This change increases the quota to allow the use of bigger fonts, and
tweaks the style such that the keyboard gets a decent appearance on the
PinePhone's 1440x720 display.
2560x1440 resolutions require more RAM resources. Additionally, make
sure that the decorator 'init' receives enough CAPs to service the
decorator configuration.
fixes#4485
This patch equips Sculpt with the ability to customize the system image
in very flexible ways.
All customizable aspects of the image have been relocated from the
former sculpt.run script and the accompanied gems/run/sculpt/ directory
to a new location - the sculpt/ directory - which can exist in any
repository. The directory at repos/gems/sculpt/ serves as reference.
The sculpt directory can host any number of <name>-<board>.sculpt files,
each containing a list of ingredients to be incorporated into the
Sculpt system image. The <name> can be specified to the sculpt.run
script. E.g., the following command refers to the 'default-pc.sculpt'
file:
make run/sculpt KERNEL=nova BOARD=pc SCULPT=default
If no 'SCULPT' argument is supplied, the value 'default' is used.
A .sculpt file refers to a selection of files found at various
subdirectries named after their respective purpose. In particular, There
exists a subdirectory for each file in Sculpt's config fs, like
nitpicker, drivers... The .sculpt file selects the alternative to use
by a simple tag-value notation.
drivers: pc
The supported tags are as follows.
*Optional* selection of /config files. If not specified, those files are
omitted, which prompts Sculpt to manage those configurations
automatically or via the Leitzentrale GUI:
fonts
nic_router
event_filter
wifi
runtime
gpu_drv
Selection of mandatory /config files. If not specified, the respective
'default' alternative will be used.
nitpicker
deploy
fb_drv
clipboard
drivers
numlock_remap
leitzentrale
usb
system
ram_fs
Furthermore, the .sculpt file supports the optional selection of
supplemental content such as a set of launchers.
launches: nano3d system_shell
Another type of content are the set of blessed pubkey/download files
used for installing and verifying software on target.
With the new version, it has become possible to supply a depot with the
the system image. The depot content is assembled according to the 'pkg'
attributes found in launcher files and the selected deploy config.
The resulting depot is incorporated into the system image as 'depot.tar'
archive. It can be supplied to the Sculpt system by mounting it into the
ram fs as done by the 'ram_fs/depot' configuration for the ram fs.
It is possible to add additional boot modules to the system image. There
are two options.
build: <list of targets>
This tag prompts the sculpt.run script to build the specified targets
directly using the Genode build system and add the created artifacts
into the system image as boot modules.
import: <list of depot src or pkg archives>
This tag instructs Sculpt to supply the specifid depot-archive content
as boot modules to the system image. This change eliminates the need for
board-specific pkg/sculpt-<board> archives. The board-specific
specializations can now be placed directly into the respective .sculpt
files by using 'import:'.
To make the use of Sculpt as testbed during development more convenient,
the log output of the drivers, leitzentrale, and runtime subsystems
can be redirected to core using the optional 'LOG=core' argument, e.g.,
make run/sculpt KERNEL=linux BOARD=linux LOG=core
The former pkg/sculpt-installation and pkg/sculpt-installation-pc
archives have been replaced by pkg/sculpt_distribution-pc, which
references the generic pkg/sculpt_distribution archive. Those pkgs are
solely used for publishing / distribution purposes.
Fixes#4369
* the GPU multiplexer now offers the platform service to the Intel
framebuffer driver (driver_manager)
* ajdusted drivers_managed-pc to hand out resources to the GPU driver
* adjust quotas
issue #4233
Was still using the event_filter.config from drivers_interactive-pc
although a dedicated file is present in the raw archive.
The fix is just for consistency reasons, as sculpt manager is generating the
event_filter.config anyway.
* The device XML information dataspace is only provided,
when the client's policy states `info="yes"`
* The device XM information gets changed to include the
physical resource names (I/O memory and IRQ addresses)
instead of virtual ids and page offset
Fix#4077
This API rework eases the access to memory-mapped I/O registers and
interrupts when using the platform driver. It introduces the notions of
- Platform::Device - one device obtained from a platform session
- Platform::Device::Mmio - locally-mapped MMIO registers of a device
- Platform::Device::Irq - interface for receiving device interrupts
The patch touches several drivers. Some drivers would require a
significant structural change to adopt the new API (e.g., net/virtio,
dde_linux drivers, imx gpio). In these cases, the patch adds
compatibility shims meant to be temporary. In other cases (e.g., imx
i2c), the adaptation was simple enough to carry through.
Fixes#4075
This patch enables sculpt to utilize the CPU reset mechanism via the
PS/2 controller as well as the information provided via the ACPI FADT
information. Whenever the /config/system file is changed to <system
state="reset"/>, both mechanisms are triggered.
Supporting both mechanisms is useful because the PS/2-based reset does
not work reliably on modern machines. The PS/2-based reset is useful in
the case when the FADT reset information refers to the PS/2 command
port. In this case, the platform driver is unable to access this port
because it is already handed out to the PS/2 driver. In this case, the
PS/2 driver kicks in.
Issue #2726
This patch extends the settings dialog with the ability to select the
keyboard layout between the options that are included in the sculpt
image. The manual configuration is of course still possible by editing
the /config/event_filter directly.
If both the fonts configuration and the event-filter configuration are
managed manually, the settings button and window are not displayed.
Fixes#4055
This patch adds 4 priority levels to the runtime subsystem. The highest
priority is used for components that are critical for the operation of
Sculpt, in particular the Leitzentrale GUI. All regularly deployed
components are assigned the lowest priority by default.
With priorities available in the runtime subsystem, this patch flattens
the priority levels at the top-level init to only two levels and
overlays the priority bands of the drivers, leitzentrale, and runtime
subsystems into one priority band. This has three benenfits:
- This change prevents the starvation of the Leitzentrale GUI from a
spinning high-priority driver (issue #3997).
- The change will also ease the hosting of latency-critical components
in the runtime subsystem that are prioritized higher than regular
components, the storage stack, and the network stack.
- The Leitzentrale GUI remains always perfectly responsive regardless
of the workloads deployed from packages. In the previous version,
the runtime graph was sometimes stuttering on high system load.
Issue #4045
* Introduce CPU quota for driver subsytem (needed by sd_card_drv)
* Introduce CPU quota for runtime subsytem and nic_drv (needed by fec_nic_drv)
* Increase CAP quota for inspect terminal slightly
* Add sculpt packages for imx8q_evk
Fix#3958
* Introduce sculpt-[board] specific package
* Move rtc driver into managed drivers sub-system
* Name nic_drv in a generic fashion in sculpt_manager
* Copy over pc-specific config files only when building for PC
Ref #3958
The CBE repository contained a lot of Genode-specific code despite the fact
that the CBE core logic is not bound to Genode in any way. Therefore the
Genode-specific CBE code is moved to the 'gems' repository to form part of
Genode mainline. The remaining CBE code becomes a port in Genode instead of
being invoked as sub-repository.
The commit combines the following work steps:
* add all files removed from CBE repository
* add CBE port files
* make all CBE libs and targets build again
* make all CBE run scripts succeed again
* make all CBE recipes build again
* make CBE autopilot succeed again
* let CBE autopilot use 'libsparcrypto' contrib dir and Genode build dir
instead of '.ci' dir in CBE contrib dir (remove '.ci' dir from CBE repo)
* let CBE autopilot always check for all ports
* make CBE autopilot directly executable
* fix license headers in all Genode CBE files
* remove unused VFS replay component
* remove unused CBE test
* remove unused external crypto
* remove unused files in run dir
* remove unused external trust anchor
* add cbe_tester test to autopilot list
* get rid of directories 'include/cbe_*' and 'include/utils'
Fixes#3937