openwrt/target/linux/brcm2708/patches-4.4/0283-drm-vc4-Fix-spurious-GPU-resets-due-to-BO-reuse.patch
Álvaro Fernández Rojas 2b1c6b21b5 brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y

Also adds support for Raspberry Pi Compute Module 3 (untested).

Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
2016-09-10 14:54:26 +02:00

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2.6 KiB
Diff

From bb79ceb9166d67ad8d658dead2f62bda7668f139 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 8 Feb 2016 11:19:14 -0800
Subject: [PATCH] drm/vc4: Fix spurious GPU resets due to BO reuse.
We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c4ce60dc30912df09b2438f1e5594eae1ef64d1e)
---
drivers/gpu/drm/vc4/vc4_drv.h | 6 +++++-
drivers/gpu/drm/vc4/vc4_gem.c | 19 ++++++++++++++-----
2 files changed, 19 insertions(+), 6 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -93,7 +93,6 @@ struct vc4_dev {
struct work_struct overflow_mem_work;
struct {
- uint32_t last_ct0ca, last_ct1ca;
struct timer_list timer;
struct work_struct reset_work;
} hangcheck;
@@ -203,6 +202,11 @@ struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
+ /* Last current addresses the hardware was processing when the
+ * hangcheck timer checked on us.
+ */
+ uint32_t last_ct0ca, last_ct1ca;
+
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -271,10 +271,17 @@ vc4_hangcheck_elapsed(unsigned long data
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ct0ca, ct1ca;
+ unsigned long irqflags;
+ struct vc4_exec_info *exec;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ exec = vc4_first_job(vc4);
/* If idle, we can stop watching for hangs. */
- if (list_empty(&vc4->job_list))
+ if (!exec) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
+ }
ct0ca = V3D_READ(V3D_CTNCA(0));
ct1ca = V3D_READ(V3D_CTNCA(1));
@@ -282,14 +289,16 @@ vc4_hangcheck_elapsed(unsigned long data
/* If we've made any progress in execution, rearm the timer
* and wait.
*/
- if (ct0ca != vc4->hangcheck.last_ct0ca ||
- ct1ca != vc4->hangcheck.last_ct1ca) {
- vc4->hangcheck.last_ct0ca = ct0ca;
- vc4->hangcheck.last_ct1ca = ct1ca;
+ if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
+ exec->last_ct0ca = ct0ca;
+ exec->last_ct1ca = ct1ca;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_queue_hangcheck(dev);
return;
}
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
/* We've gone too long with no progress, reset. This has to
* be done from a work struct, since resetting can sleep and
* this timer hook isn't allowed to.