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add system.h for interfacing with system-level features
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63
src/system.h
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63
src/system.h
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#include "common.h"
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class System {
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public:
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typedef int Status;
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class Thread {
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public:
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virtual ~Thread() { }
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virtual void run() = 0;
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};
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class Monitor {
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public:
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virtual ~Monitor() { }
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virtual void acquire() = 0;
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virtual void release() = 0;
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virtual void wait() = 0;
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virtual void notify() = 0;
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virtual void notifyAll() = 0;
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virtual void dispose() = 0;
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};
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class File {
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public:
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virtual ~File() { }
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virtual Status read(uint8_t* data, unsigned* size) = 0;
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virtual Status write(const uint8_t* data, unsigned size) = 0;
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virtual Status close() = 0;
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};
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static const int ReadOnly = 00;
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static const int WriteOnly = 01;
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static const int ReadWrite = 02;
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static const int Append = 02000;
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static const int Create = 0100;
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static const int UserRead = 0400;
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static const int UserWrite = 0200;
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static const int UserExecute = 0100;
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static const int GroupRead = 040;
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static const int GroupWrite = 020;
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static const int GroupExecute = 010;
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static const int OtherRead = 04;
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static const int OtherWrite = 02;
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static const int OtherExecute = 01;
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virtual ~System() { }
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virtual bool success(Status) = 0;
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virtual void* allocate(unsigned size) = 0;
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virtual void zero(void*, unsigned size) = 0;
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virtual void free(void*) = 0;
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virtual Status start(Thread*) = 0;
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virtual Status make(Monitor**) = 0;
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virtual Status open(File**, const char* path, int flags, int mode) = 0;
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virtual void NO_RETURN abort() = 0;
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};
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#endif//SYSTEM_H
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