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[Plots] Allow user to change marker style (#3135)
* lineWidth is not supported in modern browsers * allow marker shape selection in plot inspector add shapes for canvas2d - point, cross, star * change line style to line method in anticipation of adding true line style attribute * add canvas2d circle marker shape * allow point shapes for webGL plots add circle shape * refactor for clarity * refactor shape to shape code * add missing semi-colon * helper function for marker options display in inspector refactor for clarity * access correct file * add diamond marker shape * add triangle shape to canvas * add webgl draw triangle marker shape * refactor fragment shader for clarity
This commit is contained in:
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0d9558b891
commit
80c20b3d05
@ -44,7 +44,7 @@
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</li>
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<li class="grid-row">
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<div class="grid-cell label"
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title="The line rendering style for this series.">Line Style</div>
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title="The rendering method to join lines for this series.">Line Method</div>
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<div class="grid-cell value">{{ {
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'none': 'None',
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'linear': 'Linear interpolation',
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@ -56,7 +56,7 @@
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<div class="grid-cell label"
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title="Whether markers are displayed, and their size.">Markers</div>
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<div class="grid-cell value">
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{{series.get('markers') ? "Enabled: " + series.get('markerSize') + "px" : "Disabled"}}
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{{ series.markerOptionsDisplayText() }}
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</div>
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</li>
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<li class="grid-row">
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@ -52,7 +52,7 @@
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</li>
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<li class="grid-row">
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<div class="grid-cell label"
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title="The line rendering style for this series.">Line Style</div>
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title="The rendering method to join lines for this series.">Line Method</div>
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<div class="grid-cell value">
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<select ng-model="form.interpolate">
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<option value="none">None</option>
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@ -64,12 +64,27 @@
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<li class="grid-row">
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<div class="grid-cell label"
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title="Whether markers are displayed.">Markers</div>
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<div class="grid-cell value"><input type="checkbox" ng-model="form.markers"/></div>
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<div class="grid-cell value">
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<input type="checkbox" ng-model="form.markers"/>
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<select
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ng-show="form.markers"
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ng-model="form.markerShape">
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<option
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ng-repeat="option in markerShapeOptions"
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value="{{ option.value }}"
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ng-selected="option.value == form.markerShape"
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>
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{{ option.name }}
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</option>
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</select>
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</div>
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</li>
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<li class="grid-row">
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<div class="grid-cell label"
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title="Display markers visually denoting points in alarm.">Alarm Markers</div>
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<div class="grid-cell value"><input type="checkbox" ng-model="form.alarmMarkers"/></div>
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<div class="grid-cell value">
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<input type="checkbox" ng-model="form.alarmMarkers"/>
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</div>
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</li>
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<li class="grid-row" ng-show="form.markers || form.alarmMarkers">
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<div class="grid-cell label"
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@ -371,7 +371,8 @@ function (
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chartElement.getBuffer(),
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chartElement.color().asRGBAArray(),
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chartElement.count,
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chartElement.series.get('markerSize')
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chartElement.series.get('markerSize'),
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chartElement.series.get('markerShape')
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);
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};
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@ -395,9 +396,10 @@ function (
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this.offset.yVal(highlight.point, highlight.series)
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]),
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color = highlight.series.get('color').asRGBAArray(),
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pointCount = 1;
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pointCount = 1,
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shape = highlight.series.get('markerShape');
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this.drawAPI.drawPoints(points, color, pointCount, HIGHLIGHT_SIZE);
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this.drawAPI.drawPoints(points, color, pointCount, HIGHLIGHT_SIZE, shape);
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};
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MCTChartController.prototype.drawRectangles = function () {
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@ -25,12 +25,14 @@ define([
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'lodash',
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'../configuration/Model',
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'../lib/extend',
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'EventEmitter'
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'EventEmitter',
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'../draw/MarkerShapes'
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], function (
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_,
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Model,
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extend,
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EventEmitter
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EventEmitter,
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MARKER_SHAPES
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) {
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/**
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@ -56,6 +58,7 @@ define([
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* `linear` (points are connected via straight lines), or
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* `stepAfter` (points are connected by steps).
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* `markers`: boolean, whether or not this series should render with markers.
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* `markerShape`: string, shape of markers.
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* `markerSize`: number, size in pixels of markers for this series.
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* `alarmMarkers`: whether or not to display alarm markers for this series.
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* `stats`: An object that tracks the min and max y values observed in this
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@ -101,6 +104,7 @@ define([
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xKey: options.collection.plot.xAxis.get('key'),
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yKey: range.key,
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markers: true,
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markerShape: 'point',
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markerSize: 2.0,
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alarmMarkers: true
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};
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@ -410,6 +414,18 @@ define([
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} else {
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this.filters = deepCopiedFilters;
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}
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},
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markerOptionsDisplayText: function () {
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const showMarkers = this.get('markers');
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if (!showMarkers) {
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return "Disabled";
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}
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const markerShapeKey = this.get('markerShape');
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const markerShape = MARKER_SHAPES[markerShapeKey].label;
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const markerSize = this.get('markerSize');
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return `${markerShape}: ${markerSize}px`;
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}
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});
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@ -23,10 +23,12 @@
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define([
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'EventEmitter',
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'../lib/eventHelpers'
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'../lib/eventHelpers',
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'./MarkerShapes'
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], function (
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EventEmitter,
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eventHelpers
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eventHelpers,
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MARKER_SHAPES
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) {
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/**
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@ -121,18 +123,17 @@ define([
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buf,
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color,
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points,
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pointSize
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pointSize,
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shape
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) {
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var i = 0,
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offset = pointSize / 2;
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const drawC2DShape = MARKER_SHAPES[shape].drawC2D.bind(this);
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this.setColor(color);
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for (; i < points; i++) {
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this.c2d.fillRect(
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this.x(buf[i * 2]) - offset,
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this.y(buf[i * 2 + 1]) - offset,
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pointSize,
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for (let i = 0; i < points; i++) {
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drawC2DShape(
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this.x(buf[i * 2]),
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this.y(buf[i * 2 + 1]),
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pointSize
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);
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}
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@ -23,30 +23,64 @@
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define([
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'EventEmitter',
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'../lib/eventHelpers'
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'../lib/eventHelpers',
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'./MarkerShapes'
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], function (
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EventEmitter,
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eventHelpers
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eventHelpers,
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MARKER_SHAPES
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) {
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// WebGL shader sources (for drawing plain colors)
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var FRAGMENT_SHADER = [
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"precision mediump float;",
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"uniform vec4 uColor;",
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"void main(void) {",
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"gl_FragColor = uColor;",
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"}"
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].join('\n'),
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VERTEX_SHADER = [
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"attribute vec2 aVertexPosition;",
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"uniform vec2 uDimensions;",
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"uniform vec2 uOrigin;",
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"uniform float uPointSize;",
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"void main(void) {",
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"gl_Position = vec4(2.0 * ((aVertexPosition - uOrigin) / uDimensions) - vec2(1,1), 0, 1);",
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"gl_PointSize = uPointSize;",
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"}"
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].join('\n');
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const FRAGMENT_SHADER = `
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precision mediump float;
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uniform vec4 uColor;
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uniform int uMarkerShape;
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void main(void) {
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gl_FragColor = uColor;
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if (uMarkerShape > 1) {
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vec2 clipSpacePointCoord = 2.0 * gl_PointCoord - 1.0;
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if (uMarkerShape == 2) { // circle
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float distance = length(clipSpacePointCoord);
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if (distance > 1.0) {
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discard;
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}
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} else if (uMarkerShape == 3) { // diamond
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float distance = abs(clipSpacePointCoord.x) + abs(clipSpacePointCoord.y);
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if (distance > 1.0) {
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discard;
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}
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} else if (uMarkerShape == 4) { // triangle
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float x = clipSpacePointCoord.x;
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float y = clipSpacePointCoord.y;
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float distance = 2.0 * x - 1.0;
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float distance2 = -2.0 * x - 1.0;
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if (distance > y || distance2 > y) {
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discard;
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}
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}
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}
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}
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`;
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const VERTEX_SHADER = `
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attribute vec2 aVertexPosition;
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uniform vec2 uDimensions;
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uniform vec2 uOrigin;
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uniform float uPointSize;
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void main(void) {
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gl_Position = vec4(2.0 * ((aVertexPosition - uOrigin) / uDimensions) - vec2(1,1), 0, 1);
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gl_PointSize = uPointSize;
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}
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`;
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/**
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* Create a draw api utilizing WebGL.
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@ -90,6 +124,7 @@ define([
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this.vertexShader = this.gl.createShader(this.gl.VERTEX_SHADER);
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this.gl.shaderSource(this.vertexShader, VERTEX_SHADER);
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this.gl.compileShader(this.vertexShader);
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this.fragmentShader = this.gl.createShader(this.gl.FRAGMENT_SHADER);
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this.gl.shaderSource(this.fragmentShader, FRAGMENT_SHADER);
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this.gl.compileShader(this.fragmentShader);
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@ -105,6 +140,7 @@ define([
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// shader programs (to pass values into shaders at draw-time)
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this.aVertexPosition = this.gl.getAttribLocation(this.program, "aVertexPosition");
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this.uColor = this.gl.getUniformLocation(this.program, "uColor");
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this.uMarkerShape = this.gl.getUniformLocation(this.program, "uMarkerShape");
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this.uDimensions = this.gl.getUniformLocation(this.program, "uDimensions");
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this.uOrigin = this.gl.getUniformLocation(this.program, "uOrigin");
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this.uPointSize = this.gl.getUniformLocation(this.program, "uPointSize");
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@ -114,9 +150,6 @@ define([
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// Create a buffer to holds points which will be drawn
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this.buffer = this.gl.createBuffer();
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// Use a line width of 2.0 for legibility
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this.gl.lineWidth(2.0);
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// Enable blending, for smoothness
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
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@ -138,14 +171,18 @@ define([
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((v - this.origin[1]) / this.dimensions[1]) * this.height;
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};
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DrawWebGL.prototype.doDraw = function (drawType, buf, color, points) {
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DrawWebGL.prototype.doDraw = function (drawType, buf, color, points, shape) {
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if (this.isContextLost) {
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return;
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}
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const shapeCode = MARKER_SHAPES[shape] ? MARKER_SHAPES[shape].drawWebGL : 0;
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
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this.gl.bufferData(this.gl.ARRAY_BUFFER, buf, this.gl.DYNAMIC_DRAW);
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this.gl.vertexAttribPointer(this.aVertexPosition, 2, this.gl.FLOAT, false, 0, 0);
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this.gl.uniform4fv(this.uColor, color);
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this.gl.uniform1i(this.uMarkerShape, shapeCode)
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this.gl.drawArrays(drawType, 0, points);
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};
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@ -210,12 +247,12 @@ define([
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* Draw the buffer as points.
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*
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*/
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DrawWebGL.prototype.drawPoints = function (buf, color, points, pointSize) {
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DrawWebGL.prototype.drawPoints = function (buf, color, points, pointSize, shape) {
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if (this.isContextLost) {
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return;
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}
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this.gl.uniform1f(this.uPointSize, pointSize);
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this.doDraw(this.gl.POINTS, buf, color, points);
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this.doDraw(this.gl.POINTS, buf, color, points, shape);
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};
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/**
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90
src/plugins/plot/src/draw/MarkerShapes.js
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90
src/plugins/plot/src/draw/MarkerShapes.js
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@ -0,0 +1,90 @@
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/*****************************************************************************
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* Open MCT, Copyright (c) 2014-2020, United States Government
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* as represented by the Administrator of the National Aeronautics and Space
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* Administration. All rights reserved.
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*
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* Open MCT is licensed under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0.
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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* Open MCT includes source code licensed under additional open source
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* licenses. See the Open Source Licenses file (LICENSES.md) included with
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* this source code distribution or the Licensing information page available
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* at runtime from the About dialog for additional information.
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*****************************************************************************/
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define([], function () {
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/**
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* @label string (required) display name of shape
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* @drawWebGL integer (unique, required) index provided to WebGL Fragment Shader
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* @drawC2D function (required) canvas2d draw function
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*/
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const MARKER_SHAPES = {
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point: {
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label: 'Point',
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drawWebGL: 1,
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drawC2D: function (x, y, size) {
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const offset = size / 2;
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this.c2d.fillRect(x - offset, y - offset, size, size);
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}
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},
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circle: {
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label: 'Circle',
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drawWebGL: 2,
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drawC2D: function (x, y, size) {
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const radius = size / 2;
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this.c2d.beginPath();
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this.c2d.arc(x, y, radius, 0, 2 * Math.PI, false);
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this.c2d.closePath();
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this.c2d.fill();
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}
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},
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diamond: {
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label: 'Diamond',
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drawWebGL: 3,
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drawC2D: function (x, y, size) {
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const offset = size / 2;
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const top = [x, y + offset];
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const right = [x + offset, y];
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const bottom = [x, y - offset];
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const left = [x - offset, y];
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this.c2d.beginPath();
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this.c2d.moveTo(...top);
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this.c2d.lineTo(...right);
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this.c2d.lineTo(...bottom);
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this.c2d.lineTo(...left);
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this.c2d.closePath();
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this.c2d.fill();
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}
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},
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triangle: {
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label: 'Triangle',
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drawWebGL: 4,
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drawC2D: function (x, y, size) {
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const offset = size / 2;
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const v1 = [x, y - offset];
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const v2 = [x - offset, y + offset];
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const v3 = [x + offset, y + offset];
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this.c2d.beginPath();
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this.c2d.moveTo(...v1);
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this.c2d.lineTo(...v2);
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this.c2d.lineTo(...v3);
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this.c2d.closePath();
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this.c2d.fill();
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}
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}
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};
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return MARKER_SHAPES;
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});
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@ -22,9 +22,11 @@
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define([
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'./PlotModelFormController',
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'../draw/MarkerShapes',
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'lodash'
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], function (
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PlotModelFormController,
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MARKER_SHAPES,
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_
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) {
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@ -93,6 +95,13 @@ define([
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value: o.key
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};
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});
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this.$scope.markerShapeOptions = Object.entries(MARKER_SHAPES)
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.map(([key, obj]) => {
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return {
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name: obj.label,
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value: key
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};
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});
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},
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fields: [
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@ -108,6 +117,10 @@ define([
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modelProp: 'markers',
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objectPath: dynamicPathForKey('markers')
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},
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{
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modelProp: 'markerShape',
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objectPath: dynamicPathForKey('markerShape')
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},
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{
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modelProp: 'markerSize',
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coerce: Number,
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