Norman Feske 3897ddea03 cxx: don't rely on global ctors
This patch removes the global variable 'blocker', which was expected to
be constructed via the global ctors. This mechanism, however, is not
used for the base library, which resulted in the use of an unconstructed
object. Specifically, the spinlock of the 'Lock' of the 'Registry'
defaulted to the LOCKED state (value 0), which eventually would lead to
a deadlock in the contention case of the cxa guard.

I could observe this deadlock once on during the component startup on
base-linux during the construction of the 'startup_lock'.

This patch fixes the problem by explicitly initializing the registry
of blockers via an init function.

Issue #2299
Issue #3578
2019-12-19 17:00:48 +01:00
..
2019-11-19 14:17:29 +01:00
2019-08-21 13:25:25 +02:00
2018-06-12 12:11:44 +02:00
2019-11-28 09:06:39 +01:00
2019-12-19 17:00:48 +01:00

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.