Until now, Genode's framebuffer session interface was based on the
RGB565 pixel format. This patch changes the pixel format to 32-bit
XRGB where the X part is ignored. It adapts all graphical applications
and device drivers accordingly.
The patch also adjusts the users of the drivers_interactive packages,
assigning 64 MiB RAM and 1500 caps to the drivers subsystem, which is
sufficient for covering high resolutions at 32 bits per pixel and to
accommodate multi-component USB HID input stacks.
Fixes#3784
This patch removes old 'Allocator_guard' utility and replaces its use
with the modern 'Constrained_ram_allocator'.
The adjustment of core in this respect has the side effect of a more
accurate capability accounting in core's CPU, TRACE, and RM services.
In particular, the dataspace capabilities needed for core-internal
allocations via the 'Sliced_heap' are accounted to the client now.
The same goes for nitpicker and nic_dump as other former users of the
allocator guard. Hence, the patch also touches code at the client and
server sides related to these services.
The only remaining user of the 'Allocator_guard' is the Intel GPU
driver. As the adaptation of this component would be too invasive
without testing, this patch leaves this component unchanged by keeping a
copy of the 'allocator_guard.h' locally at the component.
Fixes#3750
The PS/2 driver retries to get mouse-reset results for 700 ms, sleeping
after each attempt for 10 ms. So, the driver needs a Timer session now.
Fixes#2713