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161 lines
4.4 KiB
Markdown
161 lines
4.4 KiB
Markdown
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# Graphics
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**Contents**
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* [class Feature](#class-Feature)<br>
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* [class ArenaMap](#class-ArenaMap)<br>
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* [class EVDisplay](#class-EVDisplay)<br>
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---
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<a id=class-Feature></a>
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## class Feature
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### Description
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The Feature class represents a graphical feature in an [ArenaMap](#class-ArenaMap). It consists of a 2D position, an orientation, and an image. The position is specified by North, and West.
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| Access | Member Name | Type | Units | Value |
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|--------|---------------|--------------|--------|--------|
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| public | north |double | -- | |
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| public | west |double | -- | |
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| public | heading |double | -- | |
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| public | bufImage |BufferedImage | -- | |
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### Constructor
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```
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public Feature(double N, double W, double H, String imageFile)
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```
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Create a Feature with position (**N,W**), heading (**H**), and image stored in **imageFile**.
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### Member Functions
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```
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public void setState(double N, double W, double H)
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```
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Set the position (**N,W**), heading (**H**) of the Feature.
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---
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<a id=class-ArenaMap></a>
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## class ArenaMap
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extends [JPanel](https://docs.oracle.com/javase/7/docs/api/javax/swing/JPanel.html)
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### Description
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The ArenaMap class creates, and manages a graphical display of [Features](#class-Feature) in an arena.
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| Access | Member Name | Type | Units | Value |
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|--------|-----------------|----------------|--------|--------|
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| private | featureList | List\<Feature\>| -- | Constructor Arg|
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| private | metersPerPixel | double | -- | Constructor Arg|
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| private | groundColor | Color | -- | White |
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### Constructor
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```
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public ArenaMap(List<Feature> flist, double mapScale)
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```
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Initialize an ArenaMap object to the given mapscale, and containing the given list of graphical features.
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### Member Functions
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```
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public void SetScale (double mapScale);
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```
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Set the screen resolution of the Arenamap (meters/pixel).
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```
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private void doDrawing(Graphics g);
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```
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---
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## class EVDisplay
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extends [JFrame](https://docs.oracle.com/javase/7/docs/api/javax/swing/JFrame.html)
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### Description
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This class implements a Trick variable server client application for SIM_wheelbot that displays the vehicle and its waypoints. The position of the vehicle is updated over time.
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#### Running the Client
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```
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java -jar EVDisplay.jar -v <vehicle-image-file> -w <waypoints-file> <port>
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```
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* **-v** : specify the image to be used for the vehicle.
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* **-w** : specify the waypoint positions, headings, and images, in the format shown below.
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* **\<port\>** : the port number for the Trick variable server.
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#### Example :
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```
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java -jar EVDisplay.jar -v "images/twoWheelRover.png" -w "Modified_data/pentagon.waypoints" <port>
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```
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##### ```Modified_data/pentagon.waypoints``` :
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```
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1.0000,0.0,0.0,images/wp0.png
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0.3093,0.9511,0.0,images/wp1.png
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-0.8090,0.5878,0.0,images/wp2.png
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-0.8090,-0.5878,0.0,images/wp3.png
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0.3090,-0.9511,0.0,images/wp4.png
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```
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![Arena](images/Arena.png)
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#### A More Fun Example:
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```
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java -jar EVDisplay.jar -v "images/mouse_128x128.png" -w "Modified_data/pentagon.snackpoints" <port>
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```
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##### ```Modified_data/pentagon.snackpoints``` :
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```
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1.0000,0.0,0.0,images/cheese_64x64.png
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0.3093,0.9511,0.0,images/strawberry_64x64.png
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-0.8090,0.5878,0.0,images/cheese_64x64.png
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-0.8090,-0.5878,0.0,images/strawberry_64x64.png
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0.3090,-0.9511,0.0,images/cheese_64x64.png
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```
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![Arena](images/Arena_alt.png)
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### Constructor
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```
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public EVDisplay(ArenaMap arena)
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```
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### Member Functions
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```
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public void connectToServer(String host, int port ) throws IOException
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```
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Connect to the Trick variable server as specified by **host** and **port**.
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```
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public void drawArenaMap()
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```
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Calls the [ArenaMap](#class-ArenaMap)'s repaint() method, that is inherited from the Java-Swing JPanel class. This causes the ArenaMap's doDrawing() method to be called, which draws the arena.
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```
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public static void main(String[] args) throws IOException
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```
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* Process Args
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* Validate Parameters
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* Read and process the waypoint file:
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* For each waypoint, create a [Feature](#class-Feature) and add it to the feature-list.
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* Create a Feature for the vehicle, and add it to the feature-list.
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* Connect to the Trick variable server on the local computer ("localhost") at the port number specified by the applicaton arguments.
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* Request the vehicle position and heading at 10Hz.
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* Enter a continuous while loop that reads, and correspondingly sets the vehicle state.
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