mirror of
https://github.com/openwrt/openwrt.git
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2b1c6b21b5
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Also adds support for Raspberry Pi Compute Module 3 (untested). Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
1894 lines
60 KiB
Diff
1894 lines
60 KiB
Diff
From c6f6dec9e9b7956d7261f11caf6e2a0b78a54d89 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Fri, 4 Dec 2015 11:35:34 -0800
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Subject: [PATCH] drm/vc4: Update a bunch of code to match upstream submission.
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This gets almost everything matching, except for the MSAA support and
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using generic PM domains.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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---
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drivers/gpu/drm/drm_gem_cma_helper.c | 13 +-
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drivers/gpu/drm/vc4/vc4_bo.c | 322 +++++++++++++++++------------
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drivers/gpu/drm/vc4/vc4_crtc.c | 7 +-
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drivers/gpu/drm/vc4/vc4_drv.c | 6 +-
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drivers/gpu/drm/vc4/vc4_drv.h | 20 +-
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drivers/gpu/drm/vc4/vc4_gem.c | 24 ++-
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drivers/gpu/drm/vc4/vc4_irq.c | 5 +-
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drivers/gpu/drm/vc4/vc4_kms.c | 1 +
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drivers/gpu/drm/vc4/vc4_packet.h | 210 +++++++++----------
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drivers/gpu/drm/vc4/vc4_qpu_defines.h | 308 ++++++++++++++-------------
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drivers/gpu/drm/vc4/vc4_render_cl.c | 4 +-
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drivers/gpu/drm/vc4/vc4_v3d.c | 10 +-
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drivers/gpu/drm/vc4/vc4_validate.c | 130 ++++++------
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drivers/gpu/drm/vc4/vc4_validate_shaders.c | 66 +++---
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include/drm/drmP.h | 8 +-
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15 files changed, 598 insertions(+), 536 deletions(-)
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--- a/drivers/gpu/drm/drm_gem_cma_helper.c
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+++ b/drivers/gpu/drm/drm_gem_cma_helper.c
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@@ -58,15 +58,14 @@ __drm_gem_cma_create(struct drm_device *
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struct drm_gem_cma_object *cma_obj;
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struct drm_gem_object *gem_obj;
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int ret;
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- size_t obj_size = (drm->driver->gem_obj_size ?
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- drm->driver->gem_obj_size :
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- sizeof(*cma_obj));
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- cma_obj = kzalloc(obj_size, GFP_KERNEL);
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- if (!cma_obj)
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+ if (drm->driver->gem_create_object)
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+ gem_obj = drm->driver->gem_create_object(drm, size);
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+ else
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+ gem_obj = kzalloc(sizeof(*cma_obj), GFP_KERNEL);
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+ if (!gem_obj)
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return ERR_PTR(-ENOMEM);
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-
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- gem_obj = &cma_obj->base;
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+ cma_obj = container_of(gem_obj, struct drm_gem_cma_object, base);
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ret = drm_gem_object_init(drm, gem_obj, size);
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if (ret)
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--- a/drivers/gpu/drm/vc4/vc4_bo.c
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+++ b/drivers/gpu/drm/vc4/vc4_bo.c
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@@ -12,6 +12,10 @@
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* access to system memory with no MMU in between. To support it, we
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* use the GEM CMA helper functions to allocate contiguous ranges of
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* physical memory for our BOs.
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+ *
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+ * Since the CMA allocator is very slow, we keep a cache of recently
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+ * freed BOs around so that the kernel's allocation of objects for 3D
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+ * rendering can return quickly.
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*/
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#include "vc4_drv.h"
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@@ -34,6 +38,36 @@ static void vc4_bo_stats_dump(struct vc4
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vc4->bo_stats.size_cached / 1024);
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}
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+#ifdef CONFIG_DEBUG_FS
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+int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
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+{
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+ struct drm_info_node *node = (struct drm_info_node *)m->private;
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+ struct drm_device *dev = node->minor->dev;
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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+ struct vc4_bo_stats stats;
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+
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+ /* Take a snapshot of the current stats with the lock held. */
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+ mutex_lock(&vc4->bo_lock);
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+ stats = vc4->bo_stats;
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+ mutex_unlock(&vc4->bo_lock);
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+
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+ seq_printf(m, "num bos allocated: %d\n",
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+ stats.num_allocated);
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+ seq_printf(m, "size bos allocated: %dkb\n",
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+ stats.size_allocated / 1024);
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+ seq_printf(m, "num bos used: %d\n",
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+ stats.num_allocated - stats.num_cached);
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+ seq_printf(m, "size bos used: %dkb\n",
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+ (stats.size_allocated - stats.size_cached) / 1024);
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+ seq_printf(m, "num bos cached: %d\n",
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+ stats.num_cached);
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+ seq_printf(m, "size bos cached: %dkb\n",
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+ stats.size_cached / 1024);
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+
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+ return 0;
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+}
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+#endif
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+
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static uint32_t bo_page_index(size_t size)
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{
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return (size / PAGE_SIZE) - 1;
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@@ -81,8 +115,8 @@ static struct list_head *vc4_get_cache_l
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struct list_head *new_list;
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uint32_t i;
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- new_list = kmalloc(new_size * sizeof(struct list_head),
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- GFP_KERNEL);
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+ new_list = kmalloc_array(new_size, sizeof(struct list_head),
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+ GFP_KERNEL);
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if (!new_list)
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return NULL;
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@@ -90,7 +124,9 @@ static struct list_head *vc4_get_cache_l
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* head locations.
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*/
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for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
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- struct list_head *old_list = &vc4->bo_cache.size_list[i];
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+ struct list_head *old_list =
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+ &vc4->bo_cache.size_list[i];
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+
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if (list_empty(old_list))
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INIT_LIST_HEAD(&new_list[i]);
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else
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@@ -122,11 +158,60 @@ void vc4_bo_cache_purge(struct drm_devic
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mutex_unlock(&vc4->bo_lock);
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}
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-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
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+static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
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+ uint32_t size)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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- uint32_t size = roundup(unaligned_size, PAGE_SIZE);
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uint32_t page_index = bo_page_index(size);
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+ struct vc4_bo *bo = NULL;
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+
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+ size = roundup(size, PAGE_SIZE);
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+
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+ mutex_lock(&vc4->bo_lock);
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+ if (page_index >= vc4->bo_cache.size_list_size)
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+ goto out;
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+
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+ if (list_empty(&vc4->bo_cache.size_list[page_index]))
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+ goto out;
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+
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+ bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
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+ struct vc4_bo, size_head);
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+ vc4_bo_remove_from_cache(bo);
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+ kref_init(&bo->base.base.refcount);
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+
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+out:
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+ mutex_unlock(&vc4->bo_lock);
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+ return bo;
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+}
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+
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+/**
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+ * vc4_gem_create_object - Implementation of driver->gem_create_object.
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+ *
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+ * This lets the CMA helpers allocate object structs for us, and keep
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+ * our BO stats correct.
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+ */
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+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
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+{
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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+ struct vc4_bo *bo;
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+
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+ bo = kzalloc(sizeof(*bo), GFP_KERNEL);
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+ if (!bo)
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+ return ERR_PTR(-ENOMEM);
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+
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+ mutex_lock(&vc4->bo_lock);
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+ vc4->bo_stats.num_allocated++;
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+ vc4->bo_stats.size_allocated += size;
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+ mutex_unlock(&vc4->bo_lock);
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+
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+ return &bo->base.base;
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+}
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+
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+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
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+ bool from_cache)
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+{
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+ size_t size = roundup(unaligned_size, PAGE_SIZE);
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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struct drm_gem_cma_object *cma_obj;
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int pass;
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@@ -134,18 +219,12 @@ struct vc4_bo *vc4_bo_create(struct drm_
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return NULL;
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/* First, try to get a vc4_bo from the kernel BO cache. */
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- mutex_lock(&vc4->bo_lock);
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- if (page_index < vc4->bo_cache.size_list_size &&
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- !list_empty(&vc4->bo_cache.size_list[page_index])) {
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- struct vc4_bo *bo =
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- list_first_entry(&vc4->bo_cache.size_list[page_index],
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- struct vc4_bo, size_head);
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- vc4_bo_remove_from_cache(bo);
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- mutex_unlock(&vc4->bo_lock);
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- kref_init(&bo->base.base.refcount);
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- return bo;
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+ if (from_cache) {
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+ struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
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+
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+ if (bo)
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+ return bo;
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}
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- mutex_unlock(&vc4->bo_lock);
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/* Otherwise, make a new BO. */
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for (pass = 0; ; pass++) {
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@@ -179,9 +258,6 @@ struct vc4_bo *vc4_bo_create(struct drm_
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}
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}
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- vc4->bo_stats.num_allocated++;
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- vc4->bo_stats.size_allocated += size;
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-
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return to_vc4_bo(&cma_obj->base);
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}
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@@ -199,7 +275,7 @@ int vc4_dumb_create(struct drm_file *fil
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if (args->size < args->pitch * args->height)
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args->size = args->pitch * args->height;
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- bo = vc4_bo_create(dev, args->size);
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+ bo = vc4_bo_create(dev, args->size, false);
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if (!bo)
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return -ENOMEM;
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@@ -209,8 +285,8 @@ int vc4_dumb_create(struct drm_file *fil
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return ret;
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}
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-static void
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-vc4_bo_cache_free_old(struct drm_device *dev)
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+/* Must be called with bo_lock held. */
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+static void vc4_bo_cache_free_old(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
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@@ -313,15 +389,77 @@ vc4_prime_export(struct drm_device *dev,
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return drm_gem_prime_export(dev, obj, flags);
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}
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-int
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-vc4_create_bo_ioctl(struct drm_device *dev, void *data,
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- struct drm_file *file_priv)
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+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
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+{
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+ struct drm_gem_object *gem_obj;
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+ struct vc4_bo *bo;
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+ int ret;
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+
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+ ret = drm_gem_mmap(filp, vma);
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+ if (ret)
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+ return ret;
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+
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+ gem_obj = vma->vm_private_data;
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+ bo = to_vc4_bo(gem_obj);
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+
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+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
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+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
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+ return -EINVAL;
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+ }
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+
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+ /*
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+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
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+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
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+ * the whole buffer.
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+ */
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+ vma->vm_flags &= ~VM_PFNMAP;
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+ vma->vm_pgoff = 0;
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+
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+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
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+ bo->base.vaddr, bo->base.paddr,
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+ vma->vm_end - vma->vm_start);
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+ if (ret)
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+ drm_gem_vm_close(vma);
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+
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+ return ret;
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+}
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+
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+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
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+{
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+ struct vc4_bo *bo = to_vc4_bo(obj);
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+
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+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
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+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
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+ return -EINVAL;
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+ }
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+
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+ return drm_gem_cma_prime_mmap(obj, vma);
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+}
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+
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+void *vc4_prime_vmap(struct drm_gem_object *obj)
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+{
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+ struct vc4_bo *bo = to_vc4_bo(obj);
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+
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+ if (bo->validated_shader) {
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+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
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+ return ERR_PTR(-EINVAL);
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+ }
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+
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+ return drm_gem_cma_prime_vmap(obj);
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+}
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+
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+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
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+ struct drm_file *file_priv)
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{
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struct drm_vc4_create_bo *args = data;
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struct vc4_bo *bo = NULL;
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int ret;
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- bo = vc4_bo_create(dev, args->size);
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+ /*
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+ * We can't allocate from the BO cache, because the BOs don't
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+ * get zeroed, and that might leak data between users.
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+ */
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+ bo = vc4_bo_create(dev, args->size, false);
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if (!bo)
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return -ENOMEM;
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@@ -331,6 +469,25 @@ vc4_create_bo_ioctl(struct drm_device *d
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return ret;
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}
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+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
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+ struct drm_file *file_priv)
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+{
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+ struct drm_vc4_mmap_bo *args = data;
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+ struct drm_gem_object *gem_obj;
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+
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+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
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+ if (!gem_obj) {
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+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
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+ return -EINVAL;
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+ }
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+
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+ /* The mmap offset was set up at BO allocation time. */
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+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
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+
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+ drm_gem_object_unreference_unlocked(gem_obj);
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+ return 0;
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+}
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+
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int
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vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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@@ -355,7 +512,7 @@ vc4_create_shader_bo_ioctl(struct drm_de
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return -EINVAL;
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}
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- bo = vc4_bo_create(dev, args->size);
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+ bo = vc4_bo_create(dev, args->size, true);
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if (!bo)
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return -ENOMEM;
|
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|
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@@ -364,6 +521,11 @@ vc4_create_shader_bo_ioctl(struct drm_de
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args->size);
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if (ret != 0)
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goto fail;
|
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+ /* Clear the rest of the memory from allocating from the BO
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+ * cache.
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+ */
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+ memset(bo->base.vaddr + args->size, 0,
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+ bo->base.base.size - args->size);
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|
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bo->validated_shader = vc4_validate_shader(&bo->base);
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if (!bo->validated_shader) {
|
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@@ -382,85 +544,6 @@ vc4_create_shader_bo_ioctl(struct drm_de
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return ret;
|
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}
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|
|
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-int
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-vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
|
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- struct drm_file *file_priv)
|
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-{
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- struct drm_vc4_mmap_bo *args = data;
|
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- struct drm_gem_object *gem_obj;
|
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-
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- gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
|
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- if (!gem_obj) {
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- DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
|
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- return -EINVAL;
|
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- }
|
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-
|
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- /* The mmap offset was set up at BO allocation time. */
|
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- args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
|
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-
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- drm_gem_object_unreference(gem_obj);
|
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- return 0;
|
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-}
|
|
-
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-int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
|
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-{
|
|
- struct drm_gem_object *gem_obj;
|
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- struct vc4_bo *bo;
|
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- int ret;
|
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-
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- ret = drm_gem_mmap(filp, vma);
|
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- if (ret)
|
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- return ret;
|
|
-
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|
- gem_obj = vma->vm_private_data;
|
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- bo = to_vc4_bo(gem_obj);
|
|
-
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|
- if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
|
|
- DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
|
|
- return -EINVAL;
|
|
- }
|
|
-
|
|
- /*
|
|
- * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
|
|
- * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
|
|
- * the whole buffer.
|
|
- */
|
|
- vma->vm_flags &= ~VM_PFNMAP;
|
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- vma->vm_pgoff = 0;
|
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-
|
|
- ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
|
|
- bo->base.vaddr, bo->base.paddr,
|
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- vma->vm_end - vma->vm_start);
|
|
- if (ret)
|
|
- drm_gem_vm_close(vma);
|
|
-
|
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- return ret;
|
|
-}
|
|
-
|
|
-int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
|
|
-{
|
|
- struct vc4_bo *bo = to_vc4_bo(obj);
|
|
-
|
|
- if (bo->validated_shader) {
|
|
- DRM_ERROR("mmaping of shader BOs not allowed.\n");
|
|
- return -EINVAL;
|
|
- }
|
|
-
|
|
- return drm_gem_cma_prime_mmap(obj, vma);
|
|
-}
|
|
-
|
|
-void *vc4_prime_vmap(struct drm_gem_object *obj)
|
|
-{
|
|
- struct vc4_bo *bo = to_vc4_bo(obj);
|
|
-
|
|
- if (bo->validated_shader) {
|
|
- DRM_ERROR("mmaping of shader BOs not allowed.\n");
|
|
- return ERR_PTR(-EINVAL);
|
|
- }
|
|
-
|
|
- return drm_gem_cma_prime_vmap(obj);
|
|
-}
|
|
-
|
|
void vc4_bo_cache_init(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
@@ -472,7 +555,7 @@ void vc4_bo_cache_init(struct drm_device
|
|
INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
|
|
setup_timer(&vc4->bo_cache.time_timer,
|
|
vc4_bo_cache_time_timer,
|
|
- (unsigned long) dev);
|
|
+ (unsigned long)dev);
|
|
}
|
|
|
|
void vc4_bo_cache_destroy(struct drm_device *dev)
|
|
@@ -489,28 +572,3 @@ void vc4_bo_cache_destroy(struct drm_dev
|
|
vc4_bo_stats_dump(vc4);
|
|
}
|
|
}
|
|
-
|
|
-#ifdef CONFIG_DEBUG_FS
|
|
-int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
|
|
-{
|
|
- struct drm_info_node *node = (struct drm_info_node *) m->private;
|
|
- struct drm_device *dev = node->minor->dev;
|
|
- struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
- struct vc4_bo_stats stats;
|
|
-
|
|
- mutex_lock(&vc4->bo_lock);
|
|
- stats = vc4->bo_stats;
|
|
- mutex_unlock(&vc4->bo_lock);
|
|
-
|
|
- seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
|
|
- seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
|
|
- seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
|
|
- stats.num_cached));
|
|
- seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
|
|
- stats.size_cached) / 1024);
|
|
- seq_printf(m, "num bos cached: %d\n", stats.num_cached);
|
|
- seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
|
|
-
|
|
- return 0;
|
|
-}
|
|
-#endif
|
|
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
|
|
@@ -501,6 +501,7 @@ vc4_async_page_flip_complete(struct vc4_
|
|
vc4_plane_async_set_fb(plane, flip_state->fb);
|
|
if (flip_state->event) {
|
|
unsigned long flags;
|
|
+
|
|
spin_lock_irqsave(&dev->event_lock, flags);
|
|
drm_crtc_send_vblank_event(crtc, flip_state->event);
|
|
spin_unlock_irqrestore(&dev->event_lock, flags);
|
|
@@ -562,9 +563,9 @@ static int vc4_async_page_flip(struct dr
|
|
}
|
|
|
|
static int vc4_page_flip(struct drm_crtc *crtc,
|
|
- struct drm_framebuffer *fb,
|
|
- struct drm_pending_vblank_event *event,
|
|
- uint32_t flags)
|
|
+ struct drm_framebuffer *fb,
|
|
+ struct drm_pending_vblank_event *event,
|
|
+ uint32_t flags)
|
|
{
|
|
if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
|
|
return vc4_async_page_flip(crtc, fb, event, flags);
|
|
--- a/drivers/gpu/drm/vc4/vc4_drv.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
|
|
@@ -81,7 +81,8 @@ static const struct drm_ioctl_desc vc4_d
|
|
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
|
|
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
|
|
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
|
|
- DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
|
|
+ DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
|
|
+ DRM_ROOT_ONLY),
|
|
};
|
|
|
|
static struct drm_driver vc4_drm_driver = {
|
|
@@ -107,6 +108,7 @@ static struct drm_driver vc4_drm_driver
|
|
.debugfs_cleanup = vc4_debugfs_cleanup,
|
|
#endif
|
|
|
|
+ .gem_create_object = vc4_create_object,
|
|
.gem_free_object = vc4_free_object,
|
|
.gem_vm_ops = &drm_gem_cma_vm_ops,
|
|
|
|
@@ -128,8 +130,6 @@ static struct drm_driver vc4_drm_driver
|
|
.num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
|
|
.fops = &vc4_drm_fops,
|
|
|
|
- //.gem_obj_size = sizeof(struct vc4_bo),
|
|
-
|
|
.name = DRIVER_NAME,
|
|
.desc = DRIVER_DESC,
|
|
.date = DRIVER_DATE,
|
|
--- a/drivers/gpu/drm/vc4/vc4_drv.h
|
|
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
|
|
@@ -72,6 +72,9 @@ struct vc4_dev {
|
|
* job_done_work.
|
|
*/
|
|
struct list_head job_done_list;
|
|
+ /* Spinlock used to synchronize the job_list and seqno
|
|
+ * accesses between the IRQ handler and GEM ioctls.
|
|
+ */
|
|
spinlock_t job_lock;
|
|
wait_queue_head_t job_wait_queue;
|
|
struct work_struct job_done_work;
|
|
@@ -318,8 +321,7 @@ struct vc4_texture_sample_info {
|
|
* and validate the shader state record's uniforms that define the texture
|
|
* samples.
|
|
*/
|
|
-struct vc4_validated_shader_info
|
|
-{
|
|
+struct vc4_validated_shader_info {
|
|
uint32_t uniforms_size;
|
|
uint32_t uniforms_src_size;
|
|
uint32_t num_texture_samples;
|
|
@@ -355,8 +357,10 @@ struct vc4_validated_shader_info
|
|
#define wait_for(COND, MS) _wait_for(COND, MS, 1)
|
|
|
|
/* vc4_bo.c */
|
|
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
|
|
void vc4_free_object(struct drm_gem_object *gem_obj);
|
|
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size);
|
|
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
|
|
+ bool from_cache);
|
|
int vc4_dumb_create(struct drm_file *file_priv,
|
|
struct drm_device *dev,
|
|
struct drm_mode_create_dumb *args);
|
|
@@ -432,7 +436,8 @@ struct drm_plane *vc4_plane_init(struct
|
|
enum drm_plane_type type);
|
|
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
|
|
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
|
|
-void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
|
|
+void vc4_plane_async_set_fb(struct drm_plane *plane,
|
|
+ struct drm_framebuffer *fb);
|
|
|
|
/* vc4_v3d.c */
|
|
extern struct platform_driver vc4_v3d_driver;
|
|
@@ -450,9 +455,6 @@ vc4_validate_bin_cl(struct drm_device *d
|
|
int
|
|
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
|
|
|
|
-struct vc4_validated_shader_info *
|
|
-vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
|
|
-
|
|
bool vc4_use_bo(struct vc4_exec_info *exec,
|
|
uint32_t hindex,
|
|
enum vc4_bo_mode mode,
|
|
@@ -464,3 +466,7 @@ bool vc4_check_tex_size(struct vc4_exec_
|
|
struct drm_gem_cma_object *fbo,
|
|
uint32_t offset, uint8_t tiling_format,
|
|
uint32_t width, uint32_t height, uint8_t cpp);
|
|
+
|
|
+/* vc4_validate_shader.c */
|
|
+struct vc4_validated_shader_info *
|
|
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
|
|
--- a/drivers/gpu/drm/vc4/vc4_gem.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
|
|
@@ -53,9 +53,8 @@ vc4_free_hang_state(struct drm_device *d
|
|
unsigned int i;
|
|
|
|
mutex_lock(&dev->struct_mutex);
|
|
- for (i = 0; i < state->user_state.bo_count; i++) {
|
|
+ for (i = 0; i < state->user_state.bo_count; i++)
|
|
drm_gem_object_unreference(state->bo[i]);
|
|
- }
|
|
mutex_unlock(&dev->struct_mutex);
|
|
|
|
kfree(state);
|
|
@@ -65,10 +64,10 @@ int
|
|
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv)
|
|
{
|
|
- struct drm_vc4_get_hang_state *get_state = data;
|
|
+ struct drm_vc4_get_hang_state *get_state = data;
|
|
struct drm_vc4_get_hang_state_bo *bo_state;
|
|
struct vc4_hang_state *kernel_state;
|
|
- struct drm_vc4_get_hang_state *state;
|
|
+ struct drm_vc4_get_hang_state *state;
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
unsigned long irqflags;
|
|
u32 i;
|
|
@@ -107,6 +106,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
|
|
for (i = 0; i < state->bo_count; i++) {
|
|
struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
|
|
u32 handle;
|
|
+
|
|
ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
|
|
&handle);
|
|
|
|
@@ -124,7 +124,7 @@ vc4_get_hang_state_ioctl(struct drm_devi
|
|
state->bo_count * sizeof(*bo_state));
|
|
kfree(bo_state);
|
|
|
|
- err_free:
|
|
+err_free:
|
|
|
|
vc4_free_hang_state(dev, kernel_state);
|
|
|
|
@@ -578,7 +578,7 @@ vc4_get_bcl(struct drm_device *dev, stru
|
|
goto fail;
|
|
}
|
|
|
|
- bo = vc4_bo_create(dev, exec_size);
|
|
+ bo = vc4_bo_create(dev, exec_size, true);
|
|
if (!bo) {
|
|
DRM_ERROR("Couldn't allocate BO for binning\n");
|
|
ret = PTR_ERR(exec->exec_bo);
|
|
@@ -668,6 +668,7 @@ vc4_job_handle_completed(struct vc4_dev
|
|
static void vc4_seqno_cb_work(struct work_struct *work)
|
|
{
|
|
struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
|
|
+
|
|
cb->func(cb);
|
|
}
|
|
|
|
@@ -717,6 +718,7 @@ vc4_wait_for_seqno_ioctl_helper(struct d
|
|
|
|
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
|
|
uint64_t delta = jiffies_to_nsecs(jiffies - start);
|
|
+
|
|
if (*timeout_ns >= delta)
|
|
*timeout_ns -= delta;
|
|
}
|
|
@@ -750,9 +752,10 @@ vc4_wait_bo_ioctl(struct drm_device *dev
|
|
}
|
|
bo = to_vc4_bo(gem_obj);
|
|
|
|
- ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
|
|
+ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
|
|
+ &args->timeout_ns);
|
|
|
|
- drm_gem_object_unreference(gem_obj);
|
|
+ drm_gem_object_unreference_unlocked(gem_obj);
|
|
return ret;
|
|
}
|
|
|
|
@@ -793,7 +796,8 @@ vc4_submit_cl_ioctl(struct drm_device *d
|
|
if (ret)
|
|
goto fail;
|
|
} else {
|
|
- exec->ct0ca = exec->ct0ea = 0;
|
|
+ exec->ct0ca = 0;
|
|
+ exec->ct0ea = 0;
|
|
}
|
|
|
|
ret = vc4_get_rcl(dev, exec);
|
|
@@ -831,7 +835,7 @@ vc4_gem_init(struct drm_device *dev)
|
|
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
|
|
setup_timer(&vc4->hangcheck.timer,
|
|
vc4_hangcheck_elapsed,
|
|
- (unsigned long) dev);
|
|
+ (unsigned long)dev);
|
|
|
|
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
|
|
}
|
|
--- a/drivers/gpu/drm/vc4/vc4_irq.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
|
|
@@ -56,7 +56,7 @@ vc4_overflow_mem_work(struct work_struct
|
|
struct drm_device *dev = vc4->dev;
|
|
struct vc4_bo *bo;
|
|
|
|
- bo = vc4_bo_create(dev, 256 * 1024);
|
|
+ bo = vc4_bo_create(dev, 256 * 1024, true);
|
|
if (!bo) {
|
|
DRM_ERROR("Couldn't allocate binner overflow mem\n");
|
|
return;
|
|
@@ -87,9 +87,8 @@ vc4_overflow_mem_work(struct work_struct
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
}
|
|
|
|
- if (vc4->overflow_mem) {
|
|
+ if (vc4->overflow_mem)
|
|
drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
|
|
- }
|
|
vc4->overflow_mem = bo;
|
|
|
|
V3D_WRITE(V3D_BPOA, bo->base.paddr);
|
|
--- a/drivers/gpu/drm/vc4/vc4_kms.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
|
|
@@ -132,6 +132,7 @@ static int vc4_atomic_commit(struct drm_
|
|
struct drm_gem_cma_object *cma_bo =
|
|
drm_fb_cma_get_gem_obj(new_state->fb, 0);
|
|
struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
|
|
+
|
|
wait_seqno = max(bo->seqno, wait_seqno);
|
|
}
|
|
}
|
|
--- a/drivers/gpu/drm/vc4/vc4_packet.h
|
|
+++ b/drivers/gpu/drm/vc4/vc4_packet.h
|
|
@@ -27,60 +27,60 @@
|
|
#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
|
|
|
|
enum vc4_packet {
|
|
- VC4_PACKET_HALT = 0,
|
|
- VC4_PACKET_NOP = 1,
|
|
+ VC4_PACKET_HALT = 0,
|
|
+ VC4_PACKET_NOP = 1,
|
|
|
|
- VC4_PACKET_FLUSH = 4,
|
|
- VC4_PACKET_FLUSH_ALL = 5,
|
|
- VC4_PACKET_START_TILE_BINNING = 6,
|
|
- VC4_PACKET_INCREMENT_SEMAPHORE = 7,
|
|
- VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
|
|
-
|
|
- VC4_PACKET_BRANCH = 16,
|
|
- VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
|
|
-
|
|
- VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
|
|
- VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
|
|
- VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
|
|
- VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
|
|
- VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
|
|
- VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
|
|
-
|
|
- VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
|
|
- VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
|
|
-
|
|
- VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
|
|
- VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
|
|
-
|
|
- VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
|
|
-
|
|
- VC4_PACKET_GL_SHADER_STATE = 64,
|
|
- VC4_PACKET_NV_SHADER_STATE = 65,
|
|
- VC4_PACKET_VG_SHADER_STATE = 66,
|
|
-
|
|
- VC4_PACKET_CONFIGURATION_BITS = 96,
|
|
- VC4_PACKET_FLAT_SHADE_FLAGS = 97,
|
|
- VC4_PACKET_POINT_SIZE = 98,
|
|
- VC4_PACKET_LINE_WIDTH = 99,
|
|
- VC4_PACKET_RHT_X_BOUNDARY = 100,
|
|
- VC4_PACKET_DEPTH_OFFSET = 101,
|
|
- VC4_PACKET_CLIP_WINDOW = 102,
|
|
- VC4_PACKET_VIEWPORT_OFFSET = 103,
|
|
- VC4_PACKET_Z_CLIPPING = 104,
|
|
- VC4_PACKET_CLIPPER_XY_SCALING = 105,
|
|
- VC4_PACKET_CLIPPER_Z_SCALING = 106,
|
|
-
|
|
- VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
|
|
- VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
|
|
- VC4_PACKET_CLEAR_COLORS = 114,
|
|
- VC4_PACKET_TILE_COORDINATES = 115,
|
|
-
|
|
- /* Not an actual hardware packet -- this is what we use to put
|
|
- * references to GEM bos in the command stream, since we need the u32
|
|
- * int the actual address packet in order to store the offset from the
|
|
- * start of the BO.
|
|
- */
|
|
- VC4_PACKET_GEM_HANDLES = 254,
|
|
+ VC4_PACKET_FLUSH = 4,
|
|
+ VC4_PACKET_FLUSH_ALL = 5,
|
|
+ VC4_PACKET_START_TILE_BINNING = 6,
|
|
+ VC4_PACKET_INCREMENT_SEMAPHORE = 7,
|
|
+ VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
|
|
+
|
|
+ VC4_PACKET_BRANCH = 16,
|
|
+ VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
|
|
+
|
|
+ VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
|
|
+ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
|
|
+ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
|
|
+ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
|
|
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
|
|
+ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
|
|
+
|
|
+ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
|
|
+ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
|
|
+
|
|
+ VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
|
|
+ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
|
|
+
|
|
+ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
|
|
+
|
|
+ VC4_PACKET_GL_SHADER_STATE = 64,
|
|
+ VC4_PACKET_NV_SHADER_STATE = 65,
|
|
+ VC4_PACKET_VG_SHADER_STATE = 66,
|
|
+
|
|
+ VC4_PACKET_CONFIGURATION_BITS = 96,
|
|
+ VC4_PACKET_FLAT_SHADE_FLAGS = 97,
|
|
+ VC4_PACKET_POINT_SIZE = 98,
|
|
+ VC4_PACKET_LINE_WIDTH = 99,
|
|
+ VC4_PACKET_RHT_X_BOUNDARY = 100,
|
|
+ VC4_PACKET_DEPTH_OFFSET = 101,
|
|
+ VC4_PACKET_CLIP_WINDOW = 102,
|
|
+ VC4_PACKET_VIEWPORT_OFFSET = 103,
|
|
+ VC4_PACKET_Z_CLIPPING = 104,
|
|
+ VC4_PACKET_CLIPPER_XY_SCALING = 105,
|
|
+ VC4_PACKET_CLIPPER_Z_SCALING = 106,
|
|
+
|
|
+ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
|
|
+ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
|
|
+ VC4_PACKET_CLEAR_COLORS = 114,
|
|
+ VC4_PACKET_TILE_COORDINATES = 115,
|
|
+
|
|
+ /* Not an actual hardware packet -- this is what we use to put
|
|
+ * references to GEM bos in the command stream, since we need the u32
|
|
+ * int the actual address packet in order to store the offset from the
|
|
+ * start of the BO.
|
|
+ */
|
|
+ VC4_PACKET_GEM_HANDLES = 254,
|
|
} __attribute__ ((__packed__));
|
|
|
|
#define VC4_PACKET_HALT_SIZE 1
|
|
@@ -148,10 +148,10 @@ enum vc4_packet {
|
|
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
|
|
*/
|
|
|
|
-#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
|
|
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
|
|
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
|
|
-#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
|
|
+#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
|
|
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
|
|
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
|
|
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
|
|
|
|
/** @} */
|
|
|
|
@@ -160,10 +160,10 @@ enum vc4_packet {
|
|
* byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
|
|
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
|
|
*/
|
|
-#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
|
|
-#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
|
|
-#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
|
|
-#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
|
|
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
|
|
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
|
|
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
|
|
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
|
|
|
|
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
|
|
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
|
|
@@ -201,28 +201,28 @@ enum vc4_packet {
|
|
#define VC4_INDEX_BUFFER_U16 (1 << 4)
|
|
|
|
/* This flag is only present in NV shader state. */
|
|
-#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
|
|
-#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
|
|
-#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
|
|
-#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
|
|
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
|
|
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
|
|
+#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
|
|
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
|
|
|
|
/** @{ byte 2 of config bits. */
|
|
-#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
|
|
-#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
|
|
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
|
|
+#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
|
|
/** @} */
|
|
|
|
/** @{ byte 1 of config bits. */
|
|
-#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
|
|
+#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
|
|
/** same values in this 3-bit field as PIPE_FUNC_* */
|
|
#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
|
|
-#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
|
|
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
|
|
|
|
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
|
|
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
|
|
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
|
|
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
|
|
|
|
-#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
|
|
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
|
|
/** @} */
|
|
|
|
/** @{ byte 0 of config bits. */
|
|
@@ -230,15 +230,15 @@ enum vc4_packet {
|
|
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
|
|
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
|
|
|
|
-#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
|
|
-#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
|
|
-#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
|
|
-#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
|
|
-#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
|
|
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
|
|
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
|
|
+#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
|
|
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
|
|
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
|
|
/** @} */
|
|
|
|
/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
|
|
-#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
|
|
+#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
|
|
|
|
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
|
|
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
|
|
@@ -254,17 +254,17 @@ enum vc4_packet {
|
|
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
|
|
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
|
|
|
|
-#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
|
|
-#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
|
|
-#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
|
|
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
|
|
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
|
|
+#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
|
|
/** @} */
|
|
|
|
/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
|
|
-#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
|
|
-#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
|
|
-#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
|
|
-#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
|
|
-#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
|
|
+#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
|
|
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
|
|
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
|
|
+#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
|
|
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
|
|
|
|
/** The values of the field are VC4_TILING_FORMAT_* */
|
|
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
|
|
@@ -280,8 +280,8 @@ enum vc4_packet {
|
|
#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
|
|
#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
|
|
|
|
-#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
|
|
-#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
|
|
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
|
|
+#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
|
|
|
|
#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
|
|
#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
|
|
@@ -291,24 +291,24 @@ enum vc4_packet {
|
|
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
|
|
|
|
enum vc4_texture_data_type {
|
|
- VC4_TEXTURE_TYPE_RGBA8888 = 0,
|
|
- VC4_TEXTURE_TYPE_RGBX8888 = 1,
|
|
- VC4_TEXTURE_TYPE_RGBA4444 = 2,
|
|
- VC4_TEXTURE_TYPE_RGBA5551 = 3,
|
|
- VC4_TEXTURE_TYPE_RGB565 = 4,
|
|
- VC4_TEXTURE_TYPE_LUMINANCE = 5,
|
|
- VC4_TEXTURE_TYPE_ALPHA = 6,
|
|
- VC4_TEXTURE_TYPE_LUMALPHA = 7,
|
|
- VC4_TEXTURE_TYPE_ETC1 = 8,
|
|
- VC4_TEXTURE_TYPE_S16F = 9,
|
|
- VC4_TEXTURE_TYPE_S8 = 10,
|
|
- VC4_TEXTURE_TYPE_S16 = 11,
|
|
- VC4_TEXTURE_TYPE_BW1 = 12,
|
|
- VC4_TEXTURE_TYPE_A4 = 13,
|
|
- VC4_TEXTURE_TYPE_A1 = 14,
|
|
- VC4_TEXTURE_TYPE_RGBA64 = 15,
|
|
- VC4_TEXTURE_TYPE_RGBA32R = 16,
|
|
- VC4_TEXTURE_TYPE_YUV422R = 17,
|
|
+ VC4_TEXTURE_TYPE_RGBA8888 = 0,
|
|
+ VC4_TEXTURE_TYPE_RGBX8888 = 1,
|
|
+ VC4_TEXTURE_TYPE_RGBA4444 = 2,
|
|
+ VC4_TEXTURE_TYPE_RGBA5551 = 3,
|
|
+ VC4_TEXTURE_TYPE_RGB565 = 4,
|
|
+ VC4_TEXTURE_TYPE_LUMINANCE = 5,
|
|
+ VC4_TEXTURE_TYPE_ALPHA = 6,
|
|
+ VC4_TEXTURE_TYPE_LUMALPHA = 7,
|
|
+ VC4_TEXTURE_TYPE_ETC1 = 8,
|
|
+ VC4_TEXTURE_TYPE_S16F = 9,
|
|
+ VC4_TEXTURE_TYPE_S8 = 10,
|
|
+ VC4_TEXTURE_TYPE_S16 = 11,
|
|
+ VC4_TEXTURE_TYPE_BW1 = 12,
|
|
+ VC4_TEXTURE_TYPE_A4 = 13,
|
|
+ VC4_TEXTURE_TYPE_A1 = 14,
|
|
+ VC4_TEXTURE_TYPE_RGBA64 = 15,
|
|
+ VC4_TEXTURE_TYPE_RGBA32R = 16,
|
|
+ VC4_TEXTURE_TYPE_YUV422R = 17,
|
|
};
|
|
|
|
#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
|
|
--- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
|
|
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
|
|
@@ -25,194 +25,190 @@
|
|
#define VC4_QPU_DEFINES_H
|
|
|
|
enum qpu_op_add {
|
|
- QPU_A_NOP,
|
|
- QPU_A_FADD,
|
|
- QPU_A_FSUB,
|
|
- QPU_A_FMIN,
|
|
- QPU_A_FMAX,
|
|
- QPU_A_FMINABS,
|
|
- QPU_A_FMAXABS,
|
|
- QPU_A_FTOI,
|
|
- QPU_A_ITOF,
|
|
- QPU_A_ADD = 12,
|
|
- QPU_A_SUB,
|
|
- QPU_A_SHR,
|
|
- QPU_A_ASR,
|
|
- QPU_A_ROR,
|
|
- QPU_A_SHL,
|
|
- QPU_A_MIN,
|
|
- QPU_A_MAX,
|
|
- QPU_A_AND,
|
|
- QPU_A_OR,
|
|
- QPU_A_XOR,
|
|
- QPU_A_NOT,
|
|
- QPU_A_CLZ,
|
|
- QPU_A_V8ADDS = 30,
|
|
- QPU_A_V8SUBS = 31,
|
|
+ QPU_A_NOP,
|
|
+ QPU_A_FADD,
|
|
+ QPU_A_FSUB,
|
|
+ QPU_A_FMIN,
|
|
+ QPU_A_FMAX,
|
|
+ QPU_A_FMINABS,
|
|
+ QPU_A_FMAXABS,
|
|
+ QPU_A_FTOI,
|
|
+ QPU_A_ITOF,
|
|
+ QPU_A_ADD = 12,
|
|
+ QPU_A_SUB,
|
|
+ QPU_A_SHR,
|
|
+ QPU_A_ASR,
|
|
+ QPU_A_ROR,
|
|
+ QPU_A_SHL,
|
|
+ QPU_A_MIN,
|
|
+ QPU_A_MAX,
|
|
+ QPU_A_AND,
|
|
+ QPU_A_OR,
|
|
+ QPU_A_XOR,
|
|
+ QPU_A_NOT,
|
|
+ QPU_A_CLZ,
|
|
+ QPU_A_V8ADDS = 30,
|
|
+ QPU_A_V8SUBS = 31,
|
|
};
|
|
|
|
enum qpu_op_mul {
|
|
- QPU_M_NOP,
|
|
- QPU_M_FMUL,
|
|
- QPU_M_MUL24,
|
|
- QPU_M_V8MULD,
|
|
- QPU_M_V8MIN,
|
|
- QPU_M_V8MAX,
|
|
- QPU_M_V8ADDS,
|
|
- QPU_M_V8SUBS,
|
|
+ QPU_M_NOP,
|
|
+ QPU_M_FMUL,
|
|
+ QPU_M_MUL24,
|
|
+ QPU_M_V8MULD,
|
|
+ QPU_M_V8MIN,
|
|
+ QPU_M_V8MAX,
|
|
+ QPU_M_V8ADDS,
|
|
+ QPU_M_V8SUBS,
|
|
};
|
|
|
|
enum qpu_raddr {
|
|
- QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
|
|
- /* 0-31 are the plain regfile a or b fields */
|
|
- QPU_R_UNIF = 32,
|
|
- QPU_R_VARY = 35,
|
|
- QPU_R_ELEM_QPU = 38,
|
|
- QPU_R_NOP,
|
|
- QPU_R_XY_PIXEL_COORD = 41,
|
|
- QPU_R_MS_REV_FLAGS = 41,
|
|
- QPU_R_VPM = 48,
|
|
- QPU_R_VPM_LD_BUSY,
|
|
- QPU_R_VPM_LD_WAIT,
|
|
- QPU_R_MUTEX_ACQUIRE,
|
|
+ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
|
|
+ /* 0-31 are the plain regfile a or b fields */
|
|
+ QPU_R_UNIF = 32,
|
|
+ QPU_R_VARY = 35,
|
|
+ QPU_R_ELEM_QPU = 38,
|
|
+ QPU_R_NOP,
|
|
+ QPU_R_XY_PIXEL_COORD = 41,
|
|
+ QPU_R_MS_REV_FLAGS = 41,
|
|
+ QPU_R_VPM = 48,
|
|
+ QPU_R_VPM_LD_BUSY,
|
|
+ QPU_R_VPM_LD_WAIT,
|
|
+ QPU_R_MUTEX_ACQUIRE,
|
|
};
|
|
|
|
enum qpu_waddr {
|
|
- /* 0-31 are the plain regfile a or b fields */
|
|
- QPU_W_ACC0 = 32, /* aka r0 */
|
|
- QPU_W_ACC1,
|
|
- QPU_W_ACC2,
|
|
- QPU_W_ACC3,
|
|
- QPU_W_TMU_NOSWAP,
|
|
- QPU_W_ACC5,
|
|
- QPU_W_HOST_INT,
|
|
- QPU_W_NOP,
|
|
- QPU_W_UNIFORMS_ADDRESS,
|
|
- QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
|
|
- QPU_W_MS_FLAGS = 42,
|
|
- QPU_W_REV_FLAG = 42,
|
|
- QPU_W_TLB_STENCIL_SETUP = 43,
|
|
- QPU_W_TLB_Z,
|
|
- QPU_W_TLB_COLOR_MS,
|
|
- QPU_W_TLB_COLOR_ALL,
|
|
- QPU_W_TLB_ALPHA_MASK,
|
|
- QPU_W_VPM,
|
|
- QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
|
|
- QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
|
|
- QPU_W_MUTEX_RELEASE,
|
|
- QPU_W_SFU_RECIP,
|
|
- QPU_W_SFU_RECIPSQRT,
|
|
- QPU_W_SFU_EXP,
|
|
- QPU_W_SFU_LOG,
|
|
- QPU_W_TMU0_S,
|
|
- QPU_W_TMU0_T,
|
|
- QPU_W_TMU0_R,
|
|
- QPU_W_TMU0_B,
|
|
- QPU_W_TMU1_S,
|
|
- QPU_W_TMU1_T,
|
|
- QPU_W_TMU1_R,
|
|
- QPU_W_TMU1_B,
|
|
+ /* 0-31 are the plain regfile a or b fields */
|
|
+ QPU_W_ACC0 = 32, /* aka r0 */
|
|
+ QPU_W_ACC1,
|
|
+ QPU_W_ACC2,
|
|
+ QPU_W_ACC3,
|
|
+ QPU_W_TMU_NOSWAP,
|
|
+ QPU_W_ACC5,
|
|
+ QPU_W_HOST_INT,
|
|
+ QPU_W_NOP,
|
|
+ QPU_W_UNIFORMS_ADDRESS,
|
|
+ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
|
|
+ QPU_W_MS_FLAGS = 42,
|
|
+ QPU_W_REV_FLAG = 42,
|
|
+ QPU_W_TLB_STENCIL_SETUP = 43,
|
|
+ QPU_W_TLB_Z,
|
|
+ QPU_W_TLB_COLOR_MS,
|
|
+ QPU_W_TLB_COLOR_ALL,
|
|
+ QPU_W_TLB_ALPHA_MASK,
|
|
+ QPU_W_VPM,
|
|
+ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
|
|
+ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
|
|
+ QPU_W_MUTEX_RELEASE,
|
|
+ QPU_W_SFU_RECIP,
|
|
+ QPU_W_SFU_RECIPSQRT,
|
|
+ QPU_W_SFU_EXP,
|
|
+ QPU_W_SFU_LOG,
|
|
+ QPU_W_TMU0_S,
|
|
+ QPU_W_TMU0_T,
|
|
+ QPU_W_TMU0_R,
|
|
+ QPU_W_TMU0_B,
|
|
+ QPU_W_TMU1_S,
|
|
+ QPU_W_TMU1_T,
|
|
+ QPU_W_TMU1_R,
|
|
+ QPU_W_TMU1_B,
|
|
};
|
|
|
|
enum qpu_sig_bits {
|
|
- QPU_SIG_SW_BREAKPOINT,
|
|
- QPU_SIG_NONE,
|
|
- QPU_SIG_THREAD_SWITCH,
|
|
- QPU_SIG_PROG_END,
|
|
- QPU_SIG_WAIT_FOR_SCOREBOARD,
|
|
- QPU_SIG_SCOREBOARD_UNLOCK,
|
|
- QPU_SIG_LAST_THREAD_SWITCH,
|
|
- QPU_SIG_COVERAGE_LOAD,
|
|
- QPU_SIG_COLOR_LOAD,
|
|
- QPU_SIG_COLOR_LOAD_END,
|
|
- QPU_SIG_LOAD_TMU0,
|
|
- QPU_SIG_LOAD_TMU1,
|
|
- QPU_SIG_ALPHA_MASK_LOAD,
|
|
- QPU_SIG_SMALL_IMM,
|
|
- QPU_SIG_LOAD_IMM,
|
|
- QPU_SIG_BRANCH
|
|
+ QPU_SIG_SW_BREAKPOINT,
|
|
+ QPU_SIG_NONE,
|
|
+ QPU_SIG_THREAD_SWITCH,
|
|
+ QPU_SIG_PROG_END,
|
|
+ QPU_SIG_WAIT_FOR_SCOREBOARD,
|
|
+ QPU_SIG_SCOREBOARD_UNLOCK,
|
|
+ QPU_SIG_LAST_THREAD_SWITCH,
|
|
+ QPU_SIG_COVERAGE_LOAD,
|
|
+ QPU_SIG_COLOR_LOAD,
|
|
+ QPU_SIG_COLOR_LOAD_END,
|
|
+ QPU_SIG_LOAD_TMU0,
|
|
+ QPU_SIG_LOAD_TMU1,
|
|
+ QPU_SIG_ALPHA_MASK_LOAD,
|
|
+ QPU_SIG_SMALL_IMM,
|
|
+ QPU_SIG_LOAD_IMM,
|
|
+ QPU_SIG_BRANCH
|
|
};
|
|
|
|
enum qpu_mux {
|
|
- /* hardware mux values */
|
|
- QPU_MUX_R0,
|
|
- QPU_MUX_R1,
|
|
- QPU_MUX_R2,
|
|
- QPU_MUX_R3,
|
|
- QPU_MUX_R4,
|
|
- QPU_MUX_R5,
|
|
- QPU_MUX_A,
|
|
- QPU_MUX_B,
|
|
+ /* hardware mux values */
|
|
+ QPU_MUX_R0,
|
|
+ QPU_MUX_R1,
|
|
+ QPU_MUX_R2,
|
|
+ QPU_MUX_R3,
|
|
+ QPU_MUX_R4,
|
|
+ QPU_MUX_R5,
|
|
+ QPU_MUX_A,
|
|
+ QPU_MUX_B,
|
|
|
|
- /* non-hardware mux values */
|
|
- QPU_MUX_IMM,
|
|
+ /* non-hardware mux values */
|
|
+ QPU_MUX_IMM,
|
|
};
|
|
|
|
enum qpu_cond {
|
|
- QPU_COND_NEVER,
|
|
- QPU_COND_ALWAYS,
|
|
- QPU_COND_ZS,
|
|
- QPU_COND_ZC,
|
|
- QPU_COND_NS,
|
|
- QPU_COND_NC,
|
|
- QPU_COND_CS,
|
|
- QPU_COND_CC,
|
|
+ QPU_COND_NEVER,
|
|
+ QPU_COND_ALWAYS,
|
|
+ QPU_COND_ZS,
|
|
+ QPU_COND_ZC,
|
|
+ QPU_COND_NS,
|
|
+ QPU_COND_NC,
|
|
+ QPU_COND_CS,
|
|
+ QPU_COND_CC,
|
|
};
|
|
|
|
enum qpu_pack_mul {
|
|
- QPU_PACK_MUL_NOP,
|
|
- QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
|
|
- QPU_PACK_MUL_8A,
|
|
- QPU_PACK_MUL_8B,
|
|
- QPU_PACK_MUL_8C,
|
|
- QPU_PACK_MUL_8D,
|
|
+ QPU_PACK_MUL_NOP,
|
|
+ /* replicated to each 8 bits of the 32-bit dst. */
|
|
+ QPU_PACK_MUL_8888 = 3,
|
|
+ QPU_PACK_MUL_8A,
|
|
+ QPU_PACK_MUL_8B,
|
|
+ QPU_PACK_MUL_8C,
|
|
+ QPU_PACK_MUL_8D,
|
|
};
|
|
|
|
enum qpu_pack_a {
|
|
- QPU_PACK_A_NOP,
|
|
- /* convert to 16 bit float if float input, or to int16. */
|
|
- QPU_PACK_A_16A,
|
|
- QPU_PACK_A_16B,
|
|
- /* replicated to each 8 bits of the 32-bit dst. */
|
|
- QPU_PACK_A_8888,
|
|
- /* Convert to 8-bit unsigned int. */
|
|
- QPU_PACK_A_8A,
|
|
- QPU_PACK_A_8B,
|
|
- QPU_PACK_A_8C,
|
|
- QPU_PACK_A_8D,
|
|
-
|
|
- /* Saturating variants of the previous instructions. */
|
|
- QPU_PACK_A_32_SAT, /* int-only */
|
|
- QPU_PACK_A_16A_SAT, /* int or float */
|
|
- QPU_PACK_A_16B_SAT,
|
|
- QPU_PACK_A_8888_SAT,
|
|
- QPU_PACK_A_8A_SAT,
|
|
- QPU_PACK_A_8B_SAT,
|
|
- QPU_PACK_A_8C_SAT,
|
|
- QPU_PACK_A_8D_SAT,
|
|
+ QPU_PACK_A_NOP,
|
|
+ /* convert to 16 bit float if float input, or to int16. */
|
|
+ QPU_PACK_A_16A,
|
|
+ QPU_PACK_A_16B,
|
|
+ /* replicated to each 8 bits of the 32-bit dst. */
|
|
+ QPU_PACK_A_8888,
|
|
+ /* Convert to 8-bit unsigned int. */
|
|
+ QPU_PACK_A_8A,
|
|
+ QPU_PACK_A_8B,
|
|
+ QPU_PACK_A_8C,
|
|
+ QPU_PACK_A_8D,
|
|
+
|
|
+ /* Saturating variants of the previous instructions. */
|
|
+ QPU_PACK_A_32_SAT, /* int-only */
|
|
+ QPU_PACK_A_16A_SAT, /* int or float */
|
|
+ QPU_PACK_A_16B_SAT,
|
|
+ QPU_PACK_A_8888_SAT,
|
|
+ QPU_PACK_A_8A_SAT,
|
|
+ QPU_PACK_A_8B_SAT,
|
|
+ QPU_PACK_A_8C_SAT,
|
|
+ QPU_PACK_A_8D_SAT,
|
|
};
|
|
|
|
enum qpu_unpack_r4 {
|
|
- QPU_UNPACK_R4_NOP,
|
|
- QPU_UNPACK_R4_F16A_TO_F32,
|
|
- QPU_UNPACK_R4_F16B_TO_F32,
|
|
- QPU_UNPACK_R4_8D_REP,
|
|
- QPU_UNPACK_R4_8A,
|
|
- QPU_UNPACK_R4_8B,
|
|
- QPU_UNPACK_R4_8C,
|
|
- QPU_UNPACK_R4_8D,
|
|
-};
|
|
-
|
|
-#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
|
|
-/* Using the GNU statement expression extension */
|
|
-#define QPU_SET_FIELD(value, field) \
|
|
- ({ \
|
|
- uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
|
|
- assert((fieldval & ~ field ## _MASK) == 0); \
|
|
- fieldval & field ## _MASK; \
|
|
- })
|
|
+ QPU_UNPACK_R4_NOP,
|
|
+ QPU_UNPACK_R4_F16A_TO_F32,
|
|
+ QPU_UNPACK_R4_F16B_TO_F32,
|
|
+ QPU_UNPACK_R4_8D_REP,
|
|
+ QPU_UNPACK_R4_8A,
|
|
+ QPU_UNPACK_R4_8B,
|
|
+ QPU_UNPACK_R4_8C,
|
|
+ QPU_UNPACK_R4_8D,
|
|
+};
|
|
+
|
|
+#define QPU_MASK(high, low) \
|
|
+ ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
|
|
|
|
-#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
|
|
+#define QPU_GET_FIELD(word, field) \
|
|
+ ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
|
|
|
|
#define QPU_SIG_SHIFT 60
|
|
#define QPU_SIG_MASK QPU_MASK(63, 60)
|
|
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
|
|
@@ -63,7 +63,6 @@ static inline void rcl_u32(struct vc4_rc
|
|
setup->next_offset += 4;
|
|
}
|
|
|
|
-
|
|
/*
|
|
* Emits a no-op STORE_TILE_BUFFER_GENERAL.
|
|
*
|
|
@@ -217,7 +216,7 @@ static int vc4_create_rcl_bo(struct drm_
|
|
}
|
|
size += xtiles * ytiles * loop_body_size;
|
|
|
|
- setup->rcl = &vc4_bo_create(dev, size)->base;
|
|
+ setup->rcl = &vc4_bo_create(dev, size, true)->base;
|
|
if (!setup->rcl)
|
|
return -ENOMEM;
|
|
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
|
|
@@ -256,6 +255,7 @@ static int vc4_create_rcl_bo(struct drm_
|
|
for (x = min_x_tile; x <= max_x_tile; x++) {
|
|
bool first = (x == min_x_tile && y == min_y_tile);
|
|
bool last = (x == max_x_tile && y == max_y_tile);
|
|
+
|
|
emit_tile(exec, setup, x, y, first, last);
|
|
}
|
|
}
|
|
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
|
|
@@ -125,7 +125,7 @@ int vc4_v3d_debugfs_regs(struct seq_file
|
|
|
|
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
|
|
{
|
|
- struct drm_info_node *node = (struct drm_info_node *) m->private;
|
|
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
|
|
struct drm_device *dev = node->minor->dev;
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
uint32_t ident1 = V3D_READ(V3D_IDENT1);
|
|
@@ -133,11 +133,13 @@ int vc4_v3d_debugfs_ident(struct seq_fil
|
|
uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
|
|
uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
|
|
|
|
- seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
|
|
+ seq_printf(m, "Revision: %d\n",
|
|
+ VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
|
|
seq_printf(m, "Slices: %d\n", nslc);
|
|
seq_printf(m, "TMUs: %d\n", nslc * tups);
|
|
seq_printf(m, "QPUs: %d\n", nslc * qups);
|
|
- seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
|
|
+ seq_printf(m, "Semaphores: %d\n",
|
|
+ VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
|
|
|
|
return 0;
|
|
}
|
|
@@ -218,7 +220,7 @@ static int vc4_v3d_bind(struct device *d
|
|
}
|
|
|
|
static void vc4_v3d_unbind(struct device *dev, struct device *master,
|
|
- void *data)
|
|
+ void *data)
|
|
{
|
|
struct drm_device *drm = dev_get_drvdata(master);
|
|
struct vc4_dev *vc4 = to_vc4_dev(drm);
|
|
--- a/drivers/gpu/drm/vc4/vc4_validate.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
|
|
@@ -48,7 +48,6 @@
|
|
void *validated, \
|
|
void *untrusted
|
|
|
|
-
|
|
/** Return the width in pixels of a 64-byte microtile. */
|
|
static uint32_t
|
|
utile_width(int cpp)
|
|
@@ -192,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info
|
|
|
|
if (size + offset < size ||
|
|
size + offset > fbo->base.size) {
|
|
- DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
|
|
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
|
|
width, height,
|
|
aligned_width, aligned_height,
|
|
size, offset, fbo->base.size);
|
|
@@ -278,7 +277,7 @@ validate_indexed_prim_list(VALIDATE_ARGS
|
|
|
|
if (offset > ib->base.size ||
|
|
(ib->base.size - offset) / index_size < length) {
|
|
- DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
|
|
+ DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
|
|
offset, length, index_size, ib->base.size);
|
|
return -EINVAL;
|
|
}
|
|
@@ -377,6 +376,7 @@ static int
|
|
validate_tile_binning_config(VALIDATE_ARGS)
|
|
{
|
|
struct drm_device *dev = exec->exec_bo->base.dev;
|
|
+ struct vc4_bo *tile_bo;
|
|
uint8_t flags;
|
|
uint32_t tile_state_size, tile_alloc_size;
|
|
uint32_t tile_count;
|
|
@@ -438,12 +438,12 @@ validate_tile_binning_config(VALIDATE_AR
|
|
*/
|
|
tile_alloc_size += 1024 * 1024;
|
|
|
|
- exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
|
|
- tile_alloc_size)->base;
|
|
+ tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
|
|
+ true);
|
|
+ exec->tile_bo = &tile_bo->base;
|
|
if (!exec->tile_bo)
|
|
return -ENOMEM;
|
|
- list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
|
|
- &exec->unref_list);
|
|
+ list_add_tail(&tile_bo->unref_head, &exec->unref_list);
|
|
|
|
/* tile alloc address. */
|
|
*(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
|
|
@@ -463,8 +463,8 @@ validate_gem_handles(VALIDATE_ARGS)
|
|
return 0;
|
|
}
|
|
|
|
-#define VC4_DEFINE_PACKET(packet, name, func) \
|
|
- [packet] = { packet ## _SIZE, name, func }
|
|
+#define VC4_DEFINE_PACKET(packet, func) \
|
|
+ [packet] = { packet ## _SIZE, #packet, func }
|
|
|
|
static const struct cmd_info {
|
|
uint16_t len;
|
|
@@ -472,42 +472,43 @@ static const struct cmd_info {
|
|
int (*func)(struct vc4_exec_info *exec, void *validated,
|
|
void *untrusted);
|
|
} cmd_info[] = {
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
|
|
-
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
|
|
-
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
|
|
-
|
|
- /* This is only used by clipped primitives (packets 48 and 49), which
|
|
- * we don't support parsing yet.
|
|
- */
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
|
|
-
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
|
|
-
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
|
|
+ validate_start_tile_binning),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
|
|
+ validate_increment_semaphore),
|
|
+
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
|
|
+ validate_indexed_prim_list),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
|
|
+ validate_gl_array_primitive),
|
|
+
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
|
|
+
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
|
|
+
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
|
|
/* Note: The docs say this was also 105, but it was 106 in the
|
|
* initial userland code drop.
|
|
*/
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
|
|
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
|
|
+ validate_tile_binning_config),
|
|
|
|
- VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
|
|
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
|
|
};
|
|
|
|
int
|
|
@@ -526,7 +527,7 @@ vc4_validate_bin_cl(struct drm_device *d
|
|
u8 cmd = *(uint8_t *)src_pkt;
|
|
const struct cmd_info *info;
|
|
|
|
- if (cmd > ARRAY_SIZE(cmd_info)) {
|
|
+ if (cmd >= ARRAY_SIZE(cmd_info)) {
|
|
DRM_ERROR("0x%08x: packet %d out of bounds\n",
|
|
src_offset, cmd);
|
|
return -EINVAL;
|
|
@@ -539,11 +540,6 @@ vc4_validate_bin_cl(struct drm_device *d
|
|
return -EINVAL;
|
|
}
|
|
|
|
-#if 0
|
|
- DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
|
|
- src_offset, cmd, info->name, info->len);
|
|
-#endif
|
|
-
|
|
if (src_offset + info->len > len) {
|
|
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
|
|
"exceeds bounds (0x%08x)\n",
|
|
@@ -558,8 +554,7 @@ vc4_validate_bin_cl(struct drm_device *d
|
|
if (info->func && info->func(exec,
|
|
dst_pkt + 1,
|
|
src_pkt + 1)) {
|
|
- DRM_ERROR("0x%08x: packet %d (%s) failed to "
|
|
- "validate\n",
|
|
+ DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
|
|
src_offset, cmd, info->name);
|
|
return -EINVAL;
|
|
}
|
|
@@ -618,12 +613,14 @@ reloc_tex(struct vc4_exec_info *exec,
|
|
|
|
if (sample->is_direct) {
|
|
uint32_t remaining_size = tex->base.size - p0;
|
|
+
|
|
if (p0 > tex->base.size - 4) {
|
|
DRM_ERROR("UBO offset greater than UBO size\n");
|
|
goto fail;
|
|
}
|
|
if (p1 > remaining_size - 4) {
|
|
- DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
|
|
+ DRM_ERROR("UBO clamp would allow reads "
|
|
+ "outside of UBO\n");
|
|
goto fail;
|
|
}
|
|
*validated_p0 = tex->paddr + p0;
|
|
@@ -786,7 +783,7 @@ validate_shader_rec(struct drm_device *d
|
|
struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
|
|
uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
|
|
int i;
|
|
- struct vc4_validated_shader_info *validated_shader;
|
|
+ struct vc4_validated_shader_info *shader;
|
|
|
|
if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
|
|
relocs = nv_relocs;
|
|
@@ -841,12 +838,12 @@ validate_shader_rec(struct drm_device *d
|
|
else
|
|
mode = VC4_MODE_RENDER;
|
|
|
|
- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
|
|
+ if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
|
|
return false;
|
|
- }
|
|
}
|
|
|
|
for (i = 0; i < nr_fixed_relocs; i++) {
|
|
+ struct vc4_bo *vc4_bo;
|
|
uint32_t o = relocs[i].offset;
|
|
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
|
|
uint32_t *texture_handles_u;
|
|
@@ -858,34 +855,34 @@ validate_shader_rec(struct drm_device *d
|
|
switch (relocs[i].type) {
|
|
case RELOC_CODE:
|
|
if (src_offset != 0) {
|
|
- DRM_ERROR("Shaders must be at offset 0 of "
|
|
- "the BO.\n");
|
|
+ DRM_ERROR("Shaders must be at offset 0 "
|
|
+ "of the BO.\n");
|
|
goto fail;
|
|
}
|
|
|
|
- validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
|
|
- if (!validated_shader)
|
|
+ vc4_bo = to_vc4_bo(&bo[i]->base);
|
|
+ shader = vc4_bo->validated_shader;
|
|
+ if (!shader)
|
|
goto fail;
|
|
|
|
- if (validated_shader->uniforms_src_size >
|
|
- exec->uniforms_size) {
|
|
+ if (shader->uniforms_src_size > exec->uniforms_size) {
|
|
DRM_ERROR("Uniforms src buffer overflow\n");
|
|
goto fail;
|
|
}
|
|
|
|
texture_handles_u = exec->uniforms_u;
|
|
uniform_data_u = (texture_handles_u +
|
|
- validated_shader->num_texture_samples);
|
|
+ shader->num_texture_samples);
|
|
|
|
memcpy(exec->uniforms_v, uniform_data_u,
|
|
- validated_shader->uniforms_size);
|
|
+ shader->uniforms_size);
|
|
|
|
for (tex = 0;
|
|
- tex < validated_shader->num_texture_samples;
|
|
+ tex < shader->num_texture_samples;
|
|
tex++) {
|
|
if (!reloc_tex(exec,
|
|
uniform_data_u,
|
|
- &validated_shader->texture_samples[tex],
|
|
+ &shader->texture_samples[tex],
|
|
texture_handles_u[tex])) {
|
|
goto fail;
|
|
}
|
|
@@ -893,9 +890,9 @@ validate_shader_rec(struct drm_device *d
|
|
|
|
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
|
|
|
|
- exec->uniforms_u += validated_shader->uniforms_src_size;
|
|
- exec->uniforms_v += validated_shader->uniforms_size;
|
|
- exec->uniforms_p += validated_shader->uniforms_size;
|
|
+ exec->uniforms_u += shader->uniforms_src_size;
|
|
+ exec->uniforms_v += shader->uniforms_size;
|
|
+ exec->uniforms_p += shader->uniforms_size;
|
|
|
|
break;
|
|
|
|
@@ -926,7 +923,8 @@ validate_shader_rec(struct drm_device *d
|
|
max_index = ((vbo->base.size - offset - attr_size) /
|
|
stride);
|
|
if (state->max_index > max_index) {
|
|
- DRM_ERROR("primitives use index %d out of supplied %d\n",
|
|
+ DRM_ERROR("primitives use index %d out of "
|
|
+ "supplied %d\n",
|
|
state->max_index, max_index);
|
|
return -EINVAL;
|
|
}
|
|
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
|
|
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
|
|
@@ -24,24 +24,16 @@
|
|
/**
|
|
* DOC: Shader validator for VC4.
|
|
*
|
|
- * The VC4 has no IOMMU between it and system memory. So, a user with access
|
|
- * to execute shaders could escalate privilege by overwriting system memory
|
|
- * (using the VPM write address register in the general-purpose DMA mode) or
|
|
- * reading system memory it shouldn't (reading it as a texture, or uniform
|
|
- * data, or vertex data).
|
|
+ * The VC4 has no IOMMU between it and system memory, so a user with
|
|
+ * access to execute shaders could escalate privilege by overwriting
|
|
+ * system memory (using the VPM write address register in the
|
|
+ * general-purpose DMA mode) or reading system memory it shouldn't
|
|
+ * (reading it as a texture, or uniform data, or vertex data).
|
|
*
|
|
- * This walks over a shader starting from some offset within a BO, ensuring
|
|
- * that its accesses are appropriately bounded, and recording how many texture
|
|
- * accesses are made and where so that we can do relocations for them in the
|
|
+ * This walks over a shader BO, ensuring that its accesses are
|
|
+ * appropriately bounded, and recording how many texture accesses are
|
|
+ * made and where so that we can do relocations for them in the
|
|
* uniform stream.
|
|
- *
|
|
- * The kernel API has shaders stored in user-mapped BOs. The BOs will be
|
|
- * forcibly unmapped from the process before validation, and any cache of
|
|
- * validated state will be flushed if the mapping is faulted back in.
|
|
- *
|
|
- * Storing the shaders in BOs means that the validation process will be slow
|
|
- * due to uncached reads, but since shaders are long-lived and shader BOs are
|
|
- * never actually modified, this shouldn't be a problem.
|
|
*/
|
|
|
|
#include "vc4_drv.h"
|
|
@@ -70,7 +62,6 @@ waddr_to_live_reg_index(uint32_t waddr,
|
|
else
|
|
return waddr;
|
|
} else if (waddr <= QPU_W_ACC3) {
|
|
-
|
|
return 64 + waddr - QPU_W_ACC0;
|
|
} else {
|
|
return ~0;
|
|
@@ -85,15 +76,14 @@ raddr_add_a_to_live_reg_index(uint64_t i
|
|
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
|
|
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
|
|
|
|
- if (add_a == QPU_MUX_A) {
|
|
+ if (add_a == QPU_MUX_A)
|
|
return raddr_a;
|
|
- } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
|
|
+ else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
|
|
return 32 + raddr_b;
|
|
- } else if (add_a <= QPU_MUX_R3) {
|
|
+ else if (add_a <= QPU_MUX_R3)
|
|
return 64 + add_a;
|
|
- } else {
|
|
+ else
|
|
return ~0;
|
|
- }
|
|
}
|
|
|
|
static bool
|
|
@@ -111,9 +101,9 @@ is_tmu_write(uint32_t waddr)
|
|
}
|
|
|
|
static bool
|
|
-record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
|
|
- struct vc4_shader_validation_state *validation_state,
|
|
- int tmu)
|
|
+record_texture_sample(struct vc4_validated_shader_info *validated_shader,
|
|
+ struct vc4_shader_validation_state *validation_state,
|
|
+ int tmu)
|
|
{
|
|
uint32_t s = validated_shader->num_texture_samples;
|
|
int i;
|
|
@@ -226,8 +216,8 @@ check_tmu_write(uint64_t inst,
|
|
validated_shader->uniforms_size += 4;
|
|
|
|
if (submit) {
|
|
- if (!record_validated_texture_sample(validated_shader,
|
|
- validation_state, tmu)) {
|
|
+ if (!record_texture_sample(validated_shader,
|
|
+ validation_state, tmu)) {
|
|
return false;
|
|
}
|
|
|
|
@@ -238,10 +228,10 @@ check_tmu_write(uint64_t inst,
|
|
}
|
|
|
|
static bool
|
|
-check_register_write(uint64_t inst,
|
|
- struct vc4_validated_shader_info *validated_shader,
|
|
- struct vc4_shader_validation_state *validation_state,
|
|
- bool is_mul)
|
|
+check_reg_write(uint64_t inst,
|
|
+ struct vc4_validated_shader_info *validated_shader,
|
|
+ struct vc4_shader_validation_state *validation_state,
|
|
+ bool is_mul)
|
|
{
|
|
uint32_t waddr = (is_mul ?
|
|
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
|
|
@@ -297,7 +287,7 @@ check_register_write(uint64_t inst,
|
|
return true;
|
|
|
|
case QPU_W_TLB_STENCIL_SETUP:
|
|
- return true;
|
|
+ return true;
|
|
}
|
|
|
|
return true;
|
|
@@ -360,7 +350,7 @@ track_live_clamps(uint64_t inst,
|
|
}
|
|
|
|
validation_state->live_max_clamp_regs[lri_add] = true;
|
|
- } if (op_add == QPU_A_MIN) {
|
|
+ } else if (op_add == QPU_A_MIN) {
|
|
/* Track live clamps of a value clamped to a minimum of 0 and
|
|
* a maximum of some uniform's offset.
|
|
*/
|
|
@@ -392,8 +382,10 @@ check_instruction_writes(uint64_t inst,
|
|
return false;
|
|
}
|
|
|
|
- ok = (check_register_write(inst, validated_shader, validation_state, false) &&
|
|
- check_register_write(inst, validated_shader, validation_state, true));
|
|
+ ok = (check_reg_write(inst, validated_shader, validation_state,
|
|
+ false) &&
|
|
+ check_reg_write(inst, validated_shader, validation_state,
|
|
+ true));
|
|
|
|
track_live_clamps(inst, validated_shader, validation_state);
|
|
|
|
@@ -441,7 +433,7 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
shader = shader_obj->vaddr;
|
|
max_ip = shader_obj->base.size / sizeof(uint64_t);
|
|
|
|
- validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
|
|
+ validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
|
|
if (!validated_shader)
|
|
return NULL;
|
|
|
|
@@ -497,7 +489,7 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
if (ip == max_ip) {
|
|
DRM_ERROR("shader failed to terminate before "
|
|
- "shader BO end at %d\n",
|
|
+ "shader BO end at %zd\n",
|
|
shader_obj->base.size);
|
|
goto fail;
|
|
}
|
|
--- a/include/drm/drmP.h
|
|
+++ b/include/drm/drmP.h
|
|
@@ -585,6 +585,13 @@ struct drm_driver {
|
|
int (*gem_open_object) (struct drm_gem_object *, struct drm_file *);
|
|
void (*gem_close_object) (struct drm_gem_object *, struct drm_file *);
|
|
|
|
+ /**
|
|
+ * Hook for allocating the GEM object struct, for use by core
|
|
+ * helpers.
|
|
+ */
|
|
+ struct drm_gem_object *(*gem_create_object)(struct drm_device *dev,
|
|
+ size_t size);
|
|
+
|
|
/* prime: */
|
|
/* export handle -> fd (see drm_gem_prime_handle_to_fd() helper) */
|
|
int (*prime_handle_to_fd)(struct drm_device *dev, struct drm_file *file_priv,
|
|
@@ -639,7 +646,6 @@ struct drm_driver {
|
|
|
|
u32 driver_features;
|
|
int dev_priv_size;
|
|
- size_t gem_obj_size;
|
|
const struct drm_ioctl_desc *ioctls;
|
|
int num_ioctls;
|
|
const struct file_operations *fops;
|