openmct/src/plugins/plot/chart/MCTChartLineStepAfter.js
Jesse Mazzella caa7bc6fae
chore: add prettier (2/3): apply formatting, re-enable lint ci step (#6682)
* style: apply prettier formatting

* fix: re-enable lint ci check
2023-05-18 21:54:46 +00:00

74 lines
2.5 KiB
JavaScript

/*****************************************************************************
* Open MCT, Copyright (c) 2014-2023, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
* at runtime from the About dialog for additional information.
*****************************************************************************/
import MCTChartSeriesElement from './MCTChartSeriesElement';
export default class MCTChartLineStepAfter extends MCTChartSeriesElement {
removePoint(index) {
if (index > 0 && index / 2 < this.count) {
this.buffer[index + 1] = this.buffer[index - 1];
}
}
vertexCountForPointAtIndex(index) {
if (index === 0 && this.count === 0) {
return 2;
}
return 4;
}
startIndexForPointAtIndex(index) {
if (index === 0) {
return 0;
}
return 2 + (index - 1) * 4;
}
addPoint(point, start) {
if (start === 0 && this.count === 0) {
// First point is easy.
this.buffer[start] = point.x;
this.buffer[start + 1] = point.y; // one point
} else if (start === 0 && this.count > 0) {
// Unshifting requires adding an extra point.
this.buffer[start] = point.x;
this.buffer[start + 1] = point.y;
this.buffer[start + 2] = this.buffer[start + 4];
this.buffer[start + 3] = point.y;
} else {
// Appending anywhere in line, insert standard two points.
this.buffer[start] = point.x;
this.buffer[start + 1] = this.buffer[start - 1];
this.buffer[start + 2] = point.x;
this.buffer[start + 3] = point.y;
if (start < this.count * 2) {
// Insert into the middle, need to update the following
// point.
this.buffer[start + 5] = point.y;
}
}
}
}