Alexander Boettcher 88118b133a intel_fb: request copy of Intel opregion
acpica and the Intel display driver tries to use the Intel Opregion
simultaneously on Genode, which is not supported nor wanted for IO_MEM region as
which it is handled.

Attempts to remove the access to the region was not successful, since some
SSDT table contains ACPI AML code which is executed regularly and read/write
the Opregion.

The patch adds support to read in a copy of the Intel Opregion done by the
acpi_drv component. The copy was sufficient to make the Intel display driver
working to find and lookup the Intel VBT (video bios table) information to
setup all connectors on a Fujitsu U7411 docking station.

Fixes #4531
2022-08-10 13:32:57 +02:00
..
2022-03-21 13:42:16 +01:00
2022-05-25 12:23:04 +02:00

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.