This commit changes the 'Input::Event' type to be more safe and to
deliver symbolic character information along with press events.
Issue #2761Fixes#2786
Link the EGL library with Mesa. SDL's `GL_GetProcAddress` now calls
`eglGetProcAddress` rather than lookup procedures directly in the Mesa
library.
Components may still wish to list 'mesa_api' in LIBS to access OpenGL
headers.
Fix#2711
This patch reduces the number of exception types by facilitating
globally defined exceptions for common usage patterns shared by most
services. In particular, RPC functions that demand a session-resource
upgrade not longer reflect this condition via a session-specific
exception but via the 'Out_of_ram' or 'Out_of_caps' types.
Furthermore, the 'Parent::Service_denied', 'Parent::Unavailable',
'Root::Invalid_args', 'Root::Unavailable', 'Service::Invalid_args',
'Service::Unavailable', and 'Local_service::Factory::Denied' types have
been replaced by the single 'Service_denied' exception type defined in
'session/session.h'.
This consolidation eases the error handling (there are fewer exceptions
to handle), alleviates the need to convert exceptions along the
session-creation call chain, and avoids possible aliasing problems
(catching the wrong type with the same name but living in a different
scope).
* Supply Env to Input::Session_component
* Attach input event dataspace at Input::Client
* Process input events by lambda rather than pointer
* Supply Env and a label to Input::Connection
* Wm serves valid input_session to decorator
* Per-source signal handling at input_merger
* Base API update for dummy_input_drv, test_input
* Input API update for launcher, menu_view, terminal,
mupdf, sdl, seoul, virtualbox
Ref #1987
Besides adapting the components to the use of base/log.h, the patch
cleans up a few base headers, i.e., it removes unused includes from
root/component.h, specifically base/heap.h and
ram_session/ram_session.h. Hence, components that relied on the implicit
inclusion of those headers have to manually include those headers now.
While adjusting the log messages, I repeatedly stumbled over the problem
that printing char * arguments is ambiguous. It is unclear whether to
print the argument as pointer or null-terminated string. To overcome
this problem, the patch introduces a new type 'Cstring' that allows the
caller to express that the argument should be handled as null-terminated
string. As a nice side effect, with this type in place, the optional len
argument of the 'String' class could be removed. Instead of supplying a
pair of (char const *, size_t), the constructor accepts a 'Cstring'.
This, in turn, clears the way let the 'String' constructor use the new
output mechanism to assemble a string from multiple arguments (and
thereby getting rid of snprintf within Genode in the near future).
To enforce the explicit resolution of the char * ambiguity, the 'char *'
overload of the 'print' function is marked as deleted.
Issue #1987
This patch moves details about the stack allocation and organization
the base-internal headers. Thereby, I replaced the notion of "thread
contexts" by "stacks" as this term is much more intuitive. The fact that
we place thread-specific information at the bottom of the stack is not
worth introducing new terminology.
Issue #1832
Instead of using the 'alloc()' method to allocate new packets use
the 'next()' method with the previous packet. This is needed because
the last audio stack changes broke the semantics assumed by 'alloc()'.
We now keep track of the already queued packets by hand.
Fixes#1827.
SDL uses the Audio_out session in streaming fashion. For this reason
the audio might be played with delay of at most the queue size. To
mitigate the effect we synchronize the tail pointer to the current play
pointer when the PlayAudio() function is called by SDL for the first
time.
Fixes#1612.
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082