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https://github.com/nasa/openmct.git
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[Plots] Allow user to change marker style (#3135)
* lineWidth is not supported in modern browsers * allow marker shape selection in plot inspector add shapes for canvas2d - point, cross, star * change line style to line method in anticipation of adding true line style attribute * add canvas2d circle marker shape * allow point shapes for webGL plots add circle shape * refactor for clarity * refactor shape to shape code * add missing semi-colon * helper function for marker options display in inspector refactor for clarity * access correct file * add diamond marker shape * add triangle shape to canvas * add webgl draw triangle marker shape * refactor fragment shader for clarity
This commit is contained in:
@ -44,7 +44,7 @@
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</li>
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</li>
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<li class="grid-row">
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<li class="grid-row">
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<div class="grid-cell label"
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<div class="grid-cell label"
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title="The line rendering style for this series.">Line Style</div>
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title="The rendering method to join lines for this series.">Line Method</div>
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<div class="grid-cell value">{{ {
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<div class="grid-cell value">{{ {
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'none': 'None',
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'none': 'None',
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'linear': 'Linear interpolation',
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'linear': 'Linear interpolation',
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@ -56,7 +56,7 @@
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<div class="grid-cell label"
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<div class="grid-cell label"
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title="Whether markers are displayed, and their size.">Markers</div>
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title="Whether markers are displayed, and their size.">Markers</div>
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<div class="grid-cell value">
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<div class="grid-cell value">
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{{series.get('markers') ? "Enabled: " + series.get('markerSize') + "px" : "Disabled"}}
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{{ series.markerOptionsDisplayText() }}
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</div>
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</div>
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</li>
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</li>
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<li class="grid-row">
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<li class="grid-row">
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@ -52,7 +52,7 @@
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</li>
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</li>
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<li class="grid-row">
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<li class="grid-row">
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<div class="grid-cell label"
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<div class="grid-cell label"
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title="The line rendering style for this series.">Line Style</div>
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title="The rendering method to join lines for this series.">Line Method</div>
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<div class="grid-cell value">
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<div class="grid-cell value">
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<select ng-model="form.interpolate">
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<select ng-model="form.interpolate">
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<option value="none">None</option>
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<option value="none">None</option>
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@ -64,12 +64,27 @@
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<li class="grid-row">
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<li class="grid-row">
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<div class="grid-cell label"
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<div class="grid-cell label"
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title="Whether markers are displayed.">Markers</div>
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title="Whether markers are displayed.">Markers</div>
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<div class="grid-cell value"><input type="checkbox" ng-model="form.markers"/></div>
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<div class="grid-cell value">
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<input type="checkbox" ng-model="form.markers"/>
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<select
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ng-show="form.markers"
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ng-model="form.markerShape">
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<option
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ng-repeat="option in markerShapeOptions"
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value="{{ option.value }}"
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ng-selected="option.value == form.markerShape"
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>
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{{ option.name }}
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</option>
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</select>
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</div>
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</li>
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</li>
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<li class="grid-row">
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<li class="grid-row">
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<div class="grid-cell label"
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<div class="grid-cell label"
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title="Display markers visually denoting points in alarm.">Alarm Markers</div>
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title="Display markers visually denoting points in alarm.">Alarm Markers</div>
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<div class="grid-cell value"><input type="checkbox" ng-model="form.alarmMarkers"/></div>
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<div class="grid-cell value">
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<input type="checkbox" ng-model="form.alarmMarkers"/>
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</div>
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</li>
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</li>
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<li class="grid-row" ng-show="form.markers || form.alarmMarkers">
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<li class="grid-row" ng-show="form.markers || form.alarmMarkers">
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<div class="grid-cell label"
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<div class="grid-cell label"
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@ -371,7 +371,8 @@ function (
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chartElement.getBuffer(),
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chartElement.getBuffer(),
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chartElement.color().asRGBAArray(),
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chartElement.color().asRGBAArray(),
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chartElement.count,
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chartElement.count,
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chartElement.series.get('markerSize')
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chartElement.series.get('markerSize'),
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chartElement.series.get('markerShape')
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);
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);
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};
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};
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@ -395,9 +396,10 @@ function (
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this.offset.yVal(highlight.point, highlight.series)
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this.offset.yVal(highlight.point, highlight.series)
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]),
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]),
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color = highlight.series.get('color').asRGBAArray(),
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color = highlight.series.get('color').asRGBAArray(),
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pointCount = 1;
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pointCount = 1,
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shape = highlight.series.get('markerShape');
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|
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this.drawAPI.drawPoints(points, color, pointCount, HIGHLIGHT_SIZE);
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this.drawAPI.drawPoints(points, color, pointCount, HIGHLIGHT_SIZE, shape);
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};
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};
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MCTChartController.prototype.drawRectangles = function () {
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MCTChartController.prototype.drawRectangles = function () {
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@ -25,12 +25,14 @@ define([
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'lodash',
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'lodash',
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'../configuration/Model',
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'../configuration/Model',
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'../lib/extend',
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'../lib/extend',
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'EventEmitter'
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'EventEmitter',
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'../draw/MarkerShapes'
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], function (
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], function (
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_,
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_,
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Model,
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Model,
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extend,
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extend,
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EventEmitter
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EventEmitter,
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MARKER_SHAPES
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) {
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) {
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|
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/**
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/**
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@ -56,6 +58,7 @@ define([
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* `linear` (points are connected via straight lines), or
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* `linear` (points are connected via straight lines), or
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* `stepAfter` (points are connected by steps).
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* `stepAfter` (points are connected by steps).
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* `markers`: boolean, whether or not this series should render with markers.
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* `markers`: boolean, whether or not this series should render with markers.
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* `markerShape`: string, shape of markers.
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* `markerSize`: number, size in pixels of markers for this series.
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* `markerSize`: number, size in pixels of markers for this series.
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* `alarmMarkers`: whether or not to display alarm markers for this series.
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* `alarmMarkers`: whether or not to display alarm markers for this series.
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* `stats`: An object that tracks the min and max y values observed in this
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* `stats`: An object that tracks the min and max y values observed in this
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@ -101,6 +104,7 @@ define([
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xKey: options.collection.plot.xAxis.get('key'),
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xKey: options.collection.plot.xAxis.get('key'),
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yKey: range.key,
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yKey: range.key,
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markers: true,
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markers: true,
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markerShape: 'point',
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markerSize: 2.0,
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markerSize: 2.0,
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alarmMarkers: true
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alarmMarkers: true
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};
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};
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@ -410,6 +414,18 @@ define([
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} else {
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} else {
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this.filters = deepCopiedFilters;
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this.filters = deepCopiedFilters;
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}
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}
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|
},
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markerOptionsDisplayText: function () {
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const showMarkers = this.get('markers');
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if (!showMarkers) {
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return "Disabled";
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}
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const markerShapeKey = this.get('markerShape');
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const markerShape = MARKER_SHAPES[markerShapeKey].label;
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const markerSize = this.get('markerSize');
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|
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return `${markerShape}: ${markerSize}px`;
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}
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}
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});
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});
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|
@ -23,10 +23,12 @@
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|
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define([
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define([
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'EventEmitter',
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'EventEmitter',
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'../lib/eventHelpers'
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'../lib/eventHelpers',
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'./MarkerShapes'
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], function (
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], function (
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EventEmitter,
|
EventEmitter,
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||||||
eventHelpers
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eventHelpers,
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|
MARKER_SHAPES
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) {
|
) {
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|
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||||||
/**
|
/**
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@ -121,18 +123,17 @@ define([
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buf,
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buf,
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color,
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color,
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points,
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points,
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pointSize
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pointSize,
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|
shape
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) {
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) {
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var i = 0,
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const drawC2DShape = MARKER_SHAPES[shape].drawC2D.bind(this);
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offset = pointSize / 2;
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|
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this.setColor(color);
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this.setColor(color);
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|
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for (; i < points; i++) {
|
for (let i = 0; i < points; i++) {
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this.c2d.fillRect(
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drawC2DShape(
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this.x(buf[i * 2]) - offset,
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this.x(buf[i * 2]),
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this.y(buf[i * 2 + 1]) - offset,
|
this.y(buf[i * 2 + 1]),
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pointSize,
|
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pointSize
|
pointSize
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);
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);
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}
|
}
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|
@ -23,30 +23,64 @@
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|
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define([
|
define([
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'EventEmitter',
|
'EventEmitter',
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'../lib/eventHelpers'
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'../lib/eventHelpers',
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|
'./MarkerShapes'
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], function (
|
], function (
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EventEmitter,
|
EventEmitter,
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eventHelpers
|
eventHelpers,
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|
MARKER_SHAPES
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) {
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) {
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|
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// WebGL shader sources (for drawing plain colors)
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// WebGL shader sources (for drawing plain colors)
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var FRAGMENT_SHADER = [
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const FRAGMENT_SHADER = `
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"precision mediump float;",
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precision mediump float;
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"uniform vec4 uColor;",
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uniform vec4 uColor;
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"void main(void) {",
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uniform int uMarkerShape;
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"gl_FragColor = uColor;",
|
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"}"
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void main(void) {
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].join('\n'),
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gl_FragColor = uColor;
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VERTEX_SHADER = [
|
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"attribute vec2 aVertexPosition;",
|
if (uMarkerShape > 1) {
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"uniform vec2 uDimensions;",
|
vec2 clipSpacePointCoord = 2.0 * gl_PointCoord - 1.0;
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"uniform vec2 uOrigin;",
|
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"uniform float uPointSize;",
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if (uMarkerShape == 2) { // circle
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"void main(void) {",
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float distance = length(clipSpacePointCoord);
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"gl_Position = vec4(2.0 * ((aVertexPosition - uOrigin) / uDimensions) - vec2(1,1), 0, 1);",
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"gl_PointSize = uPointSize;",
|
if (distance > 1.0) {
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"}"
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discard;
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].join('\n');
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}
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|
} else if (uMarkerShape == 3) { // diamond
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float distance = abs(clipSpacePointCoord.x) + abs(clipSpacePointCoord.y);
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|
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if (distance > 1.0) {
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discard;
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}
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} else if (uMarkerShape == 4) { // triangle
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float x = clipSpacePointCoord.x;
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float y = clipSpacePointCoord.y;
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|
float distance = 2.0 * x - 1.0;
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|
float distance2 = -2.0 * x - 1.0;
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|
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|
if (distance > y || distance2 > y) {
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|
discard;
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|
}
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|
}
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|
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||||||
|
}
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|
}
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|
`;
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|
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|
const VERTEX_SHADER = `
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|
attribute vec2 aVertexPosition;
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|
uniform vec2 uDimensions;
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|
uniform vec2 uOrigin;
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|
uniform float uPointSize;
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|
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|
void main(void) {
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|
gl_Position = vec4(2.0 * ((aVertexPosition - uOrigin) / uDimensions) - vec2(1,1), 0, 1);
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|
gl_PointSize = uPointSize;
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||||||
|
}
|
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|
`;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a draw api utilizing WebGL.
|
* Create a draw api utilizing WebGL.
|
||||||
@ -90,6 +124,7 @@ define([
|
|||||||
this.vertexShader = this.gl.createShader(this.gl.VERTEX_SHADER);
|
this.vertexShader = this.gl.createShader(this.gl.VERTEX_SHADER);
|
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this.gl.shaderSource(this.vertexShader, VERTEX_SHADER);
|
this.gl.shaderSource(this.vertexShader, VERTEX_SHADER);
|
||||||
this.gl.compileShader(this.vertexShader);
|
this.gl.compileShader(this.vertexShader);
|
||||||
|
|
||||||
this.fragmentShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
|
this.fragmentShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
|
||||||
this.gl.shaderSource(this.fragmentShader, FRAGMENT_SHADER);
|
this.gl.shaderSource(this.fragmentShader, FRAGMENT_SHADER);
|
||||||
this.gl.compileShader(this.fragmentShader);
|
this.gl.compileShader(this.fragmentShader);
|
||||||
@ -105,6 +140,7 @@ define([
|
|||||||
// shader programs (to pass values into shaders at draw-time)
|
// shader programs (to pass values into shaders at draw-time)
|
||||||
this.aVertexPosition = this.gl.getAttribLocation(this.program, "aVertexPosition");
|
this.aVertexPosition = this.gl.getAttribLocation(this.program, "aVertexPosition");
|
||||||
this.uColor = this.gl.getUniformLocation(this.program, "uColor");
|
this.uColor = this.gl.getUniformLocation(this.program, "uColor");
|
||||||
|
this.uMarkerShape = this.gl.getUniformLocation(this.program, "uMarkerShape");
|
||||||
this.uDimensions = this.gl.getUniformLocation(this.program, "uDimensions");
|
this.uDimensions = this.gl.getUniformLocation(this.program, "uDimensions");
|
||||||
this.uOrigin = this.gl.getUniformLocation(this.program, "uOrigin");
|
this.uOrigin = this.gl.getUniformLocation(this.program, "uOrigin");
|
||||||
this.uPointSize = this.gl.getUniformLocation(this.program, "uPointSize");
|
this.uPointSize = this.gl.getUniformLocation(this.program, "uPointSize");
|
||||||
@ -114,9 +150,6 @@ define([
|
|||||||
// Create a buffer to holds points which will be drawn
|
// Create a buffer to holds points which will be drawn
|
||||||
this.buffer = this.gl.createBuffer();
|
this.buffer = this.gl.createBuffer();
|
||||||
|
|
||||||
// Use a line width of 2.0 for legibility
|
|
||||||
this.gl.lineWidth(2.0);
|
|
||||||
|
|
||||||
// Enable blending, for smoothness
|
// Enable blending, for smoothness
|
||||||
this.gl.enable(this.gl.BLEND);
|
this.gl.enable(this.gl.BLEND);
|
||||||
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
|
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
|
||||||
@ -138,14 +171,18 @@ define([
|
|||||||
((v - this.origin[1]) / this.dimensions[1]) * this.height;
|
((v - this.origin[1]) / this.dimensions[1]) * this.height;
|
||||||
};
|
};
|
||||||
|
|
||||||
DrawWebGL.prototype.doDraw = function (drawType, buf, color, points) {
|
DrawWebGL.prototype.doDraw = function (drawType, buf, color, points, shape) {
|
||||||
if (this.isContextLost) {
|
if (this.isContextLost) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const shapeCode = MARKER_SHAPES[shape] ? MARKER_SHAPES[shape].drawWebGL : 0;
|
||||||
|
|
||||||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
|
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
|
||||||
this.gl.bufferData(this.gl.ARRAY_BUFFER, buf, this.gl.DYNAMIC_DRAW);
|
this.gl.bufferData(this.gl.ARRAY_BUFFER, buf, this.gl.DYNAMIC_DRAW);
|
||||||
this.gl.vertexAttribPointer(this.aVertexPosition, 2, this.gl.FLOAT, false, 0, 0);
|
this.gl.vertexAttribPointer(this.aVertexPosition, 2, this.gl.FLOAT, false, 0, 0);
|
||||||
this.gl.uniform4fv(this.uColor, color);
|
this.gl.uniform4fv(this.uColor, color);
|
||||||
|
this.gl.uniform1i(this.uMarkerShape, shapeCode)
|
||||||
this.gl.drawArrays(drawType, 0, points);
|
this.gl.drawArrays(drawType, 0, points);
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -210,12 +247,12 @@ define([
|
|||||||
* Draw the buffer as points.
|
* Draw the buffer as points.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
DrawWebGL.prototype.drawPoints = function (buf, color, points, pointSize) {
|
DrawWebGL.prototype.drawPoints = function (buf, color, points, pointSize, shape) {
|
||||||
if (this.isContextLost) {
|
if (this.isContextLost) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.gl.uniform1f(this.uPointSize, pointSize);
|
this.gl.uniform1f(this.uPointSize, pointSize);
|
||||||
this.doDraw(this.gl.POINTS, buf, color, points);
|
this.doDraw(this.gl.POINTS, buf, color, points, shape);
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
90
src/plugins/plot/src/draw/MarkerShapes.js
Normal file
90
src/plugins/plot/src/draw/MarkerShapes.js
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
/*****************************************************************************
|
||||||
|
* Open MCT, Copyright (c) 2014-2020, United States Government
|
||||||
|
* as represented by the Administrator of the National Aeronautics and Space
|
||||||
|
* Administration. All rights reserved.
|
||||||
|
*
|
||||||
|
* Open MCT is licensed under the Apache License, Version 2.0 (the
|
||||||
|
* "License"); you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0.
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||||
|
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||||
|
* License for the specific language governing permissions and limitations
|
||||||
|
* under the License.
|
||||||
|
*
|
||||||
|
* Open MCT includes source code licensed under additional open source
|
||||||
|
* licenses. See the Open Source Licenses file (LICENSES.md) included with
|
||||||
|
* this source code distribution or the Licensing information page available
|
||||||
|
* at runtime from the About dialog for additional information.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
define([], function () {
|
||||||
|
/**
|
||||||
|
* @label string (required) display name of shape
|
||||||
|
* @drawWebGL integer (unique, required) index provided to WebGL Fragment Shader
|
||||||
|
* @drawC2D function (required) canvas2d draw function
|
||||||
|
*/
|
||||||
|
const MARKER_SHAPES = {
|
||||||
|
point: {
|
||||||
|
label: 'Point',
|
||||||
|
drawWebGL: 1,
|
||||||
|
drawC2D: function (x, y, size) {
|
||||||
|
const offset = size / 2;
|
||||||
|
|
||||||
|
this.c2d.fillRect(x - offset, y - offset, size, size);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
circle: {
|
||||||
|
label: 'Circle',
|
||||||
|
drawWebGL: 2,
|
||||||
|
drawC2D: function (x, y, size) {
|
||||||
|
const radius = size / 2;
|
||||||
|
|
||||||
|
this.c2d.beginPath();
|
||||||
|
this.c2d.arc(x, y, radius, 0, 2 * Math.PI, false);
|
||||||
|
this.c2d.closePath();
|
||||||
|
this.c2d.fill();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
diamond: {
|
||||||
|
label: 'Diamond',
|
||||||
|
drawWebGL: 3,
|
||||||
|
drawC2D: function (x, y, size) {
|
||||||
|
const offset = size / 2;
|
||||||
|
const top = [x, y + offset];
|
||||||
|
const right = [x + offset, y];
|
||||||
|
const bottom = [x, y - offset];
|
||||||
|
const left = [x - offset, y];
|
||||||
|
|
||||||
|
this.c2d.beginPath();
|
||||||
|
this.c2d.moveTo(...top);
|
||||||
|
this.c2d.lineTo(...right);
|
||||||
|
this.c2d.lineTo(...bottom);
|
||||||
|
this.c2d.lineTo(...left);
|
||||||
|
this.c2d.closePath();
|
||||||
|
this.c2d.fill();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
triangle: {
|
||||||
|
label: 'Triangle',
|
||||||
|
drawWebGL: 4,
|
||||||
|
drawC2D: function (x, y, size) {
|
||||||
|
const offset = size / 2;
|
||||||
|
const v1 = [x, y - offset];
|
||||||
|
const v2 = [x - offset, y + offset];
|
||||||
|
const v3 = [x + offset, y + offset];
|
||||||
|
|
||||||
|
this.c2d.beginPath();
|
||||||
|
this.c2d.moveTo(...v1);
|
||||||
|
this.c2d.lineTo(...v2);
|
||||||
|
this.c2d.lineTo(...v3);
|
||||||
|
this.c2d.closePath();
|
||||||
|
this.c2d.fill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return MARKER_SHAPES;
|
||||||
|
});
|
@ -22,9 +22,11 @@
|
|||||||
|
|
||||||
define([
|
define([
|
||||||
'./PlotModelFormController',
|
'./PlotModelFormController',
|
||||||
|
'../draw/MarkerShapes',
|
||||||
'lodash'
|
'lodash'
|
||||||
], function (
|
], function (
|
||||||
PlotModelFormController,
|
PlotModelFormController,
|
||||||
|
MARKER_SHAPES,
|
||||||
_
|
_
|
||||||
) {
|
) {
|
||||||
|
|
||||||
@ -93,6 +95,13 @@ define([
|
|||||||
value: o.key
|
value: o.key
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
this.$scope.markerShapeOptions = Object.entries(MARKER_SHAPES)
|
||||||
|
.map(([key, obj]) => {
|
||||||
|
return {
|
||||||
|
name: obj.label,
|
||||||
|
value: key
|
||||||
|
};
|
||||||
|
});
|
||||||
},
|
},
|
||||||
|
|
||||||
fields: [
|
fields: [
|
||||||
@ -108,6 +117,10 @@ define([
|
|||||||
modelProp: 'markers',
|
modelProp: 'markers',
|
||||||
objectPath: dynamicPathForKey('markers')
|
objectPath: dynamicPathForKey('markers')
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
modelProp: 'markerShape',
|
||||||
|
objectPath: dynamicPathForKey('markerShape')
|
||||||
|
},
|
||||||
{
|
{
|
||||||
modelProp: 'markerSize',
|
modelProp: 'markerSize',
|
||||||
coerce: Number,
|
coerce: Number,
|
||||||
|
Reference in New Issue
Block a user