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0b569ed8c7
There is one binder with one memory zone per OpenGL context. The patch was needed before because Genode didn't have proper context support (separate page tables) leading to binders from one or more context being allocated to the same GPU address with the same page tables. This was clearly an error and is fixed with context support. issue #4664
2 lines
41 B
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2 lines
41 B
Plaintext
5762ad18c4b5d48ad6b8651fc554e65d656e144f
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