ZeroTierOne/node
Adam Ierymenko bc218f9414 little fix
2017-01-27 13:52:29 -08:00
..
Address.hpp Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 2016-04-26 17:11:25 -07:00
Array.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
AtomicCounter.hpp Implement "weak pointer" behavior on Topology Path canonicalization hash table. 2016-09-02 12:34:02 -07:00
Buffer.hpp Changes to how new-style binary network configs are detected, and a new-style binary serialized meta-data representation. 2016-05-06 13:29:10 -07:00
C25519.cpp More little stuff in crypto code. 2014-06-26 17:23:10 -07:00
C25519.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Capability.cpp More cleanup and removal of DeferredPackets, will do the latter in a more elegant way. 2016-08-04 11:40:38 -07:00
Capability.hpp Broke down and added an OR to the rules engine. It is now possible to have a series of MATCHes that are ORed. 2016-10-11 12:00:16 -07:00
CertificateOfMembership.cpp . 2016-08-04 10:39:28 -07:00
CertificateOfMembership.hpp Compute credential TTL et al. 2016-08-23 13:02:59 -07:00
Cluster.cpp Cluster build fix. 2016-09-06 15:06:07 -07:00
Cluster.hpp Tweak a few cluster params for higher perf / lower initial setup latency. 2016-02-08 09:57:46 -08:00
Constants.hpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Dictionary.hpp Refactored network config chunking to sign every chunk to prevent stupid DOS attack potential, and implement network config fast propagate (though we probably will not use this for a bit). 2016-09-27 11:33:48 -07:00
Hashtable.hpp Rework how paths are set as remote cluster preferred. The code is now clearer and cluster preference indications are now very sticky as they should be. 2016-09-06 12:45:28 -07:00
Identity.cpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Identity.hpp Sign Dictionary in doNETWORK_CONFIG_REQUEST. 2016-08-23 11:57:56 -07:00
IncomingPacket.cpp little fix 2017-01-27 13:52:29 -08:00
IncomingPacket.hpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
InetAddress.cpp Fix the case for InetAddress::containsAddress for IPv6 route of :: 2016-10-07 14:29:06 -07:00
InetAddress.hpp Small bug fix and warning removal. 2016-11-18 13:01:45 -08:00
MAC.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Membership.cpp add new files & remove old ones from VS project. Now builds & runs on Windows again 2016-11-03 12:10:50 -07:00
Membership.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Multicaster.cpp Rename getBestRoot() etc. 2016-11-17 16:31:58 -08:00
Multicaster.hpp Windows build fixes, Software update fix, warning removal. 2017-01-13 14:22:36 -08:00
MulticastGroup.hpp Dead code removal. 2016-08-09 15:01:46 -07:00
Mutex.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Network.cpp . 2016-12-22 18:37:46 -08:00
Network.hpp Refactor controller to permit sending of pushes as well as just replies to config requests. 2016-11-10 11:54:47 -08:00
NetworkConfig.cpp Credential TTL (tags/capabilities) should be credential time max delta, since we could get pushed one that is newer. 2016-09-07 12:12:52 -07:00
NetworkConfig.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
NetworkController.hpp Refactor controller to permit sending of pushes as well as just replies to config requests. 2016-11-10 11:54:47 -08:00
Node.cpp Replace piecemeal designation of upstreams with the concept of moons, which is simpler and easier to use and inherits all the cool live update stuff of worlds (now called planets) and global roots. 2017-01-27 13:27:52 -08:00
Node.hpp Replace piecemeal designation of upstreams with the concept of moons, which is simpler and easier to use and inherits all the cool live update stuff of worlds (now called planets) and global roots. 2017-01-27 13:27:52 -08:00
NonCopyable.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
OutboundMulticast.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
OutboundMulticast.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Packet.cpp Encapsulate LZ4 in Packet.cpp to eliminate dependency. 2017-01-19 15:16:04 -08:00
Packet.hpp Extend in-band world updates to handle moons too. 2017-01-27 13:50:56 -08:00
Path.cpp Work in progress: Path canonicalization refactor. 2016-09-01 15:43:07 -07:00
Path.hpp Implement relay policy, and setting multicast limit to 0 now disables multicast on the network as would be expected. 2016-09-13 14:27:18 -07:00
Peer.cpp Extend in-band world updates to handle moons too. 2017-01-27 13:50:56 -08:00
Peer.hpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Poly1305.cpp Only enable 128-bit Poly1305 on X86_64 right now. Has compilation issues on ARM, but the 64-bit version should be fine. 2015-10-07 10:40:59 -07:00
Poly1305.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
README.md Docs and controller API version 2016-07-08 13:10:02 -07:00
Revocation.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Revocation.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
RuntimeEnvironment.hpp More cleanup and removal of DeferredPackets, will do the latter in a more elegant way. 2016-08-04 11:40:38 -07:00
Salsa20.cpp Unroll Salsa20 fully for a little more speed (non-SSE now almost as fast as SSE) 2015-10-09 09:39:27 -07:00
Salsa20.hpp Add uint16_t key to Hashtable, and make Salsa20 zero its keyspace on destruction. 2015-10-14 10:14:07 -07:00
SelfAwareness.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
SelfAwareness.hpp Bunch more path refactoring. Peers no longer forget paths, but do not normally use expired paths. Expired paths might still be tried if nothing else is reachable. 2016-09-07 11:13:17 -07:00
SHA512.cpp boring doc stuff 2016-01-12 14:04:55 -08:00
SHA512.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
SharedPtr.hpp Implement "weak pointer" behavior on Topology Path canonicalization hash table. 2016-09-02 12:34:02 -07:00
Switch.cpp Replace piecemeal designation of upstreams with the concept of moons, which is simpler and easier to use and inherits all the cool live update stuff of worlds (now called planets) and global roots. 2017-01-27 13:27:52 -08:00
Switch.hpp Modify unite() to deal with a second layer of upstreams. 2016-11-17 16:59:04 -08:00
Tag.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Tag.hpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Topology.cpp Replace piecemeal designation of upstreams with the concept of moons, which is simpler and easier to use and inherits all the cool live update stuff of worlds (now called planets) and global roots. 2017-01-27 13:27:52 -08:00
Topology.hpp Extend in-band world updates to handle moons too. 2017-01-27 13:50:56 -08:00
Utils.cpp Kill some old debug code. 2016-11-30 10:48:09 -08:00
Utils.hpp Add a build version for software update use so we can do very minor updates within a version. 2017-01-18 09:16:23 -08:00
World.hpp Extend in-band world updates to handle moons too. 2017-01-27 13:50:56 -08:00

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.