- make "debug.h" a private header so that the DEBUG() macro does not
interfere with Xcode Debug builds, which set DEBUG=1
- move all #include "debug.h" from headers into .c files
- move 'struct idebug' into a new public header "idebug.h" so that
"log.h" can be public
- move HTTPD port number defs from "httpd.h" to "constants.h", so that
"httpd.h" can be private and "conf.h" can be public
- add missing nested includes so each header compiles stand-alone
without error
- #include "sodium.h" instead of <sodium.h>
- #include "sqlite3.h" instead of <sqlite3.h>
- add header guard to "fifo.h"
- fix header guard in "sync_keys.h"
Original DEBUG() and DEBUGF() macros renamed to _DEBUG() and _DEBUGF()
New DEBUG() and DEBUGF() macros, first argument is flagname
New DEBUGF2(foo, bar, ...) macro does if(config.debug.foo||config.debug.bar) test
Replace almost all config.debug.xxx references to IF_DEBUG(xxx)
Remove stowSid() at last
Change API of tohex() and strbuf_tohex(), to pass string length instead of
binary byte count. This allows odd numbers of hex digits to be produced.
Remove alloca_tohex_sid(); replace with alloca_tohex_sid_t()
New alloca_tohex_sid_t_trunc() macro
OUT()s or where return() is used instead of RETURN().
Added OUT() to end of all functions using IN() that lacked it to
make it easier to statically analyse this invariant.
Fixed several return instead of RETURNs detected through use of
this tool. #49
Move lots of non-Serval-specific string functions from "serval.h"/dataformats.c
to "str.h"/str.c.
Add str_fromprint() function that reverses the effect of toprint(): interprets
escape sequences in the source string "\n\t\r\0\xHH\\" and replaces them with a
single char in the destination string.
If we receive a large buffer of audio, we want to stuff the packet with multiple frames and send them together.
And we want to send redundant copies of the audio to help recover from packet loss.
But if all our redundant copies end up in the same packet, we're screwed anyway.
This is a temporary hack until the network layer implements NACK / retry for resilient multi-hop delivery