalDistance) {
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double heading_err = navigator.bearingTo(*destination);
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driveController.update(distance_err, heading_err);
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} else {
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if (endofSimulation != true) {
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std::cout << "Arrived at Destination." << std::endl;
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destination ++;
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printDestination();
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}
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}
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}
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}
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36
trick_sims/SIM_wheelbot/models/GUIControl1/Makefile
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36
trick_sims/SIM_wheelbot/models/GUIControl1/Makefile
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@ -0,0 +1,36 @@
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SHELL = /bin/sh
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PROJECT_NAME = HomeDisplay
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SRC_DIR = src
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BUILD_DIR = build
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CLASSES_DIR = $(BUILD_DIR)/classes
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JAR_DIR = dist
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MAIN_CLASS = trick.HomeDisplay
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all: jar
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clean:
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rm -rf $(BUILD_DIR)
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rm -f manifest
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spotless: clean
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rm -rf dist
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$(CLASSES_DIR):
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@ mkdir -p $(CLASSES_DIR)
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compile: | $(CLASSES_DIR)
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javac -sourcepath $(SRC_DIR) -d $(CLASSES_DIR) $(SRC_DIR)/trick/HomeDisplay.java
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manifest:
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@ echo "Main-Class: $(MAIN_CLASS)" > $@
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$(JAR_DIR):
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@ mkdir -p $(JAR_DIR)
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jar: compile manifest | $(JAR_DIR)
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jar cvfm $(JAR_DIR)/$(PROJECT_NAME).jar manifest -C $(CLASSES_DIR) .
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@ echo "-------------------------------------------------------------------------------"
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@ echo " BUILD COMPLETE"
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@ echo "The Java jar file (the Java Executable) is located at: $(JAR_DIR)/$(PROJECT_NAME).jar"
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@ echo "-------------------------------------------------------------------------------"
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116
trick_sims/SIM_wheelbot/models/GUIControl1/README.md
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116
trick_sims/SIM_wheelbot/models/GUIControl1/README.md
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@ -0,0 +1,116 @@
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# Graphics
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**Contents**
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* [class HomeButton](#class-HomeButton)<br>
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* [class HomeDisplay](#class-HomeDisplay)<br>
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* [class TrickSimMode](#class-TrickSimMode)<br>
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---
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<a id=class-HomeButton></a>
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## class homeButton
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extends [JPanel](https://docs.oracle.com/javase/7/docs/api/javax/swing/JPanel.html)
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implements [ActionListener](https://docs.oracle.com/javase/10/docs/api/java/awt/event/ActionListener.html)
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### Description
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The HomeButton class represents a graphical button in an [HomeDisplay](#class-HomeDisplay). It utilizes ActionListener to record user input to the button.
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| Access | Member Name | Type | Units | Value |
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|---------|---------------|--------------|--------|--------|
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| private | homeButton1 |JButton | -- | |
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| private | homeCommand |boolean | -- | |
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| private | label |JLabel | -- | |
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### Constructor
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```
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public HomeButton();
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```
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Constructs the button with the appropriate label and adds it to the JPanel.
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### Member Functions
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```
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public void actionPerformed(ActionEvent e);
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```
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Utilizes the ActionListener and record the user input in the form of a boolean variable homeCommand.
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```
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public void resetHomeCommand();
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```
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Resets the homeCommand variable to false.
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```
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public void getHomeCommand();
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```
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Returns the value of homeCommand.
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---
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<a id=class-TrickSimMode></a>
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## class TrickSimMode
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### Description
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The TrickSimMode class declares variables for the state of the simulation.
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<a id=class-HomeDisplay></a>
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## class HomeDisplay
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extends [JFrame](https://docs.oracle.com/en/java/javase/11/docs/api/java.desktop/javax/swing/JFrame.html)
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### Description
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This class implements a Trick variable server client application for SIM_wheelbot that displays the homing button.
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#### Running the Client
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```
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java -jar HomeDisplay.jar <port>
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```
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| Access | Member Name | Type | Units | Value |
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|--------|-----------------|----------------- |--------|--------|
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| private | buttonPanel | HomeButton | -- | |
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| private | in | BufferedReader | -- | |
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| private | out | DataOutputStream | -- | |
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### Constructor
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```
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public HomeDisplay();
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```
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Initialize an JFrame with the HomeButton class.
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### Member Functions
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```
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public void resetHomeCommand();
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```
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Extension of the resetHomeCommand function found in the HomeButton class.
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```
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public void getHomeCommand();
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```
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Extension of the getHomeCommand function found in the HomeButton class.
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```
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public void connectToServer(String host, int port );
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```
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Connect to the Trick variable server as specified by **host** and **port**.
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```
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private static void printHelpText();
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```
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```
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public static void main(String[] args);
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```
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* Process Args
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* Validate Parameters
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* Initialize HomeDisplay GUI
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* Connect to the Trick variable server on the local computer ("localhost") at the port number specified by the applicaton arguments.
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* Request the vehicle home variable and simulation mode.
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* Enter a continuous while loop that reads, and correspondingly sets the vehicle state.
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---
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/*
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* Homing Varible Server Client
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*/
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package trick;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.JButton;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.JFrame;
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import java.io.BufferedOutputStream;
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import java.io.BufferedReader;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.net.Socket;
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import java.util.*;
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import java.io.*;
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// Create the HomeButton class by extending JPanel and ActionListener
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class HomeButton extends JPanel implements ActionListener {
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// Private variables
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private boolean homeCommand;
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private JButton homeButton1;
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private JLabel label;
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public HomeButton() {
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createButton();
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}
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// Constructor
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public void createButton() {
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homeCommand = false;
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setBorder(BorderFactory.createEmptyBorder(30, 30, 10, 30));
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setLayout(new GridLayout(0, 1));
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homeButton1 = new JButton("GO TO HOME");
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homeButton1.addActionListener(this);
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homeButton1.setActionCommand("home");
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add(homeButton1);
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label = new JLabel("Status : Deactivated");
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add(label);
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}
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// Action event function
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public void actionPerformed(ActionEvent e) {
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String s = e.getActionCommand();
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switch (s) {
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case "home" :
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homeCommand = true;
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label.setText("Status : Activated");
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break;
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default:
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System.out.println("Unknown Action Command: " + s);
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break;
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}
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}
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// HomeCommand variable functions
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public void resetHomeCommand() {
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homeCommand = false;
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}
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public boolean getHomeCommand() {
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return homeCommand;
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}
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}
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// Delcare trick sim modes
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class TrickSimMode {
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public static final int INIT = 0;
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public static final int FREEZE = 1;
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public static final int RUN = 5;
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}
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// Main display class extending the JFrame
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public class HomeDisplay extends JFrame {
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// Private variables
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private HomeButton buttonPanel;
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private BufferedReader in;
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private DataOutputStream out;
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// Constructor
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public HomeDisplay() {
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setTitle("WheelBot Control");
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buttonPanel = new HomeButton();
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add(buttonPanel, BorderLayout.CENTER);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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}
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// Extention functions for HomeCommand
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public void resetHomeCommand() {
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buttonPanel.resetHomeCommand();
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}
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public boolean getHomeCommand() {
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return buttonPanel.getHomeCommand();
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}
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// Connect to the Trick variable server
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public void connectToServer(String host, int port ) throws IOException {
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Socket socket = new Socket(host, port);
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in = new BufferedReader( new InputStreamReader( socket.getInputStream()));
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out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream()));
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}
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private static void printHelpText() {
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System.out.println(
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"----------------------------------------------------------------------\n"
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+ "usage: java jar HomeDisplay.jar <port-number>\n"
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+ "----------------------------------------------------------------------\n"
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);
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}
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// Main: Displays the button and uses the variable server client to update veh.vehicle.homeCommanded
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public static void main(String[] args) throws IOException {
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String host = "localHost";
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int port = 0;
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int ii = 0;
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while (ii < args.length) {
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switch (args[ii]) {
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case "-help" :
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case "--help" : {
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printHelpText();
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System.exit(0);
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} break;
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default : {
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port = (Integer.parseInt(args[ii]));
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} break;
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}
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++ii;
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}
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// Display the GUI
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HomeDisplay displayGUI = new HomeDisplay();
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int CommandedHome = 0;
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boolean go = true;
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int simMode = 0;
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displayGUI.pack();
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displayGUI.setVisible(true);
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// Check for valid port
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if (port == 0) {
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System.out.println("No variable server port specified.");
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printHelpText();
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System.exit(0);
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}
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// Connect to Trick variable server
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System.out.println("Connecting to: " + host + ":" + port);
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displayGUI.connectToServer(host, port);
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displayGUI.out.writeBytes("trick.var_set_client_tag(\"Home Button\") \n");
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displayGUI.out.flush();
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// Cycically read the simulation mode and the homeCommanded value
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displayGUI.out.writeBytes("trick.var_pause() \n" +
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"trick.var_add(\"trick_sys.sched.mode\")\n" +
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"trick.var_add(\"veh.vehicle.homeCommanded\") \n" +
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"trick.var_ascii() \n" +
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"trick.var_cycle(0.1) \n" +
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"trick.var_unpause() \n" );
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displayGUI.out.flush();
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// Loop for simulation
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while (go) {
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try {
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String line;
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String field[];
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line = displayGUI.in.readLine();
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field = line.split("\t");
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simMode = Integer.parseInt( field[1]);
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CommandedHome = Integer.parseInt( field[2]);
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} catch (IOException | NullPointerException e) {
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go = false;
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}
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// Check if homeCommanded is true (button pressed) and update veh.vehicle.homeCommanded
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if (simMode == TrickSimMode.RUN) {
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if (displayGUI.getHomeCommand()) {
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displayGUI.out.writeBytes("veh.vehicle.homeCommanded = 1 ;\n");
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displayGUI.out.flush();
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displayGUI.resetHomeCommand();
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}
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}
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} // while
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} // main
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} // class
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@ -57,6 +57,12 @@ class VehicleOne {
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double batteryVoltage;
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// Homing Button Variables
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// Get input from Trick server client for homing
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int homeCommanded;
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// If Wheelbot was homed and end of simulation
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bool endofHoming;
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void add_waypoint(double x, double y);
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int default_data();
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@ -61,6 +61,10 @@ int VehicleOne::default_data() {
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batteryVoltage = 5.0;
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// Initialize homing variables
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homeCommanded = 0;
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endofHoming = false;
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return 0;
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}
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@ -107,6 +111,12 @@ void VehicleOne::control() {
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navigator->setHeading(heading);
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navigator->setLocation(position[0], position[1]);
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// Check to see if the variable server client input for homeCommanded has been activated
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// if so, go home and declare end of simulation
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if (homeCommanded == 1 && endofHoming == false) {
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vehicleController->gohome();
|
||||
endofHoming = true;
|
||||
}
|
||||
vehicleController->update();
|
||||
}
|
||||
|
||||
@ -169,6 +179,18 @@ int VehicleOne::state_deriv() {
|
||||
// Body Rotational Acceleration
|
||||
headingAccel = vehicleZTorque / ZAxisMomentofInertia;
|
||||
|
||||
// If the simulation is at the end, the vehicle stops moving
|
||||
if (vehicleController->getStatus() == true) {
|
||||
forceTotal[0] = 0;
|
||||
forceTotal[1] = 0;
|
||||
rightMotorSpeed = 0;
|
||||
leftMotorSpeed = 0;
|
||||
velocity[0] = 0;
|
||||
velocity[1] = 0;
|
||||
headingRate = 0;
|
||||
headingAccel = 0;
|
||||
}
|
||||
|
||||
// Body Linear Acceleration
|
||||
acceleration[0] = forceTotal[0] / vehicleMass;
|
||||
acceleration[1] = forceTotal[1] / vehicleMass;
|
||||
|
Loading…
Reference in New Issue
Block a user