To enable the clipboard for a VM, add the following node to the
<Hardware> sub node of your machine.vbox configuration:
<Clipboard mode="Bidirectional"/>
Issue #3437
The triggering of a new depot query can happen more than once per
activation of the sculpt manager if multiple conditions call for updated
information about the depot. When this happens, the depot-query
component produces intermediate results, which are not consumed by the
sculpt manager. By deferring depot queries for a few milliseconds, we
avoid such intermediate queries, relieving the workload of the
depot-query component at system boot time.
Issue #3436
The diagnostic messages presented in the runtime dialog lacked the name
if the subsystem was created from a launcher, e.g., the 'vm'. Instead of
determining the subsystem name from the start-XML-node (a launcher has
no 'name' attribute but the name corresponds to the launcher's file
name), the name is now passed as a dedicated argument.
The labels of clipboard ROM and clipboard report sessions of WM clients
must be consistent with the client's nitpicker label. Hence, we must
route those sessions through the window manager, analogously to the
approach taken for shape reports in #3165.
Issue #3437
This patch introduces two caches to the depot-query tool.
- A stat cache remembers the results of 'Directory::file_exists'
calls.
- The 'Cached_rom_query' caches the result of scanning the depot
for a given ROM module and pkg path. To elminates the need to
parse 'archive' files of pkgs referenced from other pkgs or
for the repeated instantation of the same pkg.
Both caches are bypassed whenever referring to the 'local' depot user.
Fixes#3427
When resizing windows of clients that respond very slowly to resize
requests, the window's size sometimes snapped back to its original size
immediately after finishing the drag operation.
The problem was caused by the interplay of the layout rules (obtained
via the 'rules' ROM, generated by the 'rules' report) and the
temporary interactive state that occurs during drag operations.
The rules are updated only at the time of releasing the button to keep
the overhead while dragging the window low. However, when releasing the
mouse, the (now outdated) rules kicked back into effect, triggering
resize requests for the window to its old size.
The patch solves this problem by decoupling the dragged state of a
window from the physical release of the button. The button release
triggers a transition from a DRAGGING to a SETTLING state and programs
a timer. In the SETTLING state, the windows behave as in DRAGGING state,
giving the interactive geometry precedence over the rules-dictated
geometry. During this state, further responses of window-resize requests
may come in and are handled like dragging was still in progress. After a
timeout, however, the current window layout is conserved as a new rules
report and the state goes back to IDLE.
For clients that takes a very long time (in particular, VirtualBox when
resizing the desktop, which takes sometimes multiple seconds), the
snap-back artifact can still occur, but the effect is reduced.
This problem surfaced with the new tool chain that changes the stack
layout. A pointer to the the config XML data was kept in the main object
but pointed to a stack variable. This patch fixes it by removing the
pointer.
Fixes#3416
This patch adds the missing propagation of the maximized state from the
layout rules to the internal representation of a window. Without this
patch this state could be toggled by clicking on the maximizer button
only.
The decorator's detection of the hovered window element was inaccurate,
which resulted in "jumping" windows in some situations, ultimately
caused by a combination of three different mechanisms.
First, when moving the pointer into the area of a window, the decorator
would detect the hovering of the left border whenever the distance of
the pointer from the border was less than the half of the theme texture
(e.g., 64x64 pixels for the default theme). However, if the left border
margin is set to a small value (e.g., 1), there is an overlap of the
sensitive resize border area and the content. Hence, chances were quite
high that - when moving the pointer from the left into the window - the
hover report would contain the hovering of the left border.
Second, the window manager tries to hide pointer movements from the
decorator if possible. It informs the decorator of the pointer position
if any decoration is hovered or if a new window is hovered. But it does
not expose pointer movements within a window to the decorator. For this
reason, the decorator would not update the hover report as long as the
pointer stays within a once hovered window. In the situation described
above, the hover report would still contain the stale information about
the hovering of the left resize border.
Third, when the user clicks on the window, the decorator examines the
most recent hover report and - in the situation described above - finds
the left border hovered. Consequently, it initiates a window-drag
operation. While resizing the window with the left border, the window
layouter pins the right border of the window to its current position.
All window-size changes of the client will be applied towards the left
(dragged) border. In the case of the top view, which continuously
resizes the window by itself, the window would "jump". In reality, it
actually tries to respond an interactive resize operation. The window
layouter cannot guess that the client is not responding to window
layouter's resize request but is acting independently.
This patch fixes the jumping window problem for the case where the
pointer hovers the overlapping area of the resize border and the
content. However, when trying the to interactively resize the top window
via the bottom-left corner, the "jumping" can still be observed.
Fixes#3303
By decoupling the leitzentrale from the (contended) boot CPU, the fading
on F12 interferes much less with animations like nano3d deployed in the
runtime.
Fixes#3268
There are still nightly tests like test-tcp_bulk_lxip on sel4 x86_64 qemu
that manage to hit the test timeout of the run script although the test was
successful. So, raise the extra time added by the run script to 30 seconds.
Ref #3411
Some platforms (sel4 imx6/imx7) cannot manage to execute all tests in a single
boot. Thus, we re-boot them periodically after a given maximum number of tests
to avoid that arbitrary tests always fail due to the long uptime and not due to
the tests themselves.
If the maximum number of tests is set to 0, no limit is applied.
Fixes#3411
The terminal now got a configurable palette for 16 colors (8 normal, 8
bright/bold).
<config>
<palette>
<color index="0" value="#000000"/> <!-- black is real black -->
<color index="8" value="#101010"/> <!-- bright black stands out a bit -->
</palette>
</config>
Note, the old (undocumented) <color index="..." bg="..."> configuration
scheme is no longer supported.
Also, this commit adds a pleasing default palette that ensures
readability of ViM's standard hightlighting.
Fixes#3406
It might happen, in CPU intensive tests (like TCP bulk lxip), or when
printing debugging output after a failed test (as done currently on
staging), that the run script on the host gives up and reboots the
platform too early. Thus, we raise the buffer time. A reboot should
be necessary only in rare cases anyway.
Fixes#3387
* Make package buildable for ARM too
* Move usb library to src targets for explicitly named targets
* adapt remaining run-scripts to use the correctly named usb drivers
Ref #2190
This patch fixes the corner case where an animated geometry changes its
destination mid-way while an animation is already in progress. The
'_trigger_animated_geometry' method used to back out early in this case,
which was intended as an optimization.
Fixes#3296
This enforces the use of unsigned 64-bit values for time in the duration type,
the timeout framework, the timer session, the userland timer-drivers, and the
alarm framework on all platforms. The commit also adapts the code that uses
these tools accross all basic repositories (base, base-*, os. gems, libports,
ports, dde_*) to use unsigned 64-bit values for time as well as far as this
does not imply profound modifications.
Fixes#3208
As a preparatory step for introducing the new block-client API, we have
to turn the 'Block::Connection' into a class template. The template
argument will be used to tie an application-defined job type to the
block connection.
Issue #3283
This patch replaces the formerly fixed 2 KiB data alignment within the
packet-stream buffer by a server-defined alignment. This has two
benefits.
First, when using block servers that provide small block sizes like 512
bytes, we avoid fragmenting the packet-stream buffer, which occurs when
aligning 512-byte requests at 2 KiB boundaries. This reduces meta data
costs for the packet-stream allocator and also allows fitting more
requests into the buffer.
Second, block drivers with alignment constraints dictated by the
hardware can now pass those constraints to the client, thereby easing
the use of zero-copy DMA directly into the packet stream.
The alignment is determined by the Block::Session_client at construction
time and applied by the Block::Session_client::alloc_packet method.
Block-session clients should always use this method, not the 'alloc_packet'
method of the packet stream (tx source) directly. The latter merely
applies a default alignment of 2 KiB.
At the server side, the alignment is automatically checked by
block/component.h (old API) and block/request_stream.h (new API).
Issue #3274
This patch modernizes the 'Block::Session::info' interface. Instead of
using out parameters, the 'init' RPC function returns a compound 'Info'
object now. The rather complicated 'Operations' struct is replaced by
a 'writeable' attribute in the 'Info' object.
Fixes#3275
The 'aes_cbc_4k' library is simple wrapper around libsparkcrypto to
serve as a backend for storage encryption. It operates on data chunks of
4 KiB and uses AES-CBC while incorporating the block number and the
private key as salt values.
Replace the I/O response handler that is passed to the VFS at
construction with an object that is dynamically attached to handles.
This object shall also accept read-ready notifications, and plugins are
encouraged to keep handles awaiting ready-ready notifications separate
from handles that await I/O progress.
Replace the use of handle lists in plugins with handle queues, this
makes the code easier to understand and the ordering of notifications to
the application more explicit.
These changes replace the use of the Post_signal_hook from all VFS
plugins, applications must assume that read-ready and I/O notifications
occur during I/O signal dispatch and use an Io_progress_handler at its
entrypoints to defer response until after signal dispatching.
Fix#3257
The '_currently_constructed' pointer caches the information about which
'Launched_child' is currently configured in the menu. When discarding
the runtime (e.g., when un-using a file system) at this point, this
cached pointer was not invalidated while all 'Launched_child' objects
would be freed (including the currently constructed one). On the next
attempt to construct a new child, the sculpt manager attempted to
destruct the 'Launched_child' referred by the (now outdated)
'_currently_constructed' again.
Fixes#3240
This commit handles the corner case where a package could be installed
successfully but the package's runtime definition is inconsistent with
the content delivered by the package's dependencies, i.e., the <content>
of the runtime file lists ROM modules that do not exist.
With this patch, the '+' menu shows the message "installed but
incomplete" whenever a package is in such a state.
Issue #3241
The "Vfs::Vfs_handle" type should not contain any public members that
can be initialized by the VFS internally and by the application, so
remove inheritance from the "Genode::list::Element" class. The VFS
plugins must instead use lists of "Vfs::Vfs_handle" sub-classes, the
lifetime of which are always managed by the plugin.
Ref #3036
It turns out that the commit "window layouter: allow floating apps to
resize" interplays badly with the interactive toggling of the maximize
state of windows. In contrast to the window geometry and stacking, which
is always updated through the rules-feedback mechanism, interactive
changes of the maximize state omitted this loop and instead took a local
shortcut. Because of this shortcut, the maximized geometry eventually
ended up as window size in the window's assign rule. So unmaximizing the
window failed to revert the geometry to its original state.
This patch removes this inconsistency. The maximize state adheres to the
official chain of commands through the rules mechanism now. The state is
now maintained internally without affecting the window's geometry and is
evaluated while generating the window layout only.
As a minor loosely related improvement, this patch prevents the
highlighting of resize handles for non-resizable windows.
Issue #3200
This patch improves the transition from an interactive window geometry
change (dragging a window element) to the point where the resulting
new layout rules come into effect. During this short time, no resize
request must be issued because such a resize request would be based on
stale rules.
Fixes#3227
This is a follow-up commit to "Update <provides> info in pkg runtimes",
which adapts the users of the wm pkg to the changed label of the "focus"
nitpicker session.
This patch gives applications the ability to control the size of their
window whenever the window is floating, not tiled or maximized. See the
comment in the code for the rationale.
Fixes#3200
The default rate of 100 ms keeps Sculpt too busy because the menu that
displays the percentage values is drawn completely on each update.
Limiting the rate to 1/4 seconds relieves the effect.
By clicking on a yellow checkbox in the depot selection dialog, the
corresponding index files are removed. This way, index files can
be update by removing and downloading them again.
This patch also filters out sculpt-managed components from the graph to
avoid erratic graph-position changes while the '+' menu is open.
Fixes#3193
The fs_tool component performs file operations according to its
configuration. This initial version implements only the operation
<remove-file> as needed for Sculpt CE.
Issue #3222
Issue #3193
This patch refines the criterion of when the networking is considered as
ready to use. Until now, any IP reported by the NIC router was taken as
an indicator for connectivity. But as the NIC router reports an IP
0.0.0.0/32 when no network cable is plugged at the uplink, the condition
was too loose.
This patch improves the error handling of depot-download manager for the
case where a download is requested but the corresponding software
provider information is absent from the depot. Without this patch, the
update mechanism would get stuck in the failed depot-query step and
won't attempt to perform subsequent download jobs.
Fixes#3224
The storage dialog is folded when activating the runtime view (e.g., by
clicking on the Genode Logo). This should happen immediately as response
of the mouse click.
This patch improves the separation of the update and layout phases to
avoid superfluous geometry animations of its child widgets. Prior this
patch, 'Widget::geometry' was called in both phases, potentially
triggering geometry animations with intermediate values at the update
phase.
Related to issue #3221
The button widget already supported an animated transition between
hovered and unhovered states. This patch generalizes the mechanism to
allow animated transitions between arbitrary button states, including
style changes.
This way, the fade-out of non-TCB components in Sculpt CE happens not
abruptly but smooth.
Fixes#3221
The default 'Rect' constructor constructs an invalid rectangle where the
p1 coordinates are lower than the p2 coordinates. In particular, p1 is
set to (1, 1). The 'Widget' implementation uses the points individually
as input into the 'Animated_rect' mechanism. This way, widgets end up
being positioned at (1, 1) initially and are moved to (0, 0) once the
first layout update is applied. By explicitly initializing the
'_geometry' to (0x0+0+0), we avoid this initial artifact.
When entering/leaving sub menus of Sculpt's '+' menu, some parts of the
menu sometimes remain unchanged, in particular the back button.
Originally, a click would reset the hovering on clicks in the
expectation that any click would eventually result in a completely new
situation where the old hovering information does not make sense and
would only (potentially) confuse the menu. But this was apparently
overzealous. With the patch a once hovered back button stays hovered
even when actitivated and the back button of the upper-level menu
happens to stay under the current pointer position.
Issue #3209