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2b1c6b21b5
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Also adds support for Raspberry Pi Compute Module 3 (untested). Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From cd24c4594b21f3a9dec5780d06dacbaf59415225 Mon Sep 17 00:00:00 2001
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From: Herve Jourdain <herve.jourdain@neuf.fr>
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Date: Wed, 1 Jun 2016 02:24:46 +0800
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Subject: [PATCH] drm/vc4: Fix ioctl permissions for render nodes.
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Contrary to other flags to DRM_IOCTL_DEF_DRV(), which restrict usage,
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the flag for render node is an enabler (the IOCTL can't be used from
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render node if it's not present). So DRM_RENDER_ALLOW needs to be
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added to all the flags that were previously 0.
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Signed-off-by: Herve Jourdain <herve.jourdain@neuf.fr>
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Reviewed-by: Eric Anholt <eric@anholt.net>
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Fixes: 0cd3e2747662 ("drm/vc4: Add missing render node support")
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(cherry picked from commit b10c22e5f9902a329450c2027e9291b71e9f1602)
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---
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drivers/gpu/drm/vc4/vc4_drv.c | 12 ++++++------
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1 file changed, 6 insertions(+), 6 deletions(-)
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--- a/drivers/gpu/drm/vc4/vc4_drv.c
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+++ b/drivers/gpu/drm/vc4/vc4_drv.c
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@@ -88,12 +88,12 @@ static const struct file_operations vc4_
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};
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static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
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- DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
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- DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
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- DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
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- DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
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- DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
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- DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
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+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, DRM_RENDER_ALLOW),
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+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, DRM_RENDER_ALLOW),
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+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, DRM_RENDER_ALLOW),
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+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, DRM_RENDER_ALLOW),
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+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, DRM_RENDER_ALLOW),
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+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW),
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DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
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DRM_ROOT_ONLY),
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};
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