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Generate local IPv6 addresses from network IDs and addresses.
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@ -399,4 +399,30 @@ InetAddress InetAddress::makeIpv6LinkLocal(const MAC &mac)
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return InetAddress(sin6);
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}
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InetAddress InetAddress::makeIpv6rfc4193(uint64_t nwid,uint64_t zeroTierAddress)
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throw()
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{
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InetAddress r;
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struct sockaddr_in6 *const sin6 = reinterpret_cast<struct sockaddr_in6 *>(&r);
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sin6->sin6_family = AF_INET6;
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sin6->sin6_addr.s6_addr[0] = 0xfd;
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sin6->sin6_addr.s6_addr[1] = (uint8_t)(nwid >> 56);
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sin6->sin6_addr.s6_addr[2] = (uint8_t)(nwid >> 48);
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sin6->sin6_addr.s6_addr[3] = (uint8_t)(nwid >> 40);
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sin6->sin6_addr.s6_addr[4] = (uint8_t)(nwid >> 32);
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sin6->sin6_addr.s6_addr[5] = (uint8_t)(nwid >> 24);
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sin6->sin6_addr.s6_addr[6] = (uint8_t)(nwid >> 16);
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sin6->sin6_addr.s6_addr[7] = (uint8_t)(nwid >> 8);
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sin6->sin6_addr.s6_addr[8] = (uint8_t)nwid;
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sin6->sin6_addr.s6_addr[9] = 0x99;
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sin6->sin6_addr.s6_addr[10] = 0x93;
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sin6->sin6_addr.s6_addr[11] = (uint8_t)(zeroTierAddress >> 32);
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sin6->sin6_addr.s6_addr[12] = (uint8_t)(zeroTierAddress >> 24);
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sin6->sin6_addr.s6_addr[13] = (uint8_t)(zeroTierAddress >> 16);
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sin6->sin6_addr.s6_addr[14] = (uint8_t)(zeroTierAddress >> 8);
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sin6->sin6_addr.s6_addr[15] = (uint8_t)zeroTierAddress;
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sin6->sin6_port = Utils::hton((uint16_t)88); // /88 includes 0xfd + network ID, discriminating by device ID below that
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return r;
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}
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} // namespace ZeroTier
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@ -375,6 +375,50 @@ struct InetAddress : public sockaddr_storage
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*/
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static InetAddress makeIpv6LinkLocal(const MAC &mac)
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throw();
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/**
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* Compute private IPv6 unicast address from network ID and ZeroTier address
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*
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* This generates a private unicast IPv6 address that is mostly compliant
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* with the letter of RFC4193 and certainly compliant in spirit.
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*
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* RFC4193 specifies a format of:
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*
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* | 7 bits |1| 40 bits | 16 bits | 64 bits |
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* | Prefix |L| Global ID | Subnet ID | Interface ID |
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*
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* The 'L' bit is set to 1, yielding an address beginning with 0xfd. Then
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* the network ID is filled into the global ID, subnet ID, and first byte
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* of the "interface ID" field. Since the first 40 bits of the network ID
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* is the unique ZeroTier address of its controller, this makes a very
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* good random global ID. Since network IDs have 24 more bits, we let it
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* overflow into the interface ID.
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*
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* After that we pad with two bytes: 0x99, 0x93, namely the default ZeroTier
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* port in hex.
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*
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* Finally we fill the remaining 40 bits of the interface ID field with
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* the 40-bit unique ZeroTier device ID of the network member.
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*
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* This yields a valid RFC4193 address with a random global ID, a
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* meaningful subnet ID, and a unique interface ID, all mappable back onto
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* ZeroTier space.
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*
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* This in turn could allow us, on networks numbered this way, to emulate
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* IPv6 NDP and eliminate all multicast. This could be beneficial for
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* small devices and huge networks, e.g. IoT applications.
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*
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* The returned address is given an odd prefix length of /88, since within
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* a given network only the last 40 bits (device ID) are variable. This
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* is a bit unusual but as far as we know should not cause any problems with
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* any non-braindead IPv6 stack.
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*
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* @param nwid 64-bit network ID
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* @param zeroTierAddress 40-bit device address (in least significant 40 bits, highest 24 bits ignored)
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* @return IPv6 private unicast address with /88 netmask
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*/
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static InetAddress makeIpv6rfc4193(uint64_t nwid,uint64_t zeroTierAddress)
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throw();
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};
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} // namespace ZeroTier
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