2007-06-03 01:57:37 +00:00
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#include "common.h"
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2007-06-18 19:23:44 +00:00
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namespace vm {
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2007-06-03 01:57:37 +00:00
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class System {
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public:
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2007-06-20 21:27:22 +00:00
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typedef intptr_t Status;
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2007-06-03 01:57:37 +00:00
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class Thread {
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public:
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virtual ~Thread() { }
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virtual void run() = 0;
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};
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class Monitor {
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public:
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virtual ~Monitor() { }
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2007-06-15 00:50:55 +00:00
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virtual bool tryAcquire(void* id) = 0;
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virtual void acquire(void* id) = 0;
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virtual void release(void* id) = 0;
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virtual void wait(void* id) = 0;
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virtual void notify(void* id) = 0;
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virtual void notifyAll(void* id) = 0;
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2007-06-03 01:57:37 +00:00
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virtual void dispose() = 0;
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};
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virtual ~System() { }
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virtual bool success(Status) = 0;
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2007-06-20 04:26:36 +00:00
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virtual void* allocate(unsigned* size) = 0;
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2007-06-20 19:20:25 +00:00
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virtual void free(const void*) = 0;
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2007-06-03 01:57:37 +00:00
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virtual Status start(Thread*) = 0;
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virtual Status make(Monitor**) = 0;
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2007-06-18 04:25:42 +00:00
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virtual void abort() = 0;
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2007-06-20 19:20:25 +00:00
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void* allocate(unsigned size) {
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unsigned requested = size;
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void* p = allocate(&size);
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if (size != requested) {
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abort();
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}
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return p;
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}
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2007-06-03 01:57:37 +00:00
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};
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2007-06-18 19:23:44 +00:00
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} // namespace vm
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2007-06-03 01:57:37 +00:00
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#endif//SYSTEM_H
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