ZeroTierOne/node/InetAddress.hpp

427 lines
13 KiB
C++

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_INETADDRESS_HPP
#define ZT_INETADDRESS_HPP
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <string>
#include "Constants.hpp"
#include "../include/ZeroTierOne.h"
#include "Utils.hpp"
#include "MAC.hpp"
namespace ZeroTier {
/**
* Extends sockaddr_storage with friendly C++ methods
*
* This is basically a "mixin" for sockaddr_storage. It adds methods and
* operators, but does not modify the structure. This can be cast to/from
* sockaddr_storage and used interchangeably. Don't change this as it's
* used in a few places.
*/
struct InetAddress : public sockaddr_storage
{
/**
* Loopback IPv4 address (no port)
*/
static const InetAddress LO4;
/**
* Loopback IPV6 address (no port)
*/
static const InetAddress LO6;
/**
* IP address scope
*
* Note that these values are in ascending order of path preference and
* MUST remain that way or Path must be changed to reflect.
*/
enum IpScope
{
IP_SCOPE_NONE = 0, // NULL or not an IP address
IP_SCOPE_MULTICAST = 1, // 224.0.0.0 and other V4/V6 multicast IPs
IP_SCOPE_LOOPBACK = 2, // 127.0.0.1, ::1, etc.
IP_SCOPE_PSEUDOPRIVATE = 3, // 28.x.x.x, etc. -- unofficially unrouted IPv4 blocks often "bogarted"
IP_SCOPE_GLOBAL = 4, // globally routable IP address (all others)
IP_SCOPE_LINK_LOCAL = 5, // 169.254.x.x, IPv6 LL
IP_SCOPE_SHARED = 6, // 100.64.0.0/10, shared space for e.g. carrier-grade NAT
IP_SCOPE_PRIVATE = 7 // 10.x.x.x, 192.168.x.x, etc.
};
InetAddress() throw() { memset(this,0,sizeof(InetAddress)); }
InetAddress(const InetAddress &a) throw() { memcpy(this,&a,sizeof(InetAddress)); }
InetAddress(const InetAddress *a) throw() { memcpy(this,a,sizeof(InetAddress)); }
InetAddress(const struct sockaddr_storage &ss) throw() { *this = ss; }
InetAddress(const struct sockaddr_storage *ss) throw() { *this = ss; }
InetAddress(const struct sockaddr &sa) throw() { *this = sa; }
InetAddress(const struct sockaddr *sa) throw() { *this = sa; }
InetAddress(const struct sockaddr_in &sa) throw() { *this = sa; }
InetAddress(const struct sockaddr_in *sa) throw() { *this = sa; }
InetAddress(const struct sockaddr_in6 &sa) throw() { *this = sa; }
InetAddress(const struct sockaddr_in6 *sa) throw() { *this = sa; }
InetAddress(const void *ipBytes,unsigned int ipLen,unsigned int port) throw() { this->set(ipBytes,ipLen,port); }
InetAddress(const uint32_t ipv4,unsigned int port) throw() { this->set(&ipv4,4,port); }
InetAddress(const std::string &ip,unsigned int port) throw() { this->set(ip,port); }
InetAddress(const std::string &ipSlashPort) throw() { this->fromString(ipSlashPort); }
InetAddress(const char *ipSlashPort) throw() { this->fromString(std::string(ipSlashPort)); }
inline InetAddress &operator=(const InetAddress &a)
throw()
{
memcpy(this,&a,sizeof(InetAddress));
return *this;
}
inline InetAddress &operator=(const InetAddress *a)
throw()
{
memcpy(this,a,sizeof(InetAddress));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_storage &ss)
throw()
{
memcpy(this,&ss,sizeof(InetAddress));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_storage *ss)
throw()
{
memcpy(this,ss,sizeof(InetAddress));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_in &sa)
throw()
{
memset(this,0,sizeof(InetAddress));
memcpy(this,&sa,sizeof(struct sockaddr_in));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_in *sa)
throw()
{
memset(this,0,sizeof(InetAddress));
memcpy(this,sa,sizeof(struct sockaddr_in));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_in6 &sa)
throw()
{
memset(this,0,sizeof(InetAddress));
memcpy(this,&sa,sizeof(struct sockaddr_in6));
return *this;
}
inline InetAddress &operator=(const struct sockaddr_in6 *sa)
throw()
{
memset(this,0,sizeof(InetAddress));
memcpy(this,sa,sizeof(struct sockaddr_in6));
return *this;
}
inline InetAddress &operator=(const struct sockaddr &sa)
throw()
{
memset(this,0,sizeof(InetAddress));
switch(sa.sa_family) {
case AF_INET:
memcpy(this,&sa,sizeof(struct sockaddr_in));
break;
case AF_INET6:
memcpy(this,&sa,sizeof(struct sockaddr_in6));
break;
}
return *this;
}
inline InetAddress &operator=(const struct sockaddr *sa)
throw()
{
memset(this,0,sizeof(InetAddress));
switch(sa->sa_family) {
case AF_INET:
memcpy(this,sa,sizeof(struct sockaddr_in));
break;
case AF_INET6:
memcpy(this,sa,sizeof(struct sockaddr_in6));
break;
}
return *this;
}
/**
* @return IP scope classification (e.g. loopback, link-local, private, global)
*/
IpScope ipScope() const
throw();
/**
* Set from a string-format IP and a port
*
* @param ip IP address in V4 or V6 ASCII notation
* @param port Port or 0 for none
*/
void set(const std::string &ip,unsigned int port)
throw();
/**
* Set from a raw IP and port number
*
* @param ipBytes Bytes of IP address in network byte order
* @param ipLen Length of IP address: 4 or 16
* @param port Port number or 0 for none
*/
void set(const void *ipBytes,unsigned int ipLen,unsigned int port)
throw();
/**
* Set the port component
*
* @param port Port, 0 to 65535
*/
inline void setPort(unsigned int port)
throw()
{
switch(ss_family) {
case AF_INET:
reinterpret_cast<struct sockaddr_in *>(this)->sin_port = Utils::hton((uint16_t)port);
break;
case AF_INET6:
reinterpret_cast<struct sockaddr_in6 *>(this)->sin6_port = Utils::hton((uint16_t)port);
break;
}
}
/**
* @return ASCII IP/port format representation
*/
std::string toString() const;
/**
* @return IP portion only, in ASCII string format
*/
std::string toIpString() const;
/**
* @param ipSlashPort ASCII IP/port format notation
*/
void fromString(const std::string &ipSlashPort);
/**
* @return Port or 0 if no port component defined
*/
inline unsigned int port() const
throw()
{
switch(ss_family) {
case AF_INET: return Utils::ntoh((uint16_t)(reinterpret_cast<const struct sockaddr_in *>(this)->sin_port));
case AF_INET6: return Utils::ntoh((uint16_t)(reinterpret_cast<const struct sockaddr_in6 *>(this)->sin6_port));
default: return 0;
}
}
/**
* Alias for port()
*
* This just aliases port() to make code more readable when netmask bits
* are stuffed there, as they are in Network, EthernetTap, and a few other
* spots.
*
* @return Netmask bits
*/
inline unsigned int netmaskBits() const throw() { return port(); }
/**
* Alias for port()
*
* This just aliases port() because for gateways we use this field to
* store the gateway metric.
*
* @return Gateway metric
*/
inline unsigned int metric() const throw() { return port(); }
/**
* Construct a full netmask as an InetAddress
*/
InetAddress netmask() const
throw();
/**
* Constructs a broadcast address from a network/netmask address
*
* @return Broadcast address (only IP portion is meaningful)
*/
InetAddress broadcast() const
throw();
/**
* @return True if this is an IPv4 address
*/
inline bool isV4() const throw() { return (ss_family == AF_INET); }
/**
* @return True if this is an IPv6 address
*/
inline bool isV6() const throw() { return (ss_family == AF_INET6); }
/**
* @return pointer to raw IP address bytes
*/
inline const void *rawIpData() const
throw()
{
switch(ss_family) {
case AF_INET: return (const void *)&(reinterpret_cast<const struct sockaddr_in *>(this)->sin_addr.s_addr);
case AF_INET6: return (const void *)(reinterpret_cast<const struct sockaddr_in6 *>(this)->sin6_addr.s6_addr);
default: return 0;
}
}
/**
* @return pointer to raw IP address bytes
*/
inline void *rawIpData()
throw()
{
switch(ss_family) {
case AF_INET: return (void *)&(reinterpret_cast<struct sockaddr_in *>(this)->sin_addr.s_addr);
case AF_INET6: return (void *)(reinterpret_cast<struct sockaddr_in6 *>(this)->sin6_addr.s6_addr);
default: return 0;
}
}
/**
* @param a InetAddress to compare again
* @return True if only IP portions are equal (false for non-IP or null addresses)
*/
inline bool ipsEqual(const InetAddress &a) const
{
switch(ss_family) {
case AF_INET: return (reinterpret_cast<const struct sockaddr_in *>(this)->sin_addr.s_addr == reinterpret_cast<const struct sockaddr_in *>(&a)->sin_addr.s_addr);
case AF_INET6: return (memcmp(reinterpret_cast<const struct sockaddr_in6 *>(this)->sin6_addr.s6_addr,reinterpret_cast<const struct sockaddr_in6 *>(&a)->sin6_addr.s6_addr,16) == 0);
}
return false;
}
/**
* Set to null/zero
*/
inline void zero() throw() { memset(this,0,sizeof(InetAddress)); }
/**
* Check whether this is a network/route rather than an IP assignment
*
* A network is an IP/netmask where everything after the netmask is
* zero e.g. 10.0.0.0/8.
*
* @return True if everything after netmask bits is zero
*/
bool isNetwork() const
throw();
/**
* @return True if address family is non-zero
*/
inline operator bool() const throw() { return (ss_family != 0); }
bool operator==(const InetAddress &a) const throw();
bool operator<(const InetAddress &a) const throw();
inline bool operator!=(const InetAddress &a) const throw() { return !(*this == a); }
inline bool operator>(const InetAddress &a) const throw() { return (a < *this); }
inline bool operator<=(const InetAddress &a) const throw() { return !(a < *this); }
inline bool operator>=(const InetAddress &a) const throw() { return !(*this < a); }
/**
* @param mac MAC address seed
* @return IPv6 link-local address
*/
static InetAddress makeIpv6LinkLocal(const MAC &mac)
throw();
/**
* Compute private IPv6 unicast address from network ID and ZeroTier address
*
* This generates a private unicast IPv6 address that is mostly compliant
* with the letter of RFC4193 and certainly compliant in spirit.
*
* RFC4193 specifies a format of:
*
* | 7 bits |1| 40 bits | 16 bits | 64 bits |
* | Prefix |L| Global ID | Subnet ID | Interface ID |
*
* The 'L' bit is set to 1, yielding an address beginning with 0xfd. Then
* the network ID is filled into the global ID, subnet ID, and first byte
* of the "interface ID" field. Since the first 40 bits of the network ID
* is the unique ZeroTier address of its controller, this makes a very
* good random global ID. Since network IDs have 24 more bits, we let it
* overflow into the interface ID.
*
* After that we pad with two bytes: 0x99, 0x93, namely the default ZeroTier
* port in hex.
*
* Finally we fill the remaining 40 bits of the interface ID field with
* the 40-bit unique ZeroTier device ID of the network member.
*
* This yields a valid RFC4193 address with a random global ID, a
* meaningful subnet ID, and a unique interface ID, all mappable back onto
* ZeroTier space.
*
* This in turn could allow us, on networks numbered this way, to emulate
* IPv6 NDP and eliminate all multicast. This could be beneficial for
* small devices and huge networks, e.g. IoT applications.
*
* The returned address is given an odd prefix length of /88, since within
* a given network only the last 40 bits (device ID) are variable. This
* is a bit unusual but as far as we know should not cause any problems with
* any non-braindead IPv6 stack.
*
* @param nwid 64-bit network ID
* @param zeroTierAddress 40-bit device address (in least significant 40 bits, highest 24 bits ignored)
* @return IPv6 private unicast address with /88 netmask
*/
static InetAddress makeIpv6rfc4193(uint64_t nwid,uint64_t zeroTierAddress)
throw();
};
} // namespace ZeroTier
#endif