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The various mapping methods are modelled after the requirements of the Intel GPUs or rather the Mesa driver back end. With upcoming support for other driver back ends, we need to sequeeze their requirements in as well. For now hijack 'map_buffer' to provide for specifying the kind of attributes the client needs. For now all buffers mapped in the GGTT for Intel GPUs are treated as RW. Issue #4265. |
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This source-code repository contains genuine low-level OS components and interfaces of Genode. It solely depends on the framework's base API.