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272 lines
13 KiB
ReStructuredText
.. highlight:: kotlin
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<script type="text/javascript" src="_static/jquery.js"></script>
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<script type="text/javascript" src="_static/codesets.js"></script>
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API: States
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===========
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.. note:: Before reading this page, you should be familiar with the key concepts of :doc:`key-concepts-states`.
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.. contents::
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ContractState
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-------------
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In Corda, states are instances of classes that implement ``ContractState``. The ``ContractState`` interface is defined
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as follows:
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.. container:: codeset
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.. literalinclude:: ../../core/src/main/kotlin/net/corda/core/contracts/ContractState.kt
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:language: kotlin
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:start-after: DOCSTART 1
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:end-before: DOCEND 1
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``ContractState`` has a single field, ``participants``. ``participants`` is a ``List`` of the ``AbstractParty`` that
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are considered to have a stake in the state. Among other things, the ``participants`` will:
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* Usually store the state in their vault (see below)
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* Need to sign any notary-change and contract-upgrade transactions involving this state
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* Receive any finalised transactions involving this state as part of ``FinalityFlow`` / ``ReceiveFinalityFlow``
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ContractState sub-interfaces
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----------------------------
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The behaviour of the state can be further customised by implementing sub-interfaces of ``ContractState``. The two most
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common sub-interfaces are:
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* ``LinearState``
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* ``OwnableState``
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``LinearState`` models shared facts for which there is only one current version at any point in time. ``LinearState``
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states evolve in a straight line by superseding themselves. On the other hand, ``OwnableState`` is meant to represent
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assets that can be freely split and merged over time. Cash is a good example of an ``OwnableState`` - two existing $5
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cash states can be combined into a single $10 cash state, or split into five $1 cash states. With ``OwnableState``, its
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the total amount held that is important, rather than the actual units held.
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We can picture the hierarchy as follows:
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.. image:: resources/state-hierarchy.png
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LinearState
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^^^^^^^^^^^
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The ``LinearState`` interface is defined as follows:
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.. container:: codeset
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.. literalinclude:: ../../core/src/main/kotlin/net/corda/core/contracts/Structures.kt
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:language: kotlin
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:start-after: DOCSTART 2
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:end-before: DOCEND 2
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Remember that in Corda, states are immutable and can't be updated directly. Instead, we represent an evolving fact as a
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sequence of ``LinearState`` states that share the same ``linearId`` and represent an audit trail for the lifecycle of
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the fact over time.
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When we want to extend a ``LinearState`` chain (i.e. a sequence of states sharing a ``linearId``), we:
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* Use the ``linearId`` to extract the latest state in the chain from the vault
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* Create a new state that has the same ``linearId``
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* Create a transaction with:
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* The current latest state in the chain as an input
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* The newly-created state as an output
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The new state will now become the latest state in the chain, representing the new current state of the agreement.
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``linearId`` is of type ``UniqueIdentifier``, which is a combination of:
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* A Java ``UUID`` representing a globally unique 128 bit random number
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* An optional external-reference string for referencing the state in external systems
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OwnableState
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^^^^^^^^^^^^
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The ``OwnableState`` interface is defined as follows:
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.. container:: codeset
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.. literalinclude:: ../../core/src/main/kotlin/net/corda/core/contracts/Structures.kt
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:language: kotlin
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:start-after: DOCSTART 3
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:end-before: DOCEND 3
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Where:
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* ``owner`` is the ``PublicKey`` of the asset's owner
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* ``withNewOwner(newOwner: AbstractParty)`` creates an copy of the state with a new owner
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Because ``OwnableState`` models fungible assets that can be merged and split over time, ``OwnableState`` instances do
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not have a ``linearId``. $5 of cash created by one transaction is considered to be identical to $5 of cash produced by
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another transaction.
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FungibleState
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~~~~~~~~~~~~~
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``FungibleState<T>`` is an interface to represent things which are fungible, this means that there is an expectation that
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these things can be split and merged. That's the only assumption made by this interface. This interface should be
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implemented if you want to represent fractional ownership in a thing, or if you have many things. Examples:
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* There is only one Mona Lisa which you wish to issue 100 tokens, each representing a 1% interest in the Mona Lisa
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* A company issues 1000 shares with a nominal value of 1, in one batch of 1000. This means the single batch of 1000
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shares could be split up into 1000 units of 1 share.
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The interface is defined as follows:
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.. container:: codeset
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.. literalinclude:: ../../core/src/main/kotlin/net/corda/core/contracts/FungibleState.kt
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:language: kotlin
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:start-after: DOCSTART 1
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:end-before: DOCEND 1
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As seen, the interface takes a type parameter ``T`` that represents the fungible thing in question. This should describe
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the basic type of the asset e.g. GBP, USD, oil, shares in company <X>, etc. and any additional metadata (issuer, grade,
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class, etc.). An upper-bound is not specified for ``T`` to ensure flexibility. Typically, a class would be provided that
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implements `TokenizableAssetInfo` so the thing can be easily added and subtracted using the ``Amount`` class.
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This interface has been added in addition to ``FungibleAsset`` to provide some additional flexibility which
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``FungibleAsset`` lacks, in particular:
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* ``FungibleAsset`` defines an amount property of type ``Amount<Issued<T>>``, therefore there is an assumption that all
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fungible things are issued by a single well known party but this is not always the case.
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* ``FungibleAsset`` implements ``OwnableState``, as such there is an assumption that all fungible things are ownable.
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Other interfaces
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^^^^^^^^^^^^^^^^
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You can also customize your state by implementing the following interfaces:
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* ``QueryableState``, which allows the state to be queried in the node's database using custom attributes (see
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:doc:`api-persistence`)
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* ``SchedulableState``, which allows us to schedule future actions for the state (e.g. a coupon payment on a bond) (see
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:doc:`event-scheduling`)
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User-defined fields
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-------------------
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Beyond implementing ``ContractState`` or a sub-interface, a state is allowed to have any number of additional fields
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and methods. For example, here is the relatively complex definition for a state representing cash:
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.. container:: codeset
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.. literalinclude:: ../../finance/contracts/src/main/kotlin/net/corda/finance/contracts/asset/Cash.kt
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:language: kotlin
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:start-after: DOCSTART 1
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:end-before: DOCEND 1
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The vault
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---------
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Whenever a node records a new transaction, it also decides whether it should store each of the transaction's output
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states in its vault. The default vault implementation makes the decision based on the following rules:
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* If the state is an ``OwnableState``, the vault will store the state if the node is the state's ``owner``
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* Otherwise, the vault will store the state if it is one of the ``participants``
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States that are not considered relevant are not stored in the node's vault. However, the node will still store the
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transactions that created the states in its transaction storage.
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.. _transaction_state:
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TransactionState
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----------------
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When a ``ContractState`` is added to a ``TransactionBuilder``, it is wrapped in a ``TransactionState``:
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.. container:: codeset
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.. literalinclude:: ../../core/src/main/kotlin/net/corda/core/contracts/TransactionState.kt
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:language: kotlin
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:start-after: DOCSTART 1
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:end-before: DOCEND 1
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Where:
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* ``data`` is the state to be stored on-ledger
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* ``contract`` is the contract governing evolutions of this state
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* ``notary`` is the notary service for this state
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* ``encumbrance`` points to another state that must also appear as an input to any transaction consuming this
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state
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* ``constraint`` is a constraint on which contract-code attachments can be used with this state
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.. _reference_states:
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Reference States
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----------------
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A reference input state is a ``ContractState`` which can be referred to in a transaction by the contracts of input and
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output states but whose contract is not executed as part of the transaction verification process. Furthermore,
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reference states are not consumed when the transaction is committed to the ledger but they are checked for
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"current-ness". In other words, the contract logic isn't run for the referencing transaction only. It's still a normal
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state when it occurs in an input or output position.
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Reference data states enable many parties to reuse the same state in their transactions as reference data whilst
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still allowing the reference data state owner the capability to update the state. A standard example would be the
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creation of financial instrument reference data and the use of such reference data by parties holding the related
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financial instruments.
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Just like regular input states, the chain of provenance for reference states is resolved and all dependency transactions
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verified. This is because users of reference data must be satisfied that the data they are referring to is valid as per
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the rules of the contract which governs it and that all previous participants of the state assented to updates of it.
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**Known limitations:**
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*Notary change:* It is likely the case that users of reference states do not have permission to change the notary
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assigned to a reference state. Even if users *did* have this permission the result would likely be a bunch of
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notary change races. As such, if a reference state is added to a transaction which is assigned to a
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different notary to the input and output states then all those inputs and outputs must be moved to the
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notary which the reference state uses.
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If two or more reference states assigned to different notaries are added to a transaction then it follows that this
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transaction cannot be committed to the ledger. This would also be the case for transactions not containing reference
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states. There is an additional complication for transactions including reference states; it is however, unlikely that the
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party using the reference states has the authority to change the notary for the state (in other words, the party using the
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reference state would not be listed as a participant on it). Therefore, it is likely that a transaction containing
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reference states with two different notaries cannot be committed to the ledger.
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As such, if reference states assigned to multiple different notaries are added to a transaction builder
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then the check below will fail.
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.. warning:: Currently, encumbrances should not be used with reference states. In the case where a state is
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encumbered by an encumbrance state, the encumbrance state should also be referenced in the same
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transaction that references the encumbered state. This is because the data contained within the
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encumbered state may take on a different meaning, and likely would do, once the encumbrance state
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is taken into account.
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.. _state_pointers:
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State Pointers
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--------------
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A ``StatePointer`` contains a pointer to a ``ContractState``. The ``StatePointer`` can be included in a ``ContractState`` as a
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property, or included in an off-ledger data structure. ``StatePointer`` s can be resolved to a ``StateAndRef`` by performing
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a look-up. There are two types of pointers; linear and static.
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1. ``StaticPointer`` s are for use with any type of ``ContractState``. The ``StaticPointer`` does as it suggests, it always
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points to the same ``ContractState``.
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2. The ``LinearPointer`` is for use with LinearStates. They are particularly useful because due to the way LinearStates
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work, the pointer will automatically point you to the latest version of a LinearState that the node performing ``resolve``
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is aware of. In effect, the pointer "moves" as the LinearState is updated.
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State pointers use ``Reference States`` to enable the functionality described above. They can be conceptualized as a mechanism to
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formalise a development pattern where one needs to refer to a specific state from another transaction (StaticPointer) or a particular lineage
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of states (LinearPointer). In other words, ``StatePointers`` do not enable a feature in Corda which was previously unavailable.
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Rather, they help to formalise a pattern which was already possible. In that light, it is worth noting some issues which you may encounter
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in its application:
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* If the node calling ``resolve`` has not seen any transactions containing a ``ContractState`` which the ``StatePointer``
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points to, then ``resolve`` will throw an exception. Here, the node calling ``resolve`` might be missing some crucial data.
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* The node calling ``resolve`` for a ``LinearPointer`` may have seen and stored transactions containing a ``LinearState`` with
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the specified ``linearId``. However, there is no guarantee the ``StateAndRef<T>`` returned by ``resolve`` is the most recent
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version of the ``LinearState``. The node only returns the most recent version that _it_ is aware of.
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**Resolving state pointers in TransactionBuilder**
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When building transactions, any ``StatePointer`` s contained within inputs or outputs added to a ``TransactionBuilder`` can
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be optionally resolved to reference states using the ``resolveStatePointers`` method. The effect is that the pointed to
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data is carried along with the transaction. This may or may not be appropriate in all circumstances, which is why
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calling the method is optional. |