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140 lines
5.6 KiB
Markdown
140 lines
5.6 KiB
Markdown
tippecanoe
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==========
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Builds vector tilesets from large collections of GeoJSON features.
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Intent
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------
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The goal of Tippecanoe is to enable making a scale-independent view of your data,
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so that at any level from the entire world to a single building, you can see
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the density and texture of the data rather than a simplification from dropping
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supposedly unimportant features or clustering or aggregating them.
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If you give it all of OpenStreetMap and zoom out, it should give you back
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something that looks like "[All Streets](http://benfry.com/allstreets/map5.html)"
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rather than something that looks like an Interstate road atlas.
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If you give it all the building footprints in Los Angeles and zoom out
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far enough that most individual buildings are no longer discernable, you
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should still be able to see the extent and variety of development in every neighborhood,
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not just the largest downtown buildings.
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If you give it a collection of years of tweet locations, you should be able to
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see the shape and relative popularity of every point of interest and every
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significant travel corridor.
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Installation
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------------
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The easiest way to install tippecanoe on OSX is with [Homebrew](http://brew.sh/):
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brew install tippecanoe
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Usage
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-----
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tippecanoe -o file.mbtiles [file.json]
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If the file is not specified, it reads GeoJSON from the standard input.
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The GeoJSON features need not be wrapped in a FeatureCollection.
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You can concatenate multiple GeoJSON features or files together,
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and it will parse out the features and ignore whatever other objects
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it encounters.
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Options
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-------
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* -l <i>name</i>: Layer name (default "file" if source is file.json)
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* -n <i>name</i>: Human-readable name (default file.json)
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* -z <i>zoom</i>: Base (maxzoom) zoom level (default 14)
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* -Z <i>zoom</i>: Lowest (minzoom) zoom level (default 0)
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* -d <i>detail</i>: Detail at base zoom level (default 26-basezoom, ~0.5m, for tile resolution of 4096 if -z14)
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* -D <i>detail</i>: Detail at lower zoom levels (default 10, for tile resolution of 1024)
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* -x <i>name</i>: Exclude the named properties from all features
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* -y <i>name</i>: Include the named properties in all features, excluding all those not explicitly named
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* -X: Exclude all properties and encode only geometries
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* -f: Delete the mbtiles file if it already exists instead of giving an error
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* -r <i>rate</i>: Rate at which dots are dropped at lower zoom levels (default 2.5)
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* -b <i>pixels</i>: Buffer size where features are duplicated from adjacent tiles (default 5)
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* -g <i>gamma</i>: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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Example
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-------
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tippecanoe -o alameda.mbtiles -l alameda -n "Alameda County from TIGER" -z13 tl_2014_06001_roads.json
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cat tiger/tl_2014_*_roads.json | tippecanoe -o tiger.mbtiles -l roads -n "All TIGER roads, one zoom" -z12 -Z12 -d14 -x LINEARID -x RTTYP
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Point styling
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-------------
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To provide a consistent density gradient as you zoom, the Mapbox Studio style needs to be
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coordinated with the base zoom level and dot-dropping rate. You can use this shell script to
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calculate the appropriate marker-width at high zoom levels to match the fraction of dots
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that were dropped at low zoom levels.
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awk 'BEGIN {
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dotsize = 2; # up to you to decide
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basezoom = 14; # tippecanoe -z 14
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rate = 2.5; # tippecanoe -r 2.5
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print " marker-line-width: 0;";
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print " marker-ignore-placement: true;";
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print " marker-allow-overlap: true;";
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print " marker-width: " dotsize ";";
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for (i = basezoom + 1; i <= 22; i++) {
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print " [zoom >= " i "] { marker-width: " (dotsize * exp(log(sqrt(rate)) * (i - basezoom))) "; }";
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}
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exit(0);
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}'
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Geometric simplifications
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-------------------------
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At every zoom level, line and polygon features are subjected to Douglas-Peucker
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simplification to the resolution of the tile.
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For point features, it drops 1/2.5 of the dots for each zoom level above the base.
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I don't know why 2.5 is the appropriate number, but the densities of many different
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data sets fall off at about this same rate. You can use -r to specify a different rate.
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You can use the gamma option to thin out especially dense clusters of points.
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For any area that where dots are closer than one pixel together (at whatever zoom level),
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a gamma of 3, for example, will reduce these clusters to the cube root of their original density.
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For line features, it drops any features that are too small to draw at all.
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This still leaves the lower zooms too dark (and too dense for the 500K tile limit,
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in some places), so I need to figure out an equitable way to throw features away.
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Any polygons that are smaller than a minimum area (currently 9 square subpixels) will
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have their probability diffused, so that some of them will be drawn as a square of
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this minimum size and others will not be drawn at all, preserving the total area that
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all of them should have had together.
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Features in the same tile that share the same type and attributes are coalesced
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together into a single geometry. You are strongly encouraged to use -x to exclude
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any unnecessary properties to reduce wasted file size.
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If a tile is larger than 500K, it will try encoding that tile at progressively
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lower resolutions before failing if it still doesn't fit.
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Development
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-----------
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Requires protoc (brew install protobuf or apt-get install libprotobuf-dev),
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and sqlite3 (apt-get install libsqlite3-dev). To build:
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make
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and perhaps
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make install
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Name
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----
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The name is [a joking reference](http://en.wikipedia.org/wiki/Tippecanoe_and_Tyler_Too) to making tiles.
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