We disable super-page I/O mappings because our unmap code does not flush
local mappings from core and, thus, breaks later re-mappings of
different page size.
Issue #2547
Switch port I/O based PCI config space access to memory-mapped IO. The
base address of the PCI configuration space is acquired by mapping the
ACPI ROM and reading the first <bdf> node. An exception is thrown if the
first <bdf> node is not for PCI domain zero or if multiple <bdf> nodes
exist. This is to reduce complexity and also because multiple PCI
domains are rare.
The PCI configuration space is accessed via I/O mem dataspace which is
created in the platform_drv root and then passed on to the PCI session,
device components and finally to the actual PCI config access instances.
The memory access code is implemented in a way to make it work with Muen
subject monitor (SM) device emulation and also general x86 targets. On
Muen, the simplified device emulation code (which works also for Linux)
always returns 0xffff in EAX to indicate a non-existing device.
Therefore, EAX is enforced in the assembly templates.
Fixes#2547
The KIP address range resides in virtual memory while io_mem alloc
manages physical-address ranges.
The patch enables the use of ECAM/MMCONF for PCI configuration.
Issue #2547
When a pkg is missing, the user should create <arch>/pkg instead
of only the missing pkg. This way, all depending binaries are created in
one step. Otherwise the missing binaries are detected at the next time
the run script is executed. This patch relieves the user from iterating
manually.
Link the EGL library with Mesa. SDL's `GL_GetProcAddress` now calls
`eglGetProcAddress` rather than lookup procedures directly in the Mesa
library.
Components may still wish to list 'mesa_api' in LIBS to access OpenGL
headers.
Fix#2711
Adjust managed dataspace (== max memory provided to rump kernel) based
on 32/64 bit architecture. On 32bit is it 256M, on 64bit is 4G.
Additionally limit the actual announced memory to rump by the available RAM and
by the maximum size of the managed dataspace.
Fixes#2709
The visibility of the client's view is re-evaluated at each animation
step. However, when the client appears long after the initial
fade-in/out animation is completed, the initial visibility state
remaines unchanged. This happens when booting the Sculpt scenario in
Qemu where the the nit_fb instances of the leitzentrale could not be
started in time. This patch fixes the issue by re-evaluating the view
visibility also at the view-creation time.