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c629c54153
- Move header to base/include to make it applicable for base types like 'Affinity' down the road. - Represent 'Rect' as typle of point and area, which is the most common form of initialization, creates in valid 'Rect' by default. - Turn Point, Area, and Rect into compound types, making x, y, w, h, at, area accessible without a method call - 'Rect::Compound' function for constructing a 'Rect' from two points, replacing a former constructor - Use result type 'Rect::Cut_remainder' instead of out parameters. Fixes #5239
319 lines
7.0 KiB
C++
319 lines
7.0 KiB
C++
/*
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* \brief Window interface
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* \author Norman Feske
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* \date 2006-08-30
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__SCOUT__WINDOW_H_
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#define _INCLUDE__SCOUT__WINDOW_H_
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#include <scout/misc_math.h>
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#include <scout/parent_element.h>
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#include <scout/platform.h>
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#include <scout/graphics_backend.h>
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namespace Scout {
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class Window;
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class Drag_event_handler;
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class Sizer_event_handler;
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class Mover_event_handler;
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}
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class Scout::Window : public Parent_element
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{
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private:
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Graphics_backend &_gfx_backend;
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Rect _dirty { };
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Area _max_size;
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int _request_cnt; /* nb of requests since last process */
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bool const _scout_quirk; /* enable redraw quirk for scout */
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/*
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* We limit the rate of (expensive) view-position updates to the rate
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* of 'process_redraw' calls instead of eagerly responding to
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* individual input events (which trigger calls of 'vpos').
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*/
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Point _view_position, _next_view_position = _view_position;
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void _update_view_position()
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{
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if (_view_position == _next_view_position) return;
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_view_position = _next_view_position;
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_gfx_backend.position(_view_position);
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}
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public:
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Window(Graphics_backend &gfx_backend, Point position, Area size,
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Area max_size, bool scout_quirk)
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:
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_gfx_backend(gfx_backend), _max_size(max_size), _request_cnt(0),
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_scout_quirk(scout_quirk), _view_position(position)
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{
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/* init element attributes */
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_size = size;
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}
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virtual ~Window() { }
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/**
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* Return current window position
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*/
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int view_x() const { return _next_view_position.x; }
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int view_y() const { return _next_view_position.y; }
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int view_w() const { return _size.w; }
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int view_h() const { return _size.h; }
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Area max_size() const { return _max_size; }
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/**
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* Bring window to front
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*/
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virtual void top() { _gfx_backend.bring_to_front(); }
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/**
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* Move window to new position
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*/
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virtual void vpos(int x, int y) { _next_view_position = Point(x, y); }
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/**
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* Define vertical scroll offset
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*/
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virtual void ypos(int) { }
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virtual int ypos() { return 0; }
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/**
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* Format window
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*/
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virtual void format(Area size)
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{
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_gfx_backend.view_area(size);
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}
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/**
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* Element interface
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*
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* This function just collects the specified regions to be redrawn but
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* does not perform any immediate drawing operation. The actual drawing
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* must be initiated by calling the process_redraw function.
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*/
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void redraw_area(int x, int y, int w, int h) override
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{
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/*
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* Scout redraw quirk
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*
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* Quick fix to avoid artifacts at the icon bar. The icon bar must
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* always be drawn completely because of the interaction of the
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* different layers.
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*/
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if (_scout_quirk && y < 64 + 32) {
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h = max(h + y, 64 + 32);
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w = _size.w;
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x = 0;
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y = 0;
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}
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Rect rect(Point(x, y), Area(w, h));
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/* first request since last process operation */
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if (_request_cnt == 0) {
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_dirty = rect;
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/* merge subsequencing requests */
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} else {
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_dirty = Rect::compound(_dirty, rect);
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}
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_request_cnt++;
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}
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/**
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* Process redrawing operations
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*/
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void process_redraw()
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{
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_update_view_position();
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if (_request_cnt == 0) return;
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/* get actual drawing area (clipped against canvas dimensions) */
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int x1 = max(0, _dirty.x1());
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int y1 = max(0, _dirty.y1());
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int x2 = min((int)_size.w - 1, _dirty.x2());
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int y2 = min((int)_size.h - 1, _dirty.y2());
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if (x1 > x2 || y1 > y2) return;
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Canvas_base &canvas = _gfx_backend.back();
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canvas.clip(Rect(Point(x1, y1), Area(x2 - x1 + 1, y2 - y1 + 1)));
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/* draw into back buffer */
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try_draw(canvas, Point(0, 0));
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/*
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* If we draw the whole area, we can flip the front
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* and back buffers instead of copying pixels from the
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* back to the front buffer.
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*/
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/* detemine if the whole area must be drawn */
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if (x1 == 0 && x2 == (int)_size.w - 1
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&& y1 == 0 && y2 == (int)_size.h - 1) {
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/* flip back end front buffers */
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_gfx_backend.swap_back_and_front();
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} else {
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_gfx_backend.copy_back_to_front(Rect(Point(x1, y1),
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Area(x2 - x1 + 1, y2 - y1 + 1)));
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}
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/* reset request state */
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_request_cnt = 0;
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}
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};
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/********************
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** Event handlers **
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********************/
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class Scout::Drag_event_handler : public Event_handler
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{
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protected:
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int _key_cnt = 0; /* number of curr. pressed keys */
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Point _current_mouse_position { };
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Point _old_mouse_position { };
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virtual void start_drag() = 0;
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virtual void do_drag() = 0;
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public:
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/**
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* Constructor
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*/
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Drag_event_handler() { }
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/**
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* Event handler interface
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*/
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void handle_event(Event const &ev) override
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{
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if (ev.type == Event::PRESS) _key_cnt++;
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if (ev.type == Event::RELEASE) _key_cnt--;
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if (_key_cnt == 0) return;
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/* first click starts dragging */
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if ((ev.type == Event::PRESS) && (_key_cnt == 1)) {
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_current_mouse_position = _old_mouse_position = ev.mouse_position;
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start_drag();
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}
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/* check if mouse was moved */
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if ((ev.mouse_position.x == _current_mouse_position.x)
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&& (ev.mouse_position.y == _current_mouse_position.y))
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return;
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/* remember current mouse position */
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_current_mouse_position = ev.mouse_position;
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do_drag();
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}
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};
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class Scout::Sizer_event_handler : public Drag_event_handler
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{
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private:
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/*
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* Noncopyable
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*/
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Sizer_event_handler(Sizer_event_handler const &);
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Sizer_event_handler &operator = (Sizer_event_handler const &);
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protected:
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Window *_window;
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int _obw = 0, _obh = 0; /* original window size */
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/**
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* Event handler interface
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*/
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void start_drag() override
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{
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_obw = _window->view_w();
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_obh = _window->view_h();
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}
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void do_drag() override
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{
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/* calculate new window size */
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int nbw = _obw + _current_mouse_position.x - _old_mouse_position.x;
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int nbh = _obh + _current_mouse_position.y - _old_mouse_position.y;
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_window->format(Area(nbw, nbh));
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}
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public:
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/**
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* Constructor
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*/
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Sizer_event_handler(Window *window) : _window(window) { }
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};
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class Scout::Mover_event_handler : public Drag_event_handler
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{
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private:
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/*
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* Noncopyable
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*/
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Mover_event_handler(Mover_event_handler const &);
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Mover_event_handler &operator = (Mover_event_handler const &);
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protected:
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Window *_window;
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int _obx = 0, _oby = 0; /* original launchpad position */
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void start_drag() override
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{
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_obx = _window->view_x();
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_oby = _window->view_y();
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_window->top();
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}
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void do_drag() override
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{
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int nbx = _obx + _current_mouse_position.x - _old_mouse_position.x;
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int nby = _oby + _current_mouse_position.y - _old_mouse_position.y;
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_window->vpos(nbx, nby);
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}
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public:
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/**
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* Constructor
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*/
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Mover_event_handler(Window *window) : _window(window) { }
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};
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#endif /* _INCLUDE__SCOUT__WINDOW_H_ */
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