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630 lines
32 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 20.11
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===============================================
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Genode Labs
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With Genode 20.11, we focused on the scalability of real-world application
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workloads, and nurtured Genode's support for 64-bit ARM hardware. We thereby
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follow the overarching goal to run highly sophisticated Genode-based systems
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on devices of various form factors.
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When speaking of real-world workloads, we acknowledge that we cannot always
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know the exact behavior of applications. The system must deal gracefully with
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many unknowns: The roles and CPU intensity of threads, the interplay of
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application code with I/O, memory-pressure situations, or the sudden fragility
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of otherwise very useful code. The worst case must always be anticipated. In
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traditional operating systems, this implies that the OS kernel needs to be
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aware of certain behavioral patterns of the applications, and has to take
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decisions based on heuristics. Think of CPU scheduling, load balancing among
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CPU cores, driving power-saving features of the hardware, memory swapping,
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caching, and responding to near-fatal situations like OOM.
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Genode allows us to move such complex heuristics outside the kernel into
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dedicated components. Our new CPU balancer described in Section
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[CPU-load balancing] is a living poster child of our approach. With this
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optional component, a part of a Genode system can be subjected to a CPU-load
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balancing policy of arbitrary complexity without affecting the quality of
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service of unrelated components, and without polluting the OS kernel with
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complexity.
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A second aspect of real-world workloads is that they are usually *not*
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designed for Genode. To accommodate the wealth of time tested applications, we
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need to bridge the massive gap between APIs of olde (think of POSIX) and
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Genode's clean-slate interfaces.
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Section [Streamlined ioctl handling in the C runtime / VFS] shows how the
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current release leverages our novel VFS concept for the emulation of
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traditional ioctl-based interfaces. So useful existing applications come to
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live without compromising the architectural benefits of Genode.
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Platform-wise, the new release continues our mission to host Genode-based
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systems such as [https://genode.org/download/sculpt - Sculpt OS] on 64-bit
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ARM hardware. This work entails intensive development of device drivers and
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the overall driver architecture.
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Section [Sculpt OS on 64-bit ARM hardware (i.MX8 EVK)] reports on the
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achievement of bringing Sculpt to 64-bit i.MX8 hardware. This line of work
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goes almost hand in hand with the improvements of our custom virtual machine
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monitor for ARM as outlined in Section [Multicore virtualization on ARM].
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CPU-load balancing
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##################
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Migrating load over CPUs may be desirable in dynamic scenarios, where the
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workload is not known in advance or too complex. For example, in case of POSIX
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software ported to Genode, amount and roles of threads and processes can
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generally not planned for. With the current release, we add an optional CPU
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service designated for such dynamic scenarios. The new component called
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[https://genodians.org/alex-ab/2020-11-16-cpu-balancer - CPU balancer] is able
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to monitor threads and their utilization behaviour. Depending on configured
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policies, the balancer can instruct Genode's core via the CPU session
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interface to migrate threads between CPUs.
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[image cpu_balancer]
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The CPU balancer intercepts the interaction of a Genode subsystem
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(workload) with core's low-level CPU service.
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This feature requires a kernel that supports thread migration, which are
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Fiasco.OC, seL4, and to some degree the NOVA kernel. For the NOVA kernel,
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solely threads with an attached scheduling context can be migrated, which are
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'Genode::Thread' and POSIX pthread instances. Genode's entrypoint and virtual
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CPU instances are not supported.
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The feature can be tested by the scenario located at _repos/os/run/cpu_balancer.run_.
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Further information regarding policy configuration, a demo integration into
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Sculpt 20.08, and a screencast video are available as a dedicated
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[https://genodians.org/alex-ab/2020-11-16-cpu-balancer - CPU balancer]
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article.
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Sculpt OS on 64-bit ARM hardware (i.MX8 EVK)
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############################################
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Within the last year, a lot of effort was put into Genode's support for ARM
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64-bit hardware. A consequent next step was to port Sculpt OS to the i.MX8 EVK
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board, which we have used so far as reference platform. With the current
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release, we proudly present the first incarnation of Sculpt OS for this board.
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In contrast to the original x86 PC variant, this first ARM version ships with
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a static set of devices inside the drivers subsystem. No device manager
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component probes for the used hardware and starts drivers on demand. Instead,
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the set of drivers defined in the _drivers_managed-imx8q_evk_ package enables
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USB HID devices to make use of mouse and keyboard peripherals connected to the
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board. It drives the SD-card, which can be used as storage back end for
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Genode's depot package management. Finally, it contains drivers to manage the
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display engine and the platform's device resources.
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With Sculpt OS for ARM 64-bit, we not only aim for classical desktop/notebook
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systems - like on x86 - but also for embedded consumer hardware like phones
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and tablets. In order to leverage this goal, we enabled support for
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[https://www.nxp.com/design/development-boards/i-mx-evaluation-and-development-boards/i-mx-8-series-accessory-boards:i.MX8-ACCESSORY-BOARDS - NXP's MX8_DSI_OLED1]
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display on the i.MX8 platform on Genode. The panel features an OLED display as
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well as a Synaptics RMI4 compliant touch screen.
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Genode's i.MX8 display driver that we released with version
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[https://genode.org/documentation/release-notes/20.02#Display_engine - 20.02]
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supported HDMI devices only, whereas the OLED display is connected via
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[https://www.mipi.org/specifications/dsi - MIPI DSI] to the SoC. Therefore, we
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extended the display driver by the MIPI DSI infrastructure as well as the
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actual driver for the OLED display. This endeavor turned out to be a very
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rocky one, which we have documented in detail on our
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[https://genodians.org/ssumpf/2020-09-30-mipi_touch - Genodians] website.
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[image imx8_oled]
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The administrative user interface of Sculpt OS responds to touch input.
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In order to enable the touch screen device, we implemented a new Genode
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component from scratch. The touch screen is connected via an I2C bus to the
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SoC where data can be sent to and received from. At the moment, the I2C
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implementation is hidden within the driver but as more devices require I2C
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access, it will eventually become a standalone component. Interrupts are
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delivered via GPIO pins from the touch screen to the SoC, which made it
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necessary to enable i.MX8 support within Genode's generic i.MX GPIO driver. We
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took this as an opportunity to streamline, cleanup, and make the driver more
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robust. Additionally, all driver components now take advantage of the new
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platform driver API for ARM that has been introduced with release
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[https://genode.org/documentation/release-notes/20.05#New_platform_driver_for_the_ARM_universe - 20.05].
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In its current incarnation, the driver for the display management is not able
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to switch in between HDMI or MIPI-DSI connected displays dynamically.
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Therefore, the display to be used in Sculpt has to be configured in the
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framebuffer configuration manually. By default the HDMI connector is used.
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Beyond the driver subsystem, there are few components dependent on the actual
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hardware, which is why the look & feel of the Sculpt desktop does not actually
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differ from the x86 PC version, with the following exceptions:
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When you select the network configuration dialog, you'll have no "Wifi" option
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because of the missing hardware. However, the "Wired" option allows you to
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start the corresponding driver for the i.MX FEC Ethernet device. The second
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difference to the Sculpt OS x86 PC variant is the absence of a virtual machine
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solution at the moment. Although Genode comprises a mature
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virtual-machine-monitor solution for ARM - see
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Section [Multicore virtualization on ARM] - it still lacks a reasonable
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storage back end. Therefore, we left virtualization out of the picture for
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now. Lastly, there is no possibility to use USB block devices, because the
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required management component - a driver manager for i.MX8 - does not exist
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yet. We plan to bridge these remaining few gaps compared to the x86 version
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with the upcoming Genode releases.
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To give Sculpt a try on the i.MX8 EVK board, you have to start the well-known
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Sculpt run-script as usual, but for the base-hw kernel. For example:
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! tool/create_builddir arm_v8a
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! cd build/arm_v8a
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! make run/sculpt KERNEL=hw BOARD=imx8q_evk
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Under the hood, the run script requests a sculpt-<board> specific package from
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the depot package system. Currently, _sculpt-pc_ and _sculpt-imx8q_evk_ are
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available.
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Multicore virtualization on ARM
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###############################
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The written-from-scratch virtualization solution for Genode on ARMv8 entered the
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picture exactly one year ago with
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[https://genode.org/documentation/release-notes/19.11#Virtualization_of_64-bit_ARM_platforms - release 19.11].
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Since then, a couple of improvements and validations have been incorporated
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into it. Support for VirtIO network and console models had been added.
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Moreover, it got streamlined with our prior existing ARMv7 hypervisor and
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virtual-machine monitor (VMM). But although the architecture of the VMM was
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designed from the very beginning with more than one virtual-CPU (VCPU) in
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mind, running a VM on multiple cores had not been addressed nor tested.
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With this release, we enhance the virtualization support of the base-hw
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kernel, acting as the ARM hypervisor, to support multicore virtual machines.
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The VMM implementation got extended to start an entrypoint for each VCPU owned
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by a VM. The affinities of those entrypoints are configured to distribute over
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all physical CPUs available to the VMM. The affinity of an entrypoint that
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handles events of a VCPU is automatically used as the affinity of the VCPU
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itself. Whenever a VCPU exit needs to be handled, this is delegated to the VMM
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entrypoint running on the same CPU. Once the VMM's entrypoint successfully
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handled the exit reason, it resumes the VCPU.
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Formerly, the control to start or stop a VCPU was implemented by core's VM
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service that runs on the first CPU. But that implied that all different VMM
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entrypoints running on distinct CPUs would have needed to frequently call
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core's service entrypoint on the first CPU, inducing costly cross-CPU
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communication. This is amplified by the fact that core's entrypoint uses a
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system call to instruct the kernel's internal scheduler of the corresponding
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target CPU, which again would potentially target a remote CPU. For simplifying
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the implementation and for improving performance, we slightly extended the
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VM-session interface to return a kernel-specific capability addressing a VCPU
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directly. With this capability, a VMM's entrypoint is able to directly call
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the kernel to start or stop a VCPU instead of using the indirection over core.
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However, the detail whether the kernel is called directly or not is hidden
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behind the VM session client API and transparent to the user.
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Base framework and OS-level infrastructure
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##########################################
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C runtime
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=========
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We improved the support for aligned memory allocations to fix sporadic memory
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leaks, which occurred with our port of the Falkon web browser. One relevant
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change is the implementation of the 'posix_memalign()' function, another
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change is that the address alignment of anonymous 'mmap()' allocations is now
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configurable like follows:
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! <config>
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! <libc>
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! <mmap align_log2="21"/>
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! </libc>
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! </config>
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Standard C++ library
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====================
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Even though Genode uses C++ as its primary programming language, we do not
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rely on or make use of any C++ standard library within the Genode OS
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framework. However, since a C++ STL is a vital part of application programming
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with C++, we provide one for applications built on top of the base framework;
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in particular the GNU C++ STL library (_libstdc++_). It is treated as a
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regular 3rd party library and its functionality is extended on demand. This
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approach worked well enough to even enable larger C++-based software like Qt5
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and Chromium's Blink engine (as part of QtWebEngine) to run on Genode. That
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being said, for developers using _libstdc++_ on Genode, it is not immediately
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clear, which features are supported and which are not.
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Fortunately, _libstdc++_ includes a testsuite that - as the name suggests -
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allows for testing the range of functionality of the library on a given
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platform. So we turned to it to establish a base line of supported features.
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We were particularly interested in how our port behaves when C++17 is
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requested. It goes without saying that this only includes the aspects, which
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are specifically probed by the testsuite. Rather than adding thorough Genode
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support to the testsuite, we opted for providing an
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[https://github.com/cnuke/genode-libstdcxx-testsuite/ - environment] that
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mimics the common 'unix' target and allows us to execute the testsuite on
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the Linux version of Genode via a regular Linux host OS. It uses the Genode
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tool chain to compile the tests and spawns a Genode base-linux system to
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execute them.
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Executing the testsuite was an iterative process because in the beginning, we
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encountered many falsely failed tests. On one hand, most of them were due to
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the way C++ is applied in Genode or rather how our build system works
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internally. For one, _libsupc++_ on Genode is part of the _cxx_ library. This
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library in turn is part of _ldso.lib.so_, the dynamic linker that provides
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the base API. As the build system uses stub libraries generated from 'symbol'
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files containing the ABI of a given shared object, each missing symbol must
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be made available. Otherwise the linking step is going to fail complaining
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about undefined references because components use these stub libraries
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during compilation. On the other hand, we had to get cozy with the testsuite's
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underlying test framework in order to get our test environment straight.
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In case of the testsuite, there were a lot of symbols missing because we did
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not encounter them so far in our workloads, and thus, were not part of the
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symbols file. After all, templates will always generate specific symbols that
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are difficult to foresee. Besides that, we lacked support for aligned 'new'
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and 'delete' operators. With these adaptions in place, we were able to
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successfully execute the testsuite.
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In the end, the results paint a good picture. The current short-comings boil
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down to
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* Support for the *stdc++fs* library is not available as the library is
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not ported yet.
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* Proper *locale* support in the 'libc' as well as 'stdc++' is not available.
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* Support for parallel operations with *openmp* is not available.
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* Various subsystems ('std::thread', 'std::random_device', numerics library)
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need further attention for proper functionality. This is most prominent
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for the failing execution tests where sometimes the threads appear to
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get stuck.
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These findings are documented at issue
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[https://github.com/genodelabs/genode/issues/3925 - 3925].
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Consistent Block Encrypter (CBE)
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================================
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The CBE is a library for the management of encrypted block-devices that is
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entirely written in SPARK. It was first announced and integrated with
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[https://genode.org/documentation/release-notes/19.11#Preliminary_block-device_encrypter - Genode 19.11],
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reached feature-completeness with
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[https://genode.org/documentation/release-notes/20.05#Feature-completeness_of_the_consistent_block_encrypter - Genode 20.05],
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and has received a highly modular back-end system with version
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[https://genode.org/documentation/release-notes/20.08#Consistent_Block_Encrypter - 20.08].
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For this release, we thoroughly streamlined the CBE repository, added enhanced
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automated quality assurance, and switched to another default encryption
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back end.
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Repository restructuring
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------------------------
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Generally speaking, the [https://github.com/m-stein/cbe - CBE repository] has
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been freed from everything that is not either part of the SPARK-based core
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logic (cbe, cbe_common, and the hashing algorithm), the essential SPARK-based
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tooling (initialization, checking), or the Ada-based C++ bindings (*_cxx
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libraries). The whole Genode-specific integration, testing, and packaging
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moved to Genode's 'gems' repository and the former Genode sub-repository 'cbe'
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was replaced by the new CBE port _gems/ports/cbe.port_. We also took the
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opportunity to remove many unused remnants of earlier development stages and
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to drastically simplify the ecosystem of CBE-related packages.
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We hope that this allows for certain characteristics of the CBE project, like
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its strong OS-independence or a completely "flow-mode"-provable core logic to
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become more clear, while at the same time, the Genode-specific accessories can
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benefit from being part of Genode's mainline development.
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Automated testing, benchmarking, and proving
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--------------------------------------------
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The CBE tester is a scriptable environment meant for testing all aspects of
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the CBE library and its basic tooling. Through its XML command interface, one
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can not only access and validate data of CBE devices but also initialize them,
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check their consistency, analyze their meta data, execute performance
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benchmarks, manage device snapshots, perform online re-keying or online
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re-dimensioning of devices, and, last but not least, manage the required Trust
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Anchors.
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Before this release, the CBE tester was a mere patchwork solution and many of
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the above mentioned features were limited or even missing. For instance block
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access was issued only in a synchronous fashion, the Trust-Anchor was managed
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implicitly, and validating read data wasn't possible. Besides adding the
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missing features, we also reworked the component entirely to follow a clean
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and comprehensible implementation concept. The new CBE tester comes together
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with the run script _gems/run/cbe_tester.run_ that shall serve as both a
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demonstration how to use the tester and an extensive automated test and
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benchmark for the CBE.
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Furthermore, we created the CBE-specific autopilot tool _tool/cbe_autopilot_
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that is meant to establish a common reference for the quality of CBE releases
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as well as for their integration in Genode. Running the tool without arguments
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will give instructions how to use it. In a nutshell, when running
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'tool/cbe_autopilot basics', the tool will GNAT-prove what is expected to be
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provable, run all CBE-related run scripts expected to work, and build all
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CBE-related packages (existing build and depot directories are not touched in
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this process). The idea is to make the successful execution of the test
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mandatory before advancing the master branch of the CBE repository or
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releasing a new version of the integration in Genode. A handy side-feature of
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the tool is that one can run 'tool/cbe_autopilot prove' to do only the
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GNAT-proving part. With 'tool/cbe_autopilot clean' finally, the tool cleans up
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all of its artifacts.
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Libcrypto back end for block encryption
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---------------------------------------
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The introduction of VFS plugins for CBE back ends in the previous Genode
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release made it much easier to interchange concrete implementations. This
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motivated us to play around a bit in our endeavour of optimizing execution
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time. It turned out that especially the choice of the block-encryption back
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end has a significant impact on the overall performance of CBE block
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operations. It furthermore seemed that especially the 'libsparkcrypto'
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library, our former default for block encryption, prioritizes other qualities
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over performance.
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That said, in general, we want to enable an informed user to decide for him-
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or herself which qualities one prefers in such an algorithm. The VFS plugin
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mechanism pays tribute to this. And it also seems very natural to us to
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combine a SPARK-based block-device management with a SPARK-based encryption
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back-end like 'libsparkcrypto'. But for our default use case, we came to the
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conclusion that the 'libcrypto' library might be a better choice.
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Streamlined ioctl handling in the C runtime / VFS
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=================================================
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The Genode release
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[https://genode.org/documentation/release-notes/19.11#C_runtime_with_improved_POSIX_compatibility - 19.11]
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introduced the emulation of ioctl operations via pseudo files. This feature
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was first used by the Terminal. With the current release, we further employ
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this mechanism for additional ioctl operations, like the block-device related
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I/O controls, as the long-term plan is to remove the notion of ioctl's from
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the 'Vfs::File_io_services' API all-together.
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We therefore equipped the block VFS-plugin with a compound directory hosting
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the pseudo files for triggering device operations:
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:info: This file contains the device information structured as 'block'
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XML node having 'size' and 'count' attributes providing the used block size
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as well as the total number of blocks.
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:block_count: contains the total number of blocks.
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:block_size: contains the size of one block in bytes.
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Furthermore, we split the existing 'ioctl' handling method in the libc into
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specific ones for dealing with terminals and block devices because at some
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point more different groups of I/O controls are to follow.
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The first one to follow is the 'SNDCTL' group. This group deals with audio
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devices and corresponds to the standard set by the OpenSoundSystem (OSS)
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specification years ago. In the same vein as the terminal and block I/O
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controls, the sound controls are implemented via property files.
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The controls currently implemented are the ones used by the OSS-output plugin
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of [https://cmus.github.io/ - cmus], the driving factor behind the
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implementation, which uses the (obsolete) version 3 API.
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At the moment, it is not possible to set or rather change any parameters. In
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case the requested setting differs from the parameters of the underlying
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audio-out session - in contrast to the suggestion in the OSS manual - we do
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not silently adjust the parameters returned to the callee but let the I/O
|
|
control operation fail.
|
|
|
|
The following list contains the currently handled SNDCTL I/O controls:
|
|
|
|
:SNDCTL_DSP_CHANNELS: sets the number of channels. We return the available
|
|
channels here and return ENOTSUP if it differs from the requested number of
|
|
channels.
|
|
|
|
:SNDCTL_DSP_GETOSPACE: returns the amount of playback data that can be written
|
|
without blocking. For now it amounts the space left in the stream buffer of
|
|
the audio-out session.
|
|
|
|
:SNDCTL_DSP_POST: forces playback to start. We do nothing and return success.
|
|
|
|
:SNDCTL_DSP_RESET: is supposed to reset the device when it is active before
|
|
any parameters are changed. We do nothing and return success.
|
|
|
|
:SNDCTL_DSP_SAMPLESIZE: sets the sample size. We return the sample size of the
|
|
underlying audio-out session and return ENOTSUP if it differs from the
|
|
requested format.
|
|
|
|
:SNDCTL_DSP_SETFRAGMENT: sets the buffer size hint. We ignore the hint and
|
|
return success.
|
|
|
|
:SNDCTL_DSP_SPEED: sets the sample rate. For now, we always return the rate of
|
|
the underlying audio out session and return ENOTSUP if it differs from the
|
|
requested one.
|
|
|
|
The libc extension is accompanied by an OSS VFS plugin that gives access to an
|
|
audio-out session by roughly implementing an OSS pseudo-device. It merely
|
|
wraps the session and does not provide any form of resampling or re-coding of
|
|
the audio stream.
|
|
|
|
[image cmus]
|
|
|
|
Image [cmus] depicts how the various pieces work together in a real-world
|
|
scenario. The interplay of the extended libc with the OSS VFS plugin allows
|
|
for listening to MP3s - for the time being the format is restricted to
|
|
44.1kHz/16bit - on Sculpt using the [https://cmus.github.io/ - cmus]
|
|
audio player.
|
|
|
|
The current state serves as a starting point for further implementing the OSS
|
|
API to cover more use cases, especially with ported POSIX software like
|
|
VirtualBox and Qt5 or even as SDL2 audio back end. While showing its age, OSS
|
|
is still supported by the majority of middle ware and makes for a decent
|
|
experimentation target.
|
|
|
|
|
|
Device drivers
|
|
##############
|
|
|
|
VirtIO support
|
|
==============
|
|
|
|
Thanks to the remarkable contribution by Piotr Tworek, the Genode OS framework
|
|
has become able to drive VirtIO network devices.
|
|
|
|
He did not only provide a single VirtIO network driver but a framework to
|
|
easily add more VirtIO driver classes in the future. Either the devices are
|
|
connected as PCI devices or directly as platform devices with fixed
|
|
memory-mapped I/O addresses. The framework supports both and abstracts away
|
|
from the concrete connection type.
|
|
|
|
The VirtIO network driver enables networking for Genode when using the
|
|
'virt_qemu' board on either the ARMv7a or ARMv8a architecture. However, the
|
|
VirtIO device configuration on Qemu is dynamic. The order and presence of
|
|
different command line switches affect the bus address and interrupt
|
|
assignment of each device. To make the use of Genode with Qemu robust in
|
|
changing environments, a tiny helper component was supplemented. This
|
|
component named 'virtdev_rom' probes the memory-mapped I/O areas of the system
|
|
bus and detects available and known VirtIO devices. The results are provided
|
|
in the form of a configuration that can be consumed by the platform driver to
|
|
assign the correct device resources to the corresponding VirtIO driver.
|
|
|
|
The VirtIO network driver in action, as well as the interplay of the platform
|
|
driver and the 'virtdev_rom' component can be observed when using the
|
|
'drivers_nic-virt_qemu' package.
|
|
|
|
|
|
Improved support for OpenBSD audio drivers
|
|
==========================================
|
|
|
|
So far, the supported drivers exclusively used PCI as transport bus and for
|
|
practical reasons, the emulation environment was tied to it. The bus handling
|
|
has now moved into its own compilation unit to make future addition of drivers
|
|
that employ other transport buses easier. On the same account, the component
|
|
got renamed to 'pci_audio_drv' to reflect its bus connection.
|
|
|
|
While at it, the execution flow of the component got adapted. The kernel code
|
|
should have been executed within the context of the main task like it is done
|
|
in the DDE Linux drivers. The initial port of the HDA driver, however, called
|
|
the code directly from within the session as there was no immediate reason to
|
|
use a task context because suspending the execution was not needed. When using
|
|
USB devices, that is no longer possible as we have to suspend the execution
|
|
during the execution of the kernel code. So we pass in the audio data and
|
|
schedule the emulated BSD kernel code.
|
|
|
|
The above mentioned changes are mostly preliminary clean-up work for the
|
|
upcoming support of USB audio devices.
|
|
|
|
Furthermore, we implemented timeout handling in the driver and use Genode's
|
|
timeout framework API to schedule timeouts and for providing the current time.
|
|
For now there is only one timeout - the unsolicited Azalia codec event - and
|
|
therefore the timeout queue consists of solely one timeout object. Those
|
|
events are important for detecting plugged in headphones.
|
|
|
|
Supporting headphones was further refined by accounting for the situation
|
|
where the driver is started while headphones are already plugged in and the
|
|
mixer needs to be configured accordingly. In particular, on the Fujitsu S938
|
|
the driver lacked the proper quirk for switching between the internal and
|
|
external microphone.
|
|
|
|
In addition to the changes made to the audio driver component, the behaviour
|
|
of the audio mixer was adjusted with regard to handling the configuration
|
|
of a new session. The mixer now applies the settings already stored in its
|
|
configuration to new sessions instead of only reporting them. In case of
|
|
Sculpt, where an existing launcher already contains a valid configuration,
|
|
that allows for setting the volume levels appropriately for known sessions
|
|
prior to establishing the connection.
|
|
|
|
|
|
Retiring the monolithic USB driver
|
|
==================================
|
|
|
|
With [https://genode.org/documentation/release-notes/18.08#Decomposed_USB_stack - release 18.08],
|
|
a componentized USB stack got introduced next to our time-tested monolithic
|
|
USB driver. With the current release, the driver manager as used by Sculpt OS
|
|
switched to use the new USB stack in order to benefit from the de-composition
|
|
and from more supported USB devices. The monolithic driver was still based on
|
|
an older DDE-Linux revision compared to the componentized version. This step
|
|
paves the ground to retire the monolithic USB driver with the next Genode
|
|
release and will improve the number of supported USB devices with the upcoming
|
|
Sculpt OS release.
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
Hardware P-State support on PC hardware
|
|
=======================================
|
|
|
|
Intel CPUs feature Speed Shift respectively Hardware P-State (HWP)
|
|
functionality in order to balance CPU frequency and voltage for performance
|
|
and power efficiency. Up to now, the UEFI firmware of the notebooks we worked
|
|
with selected or made an option selectable in the UEFI configuration to
|
|
specify the desired behaviour, e.g. optimize for performance or power
|
|
efficiency.
|
|
|
|
With a recent Lenovo notebook, however, we faced the issue that either the fan
|
|
would run for too long after some load and/or the performance of the CPUs
|
|
regressed. Finding a well working sweet spot
|
|
[https://github.com/genodelabs/genode/issues/3871 - seems hard].
|
|
This experience prompted us to investigate how the Intel HWP feature can be
|
|
set and configured. After some experiments, we achieved to reduce the fan
|
|
noise and received better performance by tweaking the Intel HWP settings.
|
|
|
|
However, changing the Intel HWP settings requires access to the privileged
|
|
mode on all available CPUs. Since Genode supports several kernels, a solution
|
|
would require us to modify all kernels or the feature would remain solely
|
|
available to one kernel. We went for a different approach.
|
|
|
|
On x86, we use the tools from the
|
|
[https://genode.org/documentation/release-notes/18.08#New_Intel_Microcode_update_mechanism - Morbo project],
|
|
e.g., bender and microcode, to run code before the kernels are booted. The
|
|
jobs of the tools are to scan, enable, or apply changes to the CPUs and
|
|
chipset, which are not required to change during runtime. We came to the
|
|
conclusion that the named bootstrap tools are good places to apply such
|
|
one-time Intel HWP settings for the moment.
|
|
|
|
During the course of adding the Intel HWP functionality, we merged the
|
|
microcode functionality into the bender tool and made it configurable via the
|
|
boot options 'microcode' and 'intel_hwp'. A typical generated grub2
|
|
configuration by using both options would look like this:
|
|
|
|
| insmod multiboot2
|
|
| insmod gzio
|
|
| multiboot2 /boot/bender bender microcode intel_hwp
|
|
| module2 /boot/micro.code micro.code
|
|
| module2 /boot/hypervisor hypervisor ...
|
|
| module2 /boot/image.elf.gz image.elf ...
|
|
|
|
When using the NOVA kernel and Genode's _run_ tool for booting respectively
|
|
disk-image creation, one may use the existing 'options_bender' variable in
|
|
_tool/run/boot/nova_. The microcode option is added by setting the
|
|
'apply_microcode' flag in the same file. The 'intel_hwp' option, at the other
|
|
hand, can simply be appended to 'options_bender'. On startup, bender will print
|
|
the applied HWP settings for each core to the serial output if the
|
|
'intel_hwp' option was set. The new feature will try to set Intel HWP to
|
|
'PERFORMANCE' mode, the mode for which we observed the best results.
|
|
|
|
|
|
NOVA microhypervisor
|
|
====================
|
|
|
|
The IO-MMU is a hardware feature to protect operating systems, e.g., Genode,
|
|
against misbehaving devices and/or corresponding device drivers. The feature
|
|
is supported on x86 since the
|
|
[https://genode.org/documentation/release-notes/13.02#DMA_protection_via_IOMMU - 13.02 release]
|
|
and described in the release notes. Up to now, this feature is solely
|
|
supported for Intel hardware, in particular CPUs and chipsets supporting Intel
|
|
VT-d.
|
|
|
|
With the current release, we add support for AMD's IO-MMU variant to the
|
|
Genode framework for the NOVA kernel - being the first one out of the
|
|
supported microkernels. Being conceptionally equivalent, the actual
|
|
implementation for AMD differs from Intel unsurprisingly. In order to add the
|
|
support, a new IO-MMU interface abstraction for accommodating both versions -
|
|
Intel and AMD - has been added to the NOVA kernel. Further, the discovery of
|
|
the available AMD IO-MMUs required the traversal of different ACPI tables than
|
|
for Intel and another page table format for the IO-MMU had to be added. On the
|
|
Genode framework side, only very few changes were necessary, namely the
|
|
detection of the IO-MMU feature by parsing the ACPI tables in Genode's ACPI
|
|
driver as well as the ported Intel ACPICA component.
|
|
|
|
The change has been already successfully tested on various Ryzen desktops and
|
|
notebooks on a backported Sculpt 20.08 branch.
|