To enable the clipboard for a VM, add the following node to the
<Hardware> sub node of your machine.vbox configuration:
<Clipboard mode="Bidirectional"/>
Issue #3437
The triggering of a new depot query can happen more than once per
activation of the sculpt manager if multiple conditions call for updated
information about the depot. When this happens, the depot-query
component produces intermediate results, which are not consumed by the
sculpt manager. By deferring depot queries for a few milliseconds, we
avoid such intermediate queries, relieving the workload of the
depot-query component at system boot time.
Issue #3436
The diagnostic messages presented in the runtime dialog lacked the name
if the subsystem was created from a launcher, e.g., the 'vm'. Instead of
determining the subsystem name from the start-XML-node (a launcher has
no 'name' attribute but the name corresponds to the launcher's file
name), the name is now passed as a dedicated argument.
The labels of clipboard ROM and clipboard report sessions of WM clients
must be consistent with the client's nitpicker label. Hence, we must
route those sessions through the window manager, analogously to the
approach taken for shape reports in #3165.
Issue #3437
This patch introduces two caches to the depot-query tool.
- A stat cache remembers the results of 'Directory::file_exists'
calls.
- The 'Cached_rom_query' caches the result of scanning the depot
for a given ROM module and pkg path. To elminates the need to
parse 'archive' files of pkgs referenced from other pkgs or
for the repeated instantation of the same pkg.
Both caches are bypassed whenever referring to the 'local' depot user.
Fixes#3427
When resizing windows of clients that respond very slowly to resize
requests, the window's size sometimes snapped back to its original size
immediately after finishing the drag operation.
The problem was caused by the interplay of the layout rules (obtained
via the 'rules' ROM, generated by the 'rules' report) and the
temporary interactive state that occurs during drag operations.
The rules are updated only at the time of releasing the button to keep
the overhead while dragging the window low. However, when releasing the
mouse, the (now outdated) rules kicked back into effect, triggering
resize requests for the window to its old size.
The patch solves this problem by decoupling the dragged state of a
window from the physical release of the button. The button release
triggers a transition from a DRAGGING to a SETTLING state and programs
a timer. In the SETTLING state, the windows behave as in DRAGGING state,
giving the interactive geometry precedence over the rules-dictated
geometry. During this state, further responses of window-resize requests
may come in and are handled like dragging was still in progress. After a
timeout, however, the current window layout is conserved as a new rules
report and the state goes back to IDLE.
For clients that takes a very long time (in particular, VirtualBox when
resizing the desktop, which takes sometimes multiple seconds), the
snap-back artifact can still occur, but the effect is reduced.
This problem surfaced with the new tool chain that changes the stack
layout. A pointer to the the config XML data was kept in the main object
but pointed to a stack variable. This patch fixes it by removing the
pointer.
Fixes#3416
This patch adds the missing propagation of the maximized state from the
layout rules to the internal representation of a window. Without this
patch this state could be toggled by clicking on the maximizer button
only.
The decorator's detection of the hovered window element was inaccurate,
which resulted in "jumping" windows in some situations, ultimately
caused by a combination of three different mechanisms.
First, when moving the pointer into the area of a window, the decorator
would detect the hovering of the left border whenever the distance of
the pointer from the border was less than the half of the theme texture
(e.g., 64x64 pixels for the default theme). However, if the left border
margin is set to a small value (e.g., 1), there is an overlap of the
sensitive resize border area and the content. Hence, chances were quite
high that - when moving the pointer from the left into the window - the
hover report would contain the hovering of the left border.
Second, the window manager tries to hide pointer movements from the
decorator if possible. It informs the decorator of the pointer position
if any decoration is hovered or if a new window is hovered. But it does
not expose pointer movements within a window to the decorator. For this
reason, the decorator would not update the hover report as long as the
pointer stays within a once hovered window. In the situation described
above, the hover report would still contain the stale information about
the hovering of the left resize border.
Third, when the user clicks on the window, the decorator examines the
most recent hover report and - in the situation described above - finds
the left border hovered. Consequently, it initiates a window-drag
operation. While resizing the window with the left border, the window
layouter pins the right border of the window to its current position.
All window-size changes of the client will be applied towards the left
(dragged) border. In the case of the top view, which continuously
resizes the window by itself, the window would "jump". In reality, it
actually tries to respond an interactive resize operation. The window
layouter cannot guess that the client is not responding to window
layouter's resize request but is acting independently.
This patch fixes the jumping window problem for the case where the
pointer hovers the overlapping area of the resize border and the
content. However, when trying the to interactively resize the top window
via the bottom-left corner, the "jumping" can still be observed.
Fixes#3303
By decoupling the leitzentrale from the (contended) boot CPU, the fading
on F12 interferes much less with animations like nano3d deployed in the
runtime.
Fixes#3268
There are still nightly tests like test-tcp_bulk_lxip on sel4 x86_64 qemu
that manage to hit the test timeout of the run script although the test was
successful. So, raise the extra time added by the run script to 30 seconds.
Ref #3411
Some platforms (sel4 imx6/imx7) cannot manage to execute all tests in a single
boot. Thus, we re-boot them periodically after a given maximum number of tests
to avoid that arbitrary tests always fail due to the long uptime and not due to
the tests themselves.
If the maximum number of tests is set to 0, no limit is applied.
Fixes#3411
The terminal now got a configurable palette for 16 colors (8 normal, 8
bright/bold).
<config>
<palette>
<color index="0" value="#000000"/> <!-- black is real black -->
<color index="8" value="#101010"/> <!-- bright black stands out a bit -->
</palette>
</config>
Note, the old (undocumented) <color index="..." bg="..."> configuration
scheme is no longer supported.
Also, this commit adds a pleasing default palette that ensures
readability of ViM's standard hightlighting.
Fixes#3406
It might happen, in CPU intensive tests (like TCP bulk lxip), or when
printing debugging output after a failed test (as done currently on
staging), that the run script on the host gives up and reboots the
platform too early. Thus, we raise the buffer time. A reboot should
be necessary only in rare cases anyway.
Fixes#3387
* Make package buildable for ARM too
* Move usb library to src targets for explicitly named targets
* adapt remaining run-scripts to use the correctly named usb drivers
Ref #2190
This patch fixes the corner case where an animated geometry changes its
destination mid-way while an animation is already in progress. The
'_trigger_animated_geometry' method used to back out early in this case,
which was intended as an optimization.
Fixes#3296
This enforces the use of unsigned 64-bit values for time in the duration type,
the timeout framework, the timer session, the userland timer-drivers, and the
alarm framework on all platforms. The commit also adapts the code that uses
these tools accross all basic repositories (base, base-*, os. gems, libports,
ports, dde_*) to use unsigned 64-bit values for time as well as far as this
does not imply profound modifications.
Fixes#3208
As a preparatory step for introducing the new block-client API, we have
to turn the 'Block::Connection' into a class template. The template
argument will be used to tie an application-defined job type to the
block connection.
Issue #3283
This patch replaces the formerly fixed 2 KiB data alignment within the
packet-stream buffer by a server-defined alignment. This has two
benefits.
First, when using block servers that provide small block sizes like 512
bytes, we avoid fragmenting the packet-stream buffer, which occurs when
aligning 512-byte requests at 2 KiB boundaries. This reduces meta data
costs for the packet-stream allocator and also allows fitting more
requests into the buffer.
Second, block drivers with alignment constraints dictated by the
hardware can now pass those constraints to the client, thereby easing
the use of zero-copy DMA directly into the packet stream.
The alignment is determined by the Block::Session_client at construction
time and applied by the Block::Session_client::alloc_packet method.
Block-session clients should always use this method, not the 'alloc_packet'
method of the packet stream (tx source) directly. The latter merely
applies a default alignment of 2 KiB.
At the server side, the alignment is automatically checked by
block/component.h (old API) and block/request_stream.h (new API).
Issue #3274
This patch modernizes the 'Block::Session::info' interface. Instead of
using out parameters, the 'init' RPC function returns a compound 'Info'
object now. The rather complicated 'Operations' struct is replaced by
a 'writeable' attribute in the 'Info' object.
Fixes#3275
The 'aes_cbc_4k' library is simple wrapper around libsparkcrypto to
serve as a backend for storage encryption. It operates on data chunks of
4 KiB and uses AES-CBC while incorporating the block number and the
private key as salt values.
Replace the I/O response handler that is passed to the VFS at
construction with an object that is dynamically attached to handles.
This object shall also accept read-ready notifications, and plugins are
encouraged to keep handles awaiting ready-ready notifications separate
from handles that await I/O progress.
Replace the use of handle lists in plugins with handle queues, this
makes the code easier to understand and the ordering of notifications to
the application more explicit.
These changes replace the use of the Post_signal_hook from all VFS
plugins, applications must assume that read-ready and I/O notifications
occur during I/O signal dispatch and use an Io_progress_handler at its
entrypoints to defer response until after signal dispatching.
Fix#3257
The '_currently_constructed' pointer caches the information about which
'Launched_child' is currently configured in the menu. When discarding
the runtime (e.g., when un-using a file system) at this point, this
cached pointer was not invalidated while all 'Launched_child' objects
would be freed (including the currently constructed one). On the next
attempt to construct a new child, the sculpt manager attempted to
destruct the 'Launched_child' referred by the (now outdated)
'_currently_constructed' again.
Fixes#3240
This commit handles the corner case where a package could be installed
successfully but the package's runtime definition is inconsistent with
the content delivered by the package's dependencies, i.e., the <content>
of the runtime file lists ROM modules that do not exist.
With this patch, the '+' menu shows the message "installed but
incomplete" whenever a package is in such a state.
Issue #3241
The "Vfs::Vfs_handle" type should not contain any public members that
can be initialized by the VFS internally and by the application, so
remove inheritance from the "Genode::list::Element" class. The VFS
plugins must instead use lists of "Vfs::Vfs_handle" sub-classes, the
lifetime of which are always managed by the plugin.
Ref #3036
It turns out that the commit "window layouter: allow floating apps to
resize" interplays badly with the interactive toggling of the maximize
state of windows. In contrast to the window geometry and stacking, which
is always updated through the rules-feedback mechanism, interactive
changes of the maximize state omitted this loop and instead took a local
shortcut. Because of this shortcut, the maximized geometry eventually
ended up as window size in the window's assign rule. So unmaximizing the
window failed to revert the geometry to its original state.
This patch removes this inconsistency. The maximize state adheres to the
official chain of commands through the rules mechanism now. The state is
now maintained internally without affecting the window's geometry and is
evaluated while generating the window layout only.
As a minor loosely related improvement, this patch prevents the
highlighting of resize handles for non-resizable windows.
Issue #3200
This patch improves the transition from an interactive window geometry
change (dragging a window element) to the point where the resulting
new layout rules come into effect. During this short time, no resize
request must be issued because such a resize request would be based on
stale rules.
Fixes#3227
This is a follow-up commit to "Update <provides> info in pkg runtimes",
which adapts the users of the wm pkg to the changed label of the "focus"
nitpicker session.
This patch gives applications the ability to control the size of their
window whenever the window is floating, not tiled or maximized. See the
comment in the code for the rationale.
Fixes#3200
The default rate of 100 ms keeps Sculpt too busy because the menu that
displays the percentage values is drawn completely on each update.
Limiting the rate to 1/4 seconds relieves the effect.
By clicking on a yellow checkbox in the depot selection dialog, the
corresponding index files are removed. This way, index files can
be update by removing and downloading them again.
This patch also filters out sculpt-managed components from the graph to
avoid erratic graph-position changes while the '+' menu is open.
Fixes#3193
The fs_tool component performs file operations according to its
configuration. This initial version implements only the operation
<remove-file> as needed for Sculpt CE.
Issue #3222
Issue #3193
This patch refines the criterion of when the networking is considered as
ready to use. Until now, any IP reported by the NIC router was taken as
an indicator for connectivity. But as the NIC router reports an IP
0.0.0.0/32 when no network cable is plugged at the uplink, the condition
was too loose.
This patch improves the error handling of depot-download manager for the
case where a download is requested but the corresponding software
provider information is absent from the depot. Without this patch, the
update mechanism would get stuck in the failed depot-query step and
won't attempt to perform subsequent download jobs.
Fixes#3224
The storage dialog is folded when activating the runtime view (e.g., by
clicking on the Genode Logo). This should happen immediately as response
of the mouse click.
This patch improves the separation of the update and layout phases to
avoid superfluous geometry animations of its child widgets. Prior this
patch, 'Widget::geometry' was called in both phases, potentially
triggering geometry animations with intermediate values at the update
phase.
Related to issue #3221
The button widget already supported an animated transition between
hovered and unhovered states. This patch generalizes the mechanism to
allow animated transitions between arbitrary button states, including
style changes.
This way, the fade-out of non-TCB components in Sculpt CE happens not
abruptly but smooth.
Fixes#3221
The default 'Rect' constructor constructs an invalid rectangle where the
p1 coordinates are lower than the p2 coordinates. In particular, p1 is
set to (1, 1). The 'Widget' implementation uses the points individually
as input into the 'Animated_rect' mechanism. This way, widgets end up
being positioned at (1, 1) initially and are moved to (0, 0) once the
first layout update is applied. By explicitly initializing the
'_geometry' to (0x0+0+0), we avoid this initial artifact.
When entering/leaving sub menus of Sculpt's '+' menu, some parts of the
menu sometimes remain unchanged, in particular the back button.
Originally, a click would reset the hovering on clicks in the
expectation that any click would eventually result in a completely new
situation where the old hovering information does not make sense and
would only (potentially) confuse the menu. But this was apparently
overzealous. With the patch a once hovered back button stays hovered
even when actitivated and the back button of the upper-level menu
happens to stay under the current pointer position.
Issue #3209
This patch improves the hover handling in situations where the dialog
changes under the pointer. Previously, hover changes were reported
as response to user input only, which failed to cover this case. This
became a problem with Sculpt CE's '+' menu, which changes on the fly
when entering/leaving sub menus.
The patch also cleanly separates the hover handling from the focus
handling. Originally, the hovering was reset when the menu view got
unfocused. In situations like Sculpt's '+' menu where the menu view
receives a transient focus only while clicked and gets unfocused on the
button-release event (aka clack), each clack would invalidate the hover
information until a new input event comes in.
Finally, the patch introduces the clear distinction between situations
where the entire dialog is hovered or not. Previously, this state was
somehow implicitly kept by issuing an invalid hover report whenever a
leave event was observed.
Issue #3209
When a window is moved, the virtual pointer position must be updated,
taking the changed input coordinate into account. This patch propagates
such changes via absolute motion events to the client.
Without this patch, Sculpt CE's '+' menu wouldn't update the hovered
item correctly when entering/leaving sub menus (which happen to trigger
the repositioning of the menu on screen).
Issue #3209
When specifying the attribute 'dep_visible="false"' for a primary
dependency or the attribute 'visible="false"' for a secondary
dependency, the dependency is used for the layout calculation but not
displayed in the graph.
- Omit showing routes to uninteresting ROMs obtained from the parent,
i.e., the binaries requested by the sculpt-managed subsystems.
- Change the routes for the inspect subsystem such that the inspect-noux
instance is anchored at the config node (critical!) and the nit_fb
instance anchored at the used GUI.
This patch excludes the current "Construction" from the list of
"present" components in the runtime. Without the patch, a missing "wm"
would go unmissing once when the routing dialog of a new wm instance
appears. Now an already present window layouter that had a broken route
would prematurely re-appear in the config, which should not happen
because the new wm does not exist yet.
When buiding the sculpt image, the sculpt.run script used to integrate
the current version of the index of the 'depot_user' into the boot
image. At runtime, when the Sculpt partition is selected for "use" this
index - along with the 'pubkey' and 'download' files of the known
depot users - is written to the Sculpt partition.
This has the undesirable effect that a later version of the index
(published some time after the sculpt image was created) would always be
overwritten by the outdated index shipped with the boot image.
The built-in default index was actually a stop-gap solution needed
during the development of Sculpt CE, introduced when the downloading of
index files was not yet supported. Now, with the working download
mechanism, it is no longer needed. Hence, this patch removes the default
index from the sculpt image.
This commit removes most of the default launchers, which are now
superseded by the interactive component addition feature of the '+'
menu.
We keep the chroot components because we cannot easily create chroot
instances interactively yet.
The usb_devices_rom is still needed because its configuration is meant
to be edited at runtime.
It also adds a 'themed_wm' launcher to make the initial sculpt
experience easier. For knowledgeable users, the index contains all
ingredients needed to build a multi-component window manager manually.
This commit turns the '+' menu into a tool for the following tasks:
- Selecting and downloading of depot index files
- Browsing of the hierarchical depot index files
- Installation of packages found in the index files
- Interactive routing configuration of a selected package
- Deployment of configured component
Sculpt used to restrict the size of leitzentrale windows to the screen
area that is not obstructed by the menu and log. This is useful for the
runtime view and the inspect window. However, the menu should be allowed
to use the entire screen because it overlays the other content.
Before this patch, the menu wouldn't be displayed completely on small
resolutions (e.g., 1024x768 when using the VESA driver) because the log
at the bottom of the screen imposed the size constraint on the menu.
With the patch, the menu is able to overlay the log window.
This patch enhances the runtime view such that not only immediate
dependencies but also all transitive dependencies of the selected
component are displayed. This way, the graph nicely reveals the
trusted computing base of the selection.
Instead of parsing the runtime's configuration each time when generating
the graph dialog (e.g., when changing the hover state), extract the
relevant information only on configuration changes.
The runtime view, launcher query, and depot query increase the
complexity of the graph without providing a tangible value to the user.
This patch omits those components from the runtime view to make the
graph less confusing.
Append "..." to button labels whenever the button does not perform an
immediate action but merely toggles user-interface elements. This
tells the user that the button can be pressed without risk.
With this commit, the 'installation' input of the depot-download
subsystem accepts <index> nodes in addition to <archive> nodes. Each
index node refers to one index file specified via the 'path' attribute.
This commit also improves the tracking of failure states. Once an
installation job failed (due to a download of verification error),
it won't get re-scheduled. In the past, such failure states were not kept
across subsequent import iterations, which could result in infinite
re-attempts when an installation contained archives from multiple users.
The the progress of the download process is now reflected by the
"progress" attribute on the download manager's state report, which
allows the final report to contain the list of installed/failed archives
along with the overall progress/completed state. The detection of the
latter is important for the sculpt manager for reattempting the
deployment of the completed packages.
The patch enhances the depot_download.run script to stress the new
abilities. In particular, the scenario downloads a mix of index files
(one present, one missing) and archives, from two different depot users
(genodelabs and nfeske).
Issue #3172
The input for the pkg index is located at gems/run/sculpt/index.
The sculpt.run script uses this input for generating the depot index
file at depot/<user>/index/<version>.
The tool/depot/publish tool support arguments of the form
<user>/index/<version> where <version> corresponds to the Sculpt
version.
Issue #3172
This prevents the situation where the user has booted the system, has
not yet selected a storage target to "use" for Sculpt, yet clicks on the
'+' menu. Such clicks show no immediate response because Sculpt cannot
know where to deploy the selected package. But since the user is not
guided towards resolving this prerequisite, it's better to not present
the menu in the first place. The '+' appears as soon as a storage target
is selected for "use".
This error message may occur during the startup of a multi-component
application when the very first dialog is generated just after the menu
view is ready. It is not an error.
This commit adds the following styles:
button/enter - for entering a sub menu
button/back - for returning from a sub menu
button/radio - for picking one item of a list
button/checkbox - for making a selection
frame/transient - for temporary GUI elements
This message is diagnostic, but also occurs in legitimate situations
such as the wm in Sculpt's Leitzentrale where the focus is managed
completely outside the wm.
The zynq nic_drv also depends on hw, we therefore adapted the folder
structure for clarity. Also renamed the binary to 'zynq_nic_drv' to
prevent conflicts and to allow removing the cadence_gem spec.
Issue #3179
This patch simplifies the propagation of pointer shapes from
window-manager clients to the pointer. The "shape" report is routed to
the wm server, which, in turn, reports it to the pointer. This way, the
pointer can easily correlate the label of the application's "shape"
report with the label of the application's Nitpicker session. The
formerly used manual rewriting of the "shape" label is not needed
anymore.
Since the wm server provides a "Report" service now, its <provides>
declaration must cover "Report" in addition to "Nitpicker" to avoid
runtime error messages. Vice versa, the wm is now expected to request
"shape" reports, which should be routed to the pointer (using the
'label_last' routing attribute).
Fixes#3165
Refactor the graphical terminal server to internally represent
characters as 16-bit codepoints and handle the duplex terminal stream as
UTF-8.
- Make the Codepoint class printable to the Output interface
- Decode data received at the Terminal session from UTF-8 to a 16-bit
character
- Pass 16-bit characters through terminal decoder and char-cell arrays
- Send Unicode through terminal session in a burst of UTF-8 bytes
Fix#3148
The minimal-footprint Ada runtime for implementing library-like
functionality in SPARK is now called "spark" runtime.
The full Ada runtime for entire components written in Ada and using the
libc as glue to the underlying system will move to the world repository
as "ada" runtime.
Issue #3144
The 'run_genode_until' procedure only called 'run_power_on' to reset
the target machine. That works will with the softreset module, which
is used by all x86-based test system but falls short regarding ARM
boards. The way those boards are connected requires turning the power
off and on for a complete cycle.
The situation where a 'Session_policy' is constructed for a label with
no matching policy is in almost all cases a configuration problem.
A diagnostic message eases pin-pointing such mistaks. By adding the
message to the 'Session_policy', servers don't need to manually handle
the exception to provide diagnostic information. This simplifies the
server code in many components.
In less interactive mode, the run script doesn't give up on missing test
archives but instead removes the corresponding tests and marks them "missing".
This mode avoids total failure of a platform in automated test infrastructures
when only a few archives are missing.
Fixes#3120
After a certain number of tests, presumably some resource in core is exceeded
and loading the successive test fails. This quickfix looks out for the
characteristic Core error and then reboots to avoid that all successive tests
are marked as failed.
Since the timer and timeout handling is part of the base library (the
dynamic linker), it belongs to the base repository.
Besides moving the timer and its related infrastructure (alarm, timeout
libs, tests) to the base repository, this patch also moves the timer
from the 'drivers' subdirectory directly to 'src' and disamibuates the
timer's build locations for the various kernels. Otherwise the different
timer implementations could interfere with each other when using one
build directory with multiple kernels.
Note that this patch changes the include paths for the former os/timer,
os/alarm.h, os/duration.h, and os/timed_semaphore.h to base/.
Issue #3101
This patch improves the appearance of the leitzentrale by eliminating
the (hardly visible) decorations from the GUI and graph views, and by
animating the motion of the graph position. The latter is meant to
remove the stuttering effect when the graph's size changes (and
re-centered).
This patch improves the consistency of the hover handling after
finishing a drag operation. Normally, the window manager hides pointer
updates while the user is performing a drag operation with the mouse
from the decorator. However, in the special case where a drag operation
results in a window-layout change, the decorator's hover model may be
affected. Hence, the window manager must supply the current pointer
position when leaving the drag state.
Issue #3097
This patch supplements the dragging state of window controls to the
window layout so that decorators become able to visually reflect this
state, i.e., pressing the title bar while moving a window.
Issue #3097
This commit adds the optional 'motion=<number>' attribute to the
decorator's <policy> nodes. The default value is 0. If a value higher
than 0 is specified, window-geometry changes are applied as an animation
where the <number> denotes the number of animation steps.
Issue #3096
This patch adds the boolean policy attribute "decoration", which
controls whether window decorations are presented or not. It is enabled
by default. By setting the attribute to "no", matching windows appear
without any border, which is desireable for Sculpt's component graph.
Issue #3096
This patch improves the window decorators in the following respects:
* Strict warnings are enabled now.
* The use of the 'List_model' makes the application of window-
layout changes more robust. This is particularly the case for
the restacking of windows.
* Display-mode changes are now supported by both decorators.
Issue #3094
Until now, decorators used to rely only on the TO_FRONT command for
propagating the window stacking to nitpicker. However, as the additional
use of the TO_BACK command allows for a more robust procedure, this
patch enhances the wm to handle both view stacking commands.
Issue #3094
Adds an config attribute to the Depot Autopilot component:
:<config repeat>:
Can be one of
"false" - process the given test list only once,
"until_forever" - endlessly repeat processing the given test list,
"until_failed" - repeat processing the given test list until it fails.
Adds an environment variable to the Depot Autopilot Run script:
:TEST_REPEAT:
Same as the <config repeat> attribute of the Depot Autopilot.
This is useful when having to debug very sporadic errors during one test
or a series of tests.
This ensures that the depot_autopilot.run script, when exiting, always prints
a result overview of the so far available test results, except the Depot
Autopilot component has managed to print the result overview up to this point.
Unequal numbers of double quotes let the XML parser of init fail,
therefore replace all double quotes when transfering previous
results after a reboot.
Ref #3027
The number of tests to run is the number of test package-archives minus the
the those that are skipped for the given platform. The number is printed
directly after checking if the given platform is supported by the run script.
It helps the surrounding test infrastructure to ensure that, for instance, a
result graph always reflects the same total number of tests, even though there
is a sporadic problem with booting the platform.
The test for python requires x86 to be built. Therefore, there is no test
binary available when trying to execute that test on ARM with depot_autopilot.
This patch constraints the window size of the generated layout to the
minimum of the client's real window size and the wanted window size
(both may differ when resizing or maximizing windows).
This patch improves the handing of new appearing windows for which only
a wildcard assignment - but no exact assignment - rule exists. In the
prior version, an interactively raised window would stay in front of
such a window, which is unintuitive. The new version applies the
to-front mechanism to unknown new windows. For known new windows (with
an exact assignment rule) their original stacking position is preserved.
This patch solves an off-by-one problem in the window-size calculation,
which resulted in sporadic artificial resize requests. In Sculpt, this
glitch caused flickering artifacts in VirtualBox windows caused by
superfluous guest desktop-resize handling.
Furthermore, the patch introduces the dropping of resize requests with
unchanged content.
The commented-out <start> nodes are prone to become inconsistent with
the launchers. Hence, this patch removes them. Start nodes should better
be added by the '+' menu, at least initially.
Furthermore, the patch directs requests for the vfs.lib.so ROM to core's
ROM service to reduce the impact of low-level ABI changes (i.e., the
packet-stream layout) on existing vfs/libc-based packages.
The recall file system is a place where components can remember state.
E.g., to allow the window layouter to recall the window layout of the
previous session.
In a corner case, the toggling of the popup menu entered a state
where the menu could not be opened anymore by the user. Specifically
the following input sequence triggered this problem.
1. The user opens the menu
2. The user clicks on the menu and holds the button
3. While holding the button, the user moves the pointer to the
outside of the popup (e.g., to the '+' button)
4. The user releases the button.
In this situation, the popup is closed but the hover information for the
popup contains still the original clicked-on item. Hence, all subsequent
clicks on the '+' appear as both a click on the '+' (opening the popup)
and a click on the "hovered" popup entry (closing the popup).
The patch explicitely clears the popup's hover information when closing
the popup.
The pthread API is considered a standard feature of libc so better to
simply merge it with the libc. Pthreads are in fact already a part of
the libc in the form of weak symbols. This merger is also a prerequisite
for better integrating pthreads with the libc I/O task.
Fix#3054
Print a line like "succeeded: 35 failed: 11 skipped: 2" below the list of test
results. Adds further attributes to <previous-results> to communicate also the
previous statistics.
This commit moves the window layouter and window decorator into
dedicated packages that can now be combined with the "wm" server at
runtime and restarted/reconfigured/swapped-out independently.
To use the window manager, one must start the 'wm', 'window_layouter',
and one of the 'motif_decorator' or 'themed_decorator' subsystems.
Fixes#3024
When doing the libc_getenv test on autopilot+foc+x86 and one of the
subsequent tests crashes the system so it gets rebooted by the run
script, the system doesn't come up again. It gets stuck after core
initialization.
Issue #3027
This patch improves the detection of new appearing top-most windows.
Such a window should prompt the decorator to bring the corresponding
nitpicker view(s) to the front of the view stack. The original
implementation relied on hints provided by the layouter (the 'topped'
attribute). With the patch, the decorator tracks the top-most window by
itself, which improves the robustness.
As a second improvement, the patch defers the destruction of windows to
the point when all other window operations are completed. This hides
intermediate states when replacing one window by another in one step,
which is typical for console-like scenarios. Hence, this patch should
eliminate flickering artifacts when switching from one virtual console
to another.
Issue #3031
This commit replaces the former floating_window_layouter with a new
window_layouter component that supports the subdivision of screen space
into columns and rows, the concept of layers, and the principle ability
to store window layout information across reboots. The latter is
accomplished by reflecting the component's internal state as a 'rules'
report to the outside.
Fixes#3031
This component allows access to Terminal sessions via interactive SSH
sessions. Please read _repos/gems/src/server/ssh_terminal/README_ for
more detailed information.
Fixes#3014.
The new 'conditional' method simplifies the typical use case for
'Constructible' objects where the constructed/destructed state depends
on a configuration parameter. The method alleviates the need to
re-implement the logic again and again.
The patch also removes the 'Reconstructible' constructor arguments
because they are unused.
Fixes#3006