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https://github.com/ParisNeo/lollms-webui.git
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@ -667,6 +667,22 @@ class LoLLMsAPPI(LollmsApplication):
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output = interpreter.getvalue()
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self.socketio.emit("execution_output", {"output":output,"execution_time":end_time - start_time}, room=client_id)
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@self.socketio.on('create_empty_message')
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def create_empty_message(data):
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client_id = request.sid
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if self.personality is None:
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self.notify("Select a personality",False,None)
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return
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ASCIIColors.info(f"Text generation requested by client: {client_id}")
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# send the message to the bot
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print(f"Creating an empty message for AI answer orientation")
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if self.connections[client_id]["current_discussion"]:
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if not self.model:
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self.notify("No model selected. Please make sure you select a model before starting generation", False, client_id)
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return
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self.new_message(client_id, self.personality.name, "✍ warming up ...")
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self.socketio.sleep(0.01)
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# A copy of the original lollms-server generation code needed for playground
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@self.socketio.on('generate_text')
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def handle_generate_text(data):
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38
docs/project_structure.md
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38
docs/project_structure.md
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@ -0,0 +1,38 @@
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# Project structure:The project folder has the following structure:
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- `docs`: This folder contains documentation related files.
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- `BACK.md`: This file contains information about the backend of the project.
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- `dev`: This folder contains development-related documentation.
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- `dev`: This folder contains further development-related documentation.
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- `db_infos.md`: This file contains information about the database used in the project.
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- `full_endpoints_list.md`: This file contains a list of all the endpoints in the server.
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- `new_ui_dev.md`: This file contains information about the development of a new user interface.
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- `scheme.png`: This file contains a scheme diagram related to the project.
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- `server_endpoints.md`: This file contains information about the server endpoints.
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- `index.md`: This file contains the main documentation index.
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- `petals.md`: This file contains information about the petals of the project.
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- `project_structure.md`: This file contains information about the overall project structure.
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- `tutorials`: This folder contains tutorial-related documentation.
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- `tutorials`: This folder contains further tutorial-related documentation.
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- `noobs_tutorial.md`: This file contains a tutorial for beginners.
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- `personalities_tutorial.md`: This file contains a tutorial about personalities in the project.
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- `usage`: This folder contains usage-related documentation.
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- `usage`: This folder contains further usage-related documentation.
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- `AdvancedInstallInstructions.md`: This file contains advanced installation instructions.
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- `Build_extensions.md`: This file contains information about building extensions for the project.
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- `Linux_Osx_Install.md`: This file contains installation instructions for Linux and OSX.
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- `Linux_Osx_Usage.md`: This file contains usage instructions for Linux and OSX.
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- `youtube`: This folder contains YouTube-related documentation.
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- `youtube`: This folder contains further YouTube-related documentation.
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- `lollms_collaborative_test.md`: This file contains information about a collaborative test on YouTube.
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- `lollms_lawyer.md`: This file contains information about a lawyer-related topic on YouTube.
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- `lollms_snake_game.md`: This file contains information about a snake game on YouTube.
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- `lollms_v6_windows_install.md`: This file contains installation instructions for version 6 on Windows.
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- `playground_coding.md`: This file contains information about coding in the project's playground.
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- `playground_translation.md`: This file contains information about translation in the project's playground.
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- `scheme.png`: This file contains a scheme diagram related to the project.
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- `script_install.md`: This file contains installation instructions for a script related to the project.
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- `script_lollms.md`: This file contains information about a script related to the project.
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- `script_models.md`: This file contains information about script models in the project.
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- `script_personalities.md`: This file contains information about script personalities in the project.
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- `v3_installation.md`: This file contains installation instructions for version 3 of the project.
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@ -49,7 +49,7 @@ gpuchoice="${gpuchoice:0:1}"
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if [[ "${gpuchoice^^}" == "A" ]]; then
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PACKAGES_TO_INSTALL="python=3.10 cuda-toolkit ninja git gcc"
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CHANNEL="-c nvidia/label/cuda-11.7.0 -c nvidia -c conda-forge"
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CHANNEL="-c nvidia/label/cuda-11.8.0 -c nvidia -c conda-forge"
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elif [[ "${gpuchoice^^}" == "B" ]]; then
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PACKAGES_TO_INSTALL="python=3.10 rocm-comgr rocm-smi ninja git gcc"
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CHANNEL=" -c conda-forge"
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@ -99,7 +99,7 @@ if [ ! -d "$INSTALL_ENV_DIR" ]; then
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echo "Packages to install: $PACKAGES_TO_INSTALL"
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conda create -y -k -p "$INSTALL_ENV_DIR" $CHANNEL $PACKAGES_TO_INSTALL || ( echo && echo "Conda environment creation failed." && exit 1 )
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if [[ "${gpuchoice^^}" == "A" ]]; then
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conda run --live-stream -p "$INSTALL_ENV_DIR" python -m pip install torch==2.0.1+cu117 torchvision torchaudio --index-url https://download.pytorch.org/whl/cu117 || ( echo && echo "Pytorch installation failed." && exit 1 )
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conda run --live-stream -p "$INSTALL_ENV_DIR" python -m pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118 || ( echo && echo "Pytorch installation failed." && exit 1 )
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elif [[ "${gpuchoice^^}" == "B" ]]; then
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conda run --live-stream -p "$INSTALL_ENV_DIR" python -m pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/rocm5.4.2 || ( echo && echo "Pytorch installation failed." && exit 1 )
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elif [[ "${gpuchoice^^}" == "C" ]]; then
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@ -125,9 +125,12 @@ set "CUDA_PATH=%INSTALL_ENV_DIR%"
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if exist lollms-webui\ (
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cd lollms-webui
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git pull
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git submodule --init
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) else (
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git clone https://github.com/ParisNeo/lollms-webui.git
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cd lollms-webui || goto end
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cd lollms-webui
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git submodule --init
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goto end
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)
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@rem Loop through each "git+" requirement and uninstall it workaround for inconsistent git package updating
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File diff suppressed because one or more lines are too long
4
web/dist/index.html
vendored
4
web/dist/index.html
vendored
@ -6,8 +6,8 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>LoLLMS WebUI - Welcome</title>
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<script type="module" crossorigin src="/assets/index-7646de30.js"></script>
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<link rel="stylesheet" href="/assets/index-6bb628f1.css">
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<script type="module" crossorigin src="/assets/index-987bbd17.js"></script>
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<link rel="stylesheet" href="/assets/index-b6985df1.css">
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</head>
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<body>
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<div id="app"></div>
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@ -181,7 +181,15 @@
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class="w-6 hover:text-secondary duration-75 active:scale-90 cursor-pointer"
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>
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<i data-feather="mic"></i>
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</button>
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</button>
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<button v-if="!loading" type="button" @click="makeAnEmptyMessage"
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class=" w-6 hover:text-secondary duration-75 active:scale-90">
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<i data-feather="message-square"></i>
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<span class="sr-only">New empty message</span>
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</button>
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<button v-if="!loading" type="button" @click="submit"
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class=" w-6 hover:text-secondary duration-75 active:scale-90">
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@ -257,7 +265,7 @@ import Toast from '../components/Toast.vue'
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export default {
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name: 'ChatBox',
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emits: ["messageSentEvent", "stopGenerating", "loaded"],
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emits: ["messageSentEvent", "stopGenerating", "loaded", "createEmptyMessage"],
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props: {
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onTalk: Function,
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discussionList: Array,
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@ -410,6 +418,9 @@ export default {
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};
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reader.readAsDataURL(file);
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},
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makeAnEmptyMessage() {
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this.$emit('createEmptyMessage')
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},
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startSpeechRecognition() {
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if ('SpeechRecognition' in window || 'webkitSpeechRecognition' in window) {
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this.recognition = new (window.SpeechRecognition || window.webkitSpeechRecognition)();
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@ -452,7 +463,7 @@ export default {
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} else {
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console.error('Speech recognition is not supported in this browser.');
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}
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},
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},
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onPersonalitiesReadyFun(){
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this.personalities_ready = true;
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@ -252,6 +252,7 @@
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<div class=" bottom-0 container flex flex-row items-center justify-center " v-if="currentDiscussion.id">
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<ChatBox ref="chatBox"
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@messageSentEvent="sendMsg"
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@createEmptyMessage="createEmptyMessage"
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:loading="isGenerating"
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:discussionList="discussionArr"
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@stopGenerating="stopGenerating"
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@ -1010,7 +1011,9 @@ export default {
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console.log("Error: Could not get generation status", error);
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});
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},
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createEmptyMessage(){
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socket.emit('create_empty_message', {});
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},
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sendMsg(msg) {
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// Sends message to binding
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if (!msg) {
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