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add note about slower floating point code for 32-bit x86 bootimage build
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@ -442,7 +442,10 @@ For boot image builds:
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space in the executable than the equivalent class files. In
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practice, this can make the executable 30-50% larger. Also, AOT
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compilation does not yet yield significantly faster or smaller code
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than JIT compilation.
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than JIT compilation. Finally, floating point code may be slower
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on 32-bit x86 since the compiler cannot assume SSE2 support will be
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available at runtime, and the x87 FPU is not supported except via
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out-of-line helper functions.
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Note you can use ProGuard without using a boot image and vice-versa,
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as desired.
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