trick/include/trick/JSONVariableServerThread.hh

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/*
PURPOSE:
(JSONVariableServerThread)
*/
#ifndef JSONVARIABLESERVERTHREAD_HH
#define JSONVARIABLESERVERTHREAD_HH
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#include <pthread.h>
#include "trick/tc.h"
#include "trick/ThreadBase.hh"
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namespace Trick {
/**
This class provides variable server command processing on a separate thread for each client.
@author Alex Lin
*/
class JSONVariableServerThread : public Trick::ThreadBase {
public:
/**
@brief Constructor.
@param listen_dev - the TCDevice set up in listen()
*/
JSONVariableServerThread(TCDevice * in_listen_dev ) ;
virtual ~JSONVariableServerThread() ;
/**
@brief The main loop of the variable server thread that reads and processes client commands.
@return always 0
*/
virtual void * thread_body() ;
/**
@brief parses the incoming request and returns the result.
*/
void parse_request() ;
protected:
/** The trickcomm device used for the connection to the client.\n */
TCDevice connection ; /**< trick_io(**) */
/** Maximum size of incoming message\n */
static const unsigned int MAX_CMD_LEN = 200000 ;
/** hostname for connection from listen device\n */
std::string hostname ; /**< trick_io(**) */
/** port for connection from listen device\n */
unsigned short port ; /**< trick_io(**) */
/** The command area\n */
char * incoming_msg ; /**< trick_io(**) */
/** Return the top page */
int get_top_page(std::stringstream & body) ;
/** Process all pages starting with /commands */
int get_commands(std::stringstream & body, char * path ) ;
/** Process all pages starting with /vars */
int get_vars(std::stringstream & body, char * path ) ;
} ;
}
#endif