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c35af0617a
- make "debug.h" a private header so that the DEBUG() macro does not interfere with Xcode Debug builds, which set DEBUG=1 - move all #include "debug.h" from headers into .c files - move 'struct idebug' into a new public header "idebug.h" so that "log.h" can be public - move HTTPD port number defs from "httpd.h" to "constants.h", so that "httpd.h" can be private and "conf.h" can be public - add missing nested includes so each header compiles stand-alone without error - #include "sodium.h" instead of <sodium.h> - #include "sqlite3.h" instead of <sqlite3.h> - add header guard to "fifo.h" - fix header guard in "sync_keys.h"
1139 lines
35 KiB
C
1139 lines
35 KiB
C
/*
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Serval Voice Over Mesh Protocol (VoMP)
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Copyright (C) 2012 Paul Gardner-Stephen
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Copyright (C) 2012 Serval Project Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/*
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VoMP works using a 6-state model of a phone call, and relies on MDP for
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auth-cryption of frames. VoMP provides it's own replay protection.
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*/
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#include <assert.h>
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#include "serval.h"
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#include "str.h"
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#include "conf.h"
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#include "strbuf.h"
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#include "mdp_client.h"
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#include "overlay_address.h"
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#include "overlay_buffer.h"
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#include "overlay_packet.h"
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#include "server.h"
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#include "debug.h"
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/*
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Typical call state lifecycle between 2 parties.
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Legend;
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# incoming command from monitor client
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$ outgoing monitor status
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<> vomp packet with state change sent across the network
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Monitor Init
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# MONITOR VOMP [supported codec list]
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Dialing
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// client requests an outgoing call
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# CALL [sid] [myDid] [TheirDid]
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> CALLPREP + codecs + phone numbers
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// let the client know what token we are going to use for the remainder of the call
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$ CALLTO [token] [mySid] [myDid] [TheirSid] [TheirDid]
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// allocate a session number and tell them our codecs,
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// but we don't need to do anything else yet,
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// this might be a replay attack
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< NOCALL + codecs
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// Ok, we have a network path, lets try to establish the call
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$ CODECS [token] [their supported codec list]
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> RINGOUT
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$ CODECS [token] [their supported codec list]
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// (Note that if both parties are trying to dial each other,
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// the call should jump straight to INCALL)
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// inform client about the call request
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$ CALLFROM [token] [mySid] [myDid] [TheirSid] [TheirDid]
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// Note that we may need to wait for other external processes
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// before a phone is actually ringing and we may jump straight to answering the call
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# RING [token]
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< RINGIN
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// All good, there's a phone out there ringing, you can indicate that to the user
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$ RINGING [token]
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Answering
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# PICKUP [token]
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< INCALL
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// The client can now start sending audio
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> INCALL
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$ ANSWERED [token]
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// The client can now start sending audio
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Tell any clients that the call hasn't timed out yet
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(if servald is behaving this should be redundant, if it isn't behaving how do we hangup?)
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$ KEEPALIVE [token]
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Hanging up (may also be triggered on network or call establishment timeout)
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# HANGUP [token]
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> CALLENDED
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$ HANGUP [token]
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< CALLENDED
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$ HANGUP [token]
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*/
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/*
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Minimum network format requirements;
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- your call session, packed integer
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- my call state
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- my sequence number
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Pre-ring call setup;
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- my call session
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- my supported codec list
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- your number
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- my number
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- my name
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In call audio;
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- codec
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- elapsed time from call start
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- audio duration
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- audio data (remainder of payload)
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Assuming minimum audio duration per packet is 20ms, 1 byte sequence should let us deal with ~2.5s of jitter.
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If we have >2.5s of jitter, the network is obviously too crappy to support a voice call anyway.
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If we can assume constant duration per codec, and I believe we can,
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we can use the sequence number to derive the other audio timing information.
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We need to resume a call even with large periods of zero traffic (eg >10s),
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we should be able to use our own wall clock to estimate which 5s interval the audio belongs to.
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*/
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// ideally these id's should only be used on the network, with monitor events to inform clients of state changes
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#define VOMP_STATE_NOCALL 1
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#define VOMP_STATE_CALLPREP 2
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#define VOMP_STATE_RINGINGOUT 3
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#define VOMP_STATE_RINGINGIN 4
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#define VOMP_STATE_INCALL 5
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#define VOMP_STATE_CALLENDED 6
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#define VOMP_REJECT_HANGUP 0
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#define VOMP_REJECT_NOPHONE 1
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#define VOMP_REJECT_NOCODEC 2
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#define VOMP_REJECT_BUSY 3
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#define VOMP_REJECT_TIMEOUT 4
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#define VOMP_MAX_CALLS 16
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#define VOMP_VERSION 0x02
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struct vomp_call_half {
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struct subscriber *subscriber;
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char did[64];
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uint8_t state;
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uint16_t session;
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unsigned int sequence;
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};
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struct jitter_sample{
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int sample_clock;
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int local_clock;
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int delta;
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int sort_index;
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};
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#define JITTER_SAMPLES 128
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struct jitter_measurements{
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struct jitter_sample samples[JITTER_SAMPLES];
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struct jitter_sample *sorted_samples[JITTER_SAMPLES];
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int next_sample;
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int max_sample_clock;
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int sample_count;
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};
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#define SEEN_SAMPLES 16
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struct vomp_call_state {
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struct sched_ent alarm;
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struct vomp_call_half local;
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struct vomp_call_half remote;
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int initiated_call;
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time_ms_t create_time;
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time_ms_t last_activity;
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time_ms_t audio_clock;
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unsigned remote_audio_clock;
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// last local & remote status we sent to all interested parties
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int last_sent_status;
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int rejection_reason;
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unsigned char remote_codec_flags[CODEC_FLAGS_LENGTH];
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struct jitter_measurements jitter;
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};
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/* Some clients may only support one call at a time, even then we allow for multiple call states.
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This is partly to deal with denial of service attacks that might occur by causing
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the ejection of newly allocated session numbers before the caller has had a chance
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to progress the call to a further state. */
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unsigned vomp_call_count=0;
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// TODO allocate call structures dynamically
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struct vomp_call_state vomp_call_states[VOMP_MAX_CALLS];
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struct profile_total vomp_stats;
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static void vomp_process_tick(struct sched_ent *alarm);
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strbuf strbuf_append_vomp_supported_codecs(strbuf sb, const unsigned char supported_codecs[256]);
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static int vomp_codec_timespan(int c, int data_size)
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{
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switch(c) {
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case VOMP_CODEC_16SIGNED: return data_size/16;
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case VOMP_CODEC_ULAW: return data_size/8;
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case VOMP_CODEC_ALAW: return data_size/8;
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}
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return -1;
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}
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int vomp_parse_dtmf_digit(char c)
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{
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if (c>='0'&&c<='9') return c-0x30;
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switch (c) {
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case 'a': case 'A': return 0xa;
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case 'b': case 'B': return 0xb;
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case 'c': case 'C': return 0xc;
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case 'd': case 'D': return 0xd;
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case '*': return 0xe;
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case '#': return 0xf;
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}
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return -1;
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}
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char vomp_dtmf_digit_to_char(int digit)
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{
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if (digit<0) return '?';
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if (digit<10) return '0'+digit;
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if (digit<0xe) return 'A'+digit-0xa;
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if (digit==0xe) return '*';
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if (digit==0xf) return '#';
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return '?';
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}
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static int store_jitter_sample(struct jitter_measurements *measurements, int sample_clock, int local_clock, int *delay){
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IN();
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int i, count=0;
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// have a quick look through recent samples, drop if already seen
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if (measurements->sample_count>0){
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i=measurements->next_sample -1;
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while(count<SEEN_SAMPLES && count<=measurements->sample_count){
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if (i<0)
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i=measurements->sample_count -1;
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if (measurements->samples[i].sample_clock == sample_clock)
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RETURN(-1);
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i--;
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count++;
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}
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}
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struct jitter_sample *sample = &measurements->samples[measurements->next_sample];
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measurements->next_sample++;
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if (measurements->next_sample>=JITTER_SAMPLES)
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measurements->next_sample=0;
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int delta=(local_clock - sample_clock);
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int pos=0;
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if (measurements->sample_count>0){
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int old_index = measurements->sample_count;
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if (measurements->sample_count>=JITTER_SAMPLES){
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old_index = sample->sort_index;
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}
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// binary search to find insert position
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int min=0;
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int max=measurements->sample_count -1;
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while(min<=max){
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pos = (max+min) / 2;
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if (delta <= measurements->sorted_samples[pos]->delta){
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max = pos-1;
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}else{
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pos++;
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min = pos;
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}
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}
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if (pos>=measurements->sample_count)
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pos=measurements->sample_count -1;
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// shuffle the sorted array elements
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for (i=old_index;i>pos;i--){
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measurements->sorted_samples[i]=measurements->sorted_samples[i-1];
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measurements->sorted_samples[i]->sort_index=i;
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}
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for (i=old_index;i<pos;i++){
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measurements->sorted_samples[i]=measurements->sorted_samples[i+1];
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measurements->sorted_samples[i]->sort_index=i;
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}
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}
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measurements->sorted_samples[pos]=sample;
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if (measurements->sample_count<JITTER_SAMPLES)
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measurements->sample_count++;
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sample->sample_clock = sample_clock;
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sample->local_clock = local_clock;
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sample->delta = delta;
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sample->sort_index = pos;
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if (sample_clock > measurements->max_sample_clock)
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measurements->max_sample_clock=sample_clock;
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*delay=sample->delta - measurements->sorted_samples[0]->delta;
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RETURN(0);
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OUT();
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}
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static int get_jitter_size(struct jitter_measurements *measurements){
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IN();
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int i=JITTER_SAMPLES -4;
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int jitter;
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if (i>=measurements->sample_count)
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i=measurements->sample_count -1;
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jitter=measurements->sorted_samples[i]->delta - measurements->sorted_samples[0]->delta;
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if (jitter < 60)
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jitter=60;
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RETURN(jitter);
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OUT();
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}
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void set_codec_flag(int codec, unsigned char *flags){
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if (codec<0 || codec>255)
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return;
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flags[codec >> 3] |= 1<<(codec & 7);
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}
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int is_codec_set(int codec, unsigned char *flags){
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if (codec<0 || codec>255)
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return 0;
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return flags[codec >> 3] & (1<<(codec & 7));
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}
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struct vomp_call_state *vomp_find_call_by_session(uint16_t session_token)
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{
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unsigned i;
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for(i=0;i<vomp_call_count;i++)
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if (session_token==vomp_call_states[i].local.session)
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return &vomp_call_states[i];
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return NULL;
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}
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static uint16_t vomp_generate_session_id()
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{
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uint16_t session_id=0;
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while (!session_id)
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{
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session_id = randombytes_random() & 0xFFFF;
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DEBUGF(vomp, "session=0x%08x",session_id);
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unsigned i;
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/* reject duplicate call session numbers */
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for(i=0;i<vomp_call_count;i++)
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if (session_id==vomp_call_states[i].local.session
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||session_id==vomp_call_states[i].remote.session){
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session_id=0;
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break;
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}
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}
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return session_id;
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}
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static struct vomp_call_state *vomp_create_call(struct subscriber *remote,
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struct subscriber *local,
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uint16_t remote_session,
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uint16_t local_session)
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{
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if (!local_session)
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local_session=vomp_generate_session_id();
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struct vomp_call_state *call = &vomp_call_states[vomp_call_count];
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vomp_call_count++;
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/* prepare slot */
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bzero(call,sizeof(struct vomp_call_state));
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call->local.subscriber=local;
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call->remote.subscriber=remote;
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call->local.session=local_session;
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call->remote.session=remote_session;
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call->local.state=VOMP_STATE_NOCALL;
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call->remote.state=VOMP_STATE_NOCALL;
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call->last_sent_status=-1;
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call->create_time=gettime_ms();
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call->last_activity=call->create_time;
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call->alarm.alarm = call->create_time+VOMP_CALL_STATUS_INTERVAL;
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call->alarm.deadline = call->alarm.alarm+10;
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call->alarm.function = vomp_process_tick;
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vomp_stats.name="vomp_process_tick";
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call->alarm.stats=&vomp_stats;
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schedule(&call->alarm);
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DEBUGF(vomp, "Returning new call #%d",local_session);
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return call;
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}
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static struct vomp_call_state *vomp_find_or_create_call(struct subscriber *remote,
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struct subscriber *local,
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uint16_t sender_session,
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uint16_t recvr_session,
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int sender_state,
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int recvr_state)
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{
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struct vomp_call_state *call;
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DEBUGF(vomp, "%u calls already in progress.",vomp_call_count);
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unsigned i;
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for(i=0;i<vomp_call_count;i++)
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{
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call = &vomp_call_states[i];
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/* do the fast comparison first, and only if that matches proceed to
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the slower SID comparisons */
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DEBUGF(vomp, "asking for %06x:%06x, this call %06x:%06x",
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sender_session,recvr_session,
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call->remote.session,
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call->local.session);
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int checked=0;
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if (call->remote.session&&sender_session) {
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checked++;
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if(sender_session!=call->remote.session)
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continue;
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}
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if (call->local.session&&recvr_session) {
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checked++;
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if(recvr_session!=call->local.session)
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continue;
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}
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if (!checked) continue;
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if (remote!=call->remote.subscriber || local!=call->local.subscriber)
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continue;
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/* it matches. */
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/* Record session number if required */
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if (!call->remote.session)
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call->remote.session=sender_session;
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DEBUGF(vomp, "%06x:%06x matches call #%d %06x:%06x",
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sender_session,recvr_session,i,
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call->remote.session,
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call->local.session);
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return call;
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}
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/* Don't create a call record if either party has already ended it */
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if (sender_state==VOMP_STATE_CALLENDED || recvr_state==VOMP_STATE_CALLENDED){
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WHYF("Not creating a call record when the call has already ended");
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return NULL;
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}
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/* Only create a call record if the remote party is trying to prepare a call */
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if (sender_state==VOMP_STATE_CALLPREP && recvr_state==VOMP_STATE_NOCALL && recvr_session==0)
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return vomp_create_call(remote, local, sender_session, recvr_session);
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WHYF("Not creating a call record for state %d %d", sender_state, recvr_state);
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return NULL;
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}
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static void prepare_vomp_header(
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struct vomp_call_state *call, struct internal_mdp_header *header, struct overlay_buffer *payload)
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{
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header->source = call->local.subscriber;
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header->source_port = MDP_PORT_VOMP;
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header->destination = call->remote.subscriber;
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header->destination_port = MDP_PORT_VOMP;
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ob_append_byte(payload, VOMP_VERSION);
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ob_append_ui16(payload, call->local.session);
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ob_append_ui16(payload, call->remote.session);
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ob_append_byte(payload, (call->remote.state<<4)|call->local.state);
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|
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// keep trying to punch a NAT tunnel for 10s
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// note that requests are rate limited internally to one packet per second
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time_ms_t now = gettime_ms();
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if (call->local.state < VOMP_STATE_CALLENDED && call->create_time + 10000 >now)
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overlay_send_stun_request(directory_service, call->remote.subscriber);
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}
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|
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/* send updated call status to end-point and to any interested listeners as
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appropriate */
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|
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static int vomp_send_status_remote(struct vomp_call_state *call)
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{
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struct internal_mdp_header header;
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bzero(&header, sizeof(header));
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|
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uint8_t buff[MDP_MTU];
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struct overlay_buffer *payload = ob_static(buff, sizeof buff);
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prepare_vomp_header(call, &header, payload);
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header.qos = OQ_ORDINARY;
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|
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if (call->local.state < VOMP_STATE_RINGINGOUT && call->remote.state < VOMP_STATE_RINGINGOUT) {
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unsigned char codecs[CODEC_FLAGS_LENGTH];
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|
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/* Include the list of supported codecs */
|
|
monitor_get_all_supported_codecs(codecs);
|
|
|
|
int i;
|
|
for (i = 0; i < 256; ++i)
|
|
if (is_codec_set(i,codecs))
|
|
ob_append_byte(payload, i);
|
|
|
|
ob_append_byte(payload, 0);
|
|
|
|
/* Include src and dst phone numbers */
|
|
if (call->initiated_call){
|
|
DEBUGF(vomp, "Sending phone numbers %s, %s",call->local.did,call->remote.did);
|
|
ob_append_str(payload, call->local.did);
|
|
ob_append_str(payload, call->remote.did);
|
|
}
|
|
|
|
DEBUGF(vomp, "mdp frame with codec list is %zd bytes", ob_position(payload));
|
|
}
|
|
|
|
call->local.sequence++;
|
|
|
|
ob_flip(payload);
|
|
if (IF_DEBUG(vomp))
|
|
ob_dump(payload, "payload");
|
|
overlay_send_frame(&header, payload);
|
|
ob_free(payload);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int vomp_received_audio(struct vomp_call_state *call, int audio_codec, int time, int sequence,
|
|
const uint8_t *audio, int audio_length)
|
|
{
|
|
if (call->local.state!=VOMP_STATE_INCALL)
|
|
return -1;
|
|
|
|
// note we assume the caller will be consistent about providing time and sequence info
|
|
if (time==-1){
|
|
time = call->audio_clock;
|
|
call->audio_clock+=vomp_codec_timespan(audio_codec, audio_length);
|
|
}
|
|
|
|
if (sequence==-1)
|
|
sequence = call->local.sequence++;
|
|
|
|
struct internal_mdp_header header;
|
|
bzero(&header, sizeof(header));
|
|
|
|
uint8_t buff[MDP_MTU];
|
|
struct overlay_buffer *payload = ob_static(buff, sizeof buff);
|
|
|
|
prepare_vomp_header(call, &header, payload);
|
|
header.qos = OQ_ISOCHRONOUS_VOICE;
|
|
|
|
ob_append_byte(payload, audio_codec);
|
|
time = time / 20;
|
|
ob_append_ui16(payload, time);
|
|
ob_append_ui16(payload, sequence);
|
|
ob_append_bytes(payload, audio, audio_length);
|
|
|
|
ob_flip(payload);
|
|
if (IF_DEBUG(vomp))
|
|
ob_dump(payload, "payload");
|
|
overlay_send_frame(&header, payload);
|
|
ob_free(payload);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int monitor_call_status(struct vomp_call_state *call)
|
|
{
|
|
char msg[1024];
|
|
int n = snprintf(msg,1024,"\nCALLSTATUS:%06x:%06x:%d:%d:%d:%s:%s:%s:%s\n",
|
|
call->local.session,call->remote.session,
|
|
call->local.state,call->remote.state,
|
|
0,
|
|
alloca_tohex_sid_t(call->local.subscriber->sid),
|
|
alloca_tohex_sid_t(call->remote.subscriber->sid),
|
|
call->local.did,call->remote.did);
|
|
|
|
return monitor_tell_clients(msg, n, MONITOR_VOMP);
|
|
}
|
|
|
|
static int monitor_send_audio(struct vomp_call_state *call, int audio_codec, int time, int sequence,
|
|
const unsigned char *audio, int audio_length, int delay)
|
|
{
|
|
if (0) DEBUGF(vomp, "Tell call monitor about audio for call %06x:%06x",
|
|
call->local.session,call->remote.session);
|
|
char msg[1024 + MAX_AUDIO_BYTES];
|
|
/* All commands followed by binary data start with *len:, so that
|
|
they can be easily parsed at the far end, even if not supported.
|
|
Put newline at start of these so that receiving data in command
|
|
mode doesn't confuse the parser. */
|
|
|
|
int jitter_delay = get_jitter_size(&call->jitter);
|
|
|
|
int msglen = snprintf(msg, 1024,
|
|
"\n*%d:AUDIO:%x:%d:%d:%d:%d:%d\n",
|
|
audio_length,
|
|
call->local.session,
|
|
audio_codec, time, sequence,
|
|
jitter_delay, delay);
|
|
|
|
bcopy(audio, &msg[msglen], audio_length);
|
|
msglen+=audio_length;
|
|
msg[msglen++]='\n';
|
|
return monitor_tell_clients(msg, msglen, MONITOR_VOMP);
|
|
}
|
|
|
|
// update local state and notify interested clients with the correct message
|
|
static int vomp_update_local_state(struct vomp_call_state *call, int new_state){
|
|
if (call->local.state>=new_state)
|
|
return 0;
|
|
|
|
if (new_state > VOMP_STATE_CALLPREP && new_state <= VOMP_STATE_INCALL && call->local.state<=VOMP_STATE_CALLPREP){
|
|
// tell clients about the remote codec list
|
|
int i;
|
|
unsigned char our_codecs[CODEC_FLAGS_LENGTH];
|
|
char msg[256];
|
|
monitor_get_all_supported_codecs(our_codecs);
|
|
strbuf b = strbuf_local_buf(msg);
|
|
strbuf_sprintf(b, "\nCODECS:%06x", call->local.session);
|
|
|
|
for (i = 0; i < 256; ++i){
|
|
if (is_codec_set(i,call->remote_codec_flags) && is_codec_set(i,our_codecs)) {
|
|
strbuf_sprintf(b, ":%d", i);
|
|
}
|
|
}
|
|
strbuf_putc(b, '\n');
|
|
monitor_tell_clients(strbuf_str(b), strbuf_len(b), MONITOR_VOMP);
|
|
}
|
|
|
|
switch(new_state){
|
|
case VOMP_STATE_CALLPREP:
|
|
// tell client our session id.
|
|
monitor_tell_formatted(MONITOR_VOMP, "\nCALLTO:%06x:%s:%s:%s:%s\n",
|
|
call->local.session,
|
|
alloca_tohex_sid_t(call->local.subscriber->sid), call->local.did,
|
|
alloca_tohex_sid_t(call->remote.subscriber->sid), call->remote.did);
|
|
break;
|
|
case VOMP_STATE_CALLENDED:
|
|
monitor_tell_formatted(MONITOR_VOMP, "\nHANGUP:%06x\n", call->local.session);
|
|
break;
|
|
}
|
|
|
|
call->local.state=new_state;
|
|
return 0;
|
|
}
|
|
|
|
// update remote state and notify interested clients with the correct message
|
|
static int vomp_update_remote_state(struct vomp_call_state *call, int new_state){
|
|
if (call->remote.state>=new_state)
|
|
return 0;
|
|
|
|
switch(new_state){
|
|
case VOMP_STATE_RINGINGOUT:
|
|
monitor_tell_formatted(MONITOR_VOMP, "\nCALLFROM:%06x:%s:%s:%s:%s\n",
|
|
call->local.session,
|
|
alloca_tohex_sid_t(call->local.subscriber->sid), call->local.did,
|
|
alloca_tohex_sid_t(call->remote.subscriber->sid), call->remote.did);
|
|
break;
|
|
case VOMP_STATE_RINGINGIN:
|
|
monitor_tell_formatted(MONITOR_VOMP, "\nRINGING:%06x\n", call->local.session);
|
|
break;
|
|
case VOMP_STATE_INCALL:
|
|
if (call->initiated_call)
|
|
monitor_tell_formatted(MONITOR_VOMP, "\nANSWERED:%06x\n", call->local.session);
|
|
break;
|
|
}
|
|
|
|
call->remote.state=new_state;
|
|
return 0;
|
|
}
|
|
|
|
// send call state updates if required.
|
|
static int vomp_update(struct vomp_call_state *call)
|
|
{
|
|
int combined_status=(call->remote.state<<4)|call->local.state;
|
|
|
|
if (call->last_sent_status==combined_status)
|
|
return 0;
|
|
|
|
DEBUGF(vomp, "Call state changed to %d %d, sending updates",call->local.state, call->remote.state);
|
|
|
|
call->last_sent_status=combined_status;
|
|
|
|
// tell the remote party
|
|
vomp_send_status_remote(call);
|
|
|
|
// tell monitor clients
|
|
if (monitor_client_interested(MONITOR_VOMP))
|
|
monitor_call_status(call);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static uint32_t to_absolute_value(uint16_t short_value, unsigned int reference_value)
|
|
{
|
|
uint32_t abs_value = (reference_value & 0xFFFF0000) | short_value;
|
|
if (abs_value + 0x8000 < reference_value)
|
|
abs_value += 0x10000;
|
|
if (abs_value > reference_value + 0x8000)
|
|
abs_value -= 0x10000;
|
|
return abs_value;
|
|
}
|
|
|
|
static int vomp_process_audio(struct vomp_call_state *call, struct overlay_buffer *payload, time_ms_t now)
|
|
{
|
|
if(ob_remaining(payload)<1)
|
|
return 0;
|
|
|
|
uint8_t codec=ob_get(payload);
|
|
|
|
uint16_t time = ob_get_ui16(payload);
|
|
uint16_t sequence = ob_get_ui16(payload);
|
|
|
|
// rebuild absolute time value from short relative time.
|
|
uint32_t decoded_time = to_absolute_value(time, call->remote_audio_clock);
|
|
uint32_t decoded_sequence = to_absolute_value(sequence, call->remote.sequence);
|
|
|
|
if (call->remote_audio_clock <= decoded_time &&
|
|
call->remote.sequence <= decoded_sequence){
|
|
call->remote_audio_clock = decoded_time;
|
|
call->remote.sequence = decoded_sequence;
|
|
}else if (call->remote_audio_clock < decoded_time ||
|
|
call->remote.sequence < decoded_sequence){
|
|
WARNF("Mismatch while decoding sequence and time offset (%u, %u) + (%u, %u) = (%u, %u)",
|
|
time, sequence,
|
|
call->remote_audio_clock, call->remote.sequence,
|
|
decoded_time, decoded_sequence);
|
|
}
|
|
|
|
decoded_time=decoded_time * 20;
|
|
|
|
int audio_len = ob_remaining(payload);
|
|
int delay=0;
|
|
|
|
if (store_jitter_sample(&call->jitter, decoded_time, now, &delay))
|
|
return 0;
|
|
|
|
/* Pass audio frame to all registered listeners */
|
|
monitor_send_audio(call, codec, decoded_time, decoded_sequence,
|
|
ob_current_ptr(payload),
|
|
audio_len, delay);
|
|
return 0;
|
|
}
|
|
|
|
int vomp_ringing(struct vomp_call_state *call){
|
|
if (call){
|
|
if ((!call->initiated_call) && call->local.state<VOMP_STATE_RINGINGIN && call->remote.state==VOMP_STATE_RINGINGOUT){
|
|
DEBUGF(vomp, "RING RING!");
|
|
vomp_update_local_state(call, VOMP_STATE_RINGINGIN);
|
|
vomp_update(call);
|
|
}else
|
|
return WHY("Can't ring, call is not being dialled");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int vomp_call_destroy(struct vomp_call_state *call)
|
|
{
|
|
DEBUGF(vomp, "Destroying call %06x:%06x [%s,%s]", call->local.session, call->remote.session, call->local.did,call->remote.did);
|
|
|
|
/* now release the call structure */
|
|
unsigned i = (call - vomp_call_states);
|
|
unschedule(&call->alarm);
|
|
call->local.session=0;
|
|
call->remote.session=0;
|
|
|
|
assert(vomp_call_count > 0);
|
|
vomp_call_count--;
|
|
if (i!=vomp_call_count){
|
|
unschedule(&vomp_call_states[vomp_call_count].alarm);
|
|
bcopy(&vomp_call_states[vomp_call_count],
|
|
call,
|
|
sizeof(struct vomp_call_state));
|
|
schedule(&call->alarm);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vomp_shutdown(){
|
|
int i=0;
|
|
for(i=vomp_call_count -1; i>=0; i--)
|
|
vomp_call_destroy(&vomp_call_states[i]);
|
|
}
|
|
DEFINE_TRIGGER(shutdown, vomp_shutdown);
|
|
|
|
int vomp_dial(struct subscriber *local, struct subscriber *remote, const char *local_did, const char *remote_did)
|
|
{
|
|
/* TODO use local_did and remote_did start putting the call together.
|
|
These need to be passed to the node being called to provide caller id,
|
|
and potentially handle call-routing, e.g., if it is a gateway.
|
|
*/
|
|
DEBUGF(vomp, "Dialing %s:%s", alloca_tohex_sid_t(remote->sid), remote_did);
|
|
|
|
if (vomp_call_count>=VOMP_MAX_CALLS)
|
|
return WHY("All call slots in use");
|
|
|
|
/* allocate unique call session token, which is how the client will
|
|
refer to this call during its life */
|
|
struct vomp_call_state *call=vomp_create_call(
|
|
remote,
|
|
local,
|
|
0,
|
|
0);
|
|
|
|
/* Copy local / remote phone numbers */
|
|
buf_strncpy_nul(call->local.did, local_did);
|
|
buf_strncpy_nul(call->remote.did, remote_did);
|
|
|
|
vomp_update_local_state(call, VOMP_STATE_CALLPREP);
|
|
// remember that we initiated this call, not the other party
|
|
call->initiated_call = 1;
|
|
|
|
/* send status update to remote, thus causing call to be created
|
|
(hopefully) at far end. */
|
|
vomp_update(call);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int vomp_pickup(struct vomp_call_state *call)
|
|
{
|
|
if (call){
|
|
DEBUG(vomp, "Picking up");
|
|
if (call->local.state<=VOMP_STATE_RINGINGIN && call->remote.state==VOMP_STATE_RINGINGOUT){
|
|
vomp_update_local_state(call, VOMP_STATE_INCALL);
|
|
call->create_time=gettime_ms();
|
|
/* state machine does job of starting audio stream, just tell everyone about
|
|
the changed state. */
|
|
vomp_update(call);
|
|
}else
|
|
return WHY("Can't pickup, call is not ringing");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int vomp_hangup(struct vomp_call_state *call)
|
|
{
|
|
if (call){
|
|
DEBUG(vomp, "Hanging up");
|
|
vomp_update_local_state(call, VOMP_STATE_CALLENDED);
|
|
vomp_update(call);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int vomp_extract_remote_codec_list(struct vomp_call_state *call, struct overlay_buffer *payload)
|
|
{
|
|
if (IF_DEBUG(vomp))
|
|
ob_dump(payload, "codec list mdp frame");
|
|
|
|
while(ob_remaining(payload)>0){
|
|
uint8_t codec = ob_get(payload);
|
|
if (!codec)
|
|
break;
|
|
set_codec_flag(codec, call->remote_codec_flags);
|
|
}
|
|
|
|
if (!call->initiated_call){
|
|
const char *p;
|
|
if (ob_remaining(payload)>0 && (p=ob_get_str_ptr(payload))){
|
|
buf_strncpy_nul(call->remote.did, p);
|
|
if (ob_remaining(payload)>0 && (p=ob_get_str_ptr(payload)))
|
|
buf_strncpy_nul(call->local.did, p);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* At this point we know the MDP frame is addressed to the VoMP port, but
|
|
we have not inspected the contents. As these frames are wire-format, we
|
|
must pay attention to endianness. */
|
|
DEFINE_BINDING(MDP_PORT_VOMP, vomp_mdp_received);
|
|
static int vomp_mdp_received(struct internal_mdp_header *header, struct overlay_buffer *payload)
|
|
{
|
|
time_ms_t now = gettime_ms();
|
|
|
|
if (header->crypt_flags & (MDP_FLAG_NO_CRYPT | MDP_FLAG_NO_SIGN))
|
|
return WHY("not implemented");
|
|
|
|
/* only auth-crypted frames are allowed */
|
|
|
|
struct vomp_call_state *call=NULL;
|
|
unsigned char version = ob_get(payload);
|
|
switch(version) {
|
|
case VOMP_VERSION:
|
|
{
|
|
uint16_t sender_session=ob_get_ui16(payload);
|
|
uint16_t recvr_session=ob_get_ui16(payload);
|
|
uint8_t state = ob_get(payload);
|
|
uint8_t recvr_state=state>>4;
|
|
uint8_t sender_state=state&0xf;
|
|
|
|
/* wants to create a call session.
|
|
Main aim here: replay protection. An adversary should not be able to
|
|
replay previous VoMP packets to cause any action. We do this by
|
|
allocating a new session number for each call. As an adversary may be
|
|
trying to use such replays to cause a denial of service attack we need
|
|
to be able to track multiple potential session numbers even from the
|
|
same SID. */
|
|
|
|
call=vomp_find_or_create_call(header->source, header->destination,
|
|
sender_session,recvr_session,
|
|
sender_state,recvr_state);
|
|
|
|
if (!call)
|
|
return WHY("Unable to find or create call");
|
|
|
|
if (!recvr_session)
|
|
DEBUG(vomp, "recvr_session==0, created call");
|
|
|
|
// stale packet or forgery attempt? Should we just drop it?
|
|
if (sender_state < call->remote.state)
|
|
sender_state = call->remote.state;
|
|
|
|
// we don't really care what state they think we are in.
|
|
// Though we could use this information to indicate a network error.
|
|
recvr_state = call->local.state;
|
|
|
|
if (!monitor_client_interested(MONITOR_VOMP))
|
|
{
|
|
/* No registered listener, so we cannot answer the call, so just reject
|
|
it. */
|
|
WHY("Rejecting call, no listening clients");
|
|
call->rejection_reason=VOMP_REJECT_NOPHONE;
|
|
recvr_state=VOMP_STATE_CALLENDED;
|
|
/* now let the state machine progress to destroy the call */
|
|
}
|
|
|
|
if (recvr_state < VOMP_STATE_RINGINGOUT && sender_state < VOMP_STATE_RINGINGOUT){
|
|
|
|
// TODO, pass codec list to connected clients, let them pick a codec they can use first?
|
|
|
|
unsigned char supported_codecs[CODEC_FLAGS_LENGTH];
|
|
int i, found=0;
|
|
|
|
// the other party should have given us their list of supported codecs
|
|
vomp_extract_remote_codec_list(call, payload);
|
|
|
|
// make sure we have at least one codec in common
|
|
monitor_get_all_supported_codecs(supported_codecs);
|
|
|
|
// look for a matching bit
|
|
for (i=0;i<CODEC_FLAGS_LENGTH;i++){
|
|
if (supported_codecs[i] & call->remote_codec_flags[i]){
|
|
found=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// nope, we can't speak the same language.
|
|
if (!found){
|
|
WHY("Rejecting call, no matching codecs found");
|
|
call->rejection_reason=VOMP_REJECT_NOCODEC;
|
|
recvr_state=VOMP_STATE_CALLENDED;
|
|
}
|
|
}
|
|
|
|
if (sender_state==VOMP_STATE_CALLENDED){
|
|
/* For whatever reason, the far end has given up on the call,
|
|
so we must also move to CALLENDED no matter what state we were in */
|
|
recvr_state=VOMP_STATE_CALLENDED;
|
|
}
|
|
|
|
/* Consider states: our actual state, sender state, what the sender thinks
|
|
our state is, and what we think the sender's state is. But largely it
|
|
breaks down to what we think our state is, and what they think their
|
|
state is. That leaves us with just 6X6=36 cases.
|
|
*/
|
|
int combined_state=recvr_state<<3 | sender_state;
|
|
|
|
switch(combined_state) {
|
|
case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_CALLPREP:
|
|
/* The remote party is in the call-prep state tryng to dial us.
|
|
We'll send them our codec list, then they can tell us to ring.
|
|
*/
|
|
break;
|
|
|
|
case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_RINGINGOUT:
|
|
/* they are ringing us and we are ringing. Lets keep doing that. */
|
|
case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_RINGINGOUT:
|
|
/* We have have issued a session, the remote party is now indicating
|
|
that they would like us to start ringing.
|
|
So change our state to RINGINGIN. */
|
|
|
|
if (call->initiated_call){
|
|
// hey, quit it, we were trying to call you.
|
|
DEBUGF(vomp, "Rejecting call, invalid state transition");
|
|
call->rejection_reason=VOMP_REJECT_BUSY;
|
|
recvr_state=VOMP_STATE_CALLENDED;
|
|
}else{
|
|
// Don't automatically transition to RINGIN, wait for a client to tell us when.
|
|
}
|
|
break;
|
|
|
|
case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_NOCALL:
|
|
case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_CALLPREP:
|
|
/* We are getting ready to ring, and the other end has issued a session
|
|
number, (and may be calling us at the same time).
|
|
Now is the time to ring out.
|
|
However, until the remote party has acknowledged with RINGIN,
|
|
don't indicate their ringing state to the user.
|
|
*/
|
|
if (call->initiated_call){
|
|
recvr_state=VOMP_STATE_RINGINGOUT;
|
|
}else{
|
|
DEBUGF(vomp, "Rejecting call, invalid state transition");
|
|
recvr_state=VOMP_STATE_CALLENDED;
|
|
}
|
|
break;
|
|
|
|
case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_NOCALL:
|
|
case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_CALLPREP:
|
|
/* We are calling them, and they have not yet answered, just wait */
|
|
break;
|
|
|
|
case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_RINGINGIN:
|
|
/* we are calling them and they have acknowledged it.
|
|
Now we can play a tone to indicate they are ringing */
|
|
break;
|
|
|
|
case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_RINGINGOUT:
|
|
/* Woah, we're trying to dial each other?? That must have been well timed.
|
|
Jump to INCALL and start audio */
|
|
recvr_state=VOMP_STATE_INCALL;
|
|
// reset create time when call is established
|
|
call->create_time=gettime_ms();
|
|
break;
|
|
|
|
case (VOMP_STATE_INCALL<<3)|VOMP_STATE_RINGINGOUT:
|
|
/* we think the call is in progress, but the far end hasn't replied yet
|
|
Just wait. */
|
|
break;
|
|
|
|
case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_INCALL:
|
|
/* They have answered, we can jump to incall as well */
|
|
recvr_state=VOMP_STATE_INCALL;
|
|
// reset create time when call is established
|
|
call->create_time=gettime_ms();
|
|
// Fall through
|
|
case (VOMP_STATE_INCALL<<3)|VOMP_STATE_INCALL:
|
|
/* play any audio that they have sent us. */
|
|
vomp_process_audio(call, payload, now);
|
|
break;
|
|
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_NOCALL:
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_CALLPREP:
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_RINGINGOUT:
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_RINGINGIN:
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_INCALL:
|
|
case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_CALLENDED:
|
|
/* If we ended the call, we'll wait for the far end to reply before destroying it */
|
|
break;
|
|
|
|
default:
|
|
/*
|
|
Any state not explicitly listed above is considered invalid and possibly stale,
|
|
the packet will be completely ignored.
|
|
*/
|
|
WHYF("Ignoring invalid call state %d.%d",sender_state,recvr_state);
|
|
return 0;
|
|
}
|
|
|
|
vomp_update_remote_state(call, sender_state);
|
|
vomp_update_local_state(call, recvr_state);
|
|
call->last_activity=gettime_ms();
|
|
|
|
// TODO if we hear a stale echo of our state should we force another outgoing packet now?
|
|
// will that always cause 2 outgoing packets?
|
|
|
|
/* send an update to the call status if required */
|
|
vomp_update(call);
|
|
}
|
|
return 0;
|
|
break;
|
|
default:
|
|
/* unsupported VoMP frame */
|
|
WHYF("Unsupported VoMP frame type = 0x%02x", version);
|
|
break;
|
|
}
|
|
|
|
return WHY("Malformed VoMP MDP packet?");
|
|
}
|
|
|
|
static void vomp_process_tick(struct sched_ent *alarm)
|
|
{
|
|
char msg[32];
|
|
int len;
|
|
time_ms_t now = gettime_ms();
|
|
|
|
struct vomp_call_state *call = (struct vomp_call_state *)alarm;
|
|
|
|
/* See if any calls need to be expired.
|
|
if all monitor clients have disconnected
|
|
Allow vomp.dial_timeout_ms for the other party to ring / request ringing
|
|
Allow vomp.ring_timeout_ms for the ringing party to answer
|
|
Allow vomp.network_timeout_ms between received packets
|
|
*/
|
|
|
|
if (!monitor_client_interested(MONITOR_VOMP)){
|
|
call->rejection_reason=VOMP_REJECT_NOPHONE;
|
|
vomp_hangup(call);
|
|
}
|
|
|
|
if ((call->remote.state < VOMP_STATE_RINGINGOUT && call->create_time + config.vomp.dial_timeout_ms < now) ||
|
|
(call->local.state < VOMP_STATE_INCALL && call->create_time + config.vomp.ring_timeout_ms < now) ||
|
|
(call->last_activity+config.vomp.network_timeout_ms<now) ){
|
|
|
|
/* tell any local clients that call has died */
|
|
call->rejection_reason=VOMP_REJECT_TIMEOUT;
|
|
vomp_update_local_state(call, VOMP_STATE_CALLENDED);
|
|
vomp_update_remote_state(call, VOMP_STATE_CALLENDED);
|
|
}
|
|
|
|
/* update everyone if the state has changed */
|
|
vomp_update(call);
|
|
|
|
/*
|
|
If we are calling ourselves, mdp packets are processed as soon as they are sent.
|
|
So we can't risk moving call entries around at that time as that will change pointers that are still on the stack.
|
|
So instead we wait for the next vomp tick to destroy the structure
|
|
*/
|
|
if (call->local.state==VOMP_STATE_CALLENDED
|
|
&&call->remote.state==VOMP_STATE_CALLENDED){
|
|
vomp_call_destroy(call);
|
|
return;
|
|
}
|
|
|
|
/* force a packet to the other party. We are still here */
|
|
vomp_send_status_remote(call);
|
|
|
|
/* tell local monitor clients the call is still alive */
|
|
len = snprintf(msg,sizeof(msg) -1,"\nKEEPALIVE:%06x\n", call->local.session);
|
|
monitor_tell_clients(msg, len, MONITOR_VOMP);
|
|
|
|
alarm->alarm = gettime_ms() + VOMP_CALL_STATUS_INTERVAL;
|
|
alarm->deadline = alarm->alarm + VOMP_CALL_STATUS_INTERVAL/2;
|
|
schedule(alarm);
|
|
}
|