94ba5b3fbe
The largest new feature in 1.2.0, and the product of many months of work, is our advanced network rules engine. With this release we achieve traffic control, security monitoring, and micro-segmentation capability on par with many enterprise SDN solutions designed for use in advanced data centers and corporate networks. Rules allow you to filter packets on your network and vector traffic to security observers. Security observation can be performed in-band using REDIRECT or out of band using TEE. Tags and capabilites provide advanced methods for implementing fine grained permission structures and micro-segmentation schemes without bloating the size and complexity of your rules table. See the [rules engine announcement blog post](https://www.zerotier.com/blog/?p=927) for an in-depth discussion of theory and implementation. The [manual](https://www.zerotier.com/manual.shtml) contains detailed information on rule, tag, and capability use, and the `rule-compiler/` subfolder of the ZeroTier source tree contains a JavaScript function to compile rules in our human-readable rule definition language into rules suitable for import into a network controller. (ZeroTier Central uses this same script to compile rules on [my.zerotier.com](https://my.zerotier.com/).) It's now possible to create your own root servers and add them to the root server pool on your nodes. This is done by creating what's called a "moon," which is a signed enumeration of root servers and their stable points on the network. Refer to the [manual](https://www.zerotier.com/manual.shtml) for instructions. Federated roots achieve a number of things: * You can deploy your own infrastructure to reduce dependency on ours. * You can deploy roots *inside your LAN* to ensure that network connectivity inside your facility still works if the Internet goes down. This is the first step toward making ZeroTier viable as an in-house SDN solution. * Roots can be deployed inside national boundaries for countries with data residency laws or "great firewalls." (As of 1.2.0 there is still no way to force all traffic to use these roots, but that will be easy to do in a later version.) * Last but not least this makes ZeroTier somewhat less centralized by eliminating any hard dependency on ZeroTier, Inc.'s infrastructure. Our roots will of course remain and continue to provide zero-configuration instant-on deployment, a secure global authority for identities, and free traffic relaying for those who can't establish peer to peer connections. An element of our design philosophy is "features are bugs." This isn't an absolute dogma but more of a guiding principle. We try as hard as we can to avoid adding features, especially "knobs" that must be tweaked by a user. As of 1.2.0 we've decided that certain knobs are unavoidable, and so there is now a `local.conf` file that can be used to configure them. See the ZeroTier One documentation for these. They include: * Blacklisting interfaces you want to make sure ZeroTier doesn't use for network traffic, such as VPNs, slow links, or backplanes designated for only certain kinds of traffic. * Turning uPnP/NAT-PMP on or off. * Configuring software updates on Windows and Mac platforms. * Defining trusted paths (the old trusted paths file is now deprecated) * Setting the ZeroTier main port so it doesn't have to be changed on the command line, which is very inconvenient in many cases. A good software update system for Windows and Mac clients has been a missing feature in previous versions. It does exist but we've been shy about using it so far due to its fragility in some environments. We've greatly improved this mechanism in 1.2.0. Not only does it now do a better job of actually invoking the update, but it also transfers updates in-band using the ZeroTier protocol. This means it can work in environments that do not allows http/https traffic or that force it through proxies. There's also now an update channel setting: `beta` or `release` (the default). Software updates are authenticated three ways: 1. ZeroTier's own signing key is used to sign all updates and this signature is checked prior to installation. ZeroTier, Inc.'s signatures are performed on an air-gapped machine. 2. Updates for Mac and Windows are signed using Apple and Microsoft (DigiCert EV) keys and will not install unless these signatures are also valid. 3. The new in-band update mechanism also authenticates the source of the update via ZeroTier's built-in security features. This provides transport security, while 1 and 2 provide security of the update at rest. Updates are now configurable via `local.conf`. There are three options: `disable`, `download`, and `apply`. The third (apply) is the default for official builds on Windows and Mac, making updates happen silently and automatically as they do for popular browsers like Chrome and Firefox. Updates are disabled by default on Linux and other Unix-type systems as these are typically updated through package managers. Version 1.2.0 is now aware of the link quality of direct paths with other 1.2.0 nodes. This information isn't used yet but is visible through the JSON API. (Quality always shows as 100% with pre-1.2.0 nodes.) Quality is measured passively with no additional overhead using a counter based packet loss detection algorithm. This information is visible from the command line via `listpeers`: 200 listpeers XXXXXXXXXX 199.XXX.XXX.XXX/9993;10574;15250;1.00 48 1.2.0 LEAF 200 listpeers XXXXXXXXXX 195.XXX.XXX.XXX/45584;467;7608;0.44 290 1.2.0 LEAF The first peer's path is at 100% (1.00), while the second peer's path is suffering quite a bit of packet loss (0.44). Link quality awareness is a precursor to intelligent multi-path and QoS support, which will in future versions bring us to feature parity with SD-WAN products like Cisco iWAN. Version 1.2.0 adds anti-DOS (denial of service) rate limits and other hardening for improved resiliency against a number of denial of service attack scenarios. It also adds a mechanism for instantaneous credential revocation. This can be used to revoke certificates of membership instantly to kick a node off a network (for private networks) and also to revoke capabilities and tags. The new controller sends revocations by default when a peer is de-authorized. Revocations propagate using a "rumor mill" peer to peer algorithm. This means that a controller need only successfully send a revocation to at least one member of a network with connections to other active members. At this point the revocation will flood through the network peer to peer very quickly. This helps make revocations more robust in the face of poor connectivity with the controller or attempts to incapacitate the controller with denial of service attacks, as well as making revocations faster on huge networks. The Mac has a whole new UI built natively in Objective-C. It provides a pulldown similar in appearance and operation to the Mac WiFi task bar menu. The Windows UI has also been improved and now provides a task bar icon that can be right-clicked to manage networks. Both now expose managed route and IP permissions, allowing nodes to easily opt in to full tunnel operation if you have a router configured on your network. A special kind of public network called an ad-hoc network may be accessed by joining a network ID with the format: ffSSSSEEEE000000 | | | | | | | Reserved for future use, must be 0 | | End of port range (hex) | Start of port range (hex) Reserved ZeroTier address prefix indicating a controller-less network Ad-hoc networks are public (no access control) networks that have no network controller. Instead their configuration and other credentials are generated locally. Ad-hoc networks permit only IPv6 UDP and TCP unicast traffic (no multicast or broadcast) using 6plane format NDP-emulated IPv6 addresses. In addition an ad-hoc network ID encodes an IP port range. UDP packets and TCP SYN (connection open) packets are only allowed to desintation ports within the encoded range. For example `ff00160016000000` is an ad-hoc network allowing only SSH, while `ff0000ffff000000` is an ad-hoc network allowing any UDP or TCP port. Keep in mind that these networks are public and anyone in the entire world can join them. Care must be taken to avoid exposing vulnerable services or sharing unwanted files or other resources. The network controller has been largely rewritten to use a simple in-filesystem JSON data store in place of SQLite, and it is now included by default in all Windows, Mac, Linux, and BSD builds. This means any desktop or server node running ZeroTier One can now be a controller with no recompilation needed. If you have data in an old SQLite3 controller we've included a NodeJS script in `controller/migrate-sqlite` to migrate data to the new format. If you don't migrate, members will start getting `NOT_FOUND` when they attempt to query for updates. * **The Windows HyperV 100% CPU bug is FINALLY DEAD**: This long-running problem turns out to have been an issue with Windows itself, but one we were triggering by placing invalid data into the Windows registry. Microsoft is aware of the issue but we've also fixed the triggering problem on our side. ZeroTier should now co-exist quite well with HyperV and should now be able to be bridged with a HyperV virtual switch. * **Segmenation faults on musl-libc based Linux systems**: Alpine Linux and some embedded Linux systems that use musl libc (a minimal libc) experienced segmentation faults. These were due to a smaller default stack size. A work-around that sets the stack size for new threads has been added. * **Windows firewall blocks local JSON API**: On some Windows systems the firewall likes to block 127.0.0.1:9993 for mysterious reasons. This is now fixed in the installer via the addition of another firewall exemption rule. * **UI crash on embedded Windows due to missing fonts**: The MSI installer now ships fonts and will install them if they are not present, so this should be fixed. * **Improved dead path detection**: ZeroTier is now more aggressive about expiring paths that do not seem to be active. If a path seems marginal it is re-confirmed before re-use. * **Minor performance improvements**: We've reduced unnecessary memcpy's and made a few other performance improvements in the core. * **Linux static binaries**: For our official packages (the ones in the download.zerotier.com apt and yum repositories) we now build Linux binaries with static linking. Hopefully this will stop all the bug reports relating to library inconsistencies, as well as allowing our deb packages to run on a wider variety of Debian-based distributions. (There are far too many of these to support officially!) The overhead for this is very small, especially since we built our static versions against musl-libc. Distribution maintainers are of course free to build dynamically linked versions for inclusion into distributions; this only affects our official binaries. |
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artwork | ||
attic | ||
controller | ||
debian | ||
doc | ||
ext | ||
include | ||
java | ||
macui | ||
node | ||
osdep | ||
rule-compiler | ||
service | ||
tcp-proxy | ||
windows | ||
.gitignore | ||
AUTHORS.md | ||
COPYING | ||
Jenkinsfile | ||
LICENSE.GPL-2 | ||
LICENSE.GPL-3 | ||
make-bsd.mk | ||
make-linux.mk | ||
make-mac.mk | ||
Makefile | ||
objects.mk | ||
OFFICIAL-RELEASE-STEPS.md | ||
one.cpp | ||
README.md | ||
RELEASE-NOTES.md | ||
selftest.cpp | ||
version.h | ||
zerotier-one.spec |
ZeroTier - A Planetary Ethernet Switch
ZeroTier is an enterprise Ethernet switch for planet Earth.
It erases the LAN/WAN distinction and makes VPNs, tunnels, proxies, and other kludges arising from the inflexible nature of physical networks obsolete. Everything is encrypted end-to-end and traffic takes the most direct (peer to peer) path available.
Visit ZeroTier's site for more information and pre-built binary packages. Apps for Android and iOS are available for free in the Google Play and Apple app stores.
Getting Started
ZeroTier's basic operation is easy to understand. Devices have 10-digit ZeroTier addresses like 89e92ceee5
and networks have 16-digit network IDs like 8056c2e21c000001
. All it takes for a device to join a network is its 16-digit ID, and all it takes for a network to authorize a device is its 10-digit address. Everything else is automatic.
A "device" in our terminology is any "unit of compute" capable of talking to a network: desktops, laptops, phones, servers, VMs/VPSes, containers, and even user-space applications via our SDK.
For testing purposes we provide a public virtual network called Earth with network ID 8056c2e21c000001
. You can join it with:
sudo zerotier-cli join 8056c2e21c000001
Now wait about 30 seconds and check your system with ip addr list
or ifconfig
. You'll see a new interface whose name starts with zt and it should quickly get an IPv4 and an IPv6 address. Once you see it get an IP, try pinging earth.zerotier.net
at 29.209.112.93
. If you've joined Earth from more than one system, try pinging your other machine. If you don't want to belong to a giant Ethernet party line anymore, just type:
sudo zerotier-cli leave 8056c2e21c000001
The zt interface will disappear. You're no longer on the network.
To create networks of your own, you'll need a network controller. ZeroTier One (for desktops and servers) includes controller functionality in its default build that can be configured via its JSON API (see README.md in controller/). ZeroTier provides a hosted solution with a nice web UI and SaaS add-ons at my.zerotier.com. Basic controller functionality is free for up to 100 devices.
Project Layout
artwork/
: icons, logos, etc.attic/
: old stuff and experimental code that we want to keep around for reference.controller/
: the reference network controller implementation, which is built and included by default on desktop and server build targets.debian/
: files for building Debian packages on Linux.doc/
: manual pages and other documentation.ext/
: third party libraries, binaries that we ship for convenience on some platforms (Mac and Windows), and installation support files.include/
: include files for the ZeroTier core.java/
: a JNI wrapper used with our Android mobile app. (The whole Android app is not open source but may be made so in the future.)macui/
: a Macintosh menu-bar app for controlling ZeroTier One, written in Objective C.node/
: the ZeroTier virtual Ethernet switch core, which is designed to be entirely separate from the rest of the code and able to be built as a stand-alone OS-independent library. Note to developers: do not use C++11 features in here, since we want this to build on old embedded platforms that lack C++11 support. C++11 can be used elsewhere.osdep/
: code to support and integrate with OSes, including platform-specific stuff only built for certain targets.service/
: the ZeroTier One service, which wraps the ZeroTier core and provides VPN-like connectivity to virtual networks for desktops, laptops, servers, VMs, and containers.tcp-proxy/
: TCP proxy code run by ZeroTier, Inc. to provide TCP fallback (this will die soon!).windows/
: Visual Studio solution files, Windows service code for ZeroTier One, and the Windows task bar app UI.
The base path contains the ZeroTier One service main entry point (one.cpp
), self test code, makefiles, etc.
Build and Platform Notes
To build on Mac and Linux just type make
. On FreeBSD and OpenBSD gmake
(GNU make) is required and can be installed from packages or ports. For Windows there is a Visual Studio solution in `windows/'.
- Mac
- Xcode command line tools for OSX 10.7 or newer are required.
- Tap device driver kext source is in
ext/tap-mac
and a signed pre-built binary can be found inext/bin/tap-mac
. You should not need to build it yourself. It's a fork of tuntaposx with device names changed tozt#
, support for a larger MTU, and tun functionality removed.
- Linux
- The minimum compiler versions required are GCC/G++ 4.9.3 or CLANG/CLANG++ 3.4.2.
- Linux makefiles automatically detect and prefer clang/clang++ if present as it produces smaller and slightly faster binaries in most cases. You can override by supplying CC and CXX variables on the make command line.
- CentOS 7 ships with a version of GCC/G++ that is too old, but a new enough version of CLANG can be found in the epel repositories. Type
yum install epel-release
and thenyum install clang
to build there.
- Windows
- Windows 7 or newer (and equivalent server versions) are supported. This may work on Vista but you're on your own there. Windows XP is not supported since it lacks many important network API functions.
- We build with Visual Studio 2015. Older versions may not work with the solution file and project files we ship and may not have new enough C++11 support.
- Pre-built signed Windows drivers are included in
ext/bin/tap-windows-ndis6
. The MSI files found there will install them on 32-bit and 64-bit systems. (These are included in our multi-architecture installer as chained MSIs.) - Windows builds are more painful in general than other platforms and are for the adventurous.
- FreeBSD
- Tested most recently on FreeBSD-11. Older versions may work but we're not sure.
- GCC/G++ 4.9 and gmake are required. These can be installed from packages or ports. Type
gmake
to build.
- OpenBSD
- There is a limit of four network memberships on OpenBSD as there are only four tap devices (
/dev/tap0
through/dev/tap3
). We're not sure if this can be increased. - OpenBSD lacks
getifmaddrs
(or any equivalent method) to get interface multicast memberships. As a result multicast will only work on OpenBSD for ARP and NDP (IP/MAC lookup) and not for other purposes. - Only tested on OpenBSD 6.0. Older versions may not work.
- GCC/G++ 4.9 and gmake are required and can be installed using
pkg_add
or from ports. They get installed in/usr/local/bin
asegcc
andeg++
and our makefile is pre-configured to use them on OpenBSD.
- There is a limit of four network memberships on OpenBSD as there are only four tap devices (
Typing make selftest
will build a zerotier-selftest binary which unit tests various internals and reports on a few aspects of the build environment. It's a good idea to try this on novel platforms or architectures.
Running
Running zerotier-one with -h will show help.
On Linux and BSD you can start the service with:
sudo ./zerotier-one -d
A home folder for your system will automatically be created.
The service is controlled via the JSON API, which by default is available at 127.0.0.1 port 9993. We include a zerotier-cli command line utility to make API calls for standard things like joining and leaving networks. The authtoken.secret file in the home folder contains the secret token for accessing this API. See README.md in service/ for API documentation.
Here's where home folders live (by default) on each OS:
- Linux:
/var/lib/zerotier-one
- FreeBSD / OpenBSD:
/var/db/zerotier-one
- Mac:
/Library/Application Support/ZeroTier/One
- Windows:
\ProgramData\ZeroTier\One
(That's for Windows 7. The base 'shared app data' folder might be different on different Windows versions.)
Running ZeroTier One on a Mac is the same, but OSX requires a kernel extension. We ship a signed binary build of the ZeroTier tap device driver, which can be installed on Mac with:
sudo make install-mac-tap
This will create the home folder for Mac, place tap.kext there, and set its modes correctly to enable ZeroTier One to manage it with kextload and kextunload.
Troubleshooting
For most users, it just works.
If you are running a local system firewall, we recommend adding a rule permitting UDP port 9993 inbound and outbound. If you installed binaries for Windows this should be done automatically. Other platforms might require manual editing of local firewall rules depending on your configuration.
The Mac firewall can be found under "Security" in System Preferences. Linux has a variety of firewall configuration systems and tools. If you're using Ubuntu's ufw, you can do this:
sudo ufw allow 9993/udp
On CentOS check /etc/sysconfig/iptables
for IPTables rules. For other distributions consult your distribution's documentation. You'll also have to check the UIs or documentation for commercial third party firewall applications like Little Snitch (Mac), McAfee Firewall Enterprise (Windows), etc. if you are running any of those. Some corporate environments might have centrally managed firewall software, so you might also have to contact IT.
ZeroTier One peers will automatically locate each other and communicate directly over a local wired LAN if UDP port 9993 inbound is open. If that port is filtered, they won't be able to see each others' LAN announcement packets. If you're experiencing poor performance between devices on the same physical network, check their firewall settings. Without LAN auto-location peers must attempt "loopback" NAT traversal, which sometimes fails and in any case requires that every packet traverse your external router twice.
Users behind certain types of firewalls and "symmetric" NAT devices may not able able to connect to external peers directly at all. ZeroTier has limited support for port prediction and will attempt to traverse symmetric NATs, but this doesn't always work. If P2P connectivity fails you'll be bouncing UDP packets off our relay servers resulting in slower performance. Some NAT router(s) have a configurable NAT mode, and setting this to "full cone" will eliminate this problem. If you do this you may also see a magical improvement for things like VoIP phones, Skype, BitTorrent, WebRTC, certain games, etc., since all of these use NAT traversal techniques similar to ours.
If you're interested, there's a technical deep dive about NAT traversal on our blog. A troubleshooting tool to help you diagnose NAT issues is planned for the future as are uPnP/IGD/NAT-PMP and IPv6 transport.
If a firewall between you and the Internet blocks ZeroTier's UDP traffic, you will fall back to last-resort TCP tunneling to rootservers over port 443 (https impersonation). This will work almost anywhere but is very slow compared to UDP or direct peer to peer connectivity.
Contributing
Please make pull requests against the dev
branch. The master
branch is release, and edge
is for unstable and work in progress changes and is not likely to work.
License
The ZeroTier source code is open source and is licensed under the GNU GPL v3 (not LGPL). If you'd like to embed it in a closed-source commercial product or appliance, please e-mail contact@zerotier.com to discuss commercial licensing. Otherwise it can be used for free.