2015-02-26 15:02:31 +00:00
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/********************************* TRICK HEADER *******************************
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PURPOSE:
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(Ball model altitude control system parameter definition.)
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REFERENCE:
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(((Bailey, R.W, and Paddock, E.J.)
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(Trick Simulation Environment) (NASA:JSC #37943)
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(JSC/Engineering Directorate/Automation, Robotics and Simulation Division)
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(March 1997)))
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ASSUMPTIONS AND LIMITATIONS:
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((2 jets)
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(jet 0 fires down)
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(jet 1 fires up)
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(simple bang-bang phase plane))
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PROGRAMMERS:
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(((Your Name) (Company Name) (Date) (Trick tutorial)))
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*******************************************************************************/
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2015-03-23 21:03:14 +00:00
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#ifndef BALL_CONTROL_H
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#define BALL_CONTROL_H
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2015-02-26 15:02:31 +00:00
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#include "sim_services/include/Flag.h"
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typedef struct { /* BCONTROL_IN ----------------------------------------------*/
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Flag active ; /* -- Yes = control system active */
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double target_altitude ; /* M Altitude to achieve and hold */
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double dead_zone ; /* M delta altitude about target altitude where
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no jets are fired */
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double max_rate ; /* M/s Maximum allowed altitude rate of change */
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} BCONTROL_IN ; /*------------------------------------------------------------*/
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typedef struct { /* BCONTROL_OUT ---------------------------------------------*/
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Flag jet_command[2] ; /* -- Reaction control jet commands */
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} BCONTROL_OUT ; /*-----------------------------------------------------------*/
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typedef struct { /* BCONTROL_WORK --------------------------------------------*/
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double last_altitude ; /* *io M Sensed altitude from last pass */
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double rate_est ; /* M/s Estimated altitude rate of change */
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} BCONTROL_WORK ; /*----------------------------------------------------------*/
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typedef struct { /* BCONTROL -------------------------------------------------*/
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BCONTROL_IN input ; /* -- User inputs */
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BCONTROL_OUT output ; /* -- User outputs */
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BCONTROL_WORK work ; /* -- Model workspace */
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} BCONTROL ; /*---------------------------------------------------------------*/
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#endif
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