2015-02-26 15:02:31 +00:00
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/********************************* TRICK HEADER *******************************
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PURPOSE:
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(Ball model reaction control jet parameter definition.)
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REFERENCE:
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(((Bailey, R.W, and Paddock, E.J.)
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(Trick Simulation Environment) (NASA:JSC #37943)
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(JSC/Engineering Directorate/Automation, Robotics and Simulation Division)
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(March 1997)))
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ASSUMPTIONS AND LIMITATIONS:
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((2 jets)
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(jet 0 fires down)
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(jet 1 fires up))
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PROGRAMMERS:
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(((Your Name) (Company Name) (Date) (Trick tutorial)))
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*******************************************************************************/
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2015-03-23 21:03:14 +00:00
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#ifndef BALL_JET_H
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#define BALL_JET_H
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2015-02-26 15:02:31 +00:00
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#include "sim_services/include/Flag.h"
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typedef struct { /* BJET_IN --------------------------------------------------*/
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Flag jet_fail[2] ; /* -- Yes = jet will not fire */
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double force[2] ; /* N Resulting force magnitude from each jet */
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} BJET_IN ; /*----------------------------------------------------------------*/
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typedef struct { /* BJET_OUT -------------------------------------------------*/
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double force[2] ; /* N Resulting X,Y force on ball */
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} BJET_OUT ; /*---------------------------------------------------------------*/
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typedef struct { /* BJET -----------------------------------------------------*/
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BJET_IN input ; /* -- User inputs */
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BJET_OUT output ; /* -- User outputs */
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} BJET ; /*-------------------------------------------------------------------*/
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#endif
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