trick/trick_source/sim_services/Timer/test/ITimer_test.cpp

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/* Listed requirements are under requirement Trick-163 (3.7.5.2) */
/* Real-time control shall be able to use a system clock source */
#define protected public
#define TOL 2e3
#include <iostream>
#include <sys/types.h>
#include <map>
//#include <signal.h>
#include <unistd.h>
#include "gtest/gtest.h"
#include "trick/ITimer.hh"
#include "trick/GetTimeOfDayClock.hh"
#include "trick/SimObject.hh"
//#include "trick/RequirementScribe.hh"
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namespace Trick {
class ITimerTest : public testing::Test {
public:
Trick::GetTimeOfDayClock dClk;
//Trick::RequirementScribe req;
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double sec;
long long tim_st, tim_elap;
ITimerTest() {}
~ITimerTest() {}
virtual void SetUp() {}
virtual void TearDown() {}
};
/* Proper initialization of ITimer */
TEST_F(ITimerTest, Initialize) {
//req.add_requirement("timer");
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//"The ITimer shall initialize with disabled and inactive status.");
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
iTim->init();
EXPECT_FALSE(iTim->get_enabled());
EXPECT_FALSE(iTim->active);
iTim->enable();
EXPECT_TRUE(iTim->get_enabled());
iTim->disable();
EXPECT_FALSE(iTim->get_enabled());
delete iTim;
}
/* Timer not enabled; ensure no activity when starting, pausing, etc */
TEST_F(ITimerTest, TimerNotEnabled) {
//req.add_requirement("timer");
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//"The ITimer shall start if and only if the ITimer is enabled to do so.");
bool active_ch, enable_ch;
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
active_ch = iTim->active;
enable_ch = iTim->get_enabled();
sec = 0.05;
iTim->init();
iTim->start(sec);
EXPECT_EQ(iTim->active, active_ch);
iTim->set_active(~active_ch);
active_ch = iTim->active;
iTim->start(sec);
EXPECT_EQ(iTim->active, active_ch);
delete iTim;
}
/* Tolerance: 2 ms */
TEST_F(ITimerTest, TimerStartSuccess) {
//req.add_requirement("timer");
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//"The ITimer shall sleep when commanded, thereby releasing the processor for a specified amount of time.");
sec = 0.05;
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
iTim->init();
iTim->enable();
tim_st = dClk.wall_clock_time();
iTim->start(sec);
ASSERT_TRUE(iTim->active);
/* Cause simulation to wait until "sec" seconds have passed */
iTim->pause();
tim_elap = dClk.wall_clock_time() - tim_st;
EXPECT_NEAR((tim_elap+2000), sec*1e6, TOL);
delete iTim;
}
TEST_F(ITimerTest, TimerStartReset) {
//req.add_requirement("timer");
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//"The ITimer shall reset to a new alarm time when commanded if the current time until alarm has not yet expired.");
sec = 0.05;
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
iTim->init();
iTim->enable();
iTim->start(sec);
usleep(40000);
/* This is equivalent to saying start(2.0*sec), both are valid */
iTim->reset(2.0*sec);
//iTim->start(2.0*sec);
tim_st = dClk.wall_clock_time();
iTim->pause();
tim_elap = dClk.wall_clock_time() - tim_st;
EXPECT_NEAR((tim_elap+2000), (2*sec*1e6), TOL);
delete iTim;
}
TEST_F(ITimerTest, TimerStartStop) {
//req.add_requirement("timer");
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//"The ITimer shall stop when commanded if the time until alarm has not yet expired.");
sec = 0.05;
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
iTim->init();
iTim->enable();
tim_st = dClk.wall_clock_time();
iTim->start(sec);
usleep(40000);
iTim->stop();
tim_elap = dClk.wall_clock_time() - tim_st;
EXPECT_NEAR((tim_elap+2000), 40000, (TOL+4000));
//std::cout << TOL+4000 << std::endl;
EXPECT_FALSE(iTim->active);
tim_st = dClk.wall_clock_time();
iTim->pause();
tim_elap = dClk.wall_clock_time() - tim_st;
EXPECT_NEAR(tim_elap, 0, TOL);
delete iTim;
}
TEST_F(ITimerTest, TimerStartFailure) {
//req.add_requirement("timer");
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//"The ITimer shall not initiate with start times that are negative or less than 10 ms");
sec = 0.05;
Trick::ITimer *iTim;
iTim = new Trick::ITimer;
iTim->init();
iTim->enable();
/*Passing negative time to elapse; expecting throw */
EXPECT_ANY_THROW(iTim->start(-sec));
/* Cannot activate timer with < 10 ms */
sec = 0.005;
iTim->start(sec);
EXPECT_FALSE(iTim->active);
delete iTim;
}
}