Release notes for version 20.11

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===============================================
Release notes for the Genode OS Framework 20.11
===============================================
Genode Labs
With Genode 20.11, we focused on the scalability of real-world application
workloads, and nurtured Genode's support for 64-bit ARM hardware. We thereby
follow the overarching goal to run highly sophisticated Genode-based systems
on devices of various form factors.
When speaking of real-world workloads, we acknowledge that we cannot always
know the exact behavior of applications. The system must deal gracefully with
many unknowns: The roles and CPU intensity of threads, the interplay of
application code with I/O, memory-pressure situations, or the sudden fragility
of otherwise very useful code. The worst case must always be anticipated. In
traditional operating systems, this implies that the OS kernel needs to be
aware of certain behavioral patterns of the applications, and has to take
decisions based on heuristics. Think of CPU scheduling, load balancing among
CPU cores, driving power-saving features of the hardware, memory swapping,
caching, and responding to near-fatal situations like OOM.
Genode allows us to move such complex heuristics outside the kernel into
dedicated components. Our new CPU balancer described in Section
[CPU-load balancing] is a living poster child of our approach. With this
optional component, a part of a Genode system can be subjected to a CPU-load
balancing policy of arbitrary complexity without affecting the quality of
service of unrelated components, and without polluting the OS kernel with
complexity.
A second aspect of real-world workloads is that they are usually *not*
designed for Genode. To accommodate the wealth of time tested applications, we
need to bridge the massive gap between APIs of olde (think of POSIX) and
Genode's clean-slate interfaces.
Section [Streamlined ioctl handling in the C runtime / VFS] shows how the
current release leverages our novel VFS concept for the emulation of
traditional ioctl-based interfaces. So useful existing applications come to
live without compromising the architectural benefits of Genode.
Platform-wise, the new release continues our mission to host Genode-based
systems such as [https://genode.org/download/sculpt - Sculpt OS] on 64-bit
ARM hardware. This work entails intensive development of device drivers and
the overall driver architecture.
Section [Sculpt OS on 64-bit ARM hardware (i.MX8 EVK)] reports on the
achievement of bringing Sculpt to 64-bit i.MX8 hardware. This line of work
goes almost hand in hand with the improvements of our custom virtual machine
monitor for ARM as outlined in Section [Multicore virtualization on ARM].
CPU-load balancing
##################
Migrating load over CPUs may be desirable in dynamic scenarios, where the
workload is not known in advance or too complex. For example, in case of POSIX
software ported to Genode, amount and roles of threads and processes can
generally not planned for. With the current release, we add an optional CPU
service designated for such dynamic scenarios. The new component called
[https://genodians.org/alex-ab/2020-11-16-cpu-balancer - CPU balancer] is able
to monitor threads and their utilization behaviour. Depending on configured
policies, the balancer can instruct Genode's core via the CPU session
interface to migrate threads between CPUs.
[image cpu_balancer]
The CPU balancer intercepts the interaction of a Genode subsystem
(workload) with core's low-level CPU service.
This feature requires a kernel that supports thread migration, which are
Fiasco.OC, seL4, and to some degree the NOVA kernel. For the NOVA kernel,
solely threads with an attached scheduling context can be migrated, which are
'Genode::Thread' and POSIX pthread instances. Genode's entrypoint and virtual
CPU instances are not supported.
The feature can be tested by the scenario located at _repos/os/run/cpu_balancer.run_.
Further information regarding policy configuration, a demo integration into
Sculpt 20.08, and a screencast video are available as a dedicated
[https://genodians.org/alex-ab/2020-11-16-cpu-balancer - CPU balancer]
article.
Sculpt OS on 64-bit ARM hardware (i.MX8 EVK)
############################################
Within the last year, a lot of effort was put into Genode's support for ARM
64-bit hardware. A consequent next step was to port Sculpt OS to the i.MX8 EVK
board, which we have used so far as reference platform. With the current
release, we proudly present the first incarnation of Sculpt OS for this board.
In contrast to the original x86 PC variant, this first ARM version ships with
a static set of devices inside the drivers subsystem. No device manager
component probes for the used hardware and starts drivers on demand. Instead,
the set of drivers defined in the _drivers_managed-imx8q_evk_ package enables
USB HID devices to make use of mouse and keyboard peripherals connected to the
board. It drives the SD-card, which can be used as storage back end for
Genode's depot package management. Finally, it contains drivers to manage the
display engine and the platform's device resources.
With Sculpt OS for ARM 64-bit, we not only aim for classical desktop/notebook
systems - like on x86 - but also for embedded consumer hardware like phones
and tablets. In order to leverage this goal, we enabled support for
[https://www.nxp.com/design/development-boards/i-mx-evaluation-and-development-boards/i-mx-8-series-accessory-boards:i.MX8-ACCESSORY-BOARDS - NXP's MX8_DSI_OLED1]
display on the i.MX8 platform on Genode. The panel features an OLED display as
well as a Synaptics RMI4 compliant touch screen.
Genode's i.MX8 display driver that we released with version
[https://genode.org/documentation/release-notes/20.02#Display_engine - 20.02]
supported HDMI devices only, whereas the OLED display is connected via
[https://www.mipi.org/specifications/dsi - MIPI DSI] to the SoC. Therefore, we
extended the display driver by the MIPI DSI infrastructure as well as the
actual driver for the OLED display. This endeavor turned out to be a very
rocky one, which we have documented in detail on our
[https://genodians.org/ssumpf/2020-09-30-mipi_touch - Genodians] website.
[image imx8_oled]
The administrative user interface of Sculpt OS responds to touch input.
In order to enable the touch screen device, we implemented a new Genode
component from scratch. The touch screen is connected via an I2C bus to the
SoC where data can be sent to and received from. At the moment, the I2C
implementation is hidden within the driver but as more devices require I2C
access, it will eventually become a standalone component. Interrupts are
delivered via GPIO pins from the touch screen to the SoC, which made it
necessary to enable i.MX8 support within Genode's generic i.MX GPIO driver. We
took this as an opportunity to streamline, cleanup, and make the driver more
robust. Additionally, all driver components now take advantage of the new
platform driver API for ARM that has been introduced with release
[https://genode.org/documentation/release-notes/20.05#New_platform_driver_for_the_ARM_universe - 20.05].
In its current incarnation, the driver for the display management is not able
to switch in between HDMI or MIPI-DSI connected displays dynamically.
Therefore, the display to be used in Sculpt has to be configured in the
framebuffer configuration manually. By default the HDMI connector is used.
Beyond the driver subsystem, there are few components dependent on the actual
hardware, which is why the look & feel of the Sculpt desktop does not actually
differ from the x86 PC version, with the following exceptions:
When you select the network configuration dialog, you'll have no "Wifi" option
because of the missing hardware. However, the "Wired" option allows you to
start the corresponding driver for the i.MX FEC Ethernet device. The second
difference to the Sculpt OS x86 PC variant is the absence of a virtual machine
solution at the moment. Although Genode comprises a mature
virtual-machine-monitor solution for ARM - see
Section [Multicore virtualization on ARM] - it still lacks a reasonable
storage back end. Therefore, we left virtualization out of the picture for
now. Lastly, there is no possibility to use USB block devices, because the
required management component - a driver manager for i.MX8 - does not exist
yet. We plan to bridge these remaining few gaps compared to the x86 version
with the upcoming Genode releases.
To give Sculpt a try on the i.MX8 EVK board, you have to start the well-known
Sculpt run-script as usual, but for the base-hw kernel. For example:
! tool/create_builddir arm_v8a
! cd build/arm_v8a
! make run/sculpt KERNEL=hw BOARD=imx8q_evk
Under the hood, the run script requests a sculpt-<board> specific package from
the depot package system. Currently, _sculpt-pc_ and _sculpt-imx8q_evk_ are
available.
Multicore virtualization on ARM
###############################
The written-from-scratch virtualization solution for Genode on ARMv8 entered the
picture exactly one year ago with
[https://genode.org/documentation/release-notes/19.11#Virtualization_of_64-bit_ARM_platforms - release 19.11].
Since then, a couple of improvements and validations have been incorporated
into it. Support for VirtIO network and console models had been added.
Moreover, it got streamlined with our prior existing ARMv7 hypervisor and
virtual-machine monitor (VMM). But although the architecture of the VMM was
designed from the very beginning with more than one virtual-CPU (VCPU) in
mind, running a VM on multiple cores had not been addressed nor tested.
With this release, we enhance the virtualization support of the base-hw
kernel, acting as the ARM hypervisor, to support multicore virtual machines.
The VMM implementation got extended to start an entrypoint for each VCPU owned
by a VM. The affinities of those entrypoints are configured to distribute over
all physical CPUs available to the VMM. The affinity of an entrypoint that
handles events of a VCPU is automatically used as the affinity of the VCPU
itself. Whenever a VCPU exit needs to be handled, this is delegated to the VMM
entrypoint running on the same CPU. Once the VMM's entrypoint successfully
handled the exit reason, it resumes the VCPU.
Formerly, the control to start or stop a VCPU was implemented by core's VM
service that runs on the first CPU. But that implied that all different VMM
entrypoints running on distinct CPUs would have needed to frequently call
core's service entrypoint on the first CPU, inducing costly cross-CPU
communication. This is amplified by the fact that core's entrypoint uses a
system call to instruct the kernel's internal scheduler of the corresponding
target CPU, which again would potentially target a remote CPU. For simplifying
the implementation and for improving performance, we slightly extended the
VM-session interface to return a kernel-specific capability addressing a VCPU
directly. With this capability, a VMM's entrypoint is able to directly call
the kernel to start or stop a VCPU instead of using the indirection over core.
However, the detail whether the kernel is called directly or not is hidden
behind the VM session client API and transparent to the user.
Base framework and OS-level infrastructure
##########################################
C runtime
=========
We improved the support for aligned memory allocations to fix sporadic memory
leaks, which occurred with our port of the Falkon web browser. One relevant
change is the implementation of the 'posix_memalign()' function, another
change is that the address alignment of anonymous 'mmap()' allocations is now
configurable like follows:
! <config>
! <libc>
! <mmap align_log2="21"/>
! </libc>
! </config>
Standard C++ library
====================
Even though Genode uses C++ as its primary programming language, we do not
rely on or make use of any C++ standard library within the Genode OS
framework. However, since a C++ STL is a vital part of application programming
with C++, we provide one for applications built on top of the base framework;
in particular the GNU C++ STL library (_libstdc++_). It is treated as a
regular 3rd party library and its functionality is extended on demand. This
approach worked well enough to even enable larger C++-based software like Qt5
and Chromium's Blink engine (as part of QtWebEngine) to run on Genode. That
being said, for developers using _libstdc++_ on Genode, it is not immediately
clear, which features are supported and which are not.
Fortunately, _libstdc++_ includes a testsuite that - as the name suggests -
allows for testing the range of functionality of the library on a given
platform. So we turned to it to establish a base line of supported features.
We were particularly interested in how our port behaves when C++17 is
requested. It goes without saying that this only includes the aspects, which
are specifically probed by the testsuite. Rather than adding thorough Genode
support to the testsuite, we opted for providing an
[https://github.com/cnuke/genode-libstdcxx-testsuite/ - environment] that
mimics the common 'unix' target and allows us to execute the testsuite on
the Linux version of Genode via a regular Linux host OS. It uses the Genode
tool chain to compile the tests and spawns a Genode base-linux system to
execute them.
Executing the testsuite was an iterative process because in the beginning, we
encountered many falsely failed tests. On one hand, most of them were due to
the way C++ is applied in Genode or rather how our build system works
internally. For one, _libsupc++_ on Genode is part of the _cxx_ library. This
library in turn is part of _ldso.lib.so_, the dynamic linker that provides
the base API. As the build system uses stub libraries generated from 'symbol'
files containing the ABI of a given shared object, each missing symbol must
be made available. Otherwise the linking step is going to fail complaining
about undefined references because components use these stub libraries
during compilation. On the other hand, we had to get cozy with the testsuite's
underlying test framework in order to get our test environment straight.
In case of the testsuite, there were a lot of symbols missing because we did
not encounter them so far in our workloads, and thus, were not part of the
symbols file. After all, templates will always generate specific symbols that
are difficult to foresee. Besides that, we lacked support for aligned 'new'
and 'delete' operators. With these adaptions in place, we were able to
successfully execute the testsuite.
In the end, the results paint a good picture. The current short-comings boil
down to
* Support for the *stdc++fs* library is not available as the library is
not ported yet.
* Proper *locale* support in the 'libc' as well as 'stdc++' is not available.
* Support for parallel operations with *openmp* is not available.
* Various subsystems ('std::thread', 'std::random_device', numerics library)
need further attention for proper functionality. This is most prominent
for the failing execution tests where sometimes the threads appear to
get stuck.
These findings are documented at issue
[https://github.com/genodelabs/genode/issues/3925 - 3925].
Consistent Block Encrypter (CBE)
================================
The CBE is a library for the management of encrypted block-devices that is
entirely written in SPARK. It was first announced and integrated with
[https://genode.org/documentation/release-notes/19.11#Preliminary_block-device_encrypter - Genode 19.11],
reached feature-completeness with
[https://genode.org/documentation/release-notes/20.05#Feature-completeness_of_the_consistent_block_encrypter - Genode 20.05],
and has received a highly modular back-end system with version
[https://genode.org/documentation/release-notes/20.08#Consistent_Block_Encrypter - 20.08].
For this release, we thoroughly streamlined the CBE repository, added enhanced
automated quality assurance, and switched to another default encryption
back end.
Repository restructuring
------------------------
Generally speaking, the [https://github.com/m-stein/cbe - CBE repository] has
been freed from everything that is not either part of the SPARK-based core
logic (cbe, cbe_common, and the hashing algorithm), the essential SPARK-based
tooling (initialization, checking), or the Ada-based C++ bindings (*_cxx
libraries). The whole Genode-specific integration, testing, and packaging
moved to Genode's 'gems' repository and the former Genode sub-repository 'cbe'
was replaced by the new CBE port _gems/ports/cbe.port_. We also took the
opportunity to remove many unused remnants of earlier development stages and
to drastically simplify the ecosystem of CBE-related packages.
We hope that this allows for certain characteristics of the CBE project, like
its strong OS-independence or a completely "flow-mode"-provable core logic to
become more clear, while at the same time, the Genode-specific accessories can
benefit from being part of Genode's mainline development.
Automated testing, benchmarking, and proving
--------------------------------------------
The CBE tester is a scriptable environment meant for testing all aspects of
the CBE library and its basic tooling. Through its XML command interface, one
can not only access and validate data of CBE devices but also initialize them,
check their consistency, analyze their meta data, execute performance
benchmarks, manage device snapshots, perform online re-keying or online
re-dimensioning of devices, and, last but not least, manage the required Trust
Anchors.
Before this release, the CBE tester was a mere patchwork solution and many of
the above mentioned features were limited or even missing. For instance block
access was issued only in a synchronous fashion, the Trust-Anchor was managed
implicitly, and validating read data wasn't possible. Besides adding the
missing features, we also reworked the component entirely to follow a clean
and comprehensible implementation concept. The new CBE tester comes together
with the run script _gems/run/cbe_tester.run_ that shall serve as both a
demonstration how to use the tester and an extensive automated test and
benchmark for the CBE.
Furthermore, we created the CBE-specific autopilot tool _tool/cbe_autopilot_
that is meant to establish a common reference for the quality of CBE releases
as well as for their integration in Genode. Running the tool without arguments
will give instructions how to use it. In a nutshell, when running
'tool/cbe_autopilot basics', the tool will GNAT-prove what is expected to be
provable, run all CBE-related run scripts expected to work, and build all
CBE-related packages (existing build and depot directories are not touched in
this process). The idea is to make the successful execution of the test
mandatory before advancing the master branch of the CBE repository or
releasing a new version of the integration in Genode. A handy side-feature of
the tool is that one can run 'tool/cbe_autopilot prove' to do only the
GNAT-proving part. With 'tool/cbe_autopilot clean' finally, the tool cleans up
all of its artifacts.
Libcrypto back end for block encryption
---------------------------------------
The introduction of VFS plugins for CBE back ends in the previous Genode
release made it much easier to interchange concrete implementations. This
motivated us to play around a bit in our endeavour of optimizing execution
time. It turned out that especially the choice of the block-encryption back
end has a significant impact on the overall performance of CBE block
operations. It furthermore seemed that especially the 'libsparkcrypto'
library, our former default for block encryption, prioritizes other qualities
over performance.
That said, in general, we want to enable an informed user to decide for him-
or herself which qualities one prefers in such an algorithm. The VFS plugin
mechanism pays tribute to this. And it also seems very natural to us to
combine a SPARK-based block-device management with a SPARK-based encryption
back-end like 'libsparkcrypto'. But for our default use case, we came to the
conclusion that the 'libcrypto' library might be a better choice.
Streamlined ioctl handling in the C runtime / VFS
=================================================
The Genode release
[https://genode.org/documentation/release-notes/19.11#C_runtime_with_improved_POSIX_compatibility - 19.11]
introduced the emulation of ioctl operations via pseudo files. This feature
was first used by the Terminal. With the current release, we further employ
this mechanism for additional ioctl operations, like the block-device related
I/O controls, as the long-term plan is to remove the notion of ioctl's from
the 'Vfs::File_io_services' API all-together.
We therefore equipped the block VFS-plugin with a compound directory hosting
the pseudo files for triggering device operations:
:info: This file contains the device information structured as 'block'
XML node having 'size' and 'count' attributes providing the used block size
as well as the total number of blocks.
:block_count: contains the total number of blocks.
:block_size: contains the size of one block in bytes.
Furthermore, we split the existing 'ioctl' handling method in the libc into
specific ones for dealing with terminals and block devices because at some
point more different groups of I/O controls are to follow.
The first one to follow is the 'SNDCTL' group. This group deals with audio
devices and corresponds to the standard set by the OpenSoundSystem (OSS)
specification years ago. In the same vein as the terminal and block I/O
controls, the sound controls are implemented via property files.
The controls currently implemented are the ones used by the OSS-output plugin
of [https://cmus.github.io/ - cmus], the driving factor behind the
implementation, which uses the (obsolete) version 3 API.
At the moment, it is not possible to set or rather change any parameters. In
case the requested setting differs from the parameters of the underlying
audio-out session - in contrast to the suggestion in the OSS manual - we do
not silently adjust the parameters returned to the callee but let the I/O
control operation fail.
The following list contains the currently handled SNDCTL I/O controls:
:SNDCTL_DSP_CHANNELS: sets the number of channels. We return the available
channels here and return ENOTSUP if it differs from the requested number of
channels.
:SNDCTL_DSP_GETOSPACE: returns the amount of playback data that can be written
without blocking. For now it amounts the space left in the stream buffer of
the audio-out session.
:SNDCTL_DSP_POST: forces playback to start. We do nothing and return success.
:SNDCTL_DSP_RESET: is supposed to reset the device when it is active before
any parameters are changed. We do nothing and return success.
:SNDCTL_DSP_SAMPLESIZE: sets the sample size. We return the sample size of the
underlying audio-out session and return ENOTSUP if it differs from the
requested format.
:SNDCTL_DSP_SETFRAGMENT: sets the buffer size hint. We ignore the hint and
return success.
:SNDCTL_DSP_SPEED: sets the sample rate. For now, we always return the rate of
the underlying audio out session and return ENOTSUP if it differs from the
requested one.
The libc extension is accompanied by an OSS VFS plugin that gives access to an
audio-out session by roughly implementing an OSS pseudo-device. It merely
wraps the session and does not provide any form of resampling or re-coding of
the audio stream.
[image cmus]
Image [cmus] depicts how the various pieces work together in a real-world
scenario. The interplay of the extended libc with the OSS VFS plugin allows
for listening to MP3s - for the time being the format is restricted to
44.1kHz/16bit - on Sculpt using the [https://cmus.github.io/ - cmus]
audio player.
The current state serves as a starting point for further implementing the OSS
API to cover more use cases, especially with ported POSIX software like
VirtualBox and Qt5 or even as SDL2 audio back end. While showing its age, OSS
is still supported by the majority of middle ware and makes for a decent
experimentation target.
Device drivers
##############
VirtIO support
==============
Thanks to the remarkable contribution by Piotr Tworek, the Genode OS framework
has become able to drive VirtIO network devices.
He did not only provide a single VirtIO network driver but a framework to
easily add more VirtIO driver classes in the future. Either the devices are
connected as PCI devices or directly as platform devices with fixed
memory-mapped I/O addresses. The framework supports both and abstracts away
from the concrete connection type.
The VirtIO network driver enables networking for Genode when using the
'virt_qemu' board on either the ARMv7a or ARMv8a architecture. However, the
VirtIO device configuration on Qemu is dynamic. The order and presence of
different command line switches affect the bus address and interrupt
assignment of each device. To make the use of Genode with Qemu robust in
changing environments, a tiny helper component was supplemented. This
component named 'virtdev_rom' probes the memory-mapped I/O areas of the system
bus and detects available and known VirtIO devices. The results are provided
in the form of a configuration that can be consumed by the platform driver to
assign the correct device resources to the corresponding VirtIO driver.
The VirtIO network driver in action, as well as the interplay of the platform
driver and the 'virtdev_rom' component can be observed when using the
'drivers_nic-virt_qemu' package.
Improved support for OpenBSD audio drivers
==========================================
So far, the supported drivers exclusively used PCI as transport bus and for
practical reasons, the emulation environment was tied to it. The bus handling
has now moved into its own compilation unit to make future addition of drivers
that employ other transport buses easier. On the same account, the component
got renamed to 'pci_audio_drv' to reflect its bus connection.
While at it, the execution flow of the component got adapted. The kernel code
should have been executed within the context of the main task like it is done
in the DDE Linux drivers. The initial port of the HDA driver, however, called
the code directly from within the session as there was no immediate reason to
use a task context because suspending the execution was not needed. When using
USB devices, that is no longer possible as we have to suspend the execution
during the execution of the kernel code. So we pass in the audio data and
schedule the emulated BSD kernel code.
The above mentioned changes are mostly preliminary clean-up work for the
upcoming support of USB audio devices.
Furthermore, we implemented timeout handling in the driver and use Genode's
timeout framework API to schedule timeouts and for providing the current time.
For now there is only one timeout - the unsolicited Azalia codec event - and
therefore the timeout queue consists of solely one timeout object. Those
events are important for detecting plugged in headphones.
Supporting headphones was further refined by accounting for the situation
where the driver is started while headphones are already plugged in and the
mixer needs to be configured accordingly. In particular, on the Fujitsu S938
the driver lacked the proper quirk for switching between the internal and
external microphone.
In addition to the changes made to the audio driver component, the behaviour
of the audio mixer was adjusted with regard to handling the configuration
of a new session. The mixer now applies the settings already stored in its
configuration to new sessions instead of only reporting them. In case of
Sculpt, where an existing launcher already contains a valid configuration,
that allows for setting the volume levels appropriately for known sessions
prior to establishing the connection.
Retiring the monolithic USB driver
==================================
With [https://genode.org/documentation/release-notes/18.08#Decomposed_USB_stack - release 18.08],
a componentized USB stack got introduced next to our time-tested monolithic
USB driver. With the current release, the driver manager as used by Sculpt OS
switched to use the new USB stack in order to benefit from the de-composition
and from more supported USB devices. The monolithic driver was still based on
an older DDE-Linux revision compared to the componentized version. This step
paves the ground to retire the monolithic USB driver with the next Genode
release and will improve the number of supported USB devices with the upcoming
Sculpt OS release.
Platforms
#########
Hardware P-State support on PC hardware
=======================================
Intel CPUs feature Speed Shift respectively Hardware P-State (HWP)
functionality in order to balance CPU frequency and voltage for performance
and power efficiency. Up to now, the UEFI firmware of the notebooks we worked
with selected or made an option selectable in the UEFI configuration to
specify the desired behaviour, e.g. optimize for performance or power
efficiency.
With a recent Lenovo notebook, however, we faced the issue that either the fan
would run for too long after some load and/or the performance of the CPUs
regressed. Finding a well working sweet spot
[https://github.com/genodelabs/genode/issues/3871 - seems hard].
This experience prompted us to investigate how the Intel HWP feature can be
set and configured. After some experiments, we achieved to reduce the fan
noise and received better performance by tweaking the Intel HWP settings.
However, changing the Intel HWP settings requires access to the privileged
mode on all available CPUs. Since Genode supports several kernels, a solution
would require us to modify all kernels or the feature would remain solely
available to one kernel. We went for a different approach.
On x86, we use the tools from the
[https://genode.org/documentation/release-notes/18.08#New_Intel_Microcode_update_mechanism - Morbo project],
e.g., bender and microcode, to run code before the kernels are booted. The
jobs of the tools are to scan, enable, or apply changes to the CPUs and
chipset, which are not required to change during runtime. We came to the
conclusion that the named bootstrap tools are good places to apply such
one-time Intel HWP settings for the moment.
During the course of adding the Intel HWP functionality, we merged the
microcode functionality into the bender tool and made it configurable via the
boot options 'microcode' and 'intel_hwp'. A typical generated grub2
configuration by using both options would look like this:
| insmod multiboot2
| insmod gzio
| multiboot2 /boot/bender bender microcode intel_hwp
| module2 /boot/micro.code micro.code
| module2 /boot/hypervisor hypervisor ...
| module2 /boot/image.elf.gz image.elf ...
When using the NOVA kernel and Genode's _run_ tool for booting respectively
disk-image creation, one may use the existing 'options_bender' variable in
_tool/run/boot/nova_. The microcode option is added by setting the
'apply_microcode' flag in the same file. The 'intel_hwp' option, at the other
hand, can simply be appended to 'options_bender'. On startup, bender will print
the applied HWP settings for each core to the serial output if the
'intel_hwp' option was set. The new feature will try to set Intel HWP to
'PERFORMANCE' mode, the mode for which we observed the best results.
NOVA microhypervisor
====================
The IO-MMU is a hardware feature to protect operating systems, e.g., Genode,
against misbehaving devices and/or corresponding device drivers. The feature
is supported on x86 since the
[https://genode.org/documentation/release-notes/13.02#DMA_protection_via_IOMMU - 13.02 release]
and described in the release notes. Up to now, this feature is solely
supported for Intel hardware, in particular CPUs and chipsets supporting Intel
VT-d.
With the current release, we add support for AMD's IO-MMU variant to the
Genode framework for the NOVA kernel - being the first one out of the
supported microkernels. Being conceptionally equivalent, the actual
implementation for AMD differs from Intel unsurprisingly. In order to add the
support, a new IO-MMU interface abstraction for accommodating both versions -
Intel and AMD - has been added to the NOVA kernel. Further, the discovery of
the available AMD IO-MMUs required the traversal of different ACPI tables than
for Intel and another page table format for the IO-MMU had to be added. On the
Genode framework side, only very few changes were necessary, namely the
detection of the IO-MMU feature by parsing the ACPI tables in Genode's ACPI
driver as well as the ported Intel ACPICA component.
The change has been already successfully tested on various Ryzen desktops and
notebooks on a backported Sculpt 20.08 branch.