openmct/e2e/tests/functional/forms.e2e.spec.js

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/*****************************************************************************
* Open MCT, Copyright (c) 2014-2023, United States Government
* as represented by the Administrator of the National Aeronautics and Space
* Administration. All rights reserved.
*
* Open MCT is licensed under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
* Open MCT includes source code licensed under additional open source
* licenses. See the Open Source Licenses file (LICENSES.md) included with
* this source code distribution or the Licensing information page available
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*****************************************************************************/
chore: add `prettier` (1/3): add packages, configurations, fix lint issues (#6382) * fix: remove redundant eslint rules * chore: bump `prettier` to v2.8.7 * docs: vue files to use html comments for licenses - Prettier's Vue parser freaks out if it sees a *.js style comment in a *.vue file. * docs: more licenses for vue files * fix: don't ignore *.vue files * fix: use defaults for tabWidth and printWidth * simplify .prettierignore * enforce a printWidth of 100 * fix: use `eslint-plugin-prettier`, remove conflicting rules * test: fix gauge tests (for real) * test: fix notebook test selectors * test: fix restrictedNotebook test selectors * test: remove useless assignment * lint: __dirname as global * lint: revert eslint config + whitespace changes, commit new config * style: remove unnecessary string concat of literals * test: fix missed gauge test * fix: use new eslint rules * feat: add blank `.git-blame-ignore-revs` file * docs: update to mention Prettier and format. * Revert "test: fix gauge tests (for real)" This reverts commit 6afad450389edc2f16ff0d00c9524621a7ba53bc. * Revert "test: fix notebook test selectors" This reverts commit 17fe1cbbff02e9298f041b5ea0fea5494fe54d94. * Revert "test: fix restrictedNotebook test selectors" This reverts commit 97e0ede826b7dd61c5443845443d806a56f3f305. * Revert "test: fix missed gauge test" This reverts commit e2398fc38ca94beff2066cc253173412ad47f8b9. * test: fix gauge tests (no formatting) * test: update notebook e2e selectors (no formatting) * test: update restrictedNotebook e2e selectors (no formatting) * fix: temporarily disable lint check
2023-05-18 21:29:20 +00:00
/* global __dirname */
/*
This test suite is dedicated to tests which verify form functionality in isolation
*/
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
const { test, expect } = require('../../pluginFixtures');
const { createDomainObjectWithDefaults } = require('../../appActions');
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
const genUuid = require('uuid').v4;
const path = require('path');
const TEST_FOLDER = 'test folder';
const jsonFilePath = 'e2e/test-data/ExampleLayouts.json';
const imageFilePath = 'e2e/test-data/rick.jpg';
test.describe('Form Validation Behavior', () => {
test('Required Field indicators appear if title is empty and can be corrected', async ({
page
}) => {
//Go to baseURL
await page.goto('./', { waitUntil: 'domcontentloaded' });
await page.click('button:has-text("Create")');
await page.click(':nth-match(:text("Folder"), 2)');
// Fill in empty string into title and trigger validation with 'Tab'
await page.click('text=Properties Title Notes >> input[type="text"]');
await page.fill('text=Properties Title Notes >> input[type="text"]', '');
await page.press('text=Properties Title Notes >> input[type="text"]', 'Tab');
//Required Field Form Validation
await expect(page.locator('button:has-text("OK")')).toBeDisabled();
await expect(page.locator('.c-form-row__state-indicator').first()).toHaveClass(/invalid/);
//Correct Form Validation for missing title and trigger validation with 'Tab'
await page.click('text=Properties Title Notes >> input[type="text"]');
await page.fill('text=Properties Title Notes >> input[type="text"]', TEST_FOLDER);
await page.press('text=Properties Title Notes >> input[type="text"]', 'Tab');
//Required Field Form Validation is corrected
await expect(page.locator('button:has-text("OK")')).toBeEnabled();
await expect(page.locator('.c-form-row__state-indicator').first()).not.toHaveClass(/invalid/);
//Finish Creating Domain Object
await Promise.all([page.waitForNavigation(), page.click('button:has-text("OK")')]);
//Verify that the Domain Object has been created with the corrected title property
await expect(page.locator('.l-browse-bar__object-name')).toContainText(TEST_FOLDER);
});
});
test.describe('Form File Input Behavior', () => {
test.beforeEach(async ({ page }) => {
await page.addInitScript({
path: path.join(__dirname, '../../helper', 'addInitFileInputObject.js')
});
});
test('Can select a JSON file type', async ({ page }) => {
await page.goto('./', { waitUntil: 'domcontentloaded' });
await page.getByRole('button', { name: ' Create ' }).click();
await page.getByRole('menuitem', { name: 'JSON File Input Object' }).click();
await page.setInputFiles('#fileElem', jsonFilePath);
await page.getByRole('button', { name: 'Save' }).click();
const type = await page.locator('#file-input-type').textContent();
await expect(type).toBe(`"string"`);
});
test('Can select an image file type', async ({ page }) => {
await page.goto('./', { waitUntil: 'domcontentloaded' });
await page.getByRole('button', { name: ' Create ' }).click();
await page.getByRole('menuitem', { name: 'Image File Input Object' }).click();
await page.setInputFiles('#fileElem', imageFilePath);
await page.getByRole('button', { name: 'Save' }).click();
const type = await page.locator('#file-input-type').textContent();
await expect(type).toBe(`"object"`);
});
});
test.describe('Persistence operations @addInit', () => {
// add non persistable root item
test.beforeEach(async ({ page }) => {
await page.addInitScript({
path: path.join(__dirname, '../../helper', 'addNoneditableObject.js')
});
});
test('Persistability should be respected in the create form location field', async ({ page }) => {
test.info().annotations.push({
type: 'issue',
description: 'https://github.com/nasa/openmct/issues/4323'
});
await page.goto('./', { waitUntil: 'domcontentloaded' });
await page.click('button:has-text("Create")');
await page.click('text=Condition Set');
await page.locator('form[name="mctForm"] >> text=Persistence Testing').click();
const okButton = page.locator('button:has-text("OK")');
await expect(okButton).toBeDisabled();
});
});
test.describe('Persistence operations @couchdb', () => {
test.use({ failOnConsoleError: false });
test('Editing object properties should generate a single persistence operation', async ({
page
}) => {
test.info().annotations.push({
type: 'issue',
description: 'https://github.com/nasa/openmct/issues/5616'
});
await page.goto('./', { waitUntil: 'domcontentloaded' });
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Create a new 'Clock' object with default settings
const clock = await createDomainObjectWithDefaults(page, {
type: 'Clock'
});
// Count all persistence operations (PUT requests) for this specific object
let putRequestCount = 0;
page.on('request', (req) => {
if (req.method() === 'PUT' && req.url().endsWith(clock.uuid)) {
putRequestCount += 1;
}
});
// Open the edit form for the clock object
await page.click('button[title="More options"]');
await page.click('li[title="Edit properties of this object."]');
// Modify the display format from default 12hr -> 24hr and click 'Save'
await page
.locator('select[aria-label="12 or 24 hour clock"]')
.selectOption({ value: 'clock24' });
await page.click('button[aria-label="Save"]');
await expect
.poll(() => putRequestCount, {
message: 'Verify a single PUT request was made to persist the object',
timeout: 1000
})
.toEqual(1);
});
test('Can create an object after a conflict error @couchdb @2p', async ({
page,
openmctConfig
}) => {
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
test.info().annotations.push({
type: 'issue',
description: 'https://github.com/nasa/openmct/issues/5982'
});
const { myItemsFolderName } = openmctConfig;
// Instantiate a second page/tab
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
const page2 = await page.context().newPage();
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Both pages: Go to baseURL
await Promise.all([
page.goto('./', { waitUntil: 'networkidle' }),
page2.goto('./', { waitUntil: 'networkidle' })
]);
//Slow down the test a bit
await expect(page.getByRole('treeitem', { name: `  ${myItemsFolderName}` })).toBeVisible();
await expect(page2.getByRole('treeitem', { name: `  ${myItemsFolderName}` })).toBeVisible();
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Both pages: Click the Create button
await Promise.all([
page.click('button:has-text("Create")'),
page2.click('button:has-text("Create")')
]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Both pages: Click "Clock" in the Create menu
await Promise.all([
page.click(`li[role='menuitem']:text("Clock")`),
page2.click(`li[role='menuitem']:text("Clock")`)
]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Generate unique names for both objects
const nameInput = page.locator('form[name="mctForm"] .first input[type="text"]');
const nameInput2 = page2.locator('form[name="mctForm"] .first input[type="text"]');
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Both pages: Fill in the 'Name' form field.
await Promise.all([
nameInput.fill(''),
nameInput.fill(`Clock:${genUuid()}`),
nameInput2.fill(''),
nameInput2.fill(`Clock:${genUuid()}`)
]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Both pages: Fill the "Notes" section with information about the
// currently running test and its project.
const testNotes = page.testNotes;
const notesInput = page.locator('form[name="mctForm"] #notes-textarea');
const notesInput2 = page2.locator('form[name="mctForm"] #notes-textarea');
await Promise.all([notesInput.fill(testNotes), notesInput2.fill(testNotes)]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 2: Click "OK" to create the domain object and wait for navigation.
// This will update the composition of the parent folder, setting the
// conditions for a conflict error from the first page.
await Promise.all([
page2.waitForLoadState(),
page2.click('[aria-label="Save"]'),
// Wait for Save Banner to appear
page2.waitForSelector('.c-message-banner__message')
]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Close Page 2, we're done with it.
await page2.close();
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Click "OK" to create the domain object and wait for navigation.
// This will trigger a conflict error upon attempting to update
// the composition of the parent folder.
await Promise.all([
page.waitForLoadState(),
page.click('[aria-label="Save"]'),
// Wait for Save Banner to appear
page.waitForSelector('.c-message-banner__message')
]);
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Verify that the conflict has occurred and an error notification is displayed.
await expect(
page.locator('.c-message-banner__message', {
hasText: 'Conflict detected while saving mine'
})
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
).toBeVisible();
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Start logging console errors from this point on
let errors = [];
page.on('console', (msg) => {
if (msg.type() === 'error') {
errors.push(msg.text());
}
});
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Try to create a clock with the page that received the conflict.
const clockAfterConflict = await createDomainObjectWithDefaults(page, {
type: 'Clock'
});
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Wait for save progress dialog to appear/disappear
await page
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
.locator('.c-message-banner__message', {
hasText:
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
'Do not navigate away from this page or close this browser tab while this message is displayed.',
state: 'visible'
})
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
.waitFor({ state: 'hidden' });
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Page 1: Navigate to 'My Items' and verify that the second clock was created
await page.goto('./#/browse/mine');
await expect(
page.locator(`.c-grid-item__name[title="${clockAfterConflict.name}"]`)
).toBeVisible();
Mutables for the Tree 🎄 + clean up TreeItem observers and mutables properly (#6032) * fix: refresh object after conflict error * fix: recover from error thrown during create - Ensure that the "Saving" modal dialog is closed - Notify user of the error, and also print to console to catch in e2e * fix: default selector tree item to 'mine' folder - If create fails due to a conflict or otherwise, and the user immediately tries to "Create" again, default the selector tree's selected item to the "mine" folder (which we know exists). * fix: don't listen to composition if Selector Tree * refactor: remove dead code * fix: use MutableDomainObjects in the tree - Only use mutables and observers if NOT a SelectorTree - Properly clean up observers and mutables when a parent item is removed from the tree * test: verify conflicts don't break object creation * test: verify dialog closes and object is created * refactor(e2e): update test - Error notification on 'My Items' folder missing was removed, so don't check for it * test: increase timeout * refactor(e2e): use Promise.any() * refactor(e2e): use Promise instead of polling * test: add 2p annotation * test: use `waitForRequest` instead of promise - tidy up test, add comments describing our pattern * docs(e2e): add best practices for network tests * refactor(e2e): avoid using Promise.any * fix: de-reactify observer and mutable maps * fix: destroy by path on treeItem close * fix: don't refresh for synchronized objects * docs: fix a typo 🔥 * fix: remove existing mutable before adding * fix: fail fast if these aren't functions - Remove check for typeof 'function' to not hide any potential coding errors * fix: walk up navigationPath if item not found * chore: fix lint errors * fix: parse conflicted object name correctly * fix: re-throw conflict error * fix: Cancel edit mode on conflict
2022-12-20 21:27:51 +00:00
// Verify no console errors occurred
expect(errors).toHaveLength(0);
});
});
test.describe('Form Correctness by Object Type', () => {
test.fixme('Verify correct behavior of number object (SWG)', async ({ page }) => {});
test.fixme('Verify correct behavior of number object Timer', async ({ page }) => {});
test.fixme('Verify correct behavior of number object Plan View', async ({ page }) => {});
test.fixme('Verify correct behavior of number object Clock', async ({ page }) => {});
test.fixme('Verify correct behavior of number object Hyperlink', async ({ page }) => {});
});